A successor to the old Alone In the Dark games, the original Resident Evil on playstation and PC is a hugely iconic third-person survival horror in which you find yourself running around a creepy gothic mansion infested with zombies, solving puzzles, carefully conserving your limited ammo and er, eating pot plants in order to stay alive (okay, so technically they're herbs).
The Gamecube remake is very faithful to the original, with a very similar atmosphere and art direction, full of creepy rooms and ominous, creaking starcases, whilst shambling zombies and rabid, undead dogs lurk around every corner. The zombies are brilliantly done, looking and sounding pretty damn scary, with excellent animation to boot. Ammo is scarce, as before, but there is a twist to the game mechanics here- once you have put a zombie down, you now need to douse the body with kerosine and burn it, else it will come back as a faster, tougher 'Rage' zombie (unless you blow off the head with a well-aimed shotgun/pistol round, that is). There are also one-use 'Defensive' items this time around, and these are pretty cool as well. WHen a zombie lunges at you, hammering the buttons will cause your character to stab the zombie in the eye with a ceremonial dagger, or stick a flash grenade in its mouth, that can then be detonated by shooting it.
The controls are clunky as before, but then that was always part of the charm of the original game, whilst the (all-new) puzzles are pretty taxing, if a little too obscure on occasion. The only real flaw is the inventory system- you can only carry a small number of items, which is fine, but you cant drop items, except in a special trunk, making for a lot of tedious extra legwork and unneccessary micromanagement.
The game still looks beautiful, especially the stunning pre-rendered backgrounds, and whilst the dramatically skewed camera angles do sometimes make for irritating combat moments, this again adds to the tension, such as when a zombie lumbers intor view right up cose, as you try and get a lock on it from behind, your view of your character temporarily obscured. The sound and music are superb as well, and the game feels highly polished all round. The story is well-done too: cheesy but immersive and scary all the same, whilst many scenes from the original are back here as well, including the part in which a zombified scientist bursts from a closet behind you whilst you are immersed in his increasingly incoherent diary. Definitely worth a look for fans of thsi kind of survival horror- it hasnt aged a bit.
This is a Gamecube remake of the original Resident Evil Playstation game that defined the survival horror genre. Even if you've completed the original there's enough new content to keep you interested.
The story is the same in the original - in the late 1990s a special police squad is investigating the disappearance of another special police squad. During the search they are ambushed by malevolent forces and forced to take refuge in what seems to be an abandoned mansion. As the sinister plot unfurls it transpires that the mansion was the source of a terrifying viral outbreak that turns people into zombies - and worse.
Graphically the game is still beautiful even after 9 or so years. This is partially due to the pre-rendered backdrops that lend an artistic feel to the game. These backdrops are always animated with moving shadows, flickering lights, fluttering moths, disturbed curtains and other little touches that help maintain the sense of paranoia in the moldering mansion and other environs.
The character models, being 3D models, do look a little dated but still fit in well with the feel of the visuals. The animation is good, with zombies and other beasties moving in a suitably repellent manner.
The sound also adds to the tension, with an excellent piano score building up to the scares, where a sudden orchestra hit adds to the surprise when something jumps out at you. The sound effects are also good, the low moans of the zombies being especially unpleasant, and the gunfire being convincingly acoustic.
The voice acting is terrible however, but this adds to the B-movie charm. Indeed, some of the original lines from Resident Evil have been (it seems) kept in for their cheese/kitsch value.
Gameplay switches between puzzle solving and action, and usually involves a lot of backtracking. There are some real head-scratchers, and the blend of brain-teasing and frantic action works well. Guns and ammo are scarce, and often you'll find yourself running away rather than fighting.
The controls are clunky and awkward, with the character handling like a tank. Navigating the inventory can be a bit tiresome as well, especially considering the frequency you need it open to check stuff.
The plot also complements the gameplay, you don't really know who to trust, or indeed what's going on for a lot of the game. The claustraphobic paranoia is also heightened by the many diaries, notes and reports you find scattered about that give you some insight into the terrible occurences around the mansion.
If you're a newcomer to the genre or played the original RE, there is enough here for you. The original RE game had a huge impact on gaming and popular culture as a whole, and it really shows with this remake.
