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Resident Evil 2 (Classic Game)

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Developed and published by Capcom. Action\Adventure game set in Racoon City, a city taken over by zombies. The player has to solve a variety of puzzles in order to find keys to unlock inaccessible areas.

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    47 Reviews
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      10.02.2011 23:39
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      A great instalment in the series- sets the action overtones

      Now I never played the original RE1 myself, but I had seen it played many a time and decided that when the sequel was released I would get it. Res-Evil 2 was released by Capcom in 1998 as the second in the popular series. This time instead of the original haunted mansion approach, the protagonist is able to venture around a city.

      Synopsis: Our main two characters are Claire Redfield and Leon Kennedy (you get to pick which one you'd like to control as they first meet right at the beginning...decide to split up and look for survivors..that's a good idea. You are now in Racoon city away from the haunted mansion and 'the hive' but the T Virus, a biological weapon, has escaped and the story takes place two months after the first games plot finishes. Raccoon City, is a mountain town whose current population now have a hankering for Brains and flesh in general, all thanks to the umbrella corporation. Leon is a rookie police office on his first day on the job ! and Claire are looking for her brother Chris, he is long since gone, so you stumble around the city and into the hive looking for survivors and a means to escape. In the end you bump into William Burkin, the creator of the T virus, who ahs now been turned into a great big monster by an even more prevalent G virus. Through out the game you will be expected to kill all sorts of bosses ranging from a huge crocodile (who is dispatched with some ingenuity with a fire extinguisher like in Jaws) and a huge plant. As you go deeper into the hive you will come up against experimental zombies as well. It turns out that the nasty police chief Irons is in on a cover up about the T Virus, and he gets taken out by a nasty 'licker' mutant marauding around the police station. In the end you try to escape with a girl you find ,sherry, onan underground emergency train, which is promptly attacked by a mutant boss, Will Birkin, and the trains auto destruct system takes him out.

      Gameplay:
      I cant speak for RE1 but in 2, the camera angles are annoyingly and purposefully placed so that when you run into a room, you get the cut shot door opening (this becomes tiring after a few looks) and you end up in the corner of the room, with the camera facing inward, not outward, yet you can hear shuffling, then moaning, indicating zombies are ruddy close. To have more then a 90 degrees angle of fire and not box yourself in you have to walk forward, but you dont know if the zombie is closer then he seems so you could end up walking right into the arms of the undead....annoying but effective. So you do what I did and fire off a few rounds to catch the buggers before they even get close. Still the jittery movement and angles of firing on the characters meant you sometimes faced the wrong way...this was a constant problem.

      Each character you play has their own storyline and plot, meaning you should complete this game twice to find out the whole story.

      RE2 was one of the first games where you had to conserve your ammo, no more assault mode, round flying everywhere- if you found a clip with 5 rounds in it, you thought it was Christmas, if you found a new shotgun (the explosive shotgun was brilliant) you'd say happy hanika !!. You also had to conserve usage of the healing , blue, green and red plants (one is for poison) so ultimately you would have to wait to your were nearly dead to use them. So the game was as much about scavenging for supplies then pure action, which meant you looked everywhere and this opens the game up.

      RE as a series went from being all about suspense and puzzle solving to action and puzzle solving in this one (the cog in the clock tower puzzle was particularly difficult)

      Weapons: ranged form a knife or pistol, to flamethrower and explosive shotgun which, if your not careful, would blow you up too...basically all long range weapons were best...don't want the zombies to get too close

      Graphics: were a vast improvement on the first RE, rendering in the school, hospital and police station were far better, the zombies look more human then blocky zombies, and the bosses are made increasingly more scary by the detail applied. Fire although better still looks lame though. The objects around the city like cars and phone boxs looks great, and its detailed enough that you can see a gun in all the stuff lying around because it looks that much better.

      The soundtrack was also very harrowing, and scary enough so that you knew when a boss or jumpy bit ws coming up, but although you knew this, you never knew exactly when something was going to jump out on you. The music would also play over the cut scenes

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        01.09.2010 10:26
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        One of the top 3 Resident Evil games ever!

        Resident Evil 2 is the far superior sequel to the original PS One game set several months after events in the first game have ended. Racoon City has been taken over by Zombies after the T-virus has managed to escape and spread with devastating consequences. You play one of two characters once more but this time your choices are Leon Kennedy, a Police Officer new to Racoon City who arrives on his first day in town to find himself caught up in the midst of the outbreak and Claire Redfield who has come to Racoon City to find her brother, Chris, whom you played in the first game. But this time both stories are linked so instead of getting alternate versions of the story you get to see the same story from two perspectives making for a much more cohesive plot structure and the feeling that you are less playing a game but more in some kind of interactive movie!

        Completing one character's story in Scenario A opens up the opposite character's story in Scenario B and you can choose to play first as either of the two characters. But choices you make in the first scenario affect what happens in the second so if you decide to hoarde all the weapons and ammo as Leon for example then you may find yourself running short when you then play the game as Claire! This makes playing the game as much about tactics, strategy and planning as it is about puzzle solving, running and shooting and killing Zombies.

        This is far superior in every way to the first game. Visually it is better with improved graphics and heightened gameplay but also the script and voice acting is vastly improved! The plot sets up events for further sequels nicely andgives you much more of an insight into what happened to release the virus in the first place!

        There is very little about this game not to like! If Resident Evil was a flawed classic then this is everything you might want in a game based around a Zombie uprising! Simply an awesome awesome game, it has not aged a bit; true the graphics are not as good as in more modern games but you hardly notice that so caught up are you in the story!

        Quite simply this is one of the top games of the series and easily one of the best games available to play on the PS One!!!

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          29.11.2009 18:33
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          If you liked the first game you'll love this.

          This was the first Resident Evil game I played and in my personal opinion and this is why.

          It is several months after the mansion explosion in the first game and Umbrella have covered the whole thing and with all evidence destroyed things aren't looking good. The T-virus has spread throughout Raccoon City turning everyone into zombies and leaving the whole place in a mess.

          This game has 2 heroes just like the previous game.

          Leon Kennedy who is a cop new to the force after losing contact with his new boss he comes to the city and Claire Redfield who is the sister of Chris from the first game.

          The first thing you'll notice is the graphical changes in this game, gone are the bland corridors of the first game replaced with visions of a city gone bad. Crashed buses, barricades, basketball courts and overpasses and although these give you a corridor-like experience you actually believe in having slightly more freedom than the previous game.

          This is short-lived though because you find yourself in the police station foyer which is like the central hub like the entrance hall to the mansion.

          The creatures are vaster and more varied too ranging from zombies and dogs right through to the new licker creatures and mutations of the new G-virus.

          Leon and Claire differ more in this game too especially when it comes to the weaponry on offer, Leon has weapons like the awesome magnum and shotgun whereas Claire has the grenade launcher with 3 different types of rounds.

          The one thing I truly love about this game is this slightly confusing part, if you successfully finish Leon (or Claires) game you will acquire a save that enables you to the play the other characters scenario where they enter the police station through the back door and play the game slightly different, they'll bump into the other character at set points and have slightly more to do but it brings replayability into the mix which I like so essentially its like you are playing both scenarios side by side.

          I don't think any other game has done anything like this which is cool.

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          21.11.2009 19:10
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          Even better than the exellent original

          Following on from the huge success of the first Resident Evil game, Resident Evil 2 effectively offers the same experience all over again, only this time bigger, gorier and with much improved visuals. As before the game is played from an isometric perspective, with rendered 3D characters roaming through stationary, beautifully designed backdrops, the gameplay consisting of a mix of ultraviolent zombi-killing mayhem and cerebral real-world puzzles that must be completed to allow you to progress to the next part of the game.

