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This was a hit on the PS2 and will hopefully be as much of a hit on the Dreamcast. For those of you who get scared from horror movies and games should skip this review. After four episodes Resident Evil has not lost its appeal or scaring power. Cinematic camera angles and cut scenes provide the gamer with a powerful film like effect. As with many horror movies you will see the occasional dead body, tapping on the windows and blood, but this won?t lessen the impact when the action does begin. You can play with one of three characters, Chris, Claire or Steve. Any of who seem unable to run and fire at the same time, this is the only minor squabble. The game starts after the destruction of raccoon city. Where you have to find your way around shooting at Zombies with either your shotgun, crossbow, AK-47 or the grenade launcher. The gameplay is rather good but pity about the clumsy controls that we?ve seen in earlier versions of Resident. The graphics are superb, especially the background buildings and scenery. The spooky effect is tripled with the great sound effects and music. Playing with the sound muted is for those who easily wet their pants. This game can get boring particularly if you?ve played and finished Onimusha. I?d give Res. Evil code veronica 7/10.
Resident Evil Code: Veronica, ah what a thoroughly impressive game from Capcom of Japan, this is definitely a true 128 bit Resident Evil game, which is soon to be released on the PlayStation 2 – a slightly edited version from the Dreamcast classic and absolute success story, one of the best selling Dreamcast games, and one of the most thrilling and chilling Survival horror’s in the genre and long running series of the supreme games. Basically, you start off as Claire, Chris Redfield’s brother, and start off on the zombie infested island progressing your way through some really intense and exciting areas – escape from the island is the main objective, but it will prove harder than you think. No difficulty changing options will mean that you’ll need to be sparing on the fire power, using the best weapons for the more powerful zombies and creatures – you’ve seen it before, but never this good. RE CV is the best Resident Evil game ever, no question about it – 100% recommendation here, means something, I think you’ll agree. You don’t just shoot Zombies (you can use fists as well!), but seriously you have a lot of thinking to do to – the game may make you jump, sorry – WILL make you jump and help your heart reach an anaerobic state of contraction, simply because it’s will surprise you – hounds running out at you from nowhere, a groaning zombie who’s become muted for a while will sneak up and occasionally make you, yourself fall out of your chair! I remember an advertisement in a magazine, with the gamer playing from behind his sofa – yes it is rather scary at times! Plus Points: Amazing visuals – 3D backgrounds look REAL, excellent water and fire effects, impressive is an understatement! Superb gameplay, it’ll have you screaming, jumping and transfixed in Racoon city for a good 30 hours on end. Book the weekend off! Price – very g
ood value game, recommended! Downsides: ‘Seen it all before!’ but never this good! Control system is a little odd – hard to figure things out. Overall, a 5 star celebration of a zombie horror fest – who needs to watch a scary movie when you have this!!
Finally, I have completed this blasted game and I can return to normal life. Those were my first thoughts as the end credits rolled across my TV screen. For the last 2 weeks I had been playing Resident Evil Code Veronica almost every spare waking hour, trying to work my way through its tricky puzzles and flesh-eating zombie filled levels. I hadn't really enjoyed all of it, at times it is extremely dull and I wanted it all to be over, but when it was over, I couldn't help but feel a little bit sad. I was going to miss the action sequences and the thrill of finding out what devious plot twist was coming next. I was going to miss the atmosphere created by the tense music, which really compliments the action. Most of all I think I was going to miss the sight of Claire Redfield's little bum wiggling when she walks down a spooky corridor. What I wasn't going to miss, however, was the down right tedious sections of gameplay, the stupid inventory system and the terrible controls. This is a game that will drive you mad with its superb atmosphere and plot ruined by unresponsive controls and plodding backtracking. Now that I have finished it, I am very wary of giving away too much of the plot, or revealing the answers to any puzzles in my gameplay descriptions. I will try and avoid this by being as vague as possible, so don't worry too much about that. Plot ---------- Code Veronica, as part of the ongoing "Resident Evil" saga by Capcom, follows on from the end of Resident Evil 2. The main character, Claire "Perfect Posterior" Redfield, is following on her mission to find her brother, Chris, and bring down the evil zombie-making corporation "Umbrella Inc". McDonalds have nothing on this lot - the anti capitalists would be up in arms if they knew the devious lengths that Umbrella go to to make a bit of cash. After being caught snooping in an Umbrella lab in France, C