This is without a doubt the greatest game I've ever played. A REmake of the PlayStation one original the graphics are spectacular. The pre rendered backgrounds are at near photo quality and the shadows Jill Valentine casts across the objects will leave you wandering backwards and forwards admiring the way it bends. Then you realise a Crimson heads just run in. Your rear end bites down hard and you bolt, for this isn't the shooty shooty laughy laughy, look at everyone in the airport dying under my hell fire kind of a game. This game you have to think. Do I have enough bullets? When we'll I need this item? Shall I carry this with me, I only have 6 places to place items. Have I examined everything. Is this room fully explored? Do I have enough ink ribbons to save.
Your mind is constantly being exercised by the process of playing. The greatest thing about this game is you can make it as difficult as you want. There's even a setting where you can unlock a kamikaze zombie that if you kill him he blows up taking the mansion with him. So, basically they add a zombie that's faster than you that you can't kill. Also, you can make the magic lock boxes only store the item you placed there meaning a whole plethora of exploration has to be done to find that crank, or lighter you left somewhere, was it that one who knows?
The talking cut scenes have been rerecorded from the hammy originals which is slightly upsetting for the PS1 ones were hilariously bad but it did take away from the darkness of the game. I guess comic relief is good, but if you want balls to the wall, lose the battle of the bowls, hell ride of a horror fest pop this in and get cracking.
Finally a mature game for Game. Resident evil is one of the most recognized and established franchise in the gaming world. After playing resident evil 4 recently , it was time to go back and re-play the first installment of the series. The one which was stunningly remade and released by Capcom for Nintendo Gamecube.
Its one hella scary experience but I'd say a joyous one. You will be joyfully scared while playing because if you know what your getting yourself into - the genre of survival horror games, that's what they are intended to do. Take scary of mansion and Ravid, genetically altered humans (Zombies) and combine to create a memorable game which is re-playable time and time again. The bosses are mega, the survival- Instense to say the least, and the game- as smooth and handsome as ever.
Graphically the game is beautiful. Lighting and camera placement disorientates you as well as temporally halting your play to stop and stare at the visuals.
The story starts when a special tactical unit is sent in after the previous team's helicopter was reported crashed. The first team was sent in to investigate a series of bizarre cannibalistic murders that have taken place in Raccoon City. It is your job to located the crash site and continue the investigation. Once on the ground your team is ambushed and picked off. You have no over option but to take shelter in an near by mansion which may hold the key to all the terrifying happenings.
The game is scary once you properly sink into the gameplay and story as it unfolds mysteriously around you. Every time you set foot in a new part of the mansion you immediately perk up your senses and instinct treading very carefully. The thing this game does the best is set up potentially electrifying scares but holds them off until you revisit certain areas of the mansion again for inspection.
I fully recommend this game.
Review also on Ciao.co.uk under username- Pippylong
The original Resident Evil was released on the PS1 and essentially popularised the survival horror genre of video game, where the player had little ammo, and had to survive within a confined area against a seemingly relentless horde of repulsive monsters. It remains an all-time classic, and in 2002, Capcom decided to give it a lush, glorious remake on the GameCube. As far as the few videogame remakes that there are go, this is the best and most memorable for sure.
The first thing to notice is the graphics, which are frankly astounding and were probably at the time the best I had ever seen in a game. They still hold up well today against the current generation, and were probably the most entrancing graphics of their generation. The mansion is superbly rendered, and the characters look amazing, largely thanks to the incredible lighting effects and stunning textures. Aurally it also shines, and the soundtrack will strike fear into you just as it did before. The voice acting is a lot better this time, which is in some way a shame as the B-movie charm of the original game kind of added to the appeal.
The gameplay is great, too; you can still choose between playing as Jill Valentine or Chris Redfield, and yes, Jill still gets the easier ride, but whoever you play as, you're not going to get a picnic. This is a very challenging game that's in many ways more difficult than the original, largely because of the Crimson Heads, which are resurrected zombies that have become even more powerful and fierce.
This isn't some cash-in: this is an exuberant and visually lavish re-working of the now quite tawdry-looking original game. It's classy, gory, and supremely challenging, and well worth your time.
Having played the original Resident Evil years ago on the Playstation it would only be a matter of time before I finally played this game and I was only slightly disappointed but I'll get to that.
The story if you are unsure goes a little something like this. S.T.A.R.S. Bravo are called out to investigate strange occurences in the Arklay forests are they disappear and this is when S.T.A.R.S. Alpha team step in. The Alpha team consists of Albert Wesker, Chris Redfield, Jill Valentine, Joseph Frost, Barry Burton and their pilot Brad Vickers. The Alpha team find the downed Bravo team chopper and are attacked by a bunch of dogs. The cowardly Brad Vickers takes off in their own helicopter leaving the heroes to run for a huge abandoned mansion where most of this game takes place.