          You once again play as part of a specialist police team, except this time you find yourself roaming around an entire city (known as Racoon City) that is completely infested with the living dead. As before the game is completely linear, but the story is engaging and the visuals very nice, not least the excellent 3d-rendered cut-scenes in which innovent civilians are frequently devoured by hordes of the undead.

          The game has a delightfully sinister B-movie atmosphere to it that cant fail to appeal to fans of films like Dawn of the Dead, Day fo the Dead, Zombie Flesh Eaters and the like, whilst the range of foes (both zombies, which appear in various forms to reflect the diversity of the infected population of the city, and various other mutated monstrosities), weapons and locations (which include backstreets, secret laboratories, a police station and many others) are much more varied and interesting this time around.

          With a great atmosphere, engaging if cartoonish plot, appealing visuals and bucketloads of suspense, Resident Evil is a great sequel that expands upon the formula laid out my its predecessor in a multitude of ways, making for a great horror-based shoot-em-up/puzzle game.

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            23.06.2009 16:04
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            One of the greatest games of all time

            The first Resident Evil is long-held to have influenced the Horror game genre since its inception in 1996, breeding the new Survival Horror sub-genre. Whilst it may the most influential and important of the series, it is its high-octane sequel, Resident Evil 2, that, in my opinion, is the best of the bunch. Combining the requisite scares with more action than you can shake a stick at, Resident Evil 2 may very well be the "Terminator 2" of video game sequels.

            Most glaring about RE2 is the fact that not only are you able to play as two characters - Claire Redfield, brother of Chris, and Leon Kennedy, a wet-around-the-ears rookie cop - but the two scenarios actually intersect, and each character also has a "B" scenario, showing just how meticulous Capcom's insistence on a coherent, rich story is.

            The second game opens as the T-virus from the first game continues to spread through Raccoon City - in a stunning opening FMV, Leon and Claire meet through some tough circumstances and attempt to flee the city. However, they are separated by a gas explosion and decide to meet at the Raccoon City Police Department.

            RE2 wastes no time in hurling enemies at you - quite literally from the first second you can control a character, the zombies are lunging towards you. Burned buildings blaze all around you, and so the best course of action is simply to run and dodge until you can make it to the tenuous safety of the RCPD lobby. In a few words: the intensity has been ratcheted up. Ten fold. If the first game is suspenseful horror, this is more pulse-racing action.

            What's more, RE2 boasts a ton of new enemies, namely the Licker, who pounces on you first when you reach the RCPD, and pops up again every so often when you least expect it. RE2 also features crows, and a mysterious, seemingly indestructible Terminator-like brute nicknamed Mr. X, who stalks you throughout the game. Furthermore, the T-Virus has been engineered into the G-Virus, resulting in far more macabre, grotesque mutations, such as William Birkin's G-Type, whereby he turns into a Tyrant lookalike with a giant eyeball bulging out of his shoulder!

            Although action-packed, RE2 also presents enough puzzle elements to sate hardcore fans of the first game's formula; there are enough rooks, chess pieces and keys for you to traipse after, and a healthy number of puzzles that are usually more taxing than what the first game presented.

            RE2's variation also extends to small sections whereby you control other characters - namely Leon's uneasy sidekick Ada Wong, a mysterious woman that appears as fleetingly as the Licker, and also William Birkin's poor daughter Sherry, who is alone and caught in the middle of the whole mess. These sections are rarely important or utterly involving, but they are brief departures that show Capcom are constantly looking towards innovation. Also, completion of the game unlocks the "Fourth Survivor" scenario, whereby you are able to play as a Mercenary named Hunk, who is tasked with collecting a sample of the virus and, of course, escaping with his life. Completing further challenges also unlocks Tofu, a strange creature that resembles a snack block.

            Resident Evil 2 remains a towering achievement for the PlayStation, both technically, with its awe-inspiring locales and grotesque inventiveness, but also as an evolution of the parameters set by the first game. Nobody, I think, will complain that it is lacking in the action department, and for puzzle nuts, there's also plenty of thinking to do when the gun-slinging ramps down. Simply magnificent.

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            16.03.2006 22:57
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            excellent game! very enjoyable to play!

            Game title: Resident evil 2
            Certificate: 15
            Genre: survival horror/puzzle adventure
            Published by: virgin interactive
            Made by: Capcom
            Players: 1
            Memory card usage: 1 block



            After writing previous reviews on the resident evil saga, I felt that I would step back in time; to where it all started to unfold.
            Resident evil 2 is the first two disk resident evil game to be realised. Resident evil 2 hit the shelves on the 29th of January 1998, and is the last game in the series to be published by virgin interactive; the publishing writes were later sold to Eidos. Resident evil 2 is actually the third instalment of the series if you include the directors cut of the first game. Resident evil 2 is set in racoon city itself and confusingly enough is set after the third game in the series. Resident evil 2 was the first game I played in the series. I picked up the basic story line to the first game through the brief F.M.V at the start of the game. The story line was easy to pick up and the game fills in the rest. Yes the storyline may sound a bit confusing but I will explain to you the entire goings on up too the start of this game.