laire is knocked out and dumped on an Umbrella prison island somewhere in the Pacific Ocean. You just know what is going to happen next... the island becomes *gasp* overrun with zombies and monsters and Claire must fight her way to freedom! Describing any more would be to spoil one of the biggest draws of the game; finding out what happens next. Needless to say, Claire makes a few friends on the way to escape, as well as a few enemies. Puzzles need to be solved, various doors need to be opened and scary monsters have to be shot before you can finally escape the horrors... Gameplay Mechanics ------------------- The gameplay hasn't changed one iota from the first Resident Evil game on the Playstation all those years ago (1996, facts fans!) You move your on screen character around using the digital pad - left and right rotate you on the spot, forward walks forward in whatever direction you happen to be facing. It takes a while to get used to, and when you do the movement of your hero isn't exactly responsive. Turning round seems to take forever, so trying to avoid the undead can be a real chore. To fire a weapon at or attack an enemy, first you must hold down the right shoulder button, upon which your character stops and the weapon is raised to the "ready" position, then press "A" to do the business. This means no running and shooting at the same time, though one slightly new feature is a "quick turn" that allows you to turn 180 degrees in a flash. Still, I would rather be able to run off from the hordes of undead while blasting at them. Most of the puzzles in the game are of the traditional "pick up object A, use at position B. Repeat." There are a few variations on the theme - some are quite nifty - but most of the game involves a lot of gophering about with vases, medallions and other such bric-a-brac. A lot of the doors unlock with anything but a set of keys. I have no idea
what the architects of the buildings were taking at the time, but it can't have been legal. Manipulating which items to carry and when to carry them is an important part of the game. Your inventory only holds a small number of objects, and you will not always know what you need in advance. More often than not you will take the wrong puzzle object on a wild goose chase and spend hours trudging to a door, only to discover you should have trudged there with something else. Infuriating, but part of the "game". Aarrgghh! On top of this, the puzzles have a very familiar feel to them; some of the objects have even made an appearance in other Resident Evil games. Are the designers running out of ideas? With announcements of Resident Evil "remakes" for next generation consoles, I think this might be the case! As you are not going to finish this in one sitting, the game allows you to save your progress. This is done by typing out your location on a typewriter, a neat touch that has been preserved from the original Resident Evil. Each save takes up 9 blocks and 15 can be stored on a VMU. Saving is only possible in certain locations, which adds to the fear factor, as you know that if you should die then you will have to re-do all the hard work put in since the last save. For me, this can lead to the biggest annoyance in the game: the ammunition situation and when to save. Let me explain... When you first start the game, you are given a gun and a limited amount of ammo. As you progress you pick up more ammo and more weapons. However, the first time you play a section of the game, you don't really know what to expect. So you blast everything that moves and are usually struggling through with your last 5 bullets. This is all fine until one point, about half way through, where there is a giant, seemingly unstoppable zombie thing. I tried many a time to kill it with my last 5 bullets, but alas it was
impossible. I was forced to restart the whole game, only shooting zombies that were in my way and avoiding the rest. The reason? Well, I didn't save at the right time, so I had saved the game too far past "the point of no return"... This smacks of sloppy design to me. Surely, as you have reached far enough to find this giant monster, they should give you a fighting chance? Having to restart, because earlier on you didn't know what was coming, so couldn't prepare yourself, seems a bit mean to me. This also happens a few more times later on. There are numerous occasions where, unless you are psychic or read a "walkthrough" guide, you have to start from a much earlier saved point to re-jig your strategy. If that save point is quite a long way back, or too far down the road of "Wrong Strategy" then you are faced with replaying a large chunk of the adventure again. Graphics --------- The graphics are pretty special, one of the best bits. Locations are very detailed and realistic, sometimes a bit too grim though with blood stains and gloop on the walls. This is rated a "15" after all. The "camera" is usually fixed to one spot in the room, but pans across to track your characters motion. Some rooms have several viewpoints, which switch depending on where you are stood. This allows for some hair-raising moments, as zombies hide just out of view, until a camera switch shows them in all their horrific glory. It also leads to some frustration, as you can't see a zombie or monster off screen, you know it's there, but you can't shoot it or run past easily. There were also various times that I got eaten, stabbed or stung purely because I couldn't really tell which way I was facing due to the camera angle. The game runs full screen and is optimised for the PAL region. This means that the detailed character models are well animated and there is no sig