You play through this game as either Chris and Jill depending on how difficult you wish this game to be because they both differ slightly.
Jill is quicker and weaker but she does get a lockpick meaning she can access certain areas in the mansion before Chris.
Chris is stronger but he doesn't get a lockpick meaning he has to find a lot more keys which can be quite annoying been as he only has 6 inventory slots, he does get a lighter which comes in very useful which I shall get to later.
A great new addition into this game is defensive items which you equip next to your default item, Chris has little grenades and Jill has little knives. These items can be used when a zombie attacks you instead of just shoving them away and in fact Chris' grenades will instantly kill zombies which makes so Chris has a little ace up his sleeve to compliment all his shortcomings which is nice.
If you have played the original Resident Evil on Playstation then you'll notice a lot of differences in this game although the base of the plot hasn't changed considerably.
This game has extra bosses which are explained within the numerous files you will find scattered and certain parts have been changed to make certain storylines make a lot more sense but if you don't care about that sort of thing then you'll probably miss the point.
Certain puzzles have been altered but that's been done to throw old players off requiring them to learn how to get though the game again, a brilliant idea on Capcom's part I think.
I think one of my favourite changes in this game is the different type of zombies you'll come across. If you shoot a zombie within the mansion and keep returning to the room they fell in then their corpse remains on the floor in a prone position, I thought nothing about this until the 4th or 5th visit to the room when the zombie stood up and ran at me leaving Jill in a bloody mess on the floor. This is because you have to use petrol and lighter to burn their corpses to avoid the T-virus mutating them into Crimson Heads. Chris will find this a little easier because although he only has 6 inventory slots he carries the lighter as is default.
This creates a scary atmosphere which I think Resident Evil has lost in its newer games and I kind of hope they get back to in the future.
I think this game is amazing and the only gripe I have is this, I miss the hammy dialogue which the Playstation version, this newer version has a more professional script but I don't think that is enough reason to mark it down so I'm not going to.
This game is a remake of the PSOne original. the game has been improved with the graphics being improved a bit and standing up quite well on their own now. You now have more cut scenes in the game to add to the dramatic affect of the game. Depending on which character you play as it vaires on which characters you meet in game, and which ones go missing. Not a huge deal but a nice little touch to the game.
The thing I hated about this game as always is the controls. the game has horrible camera angles, and the control system means that you cannot move and turn at the same time. On top of this in order to shoot you have to hold down the shoulder button to ready your weapon and then shoot with the A button. This is an irritaing control system which ended up with me dead several times.
the game is good overall, great story and hard to get through because the limited ammunation. As you have 2 stories it means you have even more time to play through the game.
If you can get over the bad camera angles and controls then this game is defaintely worth picking up.
First of all, this is pretty much just a jazzed-up remake of the original on the PSOne, but then there is far more to it than that.
Despite being a Nintendo Gamecube port, the graphics stand up pretty well and look as good as many games on the Wii. The characters look as realistic as they could, the pre-rendered backgrounds are easy on the eye and the zombies, aswell as the other inhabitants of the mansion, are more than up to scratch.
As you might have guessed, the story is very similiar to the orginal but with more cut scenes. I would say that this is to make things a bit different to the original but it is a good as ever. The story revolves around Chris Redfield, Jill Valentine, Barry Burton and Albert Wesker who are all members of the infamous Alpha team.
The story is different depending on which character you choose. You can pick between Jill or Chris and each have different abilities. If you choose Jill, Chris will be the Alpha team member who is missing when you arrive in the mansion, however with Chris as your character, Barry will be the member who is missing. The main difference will be the characters you encounter during the game with Jill and Chris. For example, with Chris you will have a fair few encounters with Rebecca Chambers - a member of the scattered Bravo team - while with Jill you encounter fellow Alpha team member Barry as the game goes on.
I'm going to keep this short; alot of people will find the controls hard because of the camera angles and the lack of agility in your character. I did not have a problem with it, but others may struggle primarily but everyone should get used to the controls as you go. The shooting aspects of the game are largely holding the right shoulder button and hitting the A button which might annoy a few people.
The difficulty will vary with each character. I enjoyed the puzzles immensely and I'm sure most people will too but then I think this depends on personal preference. I like puzzles, but people who don't will probably become frustrated.
This game should keep people going for a while, considering that the game is kind-of like a two-in-one considering the differences between the two playable characters' storylines.
Overall, this game was worth Capcom's time and investment because it resulted in a great storyline, a fantasic eerie atmosphere and some stunning graphics This is an absolute must-buy for any Resident Evil fan.
Remember the Resident Evil for the Playstation? The atrocious cut scene at the start that made you want to laugh and cry? The great plot let down by poor graphics? Well Capcom has decided that enough is enough and has decided to bring the original to the Gamecube. Not just a port...or an update in graphics, a totally new game. Gone are the pixellated graphics of the original, in come detailed character models and beautiful pre-rendered backgrounds. The plot has also changed, none has disappeared but another plotline has been superbly weaved in, the saddening case of Lisa Trevor, who shows up as an enemy every now and again. New enemies themselves are in, no more random shooting of zombies...now you must either headshot them or cremate them to prevent them coming back as a Crimson Head (a faster, more dangerous zombie)
In this game you play either Chris Redfield or Jill Valentine, those new to the game are better off picking Jill as the game is slightly easier due to more item spaces available to you (and more help from Barry than Chris gets from Wesker). Your S.T.A.R.S unit is sent to find out the fate of the previous team, who you find in bits and pieces (literally) as the game progresses. You are chased by rabid zombie dogs to a creepy old mansion where you take refuge. It does not take a genius to work out that the problems start here, locked doors require you to do significant legwork to find the appropriate key whilst dodging various enemies who get more dangerous as you progress. A lot of what follows is similar to the Playstation version, however if you are one of the many to of not played it then there are some shocks in store. Your ammunition is severely limited, not that you want to go around shooting zombies for the fun of it, you see, killing a zombie does not kill it. Failure to remove its head in some manner or cremating it sees it return in about an hours game time as a crimson head, a much faster much more dangerous zombie. Cremating it means you need a lighter (check) and flammable liquid (check)...except it is not this simple, you have a severely limited amount of gasoline available, nowhere near enough to burn every zombie you come across, instead you must prioritise zombie killing and only kill and cremate those in rooms you will visit often.
As the game progresses not only will the enemies become more difficult (the hunters in particular being very dangerous, able to tear your head off with one move), but naturally your weaponry improves, flamethrower, shotgun, magnum...all are available plus more at points during the game and all with a limited supply of ammunition. The best thing about Resident Evil is the amazing plot which you will very likely become totally engrossed in, regardless of how many times you have played the original, or indeed, this version. Certain events happen differently depending on your character choice. Playing as Jill sees you having prolonged contact with Barry Burton who will help you out occasionally by getting you out of sticky situations or leaving you ammunition. Chris has the same deal with your S.T.A.R.S leader, Albert Wesker, who you do have some contact with as Jill but not as much as with Chris. Chris' game also has Rebecca Chambers, the very youthful looking team medic, who you may have to control for a small portion of the game.
Regardless of the character you choose you will mostly follow the same story, and new to this version is the tragic story of the Trevor family, whose various diaries you find scattered across the mansion, introducing a brand new enemy who you are forced to kill (or do you...) The diaries are rather disturbing in parts but it certainly introduces another very deep and absorbing plot element that the Playstation original lacked. The other addition is the inclusion of self defence items, daggers can be used by either character whilst Jill can use a stun gun which she has at all times but you need battery packs to use, these occasionally kill the enemy, if it is a zombie you will still need to cremate it to prevent it from mutating as mentioned earlier. Chris gets to use the flash grenade, which automatically kills a zombie (or a crimson head), if used on a zombie there is no need to cremate it, these come in very hand when gasoline gets very scarce. Resident Evil mainstays are naturally here, the notorious ink ribbons, red/green/blue herbs and first aid sprays are all present. Everything pulls together to make this the best Resident Evil title, just a sliver ahead of Resident Evil 0.
The Resident Evil series has never been on a par with 'true horror' games such as Silent Hill, however in terms of jumps and scares this provides them more than any other in the series. One part in the game has you walking down a corridor where a door has been ripped off an adjoining room, you can hear a deep breathing sound of a hunter, and you know it will jump out, but you don't know when. When it does eventually leap out it scares the life out of you, I know it does me even though I have played the game dozens of times. Some of the enemies on the game are certainly disturbing, the new enemy central to the this remake is rather horrifying yet sympathy inducing and the huge spiders certainly make me want to hide behind the sofa. