"Tom Clancy's Rainbow Six" is a tactical based shooting game. It was first released for the Sega Dreamcast in 2000 by Majesco Games. In the United States, the game received an age guidance rating of "T" which deemed it appropriate for ages 13 and above. The video game was first seen as a PC CD-ROM title two years earlier, but was later reproduced for Dreamcast play.
Spread over 21 missions around the world, players of Rainbow Six assume the role as a commanding operative to the ultra secretive anti-terrorist organization codenamed "Rainbow". Each missions is split into two distinct phases of gameplay. The first is the "planning" phase. Here, players are presented a roster of elite weapons and tactics personnel and must assign them to four colour coded teams. Each member features a short readable biography which details their specialties such as assault weapons, sniper weapons, electronics use, and demolition. After these selections are made players then kit out their team with a primary weapon, a side arm, and two choices of accessories ranging from frag grenades and explosive door breaches through to passive items such as binoculars and heartbeat sensors. Following this, the player is then taken to a rough overhead grid presentation of the terrain in the upcoming mission. Players must virtually navigate their team members by setting a route of directions and actions which will be undertaken during the action phase. Failing to assign these commands will result in an error and prompt the player to designate a movement path. For speed of operation, I find it easiest to simply plot a starting point for each of my team colours and allow them to come to a rest at the beginning of the map. This way, should my primary team take a full set of causalities, I am able to quickly revert to the starting point of the stage and re attempt my own personal plan of action.
The second phase of the video game is the "action" phase. All movements assigned to teams in the planning phase will immediately execute themselves on three computer controlled teams. The player controls his or her own team, and may follow any preferred course in the game. If a player is killed in action, he or she will become the next character in sequence until all members of each team have been neutralized or the mission objective has been met. As the player is given free rule over his or her chosen path of movement, this often makes reading the in-game map difficult as coloured line segments will stretch and skew in all directions in aims of bringing the player back to the assigned path of movement during the planning phase. The use of the map isn't often necessary, however, as gameplay stages are compact and quick to execute.
The level of difficulty could be perceived as high, though. Terrorists sport a seeming sense of preparedness and are able to accurately place shots in Rainbow operatives which usually result in a kill after two or three bullets. Also, if a mission is a hostage situation, carelessly "ramboing" through the stage with louder instruments of destruction will often result in civilian loss of life and the player will be forced to re attempt the action phase. Rainbow Six features a high level of detailed realism, and requires strategic and methodical play throughout each action phase.
The graphics of the video game hold true to what was seen earlier on the personal computer. Presented from a first person view, the player will see a large red crosshair in the centre of the screen which adapts to his or her movements by growing larger and thus less accurate in shot placement. Below this is a panel of information related to the video game such as team positions, a miniature map, a photo of the equipped weapon, and a portrait of the player's character. The movement of the game is generally smooth though seems to boast a sense of linearity; characters don't swagger with the typical running bounce seen in many modern first person shooting video games. The soundtrack is complimentary to a dedicated simulation. While there are fragments of orchestral score at random intervals, the player will usually hear sound effects to include unique gunfire from each weapon and various cries of pain or surprise from the enemy.
Rainbow Six provides a great strategic twist to the first person shooting genre. I was slightly disappointed after purchasing the game to find the title is void of any multiplayer capabilities as I was a fan of Internet based play on the PC CD-ROM version, but have always found the single player venture to be thought provoking and entertaining. I would happily recommend it to prospective buyers.
Well, RAINBOW 6 might prove to be boring at the beginning, but if you are patient enough then you will definitely enjoy this game. The video introduction might look exciting but the actually game doesn't play like the video, which is a big DISAPPOINTMENT. This game is NOT for QUAKE or UNREAL fans, because the game requires you to plan your own mission which is a bit of challange for quake or unreal fans. However, Rainbow 6 does have variaty of weapons, items and soldiers (not actually a soldier, but some sort of secret agents). If you are not on tight budget, i would recommend you to buy RAINBOW 6: ROGUE SPEARS which has got sniping mode. You can buy RAINBOW 6 for £15.99 or ROGUE SPEARS for £24.99 from Game Play.
Good guys versus bad. Anti-terrorists versus terrorists. Tom Clancy’s Rainbow Six comes with 27 training missions and 16 combat operations plus Eagle Watch missions. The killing starts here! Or maybe not, as I would find out. Resisting the urge to jump straight into the real game, I decide to check out a few of the training missions. Grenade throwing, that looks a good skill to pick up. Select grenade. Press down longer to throw it further. I think I just chuck it over that wall there. Oh God! Too low! Run! Run! Damn! That’s not forward! The game claims ‘revolutionary action/strategy… nothing comes closer’. And with that, I have to add way too much complexity for a simple guy like me. For some unspecified reason, they’ve made the A button forward and Y back. A host of button combinations are required to utilise all the weapons and equipment carried, to switch between teams and allow your characters to move in a realistic way. This game is not for the bunch of guys sitting around with a few beers. It requires effort and a will to master. Also, playing other games at the same time will quickly dull the memory of all those possible viewing angles. Learn it though, and you’ve stepped into a world of systematic planning and action shoot ‘em up. I have never seen such a high level of mission detail, and it hasn’t even started yet. The first person fighting sections are also well executed. On the other hand, it is moderately hard to really enter into this world. In addition to this, it is a single player game. In this day and Internet age, the lack of a multiplayer option is just wrong. A game like Counterstrike is less detailed in strategy terms, but much more playable. A good game in need of more players, and maybe less detail.