n of "jerky" background graphics. The only time there are borders is when a cut scene happens, and this is to let you know that you are not in control of the characters. These movies and in game cut scenes move the story along nicely. The pre-rendered movies are quite good, but I preferred the cut scenes that used the normal in-game graphics. In these the picture quality seemed less grainy and the character animation smoother, you can see the faces move as they talk, and expressions change with mood. When released last year, this was the prettiest game around and it still stands up well today. Sound --------- As I have already mentioned, the music is very good. While you wander around the game's locations the music always sounds as though something really bad is about to happen. It really helps keep up the tension, even during dullest "wander backwards and forwards trying to solve puzzles" moments. Then, when the inevitable Scary Event happens, the music steps up a gear, making you even more nervous! I think that the overall game would be a lot poorer were it not for such a good sound track. The sound effects are ok too, though they haven't really changed since the ageing Playstation original. Zombies moan, groan and go "splat" when you shoot them. The weapons all have their own sound effect when you fire. Footsteps sound different depending on what you are walking, clanging on metal walkways and thudding on concrete paths. The other baddies have their own spot effects too, though usually little more than variations on the zombie noises. The voice acting in the movie and cut scene bits is, surprisingly, pretty good. The Resident Evil series is famed for its terrible voices, sounding all too wooden and with pretty poor scripting. This time round the acting is not going to win any Oscars, it's extremely hammy, but more than bearable. The characters do say some cliched and silly thin
gs - does nobody proof-read these scripts? - but that the lines are delivered in more than a monotone, we should be grateful. Oh well, this is a game, not a film, right? Lastability --------- I bought the game when it was released last year, so you could say that it has lasted me a long time. However, I was so annoyed at it the first time through, due to having to restart, that I didn't complete it until recently. Upon completion you are awarded a grade, based on how fast you finished, how often you were eaten and other statistics. I received a rather embarrassing "D" grade ("Quirky must try harder and disrupts other zombies with his talking in class") The thought of improving your rank may spur you on to play though again, but for me, now it is completed I can't see myself returning to it. There are some bonus mini games for completion too, and I think you get others depending on what your rank is. Summary ----------- I am unsure how to mark this game. If you can overcome the irritating parts, then the story, atmosphere and some of the trickier puzzles make it worthwhile. It is split into 2 disks, and this almost divides the level of enjoyment in two as well. The first disk is excellent; I really liked it. The puzzles are better; you feel like you solve them rather than stumble on the solution. Level design seems more complete, varied and better looking. The plot has more sinister twists and there are more scares. The second disk is not up to the same standard really. The gameplay involves less strategy and more blasting, so if you hadn't saved enough ammo in the first half of the game, you would be stuck. The puzzles are a lot more linear, little more than "take object A to B"; the tricky bit is getting there with so many baddies. Finally, the plot seems to just come to a fizzley end with no real conclusions. Overall this is a game that you really ought to play.
As part of the Resident Evil series it is probably the best, it certainly looks the part and has some good characters. Just try to ignore the frustrating controls, the familiar puzzles and the occasional bit of hammy acting. Instead enjoy the atmosphere, the plot and the feeling of taking part in your own horror movie.
Resident Evil Code: Veronica, ah what a thoroughly impressive game from Capcom of Japan, this is definitely a true 128 bit Resident Evil game, which is soon to be released on the PlayStation 2 – a slightly edited version from the Dreamcast classic and absolute success story, one of the best selling Dreamcast games, and one of the most thrilling and chilling Survival horror’s in the genre and long running series of the supreme games. Basically, you start off as Claire, Chris Redfield’s brother, and start off on the zombie infested island progressing your way through some really intense and exciting areas – escape from the island is the main objective, but it will prove harder than you think. No difficulty changing options will mean that you’ll need to be sparing on the fire power, using the best weapons for the more powerful zombies and creatures – you’ve seen it before, but never this good. RE CV is the best Resident Evil game ever, no question about it – 100% recommendation here, means something, I think you’ll agree. You don’t just shoot Zombies (you can use fists as well!), but seriously you have a lot of thinking to do to – the game may make you jump, sorry – WILL make you jump and help your heart reach an anaerobic state of contraction, simply because it’s will surprise you – hounds running out at you from nowhere, a groaning zombie who’s become muted for a while will sneak up and occasionally make you, yourself fall out of your chair! I remember an advertisement in a magazine, with the gamer playing from behind his sofa – yes it is rather scary at times! Plus Points: Amazing visuals – 3D backgrounds look REAL, excellent water and fire effects, impressive is an understatement! Superb gameplay, it’ll have you screaming, jumping and transfixed in Racoon city for a good 30 hours on end. Book the weekend
off! Price – very good value game, recommended! Downsides: ‘Seen it all before!’ but never this good! Control system is a little odd – hard to figure things out. Overall, a 5 star celebration of a zombie horror fest – who needs to watch a scary movie when you have this!!