            Storyline: Thanks to the efforts of the S.T.A.R.S. (Special Tactics And Rescue Service) alpha team and bravo team, Chris Redfield, Jill Valentine, Barry Burton, Rebecca Chambers and Brad Vickers, the Spenser mansion incident, involving zombie like creatures and strange mutations was considered closed. Due to lack of hard evidence, the S.T.A.R.S. team were made to look the fool when they went public with there information on the pharmaceutical enterprise, Umbrella. There story was that umbrella was behind the strange, cannibalistic murders that had been reported recently. Umbrella were said to have been experimenting with viral and genetic, biological weaponry and the leak of one of there newest creation, was the reason for the murders. Umbrella were said to have been experimenting in there secret underground laboratory, located beneath the Spencer mansion in raccoon forest. Two months have past since the mansion incident and the unknown cannibalistic murders are being reported in the city. The S.T.A.R.S team are no more; the five remaining members have disappeared without a trace. Umbrella’s top researcher, William Birkin has been working on a new virus. Called the G-virus, it has the ability to create biological weapons from living human subjects and for a first; it has the ability to reproduce. Close to Williams’s completion of the G-virus, Umbrella sent there U.B.C.S (Umbrella Biohazard Countermeasures Service) to steal Williams work, William was shot and badly hurt. William thought to himself that he would not let Umbrella take his life’s work from him; he had a spare vile of the G-virus and proceeded to inject it into his own body. William was transformed instantly, into a 10 ft killing machine. William now proceeded to stop his G-virus getting to umbrella. He slaughterd all of the U.B.C.S and destroyed the samples, with him doing this in the sewer, the rats started to feed on the samples, the scary thing is that rats travel, great distances and into the city. William has now achieved his goal and is now said to be wondering around the police station, his piercing cries being herd by many. The acuring murders have been reported as citizens being attacked by groups of about 10 people, the victims were apparently eaten. The motive of these attacks were unknown, until the city destruction became apparent, rumours of a bio hazardous chemical that had leaked into the city were flying around raccoon. This chemical known as the T-virus reanimates dead cell tissue and revitalises cellular functions, causing the dead to come back to life and causing animals and other beings to mutate. Soon the city was over run with zombie like beings and strange creatures. The city was on its last breath, this forced the R.P.D (Raccoon City Police Department) to call in and recruit new officers, and due to the lack of time and funds some of these new recruits were fresh out of the academy. The careers of these officers were sadly, short lived, due to the increasing number of the zombie like creatures, they were not at all trained for this type of situation and the result being that the R.P.D was over run and most of the officers were killed. What is happening to raccoon city? And who’s behind this?
            Meanwhile on the long and winding freeways leading to raccoon city, one of the new recruits sent for by the R.P.D, was on his way to raccoon city, Fresh out of the academy eager to protect and serve. Leon S Kennedy his name, time was ticking; he was late for his first day on the job. On the way to raccoon city Leon could sense that something was not right, not right at all. The roads were unusually clear and when he arrived, the streets were deserted. Shortly after arriving in to town, his front fog lights suddenly caught something lying in the middle of the road, with the screeching sound of rubber on tarmac, his jeep come to an abrupt stop and Leon got out to investigate. As he got closer he could see that it was a woman, cloths torn and her body in an awkward position. On closer inspection Leon could see the mess that had been made, her flesh was torn from her bones, her cloths tattered and stained with blood. Leon could not work out whom or what had done this, but Leon's mind started to wander, he was fairly sure that the women looked like she had been eaten. Leon started to back away, shocked by his findings, then suddenly a dark figure staggered out of a near by alley way. He looked drunk or injured by the blood stains on his cloths, then two, three, five figures acting the same way as the first, slowly made there way to Leon. Leon jumped up and pointed his gun at the nearest one and ordered them to stay back, but they weren’t listening. Leon hesitated for a moment, then opened fire, another shot and another, the bullets were having no effect on these almost dead like beings, they just kept staggering forward, they had an almost, desperate look in there eyes. Leon ran as fast as he could, he darted down a near by alley way and suddenly a fire escape burst open. He pointed his gun strait ahead, then slightly dropped it. A girl was withering in front of him, pleading him not to shoot, and then he saw why. The restaurant owner was chasing her and he didn’t look well. His mouth and fingers were stained in blood, though he had just eaten, Leon fired and dropped the crazy owner, with a bullet through the head. Leon gave his hand to the girl and said that they should head for the police station as it would be a lot safer than the streets. They both darted out of the alley and spotted an abandoned police car; they quickly buckled up and made there way for the police station. The girl introduced herself to Leon, her name was Claire Redfield. Her story for being in raccoon city was that she was here to find her brother, Chris Redfield. Leon asked Claire to look in the glove box, there was a gun inside. Leon suggested that she take it with her just to be on the safe side. Suddenly one of the zombie like creatures sprang from the back seat, it attempted to bite Leon as the car slid out of control, crashing into walls and parked cars. The road was coming to T junction and an abrupt end. The car smashed nose first into the wall, throwing the creature through the front windshield. The creature lay on the bonnet, motionless. Leon asked Claire if she was ok, but the calmness was short lived. Claire noticed a fuel truck heading there way, fast. Leon knew the driver was going to ram them; they both scrambled for the seatbelt and dived out of the car just as the truck hit. The blast was huge, the fire had separated them from each other, Leon told Claire to head for the police station and that he would meet her there. Now our two heroes must push on alone, amongst the once beautiful Midwestern town, before it’s too late.




            Characters: in resident evil 2 like the first game, there are two playable characters for the main adventure. You can choose to play either character first each having there own disk. You can either play as Leon S Kennedy, a rookie cop who is caught up amongst the mayhem on his first day on the job, or Claire Redfield, who has travelled to Raccoon city to find her missing brother, Chris Redfield. Each character has two scenario’s, starting on each side of the burning wreckage that separated them at the start. The 1st scenario you will take the short version of the game, on the 2nd scenario you will start on the other side of the wreckage, this scenario is about an hour longer as it fills in all the gaps from the 1st scenario. There are also partner characters that you will meet and team up with, in order to survive the nightmare. Leon’s partner character is named Ada Wong. Ada Wong meets Leon later on in the game. Her story is that she has come to Raccoon city to find her missing boyfriend john; she seems to think that a reporter named Ben Bertolucci knows the whereabouts of john and he is here in Raccoon city. Claire’s partner Character is Sherry Birkin. Sherry is a 12 year old girl whose parents work at the Umbrella chemical plant, Sherry was told by her mother to go and seek shelter at the police station as it was unsafe at home. Sherry soon found out that it was worse than at home. Claire discovers Sherry running around the police station and offers to take Sherry with her to find a way out of Raccoon city. Sherry informs Claire that something is following her and it is much bigger than any of the other creatures running around the station.









            Controls: the controls for this game I thought were very easy to pick up. They are pretty basic and have an auto aim feature for beginners. You will mainly find your self permanently attached to the square button on your first play, this button is the run button, it is handy as ammo is scares and most of the creatures you will come across can rip you to pieces faster than you can shoot them. Another well used button will be the X button. This button has a more multi purpose use, with the X button you can fire combined with the R1 button, search for clues and objects, pick things up, ascend and descend stairs, climb ladders and other climbable objects and the classic push objects command. As resident evil is all about searching for clues and finding ways to survive the city, the X button will come familiar with you early on in the game. As I mentioned earlier, the R1 button is your aim command. Hold down the R1 button to have your character aim his or her weapon at approaching enemies. The left and right directional buttons combined with the R1 button will have your character spin around on the spot and the up and down directional buttons combined with aim, will have your character either aim high, straight ahead or at the floor. The auto aim feature that is new to resident evil 2, has its ups but also its down, the up part of this feature is that you don’t have to waste any ammo due to bad aiming. On the down side, the auto aim feature only targets the closest enemy; there for restricting you of the ability to target other enemies, a bit of a bummer if there is a crowd of enemies and others are closing in and due to the enclosed camera angles, you can’t really see sometimes what’s closing in on you. Your inventory/status screen controls are also very easy to pick up. The X and directional buttons do most of the work. For your weapons and ammo items, simply press X on the item and there will drop the basic drop down menu, consisting of equip, combine and check and for the items and medicinal items the equip selection will be replaced with use. Another new feature to resident evil 2 is that when you are hurt, your character will move differently, showing you that you need to seek medical attention. When your character takes damage his or her vitality will decrease, this degree of damage is set into four different categories and show different characteristics to how badly you are hurt. They are:
            - fine = your character is in immaculate health and moves normally
            - caution = your character has a minor injury and will clutch there side thus moving a bit slower
            - poison = your character has been poisoned and there vitality will decrease without medical aid
            - danger = your character is severely hurt and will tightly grab there stomach thus turning your run speed to a slow stagger
            By all these signs, you can now learn when your character needs medical aid; I think this gives a more, realistic addition to the game.


            Enemies: The enemies in this game are of plenty, each different in toughness and character. I will now explain what they are and there characteristics.
            The zombie is the most frequent enemy you will encounter during resident evil 2. The zombie or virus carrier was once an ordinary citizen of Raccoon city. Due to the T-virus outbreak, the citizens of the city were infected and killed, but due to the T-virus’s ability to reanimate dead cell tissue, the citizens were subsequently brought back to life. Though the “life” side of it is not that accurate, only the basic commands of the brain were reanimated, the now zombie like creatures having little intelligence. These basic commands were to move and feed. The feeding part being the most important, they will eat anything that breaths and will even try and complete this goal having missing limbs. Due to the brains near inactiveness, the healing process is abandoned and this forces the body to rot. So essentially they are in fact, the walking dead.
            The lickers as they were named, used to be regular zombies before the T-virus mutated there body’s further. The changes were the evolution of the tongue, brain, bone structure and advanced muscle formation. The tongue becomes incredibly long and is strong enough to pierce a human torso, hence the name licker. Further changes, the brain would expand becoming visible and thus making it blind, but the hearing would improve massively. Also the bone and muscle structure would evolve making it able to move on all fours, also enabling it to climb walls and jump great distances. This characteristic makes the licker a hard enemy to predict, from a distance or close up.
            The zombie dogs are just like zombies but in k-9 form. There ability to with stand pain and damage is increased and also there aggressiveness, they will even leap great distances and aim for the face. There pack instincts remains the same making them a formidable foe when together.
            The crows are just everyday crows that have been forced to go a bit barmy by the T-virus. There aggressive nature and ability to fly makes these enemies hard to target and they can carry the virus great distances.
            The giant spiders are the result of the T-virus transforming them100 times there standard size. These are very aggressive foes and when dead there abdomens will burst open letting out smaller versions of its self. This creation is perhaps the most baffling, statistic show that a spider this size would cripple under its own weight, but does not.
            G is the ultimate foe. G was once human, William Birkin was his name and he was the creator of the virus that subsequently erased him. The G-virus completely transformed William into an ultimate bio weapon. William loses his memory and all traces of his once human form and advances on a mindless killing rampage. William will evolve 5 times before being stopped, making him the most formidable foe.
            The last is the T-103. The T-103 is a mass produced bio weapon created by umbrella. Its ability to follow orders makes it almost human. The T-103 was deployed to Raccoon city to retrieve the G-virus sample and bring it back to umbrella. It was deployed with a limiter in its long, green trench coat, this limiter stops the T-103 from transforming, it will ditch its limiter when faced with the possible chance of failing its mission. Standing nearly 10ft and incredible strength makes the T-103 an annoying enemy, as it will relentlessly pursue you through the whole game.





