Re-volt is a racing car game, but kind of with a difference. Instead of using large V8 engines, and super 4wd japanese saloons this game uses remote control toys. Yes... you drive around in an RC car in a sort of race. I will be honest with you on first playing with this game i was not impressed. The cars tip over fairly easily (or at least some of them do), and there are other various things like the silly turn speeds, and the fact that the large rc cars aren't much slower than the small ones etc etc.
But as i played the game, i started to like it. What this game does better than most is the way you interact with the environment. I need to expand on this. In most racing games, you simply follow a track. Now that is majorly the case in this game, except the track isn't a track, its a neighbourhood, or a museum, or whatever. ANd i love the way you go from one area to the next. FOr example, in the neighbourhood race, you end up driving down a sewage pipe, coming up, and bombing it down a block, before going across somones back garden, and so on and so forth. THis is a really sweet feature.
ALso i should mention you have weapons in this game. Nothing special by todays standards, but for the original playstation, this was pretty revolutionary. There are sort of 3 main weapons that i can remember (there may be more, but please forgive me, its been a few years i last played this). You could shoot out fireworks as sort of missiles from the front. Or drop these bombs that look like powerups. Or you could get a shield. YOu can also pick up nitroboosts as well.
Ok, so what about how to play. YOu can play with more than just 1 or 2p (but you can't race/fight bots with 2p, only 1p can you do this). And there are 2 main gamemodes, a sort of racing game, where the winner is first to cross the line. Or you can play a battle mode, where the first to land 10 hits (e.g. missile etc) wins. Personally i though 1p was better in race mode, and 2p was best in battle mode. THis kinda added some diversity.
Certainly by todays standards this is not a great game. HOwever there are 3 things i loved about this game. 1stly i love the fact then when i was young, i obviously only had access to RC cars, and this sort of played into that. Secondly, this game had weapons in races, not many did at the time. And thirdly i liked the graphics, for the ps1 i though they were good.
Overall i am going to give this 4/5. Its a bit strange, and isn't very good at first, with no plot, but i feel its originality and the fact it was my favourite PS1 racing game carries it though.
Today, I would like to write an opinion about RE-Volt of Akklaim. I had actually bought it for my nephew, who participates 10 years old in the meantime. Since the game was excellent for worn-out 9,95 DM, I thought there, I could make nothing wrong. I accept the game itself only quite shortly so that the ones, that don't know it, can start also a picture of those. It goes to drive one races with remote-controlled models in all possible landscapes therefore. Whether in the toy-store, or in the supermarket or simply only in one development. Arms, with which one can wipe out the other vehicles one, can still be picked up differently with it then. However firstly, it comes think than one secondly mostly differently. I would not also like to accept the whole possibilities, that the game offers, therefore but would like to warn only a little before it. There are 4 steps in the championship-mode of the beginner up to the expert or pro on this occasion. Also, one can already choose at the beginning between different vehicles. So far so well. As I had played the first with my nephew the game together once, I of course immediately selected the second easiest mood. However I didn't have the breath of a chance to win also only the simplest race, no matter with which car. Therefore then down into the beginner-mode. Here, I succeeded in winning the championship after several attempts. My nephew lost the patience very soon since he/it itself had no possibility also in this step at all to win a race. The possible game-fun him/it this game could offer, becomes through a to high request unsuccessful done. I only can all from it therefore dissuades this game a younger child to give. One makes no joy for him/it with it permanently.
this game is terrible!!! the concept is pants and is badly carried out!!! the cars drive nothing like rc cars, trust me, i know. in the game, you just drive rc cars round badly drawn tracks at incredibly slow speeds! very boring! i suppose its ok for children who have never played a driving game before, as an introduction type of thing. but for people like me, its purile sh*te!!! i love driving games!!! i hate this!!! i love driving games with track creators, eg. v-rally 2!!! revolt also has a track creator, quite easy to use and fun, until you make a track of decent size and race on it, slow as a stupid irishman, it cant take the size of it and so runs slower than my gran (shes dead)!!! i wish i had something good to say but i dont!!!
Re-Volt is a pretty classy game, kind of like a 3D version of Micro Machines, with powerups. The idea is, as with most racers, to beat your opponents round the track, but the premise of radio controlled cars allows for some inventive use of objects as obstacles and scenery. The graphics are very polished, and the movement of the cars sensitive enough to be believable. The range of powerups could be better, I reckon, as the fun of using them wears off quite quickly. Overall, you aren't going to be playing this till the cows come home, but it's a fun little racer.
The idea of Re-Volt is that you get to drive a radio-controlled car around one of loads of tracks, and the cool thing is that ordinary, everyday items such as chairs and cars look absolutely massive as you're seeing them from a "worm's eye" view, as you're in a small r/c car! There are loads of different cars and tracks, and upto 2 players can play. There are loads of options and game modes, and this is a very fun game. You will be able to pick it up for around £10 now, and it's well worth it!
The concept of Revolt was appealing to me, it's essentially MicroMachines but in viewed from behind 3D so i checked it out. The first thing that might strike you about the game is the graphics, they're great. While not particularly detailed when viewed close up, they look good when viewed from a distance. I really like the amount of imagination put into each and every track, they're bright and colourful and really look appealing, especially to the younger gamer. It's worth pointing out that the game is quite difficult, you'll spend a lot of your time racing the same tracks trying to beat it. But often i didn't mind this because they're so much fun to play! The music is good too for a change, although not particularly spectacular, they are fun and bouncy tracks that do actually sound quite good played loud. There's also a track editor which unforunately doesn't enable you to create the kind of tracks in the game, only simple ones. But it does increase the longevity of the game.
Re-Volt is not your usual racing game. Instead of driving professional racing cars, you command a radio-controlled toy car that you must steer through several precarious real-life settings, such as a neighborhood or a busy supermarket. This game's strength is its realistic controls, which are designed to replicate the controls of an actual radio-controlled car. While this game does succeed in accurately capturing the feel of the real deal, it is ironic that this realism may also turn off many gamers. If you are easily frustrated with the awkward operation of radio-control toys, then you may not want to spend time building calluses on your thumbs playing Re-Volt.