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Razor Freestyle Scooter (DC)

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      19.02.2010 01:10
      Very helpful



      Thumbs in the middle

      "Razor Freestyle Scooter " is an alternative sports video game. It was first released for the Sega Dreamcast in 2002 by Ubisoft. In the United States, the game received a guidance rating of "E" which deemed it appropriate for all ages.

      Kick scooters have always seemed to be fashionable in my area. Perhaps it's the budget priced mode of transport, or perhaps it's the manufacturers' appeal to the sexualized idea that blue is for boys and pink is for girls, but it's something I've never really understood. A boom in scooter use was seen in the early 2000s which seemed to have a short lived global impact, and this prompted video game developers to capitalize on the popularity. While few titles were released to merge with the fad, Razor Freestyle Scooter stands out as one of the better albeit very brief video games.

      The story of this video game involves an evil robot capturing the player's scooting friends, and it is up to the player to secure their freedom by touring eight stunt parks while performing tricks using the featured ramps, railings, and other material. Trick performance is not necessary for success in this title, however, as stunts are merely used to gain a higher elevation in the air to grab the necessary item; "scooter wheels". Each stage is timed and will inform the player as to the number of scooter wheels required before progressing on to the next stage. For the most part, players can meet this objective by gathering the items seen on the ground, but for a few moments of visual interest an entering of certain button combinations will propel the player to a higher point in the air in aims of snagging an elusive suspended scooter wheel.

      The graphics are presented from a trailing view of the player's character. I was taken off guard when the game animated at a very smooth and consistently high frame rate. Most children's games seem to suffer a fate of mediocrity and visual choppiness, but the latter wasn't the case in Freestyle Scooter. While there isn't an abundance of colour, nor a wide variety of visual implements, they fit their intended purpose and I was able to identify what certain objects were in relation to a known skate park. The soundtrack was also acceptable in its presentation. The title features eight pop rock recordings from amateur artists which came through audibly, though often masked the minimalistic sound effects in the background. I was only able to clearly hear one sound effect for falling off the scooter, and one "hissing" noise when using the grind railing.

      The experience of Razor Freestyle Scooter is a brief one and is over in a single afternoon. At the point of completion I felt there was little to re attempt my efforts and the game disc has been in its jewel case for the majority of my ownership. Freestyle Scooter is likely a game which would appeal to a younger audience fascinated with their own kick scooters, however a general or casual audience may want to avoid this release.


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