            Environment: the environment that you have to explore is vast. The entire mission has 5 sections
            - the street area
            - the police station
            - the sewer and basement levels
            - umbrella’s secret underground laboratory
            - the underground train station
            You will spend little time in the street area as this is really meant for you to get to grips with the controls and the camera angles. The police station takes up a big part of the game. Here the story will start to unfold and the reason behind the city’s destruction will become apparent. The puzzles in this section will be aplenty and very challenging. The police station will certainly have your brain working to its most. The sewer and basement levels are really there as a breather to get over the difficulty of the police station, here you will learn what has been terrorizing the station and you will meet another survivor. You will also learn of the secret underground lab. This section will be the last explored bit. You will learn of umbrella’s doings and you will be making your long awaited escape. The last section, you will have your last boss battles with T-103 and G both, in there final form. After this you will make your escape. Over the entire environment is great, vast areas to explore make you appreciate the background images, I guarantee you will stop and look what’s around you.




            Sound: The sound is excellent in this one; it makes full use of my speakers. The music is dramatic and melodic at times and can sometimes give you clues to what’s going to happen next. When the T-103 makes his appearance the music is a dead give away. It will change to a slow, almost dark stringed tuned, to describe it it’s like you know there is something coming, that’s much bigger than you and given the chance, will smash you into the ground. I’m guessing that I am not the only one that thought the music was excellent, the game’s soundtrack made its way onto CD shortly after it was released. Over all the sound is both great and helpful, which I think is a first for any game.




            Game play: I thought the game play was excellent, the controls were easy to pick up; the story line was well thought up and original and folds out slowly but effectively. The games puzzles were well thought of and challenging, also they were very art based, which I thought was very original and unheard of to this point of gaming. But what stood out most of all is the T-103. The concept of a 10ft killing machine relentlessly hunting you down through out the whole game making the game even more challenging that it is already had not been done before and still hasn’t to this day. The last great aspect of resident evil 2 is the scenario system, the way you have to play a shortened version of the game before you can play the full version, keeps you guessing and wondering about the full story. It will make you want to play again just to know the story in full, also the full version or 2nd scenario is a lot more exciting and challenging than the 1st. now I will explain the scenario system.
            The scenario system works out as follows, you will first play either characters 1st scenario, after completion this will save the other characters 2nd scenario to you memory card. Then you can play this characters 1st scenario by putting in there disk, after completing this, the other characters 2nd scenario will now be saved to your memory card for you to play. This may sound confusing so I will give an example, you don’t have t play it in this order, you can play either Leon or Claire first this is how I did it:
            - I put in Claire’s disk and played Clair’s 1st scenario and completed it.
            - This saved Leon’s 2nd scenario to my memory card
            - I changed to Leon’s disk then played Leon’s 2nd scenario and completed it
            - Then with the same disk in I then played Leon’s 1st scenario and completed it
            - This saved Clair’s 2nd scenario to my memory card
            - I then put in Claire’s disk and played her 2nd scenario and completed it
            I hope this makes sense now, basically the 1st scenario is the short version of the game, the 2nd scenario is the full version and is a lot more challenging, to simplify it; it fills in all the gaps from the 1st scenario.





            Extras: The extras for this game are a little bit disappointing for the time and patience you have to sacrifice to get them. You can obtain 2 extra missions for 2 new characters. The first is the Hunk mission. Hunk was the only survivor of the mission to steal the G-virus from its creator William Birkin. William injected himself with the G-virus which transformed him into a 10ft bio weapon, he then proceeded to stop Hunks team from stealing the sample and brutally slaughtered them all, accept for one. Hunks mission is now to make his way to the police stations helipad and give umbrella the prize, the G-virus sample.
            To get this mission you have to play the game 4 times and each scenario has to be with an A grade and each under 2 and a half hours. The other mission is disappointingly the same. This time you play a rather comical character named Tofu. Hence the name, Tofu is a block of Tofu with feet and hands. It will make you chuckle I guarantee. Though the mission is the same the difficulty is immensely increased. While hunk has a tasty arsenal of weapons, Tofu is armed with little more than a knife, the worst and most ineffective weapon in the game. To obtain this mission you have to repeat the process used to obtain Hunks mission. So that is a total of 20 hours of game play for 2 missions that last little more than half an hour each. But if you are feeling cocky give it ago, I still haven’t obtained Tofu’s mission.





            Where to find: I got my copy from my local second-hand game store; I got it for about £7. But I'm sure you could pick it up cheaper now, I've seen it for as little as £2. As for brand new I'm not sure but as it's a rare and collectible game now, it could cost a bit brand new. You could try Ebay as this game is becoming very rare; if you spot it grab it!

            Well I hope this helps, if I missed anything check out these links for additional information

            www.ebay.com

            www.game.co.uk

            www.capcom.com

            www.residentevil.com


            Thank you for the read and hope I have convinced you that this is an excellent game. Since I played this game I have never looked back since.


            Thanks again

            T-virus

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              28.05.2004 03:54
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              I enjoyed the first one of this series on the Playstation original ages ago and I really enjoyed it. So when in town and in Game Trader I stumbled across Resident Evil 2 for £3.99 I jumped at the chance for such a bargain if it turned out to be anything like the original. It comes in 2 discs one being for Leon missions the second one being for Claire missions. Unlike the original there is quite a bit of difference between the 2 story lines but both reveal really the same plots and shocks. It starts of with a big action scene of FMV as my more geek like friends would say (Full Motion Video) this is very impressive ends up with Leon and Claire being separated (don?t worry I?m not going to give away any the story till later and ill give you a chance to skip that). Cutting into the proper game, the graphics are still good for this time but age is really starting to show where graphics are involved. ~ Game Play ~ About a good 20 hours play out of this. Once you?ve completed all scenarios not much else to do. Plus not much fun when you have mates over but I leave it in the party pile when I have large groups over because never know whom is going to want to pick it up and have a go. ~ Audience ~ Could get a little scary for young children, I know I had to keep looking over my shoulder. ~ Scenario A and B ~ Changes which side of the car you are on in the start sequence, get them for the other character after completing and you save, very difficult but different story line worthy having a go at. ~ Controls ~ It was made before analog controllers (for me and you that?s the one without the mini sticks) so you only have the d-pad (the arrow type buttons) available to you so they are for the moving. Moving directional refers t
              o the angle your character is at, pushing up will always put them their straight forward and left and right refers to the characters left and right. Circle: Brings up the menu here you can select to use items, view files, equip weapons, view map. Triangle: Cancel in the menus Square: Run Cross: Select object R1: Aim Weapon R1 + Cross: Shoot Weapon Start: Pauses Select: Brings up Menu. ~ Weapons ~ To access the items menu hit Circle. Pistol: Start with this on easy you?ll start with spare ammo on normal you?ll start with just a full clip in the gun. Leon?s pistol can hold 2 more ammo per clip. Watch the amount of ammo in a clip because selecting menu and reloading there is a lot quicker and less painful then when in the middle of a battle. Shotgun (Leon): Powerful gun, slow reload speed with a big kick back Shotgun + Upgrade (Leon): Gives it more power and more accuracy but has big kick back. If using against Zombies wait for them to get close and aim upwards one blast to the head if enough. Cross Bow (Claire): Fires 3 rounds at once so the amount of ammo you have for it can prove misleading, do not get much ammo for this as you go around but is very good. Grenade Launcher (Claire): Comes with 3 types of ammo all pretty strong, but this is a very powerful weapon so save your ammo because Claire does not get many weapons, need it for harder end bosses and enemies. Colt Python (Leon): Very Powerful gun but the ammo is very little Colt Python + Upgrade (Leon): Making this gun a lot more powerful, get it nearer the end. Flamethrower (Leon): does not have any refills during the game, only good for taking out plant like enemies, takes up 2 ammo slots
              Sub Machine Gun (optional): powerful gun firing off many rounds a second, no refills during the game and takes up two item slots. ~ Herbs ~ These items can be used during the game to heal your life. But if you mix them up they can do different things plus they take up less items space. *Green: Cures up one level *Blue: Cures poison *Red: Useless on its own *Green + Green: Double the healing power per single dose *Green + Green + Green: Three times the healing power per single dose. *Green + Red: Fully heals *Green + Green + Blue: Double level heal, cures poison status. *Green + Blue + Red: or a full house: This will cure any poison and fully heals. *First Aid Spray: not an herb but heals everything fully, use herbs first. ~ Keys ~ Four main keys to the police station Club, Spade, Heart and Diamond. They open the doors, which have the names, sketched underneath. When you get a key select it on the menu and go to ?check? for the name of the key. Plus look at the colour on the head of the key this will tell you on the map what doors they open. (i.e. a green head opens the doors flashing green). ~ Items ~ It?ll give you big hints when to use an item, when clicking ?Cross? on an area and it says something like ?I need a cord to shut the windows? it means you need a cord, if you have it on you then don?t move hit ?Circle? click on it then an the option to use. ~ Game Layout ~ Basic idea of the game is to get from start to finish by doing what you have to. Your life is controlled by a metre in the menu it goes from Fine (green) to Caution (Yellow to Amber) to Danger (Red) you have to take herbs or First Aid Sprays to heal this.
              ~ Basic Enemies ~ *Zombies: People that have been turned by infection, they are slow but they can lunge forward quite fast, weak take 2-3 bites to take your life from normal to caution. *Lickers: Virus has been injected directly into there flesh they do not stand up by they go around on all four, they have a big tongue, one hit with this on normal and it?ll kill you, but they do not use it often. *Super Zombies (otherwise known as flashers, because they appear to be naked), nothing to be scared of just take a little more ammo to put them down but rarely get back up once knocked over. *Plants: they try and spit you with acid, if you go too near they can grab you and they have mid range vine whip thing. *Hunters: Not like those on the original they look a bit like lickers but the only have one big claw per foot plus no tongue, bump into these in the research lab. *Crows: Nothing to really worry about, do not even really try and shoot these birds because they are weak and a lot of them take up a lot of ammo. *Insects: only really seen once just ran forward if one does hit you it will not do much damage at all. *Dogs: Infected dogs, they are fast and just to strike. ~ Bosses ~ *Moth: A big moth thing blocks your way, takes loads of ammo so best normally to turn of the auto ammo and shot the bugs on the computer and just do that and run out of the room. *Mr X: Only appear in scenario B?s, it?s a big like fat zombie moves very slow but is very powerful, its hunting down Sherry. *William: Well not the man himself but the monster he has turned into he?s is fast when he wants to be and powerful with the big claw, he is always involving into harder and harder forms. *Gator: Mutated giant crocodile (or alligator), don?t get near this boss or it will crush you in its jaws. ~ Charac
              ters ~ *Leon: a real Boy Scout police officer, believes in the good thing. One of the main characters, he starts of by driving into town because he has been transferred to the RCPD (Racoon City Police Department). *Claire: come in search of her brother Chris (from the original), spends a lot of her time chasing after a little girl. *William: the founder of the T-Virus, heads the research *Ada Wong: Leon?s helper in search of her boyfriend. *Sherry: Williams daughter, some how surviving the whole time. *Chief of Police: A corrupt man covering up any leaks. *Mayor?s daughter: Only see her dead. *WILLIAMS WIFE: Williams?s wife, trying to keep the T-Virus for herself. *Will Smith: Well not actually him but he tells you about the city being over run then locks the door. *Hunks: One of umbrellas troops sent to retrieve the T-Virus. ~ Tips ~ *Using The Knife: Just don?t unless you and your mates are having a laugh, trying to avoid a zombie is less powerful then trying to stab it to death. *Taking Out Zombies: Try not to use anything more powerful then a pistol, 6 to 8 pistol rounds should take out any zombie. *Faking Zombies: Term referred to when you?ve ?pumped him full of lead? and he is laying on the floor make sure that you see a red pool of blood come out of the body in a circle, otherwise they will grab you if you ran over them or if you ran out and back in the room they?ll require killing from fresh. *Killing Lickers: If your in the room with one stay still because they are blind, when it comes near you hit it buy aiming downwards, ran a lot from side to side wait for him to strike and shoot again, he should miss you if he doesn?t just
              shoot him once more, 2 bow rounds or shotgun should kill it. *Super Zombies: just stand you?re ground and start to blast really, but should really just be able to dodge them. *Hunters: Don?t have the use of tongue really, should be able to load of 2 rounds of shotgun or bow before they know any better. *Dealing with Crows: Just keep running if one comes close sweep left and right. Sweeping involves moving from pressing forward left to forward right and back again. *Doggy Food: Dogs are simple if you have ammo, pistol should do, every time you hit one it falls down, if dodging them use-sweeping tactics (like crows). ~ Hidden ~ *No Ammo: If you do not pick up any ammo while you outside, after you go through the bus, and you are near the police station go down the stairs rather then through the park, there is a zombie there kill him pick up the keys and you have a change of uniform. *Hunk Mission: Not sure how you unlock this, but search it on google. Only seen it around a mate?s house, good fun. ~ Big Tips ~ Ok these may give away some of the advance skills you may wish to learn so if you want to start from scratch and build personnel skills then look away. These all baffled me at first. *Strip searching: Finding dead bodies on the floor click on them once and it?ll tell you about them try click on them twice to see if you take ammo rounds of them, click again for any further belonging that may be useful to you. *Documents: You pick up certain files on your way around these tells you some story line based things, for in depth enjoyment of the game they?ll also give big clues on how to go the puzzles, saves a lot of guessing time. *More then once: You will need to use the Lighter, and the valve more then once. Any other item becomes redundant after a use and will leave your inve
              ntory. *Flare gun: Leon will automatically light it, but Claire need to have her lighter on her, just after the first train you get off and you light the gun, you need to do this to see a key on the floor, can not otherwise pick it up. This key is to a locker that contains upgrades for Leon and 12 grenade rounds for Claire. *Quick Crock: The crocodile that you have to fight you can take out easily, run back along the passage hit the button it will drop a gas canister just wait for the croc to go pass it picking it up in its mouth and one pistol round will blow him up. *Lights on and off: In a room with camera, need to solve a puzzle where you switch lights on and off, after lighting the main gas chamber, it goes middle flame, close flame, end flame. *Hidden Ammo: Some rooms have ammo that is hard to find, The STARS office (the one with the desks in it has a big poster up one end), at the front of the room with the desk go behind and about ¾ of the way up click and pistol ammo is found on the floor. *Gun Shop, when zombies break through you can ran very quickly and click on the man twice to pick up the bow with Claire or shotgun with Leon, be quick before the zombies get up and you can ran back get the other ammo and back out that room. *Run: in the integration office, the one you have to unlock using a key you pick up the cord from the table and item at the back of the room after picking this up ran like hell because a licker will jump through the glass, don?t need to kill him as you don?t need to come back into this room as long as you got the item and the cord. *Using the cord: two places where you can use the cord first one is on the ground floor, but you can always bypass this corridor if you have released the emergency ladder, use it up stairs because you have to use this corridor again. *Extra, extra: When you
              take control of Ada or Sherry after they crawl through the vents, search around a bit because you can find ammo that is optional and all the ammo you get the better. *Out my way: In the underground research lab you can turn on the gas to kill of plants, after you done this in the same room there is weird vine things, with Claire use the lighter to kill it, and with Leon use the flamethrower that you get to kill it, can then slide through the vent. *Up and Down: in the sewers you can move the platform up and down, bring it down to get across but on the other side make you put it back up so you can get across without coming all the way back. This should all make sense to you as you do the game. All the rest should be common sense. ~ Story Line ~ Ok this is a real ruiner so go to the bottom of my review and finish if you do not want the story to be given away. Starts of with your selected character riding in to town, they then find out to be surrounded by these mental people, bump into each other and hijack a car. They then crash it because a zombie is in the back seats jumps forward, then a big fuel tanker rams them from behind they jump out and separated. They find their way to the police station thinking that it?s going to be safe. Find out that the police station is the centre of a massive operation by the umbrella corporation to continue research on a virus that turns a person into the ultimate fighting beast. Umbrella try to take the virus of Williams hands by sending in spies to uncover the labs then a hit squad, they do not fully kill William he then injects himself with the virus, and kills all 4 of the squad. Ends up smashing the virus sample, which then is eaten by rats and spread around the city. The chief off police who has been on the pay roll has covered up all the research. He has made sure that all attempts of escape
              were unsuccessful hunting down individual himself if he has to. Claire finds out that Chris is not in the city at the time, so she never finds him. Leon finds out that Ada is really one of umbrellas spies sent there to cover it all up, she tries to stop Leon from leaving but she is shot in the back by WILLIAMS WIFE. Who they think is dead, she then dies there with Ada, and Leon throws away the sample of the T-Virus. Claire never finds out about Ada and watches WILLIAMS WIFE being killed by her husband William. The T-Virus infects Sherry, so WILLIAMS WIFE gives you the cure just has she dies she then rushes around and gets all the pieces together for a successful cure. ~ Disclaimer ~ Sorry that time but its that age isn?t it. Your reviews do not reflect mine I am not held responsible, a views is a view and its opinion based. **Thank You** Take Care © David James Clark DavidJamesClark@hotmail.com (any question e-mail or add me to msn messenger or 44(0)7733107699)

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                11.10.2003 04:20
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                Not in their wildest dreams would Capcom have envisaged the success that their low-budget horror game Resident Evil would recieve. Released in 1996, it was a hit to match the popularity of the mighty Street Fighter 2, and would spawn a number of spin off's and sequels in the coming years. The first sequel was always going to be the hardest though. By 1997, the developers were busy working on Resident Evil 2, with a hive of anticipation growing by the day as new screenshots were filtered to the press. But then the thing fans most feared happened - the project was scrapped. Back to the drawing board. Eventually, an all-new Resident Evil 2 would arrive around 2 years after the original and, in Japan, become the fastest selling game of all time. But in terms of quality, could it live up to the first game? Resident Evil 2 is a third-person survival-horror adventure, based in the ridiculously-named Racoon City, USA. The story follows two characters, rookie cop Leon Kennedy and biker-chick Claire Redfield. Leon is patrolling the city when he comes across some rather suspicious, rotting people trying to bite his ankles (just like on my estate then). Meanwhile, Claire has rode into the city looking for her missing brother, Chris (for anyone who remembers, he was the star of the original), only to come across similarly gruesome creatures. The two meet up in a diner, and use a patrol car to try and get away from the cursed area. But, before they can say "we're in this together!", an unfortunate and fiery crash see's the two seperated (by, as the game claims, "Inescapable destiny"). Their first aim is to get off the zombie-filled streets and meet up in the police station. Things start brightly - whilst it's predecessor could only tend to handle two or three enemies on screen at once, RE2 throws half a dozen zombies at you in the very first screen of the adventure! The streets of Racoon City, though only rea
                lly an introduction to the main bulk of the quest, are superbly realised - they are claustraphobic, cramped and dingy, with doomy music playing along menacingly in the background, making for a very atmospheric beginning. There are dozens of enemies in the first quarter of an hours play - it really throws you in at the deep end as many confrontations (like a classic moment with a crawling zombie on a bus) are unavoidable. The controls will be instantly familiar to anyone who has played a Resident Evil game, and it shouldn't take new-comers too long to get to grips with it either. After reaching the Police Station, things start to settle down a bit, with puzzles taking main priority over action, at least for awhile...This, like the mansion in it's prequel, is the main hub for most of the game, as you'll spend a lot of time exploring the building for keys, clues and items. Like in the original, you have the opportunity to assume control of two different characters, and Leon and Claire have a whole disc each to themselves! Things are a little different this time though, as instead of simply delivering the same adventure but with varying difficulty settings, the stories of Leon and Claire frequently crossover, and playing both characters versions helps you to understand how and why they meet up when they do. The two tend to face similar problems, but deal with them in different ways and consequently take seperate paths for awhile, before inevitably meeting up once more. Also, both have a secondary player whom you get to control for a short period of time, which is a nice addition. The graphics were, in it's day, absolutely marvellous. Using the famous 2D static backgrounds that appeared in the first game, Resident Evil 2 is able to display staggering levels of detail in the scenery, whilst with some clever camera work, give the illusion of complete 3D surroundings. Locations are distinct, and the character animation is of the hi
                ghest quality. The occasional full-motion video clips were also well ahead of their time - an especially good one is being introduced to a new enemy; a skinless, hissing beasty known simply as the 'Licker' - you won't rest easy for awhile afterwards. The only gripe graphically involves the action switching between two camera shots - there are slight (only if you're looking) pauses inbetween that can make for a slightly disjointed feel to proceedings, but nothing serious. It's fabulous stuff - the wonderful, absorbing gameplay mostly covers up the fact that it doesn't really scare the player a great deal. Unlike Silent Hill, RE2 relies more on set-piece shocks to make the player jump rather than a terrorfying atmosphere. Surroundings are perhaps too bright and too open to create a claustraphobic feel, though there are some truly memorable moments lurking within - such as the appearance of a huge crocadile in a sewer. Waaaaahhhh! The gameplay mechanics are generally the same as in RE1 although the characters are slightly easier to handle and physical damage now effects movement - injuries range from a slight limp to near-collapse, highlighting the importance of staying at full health. The developers have greatly increased the variety of weapons on offer from the previous game, and so joining the usual suspects (pistols/shotguns/knives) this time around are Bow Guns (complete with bolts that stick in your unfortunate foes), Spark Shots (massive electrical discharge) and all manner of custom bits for your standard weaponry. Resident Evil 2 appears to have taken great inspiration from two classic films - Aliens and Terminator 2. Comparisons to both are striking; much like in Aliens, the female lead (in this case Claire) will come across a poor defenceless girl (in this case Sherry), who unlike all the adults, has managed to evade the monsters without so much as a scratch, and would you believe she also has a habit of crawling th
                rough vents too! Also, the 'Licker' creatures dribble and hiss menacingly before pouncing on your character, reminding me of the good old Alien's of the film. The Terminator 2 connections are, in time, just as obvious; both T2 and RE2 took the direction of bigger-budget, more action, greater success, compared with their respective predecessors. A great little touch is the chance unlock the famous Gatling Gun that Arnie uses to mow down cop cars, though only after extensive play. This isn't the real reason I mentioned Terminator 2 however - as many have not witnessed, completing Resident Evil 2 opens up a 'Second Scenario'. The Second Scenario's are mostly played in the same areas as the normal scenarios, except items appear in different places and there are a few new set-pieces to shock you. However, what makes this mode pant-wettingly scary is the inclusion of the Tyrant. With more than a passing resemblance to the Terminator, this tall, relentless character bursts through walls/ceilings seemingly at random, scaring the living hell out you. It walks very slowly, can absorb a lot of ammunition, and is frightfully powerful at close range. You'll be watching your back for the whole adventure, making sure he can't pin you into a corner! The soundtrack is excellent. The echoing groans of the zombies are complimented by the wicked crack of gun fire, and background music that surpasses the excellence of the original. There is very little wrong with Resident Evil 2 - I've never understood the complaints that have been levelled at the loading times between rooms, which are disguised rather well by a tension building, door-creaking-open screen. Elsewhere, inevitably there is some laborious backtracking to be done, as you wander around the Police Station looking for any missed clues or locked doors, and because your inventory only allows for a small handful of items to be carried around at any one time, you
                9;ll find yourself frequently having to put unneeded items away in Storage Boxes. Resident Evil 2 is not a massive game as most should be able to polish it off within eight hours first time through. However, the addition of difficulty settings, two characters, alternate scenarios and even a couple of hidden mini-adventures mean that if you get hooked, you are guarenteed to get plenty of value out of this. The 15 certificate suggests the violence within - it's no more violent than most other adventures though is certainly more graphic. Still, it wouldn't quite be Resident Evil if you couldn't blow zombies heads and limbs off... Still, I've been playing it for ages and I've turned out okay (wink!), but apart from the gore, you have to be a fairly logical player to get anywhere in this game - ammo must always be conserved and the puzzles, whilst never overly tough, can get pretty tricky at times. So it is aimed at adults but if you're kids can tell the difference between the real and virtual worlds then it should be fine. So Resident Evil 2 is a golden oldie - you can pick this up in almost any second-hand game store for a fiver or so, and even in 2003, it is worth every penny. Possibly the series finest moment to date.

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                  30.05.2003 04:47
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                  Capcom once again bring you to the world of survival horror. With much more zombies, dogs and many other nasty creatures like the licker. The licker like its name has a deadly tongue and you should probably use a powerful weapon on it like the shotgun. There?s also spiders, tyrants and other baddies. The characters are Leon ? A new recruit on the R.C.P.D (Racoon City Police Department). The other character is called Claire and is in town to look for her brother Chris Redfield ? a character from the first game. The setting is in a police station. In my opinion this does not have the same atmosphere as the mansion in the original. In good old fashioned resident evil style you have to solve many puzzles to open doors and escape through a sewer system and then a factory solving even more puzzles not to mention all the baddies you have to kill. The storyline is good and makes the game quite addictive. With each of the two characters you have different scenarios and thing have to be completed in a different order. Each character has 2 scenarios each. Whilst this is a clever idea I think this makes it not as good as the original. It makes the game far too short, you?re just getting hooked and then it ends. Also I do not find the game challenging enough, if you like difficult games like me this is not the one for you. The sound like in the first one is very good (apart from the dodgy speech) and really puts you on edge. The music makes you feel like its about to make you jump and its usually right. The graphics aren?t spectacular but they?re ok. The gameplay is good (not as good as the original though). This in my opinion is the most important aspect of a game. Conclusion ? a good game but not a classic.

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                  22.11.2001 22:22
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                  Since the success of the original Resident Evil on the Sony PlayStation, it shouldn't be a surprise that a sequal was comming, and yes a sequal came. It was scary as hell. Resident Evil 2 follows the story of Claire Redfield and Leon Kennedy, Claire is searching for her brother Chris, who played a huge part in the original Residnet Evil.Leon is a new recruit Racoon city police department arriving on his first day of duty. Both Leon and Claire find the city has been overrun with zombies, and the story follows from there...... Resident Evil 2's gameplay cpuld not get any better. The player can choose to play as either leon or claire after completing the game with character you then play as the other to get the full ending, the order you play affects the final of the outcome. The player has total freedom in choosing how the story ends. The only flaw that i found was the controls, they are difficult to master. You cant run and shoot and the same time and have to keep a button held to draw your gun, this makes it difficult when zombies are closing in on you. The story is very involving and quite confusing in periods, it is quite clear lots of effort has gone inot the making of this game.

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                    03.10.2001 22:53
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                    Resident Evil 2 is the first really big, ultrahyped blockbuster of '98, and what Capcom has pulled off is more an interactive, cinematic experience than a video game. Seriously. Picking up a few months after the events of the first game, RE2 sees the entire town of Raccoon City hit with the devastating virus that zombified only a few dozen folks in the original Resident Evil. It's up to rookie cop Leon Kennedy, and Claire Redfield, sister of one of the main RE characters, to save not only themselves but any and all survivors, to boot. The gameplay remains basically the same as before: As one of two characters, you solve puzzles and shoot monsters. The original Resident Evil featured two playable personas as well, although the differences between the two weren't incredibly significant. One could carry more items than the other could, while the other was easier to play, and they both had their own distinct storylines. In Resident Evil 2 the differences between the two are a bit more interesting. For example, Claire starts off with a lock pick, while Leon begins with a lighter, which alone changes the order in which the game's puzzles must be solved. Each character also finds different weapons along his or her quest. For instance, Claire will find a grenade launcher, however when playing as Leon, a shotgun will be in its place. In addition, Leon and Claire encounter a string of different characters throughout the game, so naturally their stories don't unfold in nearly the same way. The subtle changes between Claire and Leon don't make each character's story feel completely different, but they're enough to make you want to know what happens further into the game. On top of that, once you play through the game as one character, a second scenario is opened up for the other - for instance, win the game with Claire and you'll unlock Leon's alternative scenario. (It's kind of like Quentin Tarantino's Jackie B
                    rown, where you see how one situation or scenario looked from another character's perspective.) And since both characters are supposedly running through the many locations of Raccoon City at the same time, the things you do in the first scenario will affect the other character in his or her second scenario. For instance, if you pick up the submachine gun with Leon the first time out and you later go to the same place with Claire, the submachine gun won't be there. Admittedly, it's mostly cool in concept, since it really doesn't come into play that much. What really makes Resident Evil 2 so amazing is simple: It has more of what people liked about the first Resident Evil - weapons, ammo, creatures, and most importantly, many, many instances when you'll be genuinely scared. If you played the first game, you're sure to remember that your first encounter with a zombie took your breath away, and that you ran scared from the game's boss. These types of terrifying moments are commonplace in Resident Evil 2, and the effect is awesome. How does it scare you? Well, as in the great classic horror movies, it's a combination of eerie low-key mood music and sound effects such as a lone dog howling at the moon in the distance (that could just be right in the next room), followed by loud, shrieking music played perfectly on cue and sudden jolts of terror, like the arms of a zombie bursting through a boarded up window, right as you happen to be walking by. Things like that. Of course Resident Evil 2 comes with all of the trimmings: 3D-rendered backgrounds with 3D polygonal characters running through them. Visually, it looks a lot like the first Resident Evil game, except with incredibly improved graphics and character animations. For example, the heroes, zombies, and other creatures now all move with true realism, with head-tracking effects that make them look at what is near them (like a rabid dog or a zombie eating a dead policema
                    n). Also improved over the original is that you can tell the extent of your character's injuries simply by looking at his or her body language instead of having to repeatedly check the status screen to see how hurt your character is. There are one of three states: perfectly functioning, holding the side in pain but still functioning properly, and unable to run and in horrible pain. This damage system is both effective and cool. This isn't to say Resident Evil 2 is flawless though, as there are some points that could have been improved. Some of the puzzles just seem a little out of place and might make more sense in a different setting... a police station that has a room with three large statues, one with a ruby in its hand, and some sort of pressure-sensitive floor that triggers the ruby to fall out of the statue's hand? C'mon! It's not as much a problem as the inventory management system, which hasn't been changed at all. As in the first RE, you are only allowed to carry eight items at any time (except for an item that allows you to carry a few more items). You must mindlessly keep bringing items to and retrieving them from these "magical" storage bins that somehow share contents with aother bins, and always seem to be really, really far from where you are. If realism is what the developers were shooting for, as it seems to be in RE2, then you should have the ability to set items down wherever and pick them back up again at your leisure, and you should be able to carry more things, too. Really, a key and a rocket launcher don't take up the same space or weigh nearly the same. But in the end, Resident Evil 2 is one of the most entertaining games I've ever played. With its unique camera angles, storyline, graphics, sound effects, and music, Resident Evil 2 seems more like a product out of Hollywood than the video game industry. Resident Evil 2 surpasses its predecessor in nearly every aspect of gameplay, and in
                    short, Capcom has outdone itself.