Resident Evil Code: Veronica, ah what a thoroughly impressive game from Capcom of Japan, this is definitely a true 128 bit Resident Evil game, which is soon to be released on the PlayStation 2 – a slightly edited version from the Dreamcast classic and absolute success story, one of the best selling Dreamcast games, and one of the most thrilling and chilling Survival horror’s in the genre and long running series of the supreme games. Basically, you start off as Claire, Chris Redfield’s brother, and start off on the zombie infested island progressing your way through some really intense and exciting areas – escape from the island is the main objective, but it will prove harder than you think. No difficulty changing options will mean that you’ll need to be sparing on the fire power, using the best weapons for the more powerful zombies and creatures – you’ve seen it before, but never this good. RE CV is the best Resident Evil game ever, no question about it – 100% recommendation here, means something, I think you’ll agree. You don’t just shoot Zombies (you can use fists as well!), but seriously you have a lot of thinking to do to – the game may make you jump, sorry – WILL make you jump and help your heart reach an anaerobic state of contraction, simply because it’s will surprise you – hounds running out at you from nowhere, a groaning zombie who’s become muted for a while will sneak up and occasionally make you, yourself fall out of your chair! I remember an advertisement in a magazine, with the gamer playing from behind his sofa – yes it is rather scary at times! Plus Points: Amazing visuals – 3D backgrounds look REAL, excellent water and fire effects, impressive is an understatement! Superb gameplay, it’ll have you screaming, jumping and transfixed in Racoon city for a goo
d 30 hours on end. Book the weekend off! Price – very good value game, recommended! Downsides: ‘Seen it all before!’ but never this good! Control system is a little odd – hard to figure things out. Overall, a 5 star celebration of a zombie horror fest – who needs to watch a scary movie when you have this!!
Some years back I was a die hard Nintendo freak. You couldn't pay me to get near a console from Sega or fresh blood like Sony. When the PSX was first introduced, I was still singing the praises of Nintendo's almighty Super NES (still the best). Foolish, I was. Ignorant in my quest for consistent gaming. And then one day back in 94 or 95, hell I can't remember, a friend of mine was desperate for a place to stay. I agreed and the only things he brought with him were a guitar, some clothing, and a Sony Playsation. I was so far gone on Nintendo that I argued with my friend periodically about the big N's superiority. That is, until he brought home Resident Evil one day.... ....that day I will never forget. With little argument I proceeded to indulge in the wonders of the most successful 32 bit machine. I owe my friend a debt of gratitude for opening my eyes to the possibilities. Needless to say, I've been a fiend for horror based games ever since. Resident Evil is the most complete series of games in the genre. When word broke of the Dreamcast's very own title, I was ecstatic. And now my friends, finally, I have my hands on Code Veronica. If your a fan then quit reading right now and get yourself to the closest retailer and start dishing out the bread. Anyone, everyone go now. Why, you ask? Code Veronica isn't your typical RE game. As soon as you pop the game in, you'll be treated to an excellent cinema detailing past and current events, bringing you closer to the quest at hand. The opening sequence is top notch as are all of the cutscenes found in Code Veronica. Once you've been introduced to the current story, you'll find the same gameplay elements found in all RE games. Plenty of puzzles to keep you busy as well as the classic items screen that we have all become accustomed too. Nothing is more sacred than witnessing a proven formula on a superior system. Code Veronica is
absolutely breathtaking. The detailed landscape is frighteningly realistic. Blood glows in the dark setting of this title, man it's eerie. Perfection isn't a word to be taken lightly and the programmer's from Capcom (blessed Capcom) haven't skimped on the environments one bit. Your surroundings will be instantly familiar, yet completely refreshing. It's hard to explain in words just how good this title looks. It definitely has the Resident Evil look to it, but it's just so much more. Even our good friend Claire looks like a million bucks. For that matter, every character looks like gold. It's a given that in the coming years we will pay witness to superior graphical qualities, but as of now Code Veronica is a title not to be messed with. To fit the mood of the horror genre, Capcom has included the same formulaic tunes that have graced the series since day one. No, their not the exact same tunes found in the other titles, but they maintain the level of suspense that have made the games so engrossing. A particular piano tune will play through your head long after you have completed your quest. Zombies still moan like, well, Zombies. To this day, I still get excited when I enter a new room and hear the familiar moan of the dead. Nothing has changed in the gameplay department. You may at first be somewhat taken for a ride by the Dreamcast controller set-up, but you'll soon be playing just like always. I can't say much for the control in the Resident Evil games. It's a rare case of content taking precedence over control. Controlling Claire or Leon isn't overly frustrating if your familiar with past games. If your new to the games then you might find the experience to be a bit brutal. Using the analog pad can be difficult. I suggest sticking with the proven D pad for this game. The control isn't really stiff, it's just illogical for inexperienced players. Moving your character aro
und and aiming your piece shouldn't be such a task. But hey, who am I kidding? I'm a sucker for these games and I'm just used to the style of gameplay. It shouldn't come as a shock to you that Code Veronica is a longer quest than previous installments. Without the help of a strategy guide, you may be stuck on this one for weeks. And that really is what gaming is all about. I sometimes wish that strategy guides were never created. It's important to be challenged by games and if you just purchase a guide and sweep through it, you may just miss the technical brilliance of this (or any) game. The puzzles alone will have you frantically re-exploring areas to determine the most viable solution. Not to mention the games enemies. Just as always, you'll have to choose your items carefully. You never want to get stuck out in the middle of a new area where you come upon a valuable item and then, damn, your packing too many items and you have to backtrack to an item storage box. It's a clever system that Capcom has dreamed up. The game makes you think. Try not to let a strategy guide think for you. No game in the series would be complete without it's share of frightening occurrences. To play a game such as this alone in the dark can summon up evil vibes quicker than any cheesy horror flick ever could. You know how it is, your walking through a new area, just knowing that anything could jump out at any minute, but you still harbor an abundance of confidence that nothing is going to happen. And right when you think everything's alright, BAM, a ghoul jumps out and starts sucking the brains right out of you. It's truly horrifying. You can never be sure of your place in this game. Walk slow through new areas and don't assume for a second that your in the clear. What a slap in the face to Sony. Capcom has saved their best effort for the Dreamcast. Their is no game in the
series as brilliant as this. Code Veronica looks and plays better than any other RE game to date. The lengthy two disc quest will provide fans with their greatest triumph, ever.
Another smash in the Resident evil series, and quite possibly the most intelligent and playable action/horror game of all time as of yet. With some amazingly mind tackling puzzles and an arsenal of guns to take freakish monsters down, who wouldn’t like it? With cut scenes that will keep you thoroughly amused you should definitely take a great interest in this game. We have seen many attempts of survival horror games like evil dead for example. They get the lighting; camera and depth of the game seem to fall apart. But this particular series seems to get everything right and make it one of the most popular series in the world apart from maybe final fantasy. Capcom are showing there more than capable abilities and proving a lot of people wrong by going from street fighter to resident evil. Ok so it may not be a sega title but we got it first! The basic plot of the game is quite typical and may not have been concentrated on that well, but like before it does not take anything away from the game. In this game Claire Redfield (seen from Resi evil 2) is out to find her brother Chris Redfield (also seen in the previous game). She knows he has gone missing and goes on the search for him. Upon this island where some Umbrella (the mysterious, evil company) operations were being taken place at this time. But she gets captured and has to go down into a cell where she is doomed to stay. But then a man who works there let her go when everyone is gone. Her mission is now to stay alive and rescue her brother. So basically it is Resident evil 2 carried on. You now take the control of Claire where you wonder around dark badly lit places with scary flickering lights.. Somehow the game thrives with depth that is vitally important but is not considered such a major part of other games. Saving ammo- to do well in the game you must save soo much ammo for all guns. You might think it is hard to get past all the zombies but at the start you should p
robably run past them to do well in the long run. I guarantee that anyone will have to start the game again at least twice just to pick up the gist of saving ammo. Hard, but necessary. Save items- decide what to take. Solving puzzles- this is a massive part of the game. I think one of the reasons that Capcom gave it a high rating was that it is one of the hardest games around at present. You go around with items that you have to hold onto to see if it unlocks certain places. You will get stressed out with this sometimes and to some people it might just prove all too tough. The weak will give up on this game pretty quickly but you will feel a sensation of achievement at the end. Gameplay Some people might be a little disappointed when they see it is more of a platform world. This proved most important to the success of the game so don’t fret. You might be annoyed when you see it is not a 3d world but I didn’t expect it. The characters you control are brilliant to play with and very smooth when running through places. IT is quite slow when turning if you are shooting but you will soon get to grips with it. Graphics Perhaps the most stunning graphics on the Dreamcast? Maybe not, but it comes quite close. Instead of lightly patterned and coloured worlds this game gives some dark corridors. But this makes it all the more impressive. The dimly lit passages are very detailed and glitch free. You will carefully examine each tile whether it be covered in shadows or smeared in some form of bloodstain everyone is as impressive as the next. Everything looks great and the zombies are well designed too! Sound Capcom certainly haven’t let us down with some great sound that makes it scary, very scary. As you pass through a graveyard and hear the low pitch moan of a zombie you nearly jitter with nerves and in my opinion it rules! There are some very realistic sounds like glass smashing or things being dest
royed. Overall this is the best horror around! I give it 95% T_W
CRUNCH!!!!!! The sound of my foot cracking an evil decayed skinned, flesh eating Zombies head. How do I know it was so sadistic and looked so ugly, because Code Veronica is the best Resident Evil game ever, simply as the gameplay is stunning and the graphics and movie sequences are mouth watering. The moment I laid my hands on it I felt the tension the breath taking scenes and the sheer fear factor run through my hands like 1000 volts of electricity through a spoon. As I inserted the game into my Dreamcast Console I started to shiver as I could feel the pure evil of the game posses me. I then proceeded to watch in disbelief as Claire Redfield appeared on the screen in the best ever, did you hear me, I said best ever opening sequence I have ever seen. As the game started I began to open out the incredible and clever story line put together by the brilliant people at Capcom. If it was not for them then there would be no edge or no finish touch to the Dreamcast and I think that if there is any reason for purchasing a Dreamcast now then it has to be this game, because still even after a when I first had the pleasure of buying this masterpiece I still play it all the time as it never fails to impress and scare me.
It was for this game alone that I recently bought my Sega Dreamcast console.Having played all four previous games of this series on Playstation I was itching to try out this latest and supposedly best instalment.Always last to buy any console I finally took the plunge spending my birthday cash on a machine (£100),the requisite memory unit (£20) and this game (£24.99).So did it live up to expectations?,sadly not. The problem for me is that the game was too familiar.I know it's a proven genre,but even the puzzles stay the same!.The game starts well with an excellent full motion video sequence telling us the story up to the end of the last game RE:Nemesis.In this Raccoon city was totalled by the evil Umbrella Corporation whose T-Virus has caused untold carnage in the form of zombies and mutations. Our heroine is Claire Redfield who is trying to find her brother Chris who appeared in the first game of the series.The FMV shows her discovering some nasties at Umbrella's European HQ before she is captured.We take control of Claire as she awakens in a remote island prison.Predictably it's become overrun with zombies and her kindly jailer decides to let her go.She soon meets Steve,a well named but annoying character who is gung-ho and has a fancy for Claire.After searching the prison,a military facility and a mansion the pair escape on a plane only for it to be diverted to an Antartic base which is overrun by,yup you've guessed it zombies!. After scrapping for a while the action shifts back to the first location where we take control of Chris,Clare's brother,who is searching for his sibling.After a lot of key and object hunting Chris too heads for colder climes where he has to save his sister and sort out the zombie problem for good,or for this game at least. The plot is pretty poor and concerns the Ashford family,the founders of Umbrella Inc.The current family head Alfred is a nutter with a panchant for ladies' wea
r.To try and restore the family to it's former glories he started the bio-experiments which lead to the zombie problem.As ever the voice acting is poor but compensated by gorgeous graphics.The Dreamcast's higher power means better cut scenes and lighting with marvellous sweeping camera angles enlivening the dull search for herbs.The 'opening door' shots between each room are still present although accompanied by a heartbeat noise in times of tension. The scenarios were too familiar though.The house from RE:1 and many of the rooms from RE:2 were used intact.This was possibly to show Alfred's eccentricity but more likley to save time.Familiar routines of shoving boxes and finding jewels are all preserved intacted.It takes ages to find a single key - why wont it let us blow the doors open with our grenade launcher!. The bosses are at least new with a gas belching