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Subtitled Nemesis after the big bad hulking monster that stalks you for much of the game, Resident Evil 3 was the third installment of the franchise on the PS One and the last proper sequel to appear for several years. It would not be until much later that we would finally get Resident Evil 4 and 5 though there were several inferior 'sequels' in between including Code Veronica which attempted to continue the series in a kind of interlude between the official chapters! Nemesis is set in and around events in Resident Evil 2 and features a return for Jill Valentine whom players were able to control in the first game. Jill is caught up in the secondary outbreak and finds herself linking up with a group of mercenaries sent in to Racoon City with a hidden agenda as she attempts to find a way to leave the city. Along the way, she learns that a bounty has been put on her head to stop her from telling all she knows of Umbrella's experiments to the world and that Nemesis is a new variant of the Tyrant Bio weapon from the first game that has specific instructions to find and wipe out all the surviving members of The S.T.A.R.S Task force that includes Jill Valentine. The game is extremely tense and a rollercoaster ride from start to finish with more than one instance where I nearly shat myself as Nemesis burst through a wall and began his pursuit. For Nemesis in the first stages is impossible to kill and is a double hard b******d and the only thing you can do is......RUNNNNNNNNNNNNNNNNNNNN! Unlike in previous games, you only get to play the game from Jill's perspective though there is a short sequence where you control one of the mercenaries as he hunts for a vacine to cure Jill when she falls prey to a viral infection. It is during this search that the events in RE2 occur and when you begin the game again as Jill, the story leaps forward again to take place after RE2 has ended. Once again this is a true masterpiece of survival horror and a genuine classic game that never gets boring. Completingf the game opens up costume changes and a mini-game and you can also unlock endings that tell you what happened to the various survivors from RE1! It is not quite as accomplished as RE2 but Nemesis comes very close and the big bad monster who stalks you with a huge great whopping rocket launcher for much of the game is truly terrifying|! All in all, this is a tremendous gaming experience and to be reccommended to anyone who has not played these early games!
The third game in the series is an advancement over Resident Evil 2 but just not as much as the first one was over Resident Evil 2 but I still like it even if it is a little confusing. The game kind of bookends Resident Evil 2 where the outbreak has spread throughout the whole of Raccoon City and Jill Valentine is stuck trying to escape the city, whereas in Resident Evil 2 you were stuck mostly within the police station 3 sticks you in the middle of the burning streets of Raccoon City. You do make a brief visit to the police station and this is where you come across the most terrifying Resident Evil creature yet. The Nemesis is 9 feet tall, carries a rocket launcher, he can run and is obsessed with killing S.T.A.R.S. and unfortunately Jill is one. In previous games you could just outrun monsters like this but Nemesis follows you and will even break through doors to take you down, truly terrifying, fortunately Capcom have seen fit to include a 180 degree turn that you can use to escape him. This game wasn't a great evolution from its predecessor but it had enough to make it somewhat fresh, another new addition is the ability to create your own ammunition using numerous gunpowders as opposed to just finding ammunition like previous games. Another great addition is the quick-time events which have been used to a greater extent in current titles, basically at set points you'll be giving a quick choice on what you should do next usually involving escaping from Nemesis but these choices can alter how the next part of the game plays out. You are still playing to a set script but because of these little points you'll never be sure as to what will happen next which provides the tension that Resident Evil is all about. A great game.