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                      03.06.2001 20:11
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                      Resident Evil II is the sequel to the original Resident Evil which was a very succesful game. The storyline from Resident Evil is continued in Resident evil II, in the original there was an outbreak of the T virus in a mansion house/Laboratory on the outskirts of Racoon city and S.T.A.R.S (Special Tactical And Rescue Squad) is sent in to clear up the area. In Resident Evil II Racoon City itself is the scene of the action, a new virus, the G Virus, has been unleashed and i has turned the inhabitants of the city into flesh eating zombies with bad complexions and you get to play as one of two characters, each with ther own plot, in an attempt to get out of the city alive. the first character is called Claire Redfield she is the sister of Chris redfield, a S.T.A.R.S character from the original Resident Evil she enters the city to find it deserted and is then drawn into the fight for survival when she is swarmed over by Zombies. The second Character is called Leon and he is a S.T.A.R.S member and he arrives in town to find the city deserted and when he finds a corpse in the street it turns out to be a little more mobile than the average dead body in the ensuing chaos Leon meets up with claire and they begin working together in an attempt to survive. The plot line to Resident evil II is very clever, it is actually more than one game, heres an example of how the plots of the two characters storylines intertwine. If you play as Claire in the introduction she runs out of the backdoor of a diner where she enters an alley, this is where Leon sudddenly appears and tells her to duck before shooting a Zombie which is behind her. If, however, you play Leons disc then you se Leon run down an alley where he is suddenly almost knocked over by Claire who jumps out of a back alley door, Leon then tells her to duck and shoots a Zombie which is behind her. throughout the game these characters suddenly pop out of nowhere and meet one another, s
                      o although you can complete the game with only one character you raelly have to play through with both characters to get the whole story. This is an excellent game and i definetely recommend this game it is really exellent, the controls are rather sluggish but the great graphics and in depth storyline make up for this.

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                        10.05.2001 02:04

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                        The second in the Resident Evil series, but can it be better than the original? The first game is longer and harder, but Resident Evil 2 has by far better graphics. The story carries on after the first finished, the zombies have broken out of the mansion and are all over the city. You can play as either Leon or Clare, the game is different depending on which character you have chosen at the start. The story starts when the pair meet up in Racoon city and are attacked by zombies. They get separted. With the T-Virus spreading, all humans that come in contact become living-dead zombies. Like the first the game will keep you guessing what will happen round every corner, and like the first this is what will keep you hooked to this game. And also like the first game there are also a lot of puzzles that will keep you busy, this means that you don't just have to shoot zombied the whole game, you actually have to think about somethings. As the game uses the same game-engine as the first the gameplay is very similar, but this is a bad point as the control system is the same, which like the first game is annyoying. The background is also very similar to the first, but looks better than the first. As in this game there are two charactyers once you complete the game with one (which is noeasy task in its self) You can start again with the other character, this also means that the final ending reveals more about the game. This game will keep you hooked from start to finish. Great game!

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                        06.05.2001 07:20

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                        Resident Evil 2 also known as in other countries Biohazard 2 indeed is an impressive game. You can get a mixed set of weapons, unlike the 1st version where you only had a few basic weapons, and the whole logical Umbrella secret becomes revealed. This is definitely a sequel worth getting, because it is by far better than the first one in graphics, gameplay, and visuals. The people in this game are drawn out more realistically and the zombies and enemies look way horrifying than any other survival horror game you've seen. The game reveals the complete secret about how the zombies were produced, "Umbrella" was behind it all, and how it all ends. It's definitely worth getting even if you haven't played the first one because it links on really well and gives you background information of the first one. The visuals are absolutely amazing in comparison to any other encountered (apart from Silent Hill). The sound effects really can make you tremble in the night, especially with those moaning zombies around the corner. Indeed this is an impressive game, which I have completed several times. Capcom has really put alot of effort into this. You can even reveal new characters once you complete the game a few times with certain rankings and saves. It has two discs one about Claire's side of life and one about Leon, situated at the same places but with different adventures to bide.

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                        14.04.2001 19:35
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                        Well.... I bought this game on Saturday, and it was finished by that evening. I was very dissapointed, because the game (while it lasted) was extremely good, right up there with the Zeldas and Half-Lifes if this world. The set-pieces were timed perfectly and were scarieer than any other game I have played. The storyline is film-quality, despite the cheesey voice acting. In fact, the game is similer to films in many ways. It is short, has a strong storyline, and lots of big guns. Its like watching a George Romero flick, but with you as the star character. The story pushes you to get further on in the game, as you can always sense that a twist is just around the corner. Well, thats if there isn't a crowd of zombies there instead. The thing that amazes me about this game, however, is the set-pieces. You will approach zombies munching on a dead corpse, have dogs burst out of kennals next to you, and have things fly through windows at you. There is one amazingly cool scene inside an autopsy room, which is packed with bodies. You go and get a important item from a corner of the room, and one of the bodies twitches slightly, and gets up. As do the other 7 bodies in the room. Wheres a rocket launcher when you need one... On top of all that, there is brilliant music, which, although not quite in the Zelda legue, is very aptnospheric. And the sound effects are good, as you can tell what type of horror is lurking around a corner just by its noise. Special mention has to go to the licker, which is some sort of well... thing. Its tongue is very long, and very sharp. And when you can only hear it, it has a raspy sort of breathing, and you can hear its feet tap-tap-tapping. You can go through it all, totoaly immersed, but then it ends. You are treated to an amazing ending sequence, and cool credits, but you can't help feeling there should be something more. Sure, there are other B scenarios, but they are no more difficult than the A ones, and the
                        whole game takes place in the same areas. It took me 3 hours to finish the game, having never played it before. Not good enough really, is it?

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