Nosferatu the best.The final boss is the mutant Veronica herself complete with 'self destuct countdown' as always!The rest of the enemies are the familiar zombies,mad dogs and hunters each of whom succums to your usual arsenal of shotgun,grenade launcher and bow gun.New additions include a sniper rifle complete with first person perspective,although we only get seven shots with it and nifty exploding bow gun arrows which again are in short supply. Don't get me wrong this is a great game and if it's your first Resident Evil you'll be impressed.It's just not much better than the Playstation outings and it feels that it's a bit of a rush job.Once finished Chris says "Let's take out Umbrella for good!",but Leon said that at the end of RE:2 - three games ago!.I feel Capcom don't want to kill this cash cow by resolving the storyline,but this lack of progress has lead to a rather dull installment where little happens. I've now finished it twice with a 'D' and a 'B' ranking which took seven and fiv
e hours respectivley.I see from the web cheat pages that a 'S' ranking is needed for the goodies of the infinite ammo weapons and frankly I doubt I'll bother.Once finished you do get a 'Battle mode' which involves running through a combination of rooms killing all enemies.This is not bad but not much different from the actual game.You start with two characters (three if you found Steve's gold Luger!) and earn more by finishing the missions. Soon to appear on Playstation 2,I feel Capcom will need to do better to keep this franchise going.RE:Gun Survivor was poor and RE:3 was'nt a patch on RE:2 but it was still more fun than this.Disappointing and a wasted opportunity.Can't wait for the next installment though...
This is one of the best game's that I have purchased and played on Dreamcast. It consists of 2 discs, and is a very playable game. At times it can also be very scary, which is quite entertaining as I didn't really expect a computer game to be frightening. It has excellent graphics and there is plenty of puzzles to complete. You need to be very patient as some of these puzzles are very hard to work out. The downfall to this game is that there is poor online capabilities. However there is slight recompensation through the weapons as they just kick ass! So I therefore, highly recommend this game to anyone who owns a dreamcast as it is definately in the all time top 10 of dreamcast games.
Astonishing, the success of the Resident Evil franchise has meant a Dreamcast incarnation for our favourite brain eating zombiefied friends. What we have generally is more of the same, more puzzles, more shooting, more scares and loads of twists. The Dreamcast version expands on anything Resident Evil has had before by making it one of the finest looking games ever. The in game graphics are as good as a PSX cut scene, with animation a real strong point. The lighting efeects are fantastic and add to the atmosphere of the game. Oh yes, that atmosphere. Never before has a game made you scared of it, made you wonder what may lurk round the corner. Often you find yourself holding back in fear of what lies around the bend. Its a truly scary game, it makes your heart pound and can have people resort to hiding from the game behind cushions. The plot here is also very decent, we start off as Claire Redfield (her from Resident Evil 2) in search of her brother Chris (him from Resident Evil 1) She has been locked up on a remote island by Umbrella, the evil corporation we all hate. As she starts to escape she runs into an all too familiar scenario, Zombies. Somehow its starting again, and there seems no way off the island or away from the monsters. The game starts off at a reasonable pace, easing you into the controls and setings before starting to do what it does best - chilling you to the bone. Monsters may not be bright to start with, but they seem relentless and pop up in the strangest places. The sound also adds to the unique CV experiance, as you stroll along you'll hear off screen moans and banging of zombies on windows, you wonder where they are and whether they will attack. The score makes sure you feel like its a movie and mnakes for a trult terrifying game. There are the usual niggles here, an awkward to learn control system, some ammo problems and a few bugs, but none that detract from the game. The c
ut scenes are the best on the DC that I have seen, and add to the story, overall this is the jewel in the crown of my DC gaming selection. Roll on Code Veronica 2
All that I can say about this game is that it truely pioneers Adventure games for the Dreamcast. Exceptional graphics, and the sound is amazing. The sound is so good that you feel like your there, with the zombies and monsters. The game does have gore in it, just like the other Resident Evil Games. The voice acting is ok, but the plot of the game is the best of all of the games! If you are debating about wich new game to buy, this is the one! It has 2 disks and has 40 hours of game-play! The Official Sega Dreamcast Magazine gave it a 10 out of 10. I give it five stars out of five. It's fun to play, but scary in the dark! The game controls are easy to use and it's a very clear game to understand. This game is a must for any dreamcast owner and for any person who loves adventure/survival horror games.
If ever a game had a lot to live up to then cv was it, but thankfully it lives up to the hype-and then some. huge gory immersive and stunning to look at, this is the best re game on any platform and takes the series to a new level. the epic story is so big that it takes up two whole discs, spanning lots of detailed locations and taking in numerous playable characters. When you eventuslly make it to the end of the main adventure you'll find that it's not all over, as extra battle modes give you the chance to take on the undead from a first-person 3D perspective against the clock. While playing RE CV is strictly a solo affair, the story and graphics may well gain you spectators while youplay- its really that spectacular.
If you don't want to read the review - I can sum it up for you. Buy this game now. If you don't have a Dreamcast buy one of them too. It's worth getting a DC just for this, as it won't be out on anything else. The game is huge - my first time it took me 17 hours to complete with the aid of a walkthrough (sort of). Resident Evil games are always amazing and this is no exception. There are one or two minor complaints, but hardly worth noting. You can't blow the zombies' heads off with the shotgun and there's no multiple endings unfortunately, but this is still a wonderful game. The battle mode is possibly where it shines most. Running through the rooms in first person view as Chris Redfield, carrying a Magnum (which kills all but the boss in one shot) is quite satisfying. The return of some old friends from the first game (and I don't mean Chris) almost brought tears to my eyes - especially since I'd just been talking about Hunter's the other day. Yes, everybody's favourite enemy comes back in RE C:V. I don't want to tell you too much about the game, but you should know what I've told you so far only scratches the surface. The weapons are amazing, the bosses are better and the story is strange enough to freak you out big time. The atmosphere felt slightly different to the original game though. I felt slightly let down and I think it was mainly because your enemy wasn't as evil as before. This time, it was more down to mental problems - but this hardly detracts from an amazing game. I really can't say any more without spoiling it but I heartily recommend it. It's available on mail order for £30 so there's no excuse not to have it in your collection now. This was the game I bought my DC for and I wasn't disappointed! The graphics are the best ever seen too!
Well well well, what do we have here then. A Capcom game you say? Well they do release a new Street Fighter game ever week in Japan, so yes when you think of Capcom, you think fighting games. Ah and that would be so true, if they hadn't stumbled across a little gem known as Bio Hazard. Known to most as Resident Evil, they released 3 very successful titles of the new born survival horror series. With pre-rendered backrounds and 3d characters, running around shooting zombies could not have gotten any better. And that would also be true, if it wasn't for our 128 bit friend, Dreamcast! Now, the latest installment of the genre-leading series blesses us with it's presence, in all it's 3d glory. Now fully in 3d, all our favorite weapons return, with more zombies than you can shake a stick at. Thanks to the power of the Dreamcast you can find yourself against hordes of the undead, with many different monsters also making an appearance. They are certainly tougher than in any other Resident Evil game, as you can find yourself against 2 or 3 hunters at the same time. Well enough of that, let's talk plot. You play Claire Redfield, the girl from Resident Evil 2, looking for her brother Chris, the STARS member from the original game. Without spoiling the entire story for you, Claire gets caught in an Umbrella base wile she searches for her brother, and is detained in a prison island controlled my the mega-corporation. But all hell suddenly breaks loose, the T-Virus conviniently leaks and before you know it your thrown into a world of hell. There is a surprise return of an old enemy, I won't tell you who, and you end up involved in a great plot filled with intrigue and of course, plot twists. Unlike the previous installments, this game won't be finished in 3-4 hours. You can expect a full 10 hours on your first run though, if your fast. When you do, that's if you've got the guts to finish it, you unlock battle mode, t
hat let's you go through about 26 rooms that were randomly chosen from the game, with 5 different characters each equipped with their own little arsenal. Extreme fun to be had there then. I personally love all the Resident Evil games, and having played through all them, I have to say that Code Veronica is the best by far. The graphics are just incredible, with the best atmospheric music and cinematics that you can get. The weapons are beautiful, and the level design is almost perfect. Zombie shooting at it's best. Although all this is great, Code Veronica has one rather large flaw. You will find yourself sometimes just wandering around the same areas you visited before, poncing around with key cards and solving tedious puzzles. This can be very annoying, but rest assured moments like those are very rare indeed.