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As a girl, I have not been encouraged to play computer games, however, i bought a dreamcast a little while ago and have been playing Re-volt constantly since I bought it! It's addictive as it's more than just a racing game. You have the opportunity to create your own tracks and build up the number of cars and tracks available to you. The best (or worst bit!) is that you have to complete bronze, silver, gold, etc, cups to increase the cars available to you but you only get three go's at each race and you have to finish first, second or third. Try Re-volt, its fun and completely addictive!
If you're looking for a different type of racing game, Re-volt might just interest you. Re-volt is based around remote control cars and the storyline (such as it is) goes that these cars have been made magical and are driving out of the toy shop and taking on a life of their own. The game involves basic races around some oversized normal world environments such as a back garden, museum and supermarket. There are obstacles in each place that are representative of the area they are in, such as a wet floor in the supermarket and there are plenty of other racers to try to beat as you tear around the track. The basic race option is fun and well put together, handling is spot on and makes you feel that you're controlling a radio controlled car rather than a real one. The courses are well thought out and great to drive around. But it's the two to four player battle mode that's the most impressive. Similar to Mario Kart on the Nintendo 64, this mode is a game of 'tag' where one car carries the tag and all the others have to race around to try and touch it so they can become the winner before the time runs out. Great fun when there are four of you all frantically after one another! The graphics work well for a game based on small cars and everything looks pretty authentic, although it won't win any prizes. The sound is basic, with background tunes and spot effects, but nothing outstanding. Overall, it's the general sense of fun you get from playing a different type of racing game with toy cars instead of real ones that wins the day for this game, and the battle mode will keep you coming back for more multiplayer mayhem long after you've unlocked all the tracks on the racing section.
I have recently aquired a copied version of Re-volt, and I have to say from the start I was addicted to the re-mote controlled cars. The first thing that captivates you is the amazing soundtrack, the thumpin' pumpin' trance music really gets you hooked. The graphics are great, they are sharp and very smooth even at a 500Hz T.V As for the backgrounds and scenery, well its top notch. Because you are racing with remote controlled cars, the backgrounds are deliberatly oversized. Such racing tracks include a street, a museum, a shopping center, and many more. And the game is complemented bu a extensive varity of cars, ranging from the lowleist of the AA batery powered cars, to the majestic petroleium powered cars. But of course, racing and bumping into each other is not the only way to beat your rivals, you can also pick up weapons along the trail, these range from multi-homing rockets to large steel balls that you can roll behind you. What i really enjoyed about the game is the way in which the backgrounds are suited to the small cards, and ofcourse the fantastic soundtrack. I highly recomend that fans of racing game buy this game, if not for the game, then atleast for the damn fine soundtrack!
Revolt is a toy car racing game and is an average game on most consoles such as the N64 and plyatstation. The dreamcast version however is far superior with much better graphics and sound. There are many different tracks to race on and lots of cars that you get by getting further in the game. You race around in many different toy racing cars as you get more cars as you advance through the game. There are a wide rang of tracks as you can race on roads, on a boat, in a garden and many other tracks. You can also build your own track to race on so giving you the option to choose the corners and truns, bumps and dips and put in huge jumps. The multiplayer game is also quite good especially if you race on your own track that you have made. The graphics and sound are very good as they are much improved in this game but the lastability factor of the game is still limited so it is unlikely you will want to play this again and again after you have finished it. Overall I would say that revolt is an average game but the dreamcast conversion makes it a good game although the lastability is still somewhat limited.
Do you remember those little tiny remote control cars that had a top speed of 20 mph. In revolt you get to drive those cars, but at a much, much faster speed and with many weapons to blow your opponents off the track with. As usual, there is also a multiplayer mode in revolt, which is a bit like the old school game that you used to play in the playground, tig. Revolt is a well made game and it’s fairly new idea works quite well. Worth buying if you like racing games.