Whilst the first two Resident Evil games were stories with only tenuous links to each other, the third game - Nemesis - places us firmly in the boots of fan favourite Jill Valentine from the first game. This time kitted out in attire better equipped for a night on the town (and therefore surely the worst clothing EVER to wear during a zombie attack), she must once again trawl through Raccoon City's streets in hope of a last escape. What's worse, the government are sweeping in to level the city with a nuclear blast. In actual fact, Resident Evil 3 snakes in and out of the same time-frame as Resident Evil 2, and such is perhaps the game's biggest weakness: many of the locales have been seen before, and as such it lacks the freshness of the previous titles. Of course, Capcom came up with a way to combat this, by introducing an enemy so awesome and so relentless that some recurrent architecture will be the least of your concern. That ace in the hole is Nemesis - a huge Terminator-like monster that is about 9 feet tall, wears a huge jacket, and comes with a rocket launcher in tow. He repeatedly utters the phrase "S.T.A.R.S.", and even more frequently, will attempt to blow you to bits. Moreover, entering a room to escape him will not work like it used to - Nemesis will stalk you wherever you go. Nemesis is also the segue into the game's most unique element - its branching narrative and choices system. In crucial moments, such as when Nemesis attacks, the screen flashes inverted and provides you with a series of choices, such as "flee" or "run" when Nemesis first strikes. You must decide quickly, because if you don't, the game will decide for you, and it often selects the least favourable choice. Given Nemesis' brute strength and speed, as well as the sheer number of bullets it takes to knock him down, it is almost always more advisable to simply run (and even then things are pretty hairy). Also, there are plenty of little tweaks like an option for Jill to perform a 180 degree turn, which makes a fast escape so much easier (particularly when Nemesis can run so fast!). As per the previous titles in the series, Nemesis is a visual and aural delight - although we've seen a lot of the Raccoon City streets before, the two years since RE2 has made some difference. The renderings are far more crisp, and the character designs and textures more outstanding. As usual, the soundtrack is intense (particularly when Nemesis attacks), although there isn't as much cheesy dialogue and shoddy delivery as the previous two games. It is sure to say that Nemesis is a different bag of tricks to its predecessors, but it does return the scare factor that some argue the second game was missing. Nemesis has an utterly petrifying presence, and his ever so sudden appearances are sure to leave your pulse racing. The game also introduces several new likeable characters, such as Carlos, and fleshes them out with appropriate characterisation. Much like the previous game, it is more a melding of action and puzzle elements than the first game, and the wonderful finale, in which Jill endeavours to make a final desperate last stand to escape Raccoon City, is like something from the highest octane of action films. A worthy sequel for sure, because even if it doesn't innovate as much as the previous two games, the branching narrative and the Mercenaries mini-game (unlocked when you beat the game) will likely keep you coming back for more.
Welcome to the world of Resident Evil 3: Nemesis. This is one of the best Resident Evil games that you can buy. At this point they really do have the art of creating Resident Evil games down to a T. You wake up in the nightmare once more. You must battle your way through the streets of Racoon City solving different puzzles and finding various items to help you solve those puzzles. You will meet many zombies and other vile creatures along the way. You do get a nice weapon selection and there are many ammo packs hidden around the game, as long as you search for them. You are endlessly running away from the big bad guy you can see on the picture above. He is after you since you are a S.T.A.R.S member. He has been created to kill all S.T.A.R.S members. You will find that there are various health packs through the game including the famous herbs that you can mix together and get different results. You can also mix together different types of gunpowder in this version of the game allowing you to create different ammo types for all your weapons.
Resident Evil 3 is set around about the same time as Resident Evil 2, this tells the story of how Jill Valentine managed to escape from Raccoon City relatively unscathed. I like Resident Evil 3 because it uses a lot of outdoor locations but still manages to maintain the claustrophobic atmosphere of its predecessors making for quite a different atmosphere. The control method has been altered quite a lot allowing for dodging movements and an incredibly useful 180 degree turning on the spot which is certainly needed for when you hear of Capcoms new monster for this game in the form of Nemesis. Nemesis is a towering monster that you first meet in the early parts of the game and he continues stalking you until you final destroy him at the end of the game. Nemesis runs, hunts and even has access to a rocket launcher at certain points of the game. Resident Evil 3 even introduces a form of strategy whereby you can use gunpowder combinations in order to create different types of ammo in order to progress. It also has a clever cutscene system whereby certain events make the game play suitably different meaning you often get different experiences when you play through a 2nd time, certainly a fresh experience for Resident Evil fans.
Join Jill Valentine, the amazing survivor of the notorious disaster at the mansion, as her nightmare continues. Caught in a town crawling with flesh eating zombies, she must rely on brute force and cunning to find a way to escape alive. Help her today!!!