The racing genre is not my favourite type of game, Instead, I am more into RPGs, action and adventure games. However, after playing Re-Volt for a few hours I decided to change my opinion. Re-Volt is a game based around racing remote controlled cars, and at first you may consider this game to be a tad boring. After all, what makes this different from other racers? Well, before we get to the bad parts of Re-Volt, let's explain what's bad about it. One of the most irritating aspects in my opinion is how the cars are controlled. For example, if you turn the analogue stick a bit too far to the left, you'll start spinning to the left - not too useful if you're in the middle of a race! This over sensitivity is a real problem in Re-Volt, but after you get used to it it's not too bad. You find that after a few hours play you'll have grasped the concept of Re-Volt well, and with the concept you'll learn how to control your car efficiently. So, after you've learned how to drive well enough, you can give everyone a thrashing in single player mode. By successfully completing different levels, you'll unlock different tracks and cars - only with experience will you learn which cars are best! All in all, I would get Re-Volt if you are into the racing genre. However, if you are cautious about racing games I would avoid this title.
when i first played this game i thought to myself "this plays well and is quite easy, but how long is it going to last?" to my surprise it has so far lasted me 3 months( i thought it would only be a month before it started to gather dust on the shelf) i still enjoy playing but i have since found it difficult to complete the various races as i have progressed. overall i will have to say that this is a very underated game with good graphics and excellent gameplay.
Re-Volt is a great multi-player game. I spent a couple of months playing it by myself and I experienced the single player difficulty people have complained about. It was definitely fun but I had a hard time clearing the tracks after a while. However, a friend of mine and I have discovered the joy of multi player battle tag. Gameplay: The controls are very realistic. You have to remember that you are driving an RC car. With that firmly in mind, you quickliy discover that that the controls in Re-Volt are very realistic. Graphics are choice. It boggles my mind that this game has received so many poor reviews. The graphics are really outstanding. Sound: Our primary conern, is that you can't kill the dog. The dog barks incessantly but yet he is not to be find. If we could have found him, I guarantee he would have had a cap in his ass.
First of all, Re-Volt's graphics are superb. The sense of scale works incredibly well, as it really seems like you're a tiny R/C car racing through real-world places. The special effects, textures, environments, and cars are beautifully rendered. It doesn't have the graphical flair of say, Soul Calibur, but it's still one of the better-looking games on the Dreamcast. Re-Volt's controls are perfect. While each of the 28 or so cars handle differently due to their transmission (4WD, front, or rear) speed, acceleration, and weight ratings, control is tight and precise across the board. Getting used to controlling different cars can be difficult, but this also allows you to choose a car best suited to your particular racing style. The physics engine is very well done. Collisions, jumps, and falls are handled about as realistically as you could expect. You can use the D-Pad or the analog pad to steer, personally, I prefer the D-Pad. The B button toggles the three different camera views (first person, follow, and chase), the X button flips your car, and the Y button magically repositions it. The interactive features, such as this moving train, actually have an impact on gameplay. Part of what makes Re-Volt a fairly difficult game is the AI. Unlike Hydro Thunder's, it doesn't race perfectly, but it's not exactly easy to beat either. You'll never win by a huge margin. If you race almost perfectly, you'll win every time, but you can still mess up a lot and win through clever use of pick ups (power ups) and by catching a few lucky breaks. The pick ups really help to balance out Re-Volt's gameplay (although you can turn them off if they annoy the hell out of you). There are eleven in all, including fireworks, electro pulses, bombs, oil slicks, water balloons, ball bearings, and turbo batteries. Using these at opportune times is a great way to temporarily disorient or disable an opponent, giving you an opp
ortunity to catch up. This, combined with the great sense of speed you'll feel, allows for some frenzied racing action. Most of Re-Volt's content is hidden or "locked" initially, but this helps to keep the game fresh. The tracks are varied and imaginative, full of nice little interactive features and secrets to discover. There are about thirteen in all, but each can eventually be raced mirrored, reversed, and reversed-mirrored. Some of the locations include a museum, a suburban neighborhood (Toys in The Hood), a supermarket, a ship, and a ghost town. Each of the different environments are convincingly rendered to a realistic scale, and feature track design that is consistent with it surroundings. There are five main single player gameplay modes, those being single race, championship, time trial, championship, and practice. All of these are pretty self-explanatory. In championship mode, you attempt to win the bronze, silver, gold, and platinum cups. You must win each cup in order to progress to the next one. Within each championship, you have three extra tries to win the races if you don't finish high enough. There's also a stunt arena, where you attempt to collect all twenty stars in the arena by pulling off huge jumps and other tricks. Many of the stars are unreachable with the lower-level cars, but once you collect them all you'll be treated to a secret. You start out the game with only a couple tracks and a few cars, but once you win championships, races, time trials, and find stars you'll unlock more stuff. It won't take you long to unlock new stuff, either, but it will take you awhile to unlock everything since there's so much. This gives the game a lot more depth, since you're always finding new stuff and can play the hell out of the game for a long time before seeing everything. The track editor is relatively easy to use and an unusual addition to a console game. M
ultiplayer Re-Volt is pretty darn fun. The game supports up to four players via splitscreens in either battle tag or racing modes. The graphics, not surprisingly, feature some noticeable pop-in during multiplayer, but the frame rate is smooth. Re-Volt's sounds as good as it looks, thanks to realistic sound effects and a great collection of thumping techno tracks. To help make the music seem less repetitive, the selection of tunes rotates so that even if you play the same level over and over again, the music will be different. Re-Volt's interface is really well thought-out. The menus are intuitive and easy to navigate, and the in-game interface displays all the pertinent information you'd ever need without cluttering up the screen. Somewhat surprisingly, the track editor that was included in the PC version has survived the transition to the Dreamcast. Sure, while it may take you a little while to figure out how to use it and you aren't able to build anything as complex as the tracks included in the actual game, it's pretty easy to use once you read the instructions, and a nice little extra to fool around with. All the tracks you create can be saved to VMU and shared with your friends. Nifty. The Bad Collecting stars in stunt arena isn't easy, as you'll quickly discover. Since Re-Volt is a fairly difficult game, you would think there would be some way to dumb it down for the uncoordinated or younger player, but there isn't. There are arcade and simulation modes, but the default is arcade, and simulation mode is probably harder yet. This makes the game frustrating at times. The frame rate sometimes drops a little when all of the cars are on the screen and careening through a large open area, and there are a couple of places in a few maps that are a wee bit too dark, but this is almost a nitpick since it doesn't really effect the game too much. Computer control
led cars are really easy to beat on user-created tracks, probably because the AI is racing on unfamiliar territory. Also, the multiplayer interface lacks an easy way to start a new race after your current race ends, making multiple races a bit more difficult than they should be.
Ok, me again, my husband has a DC and I have to admit this is my favourite game for it, as a watcher of game-playing! You have little toy remote control cars to race about some rather unusual settings as well as some normal ones, like a local neighbourhood, a science museum, an arboretum of somesort and a supermarket etc The graphics are amazing, especially in the space/science museum. I don't suppose players really get the chance to appreciate them like I do watching, but they really are good. I think this game is tops and I always ask hubby to put it on when he drags out the DC!
Re-volt is a crazy game with toy cars. You can drive around varied tracks, from 'Toy world' to 'Botanic gardens'. You have four tracks to start off with and you use your skill to unlock other tracks and better cars. There are other areas to the game other than racing. You can build your own tracks and race you friends on them, collect stars in the stunt arena and improve your time on 'time-trial' This game needs a strategy to play successfully and I enjoyed playing on it. It is hard when you first start as the controls are very sensitive compared to other games. The tracks are fun and my personal favourite is 'Toy World 1 ' where you have a light up piano as a part of the course that plays the notes as you go over them. You can have up to 4 players at on time, and can race against each other. You can also play battle tag. This is more fun with 3 or 4 players. It is like 'tag' only the first person to get the start is 'it' and everyone has to tag that car. If you are playing against the computer you are against 7 other cars. Overall I did enjoy this game and I would recommend it to other car racing fans.
This is a good racing game set with small "toy" cars in realistic environments. There is a good selection of cars and tracks as well as a track editor to make your own tracks. There is a battle-tag game for multiple players as well as racing against the computer opponents. There is also a variety of weapons and power ups to help you, as well as the added surprise of jumping around, and being tossed over (which you can correct.)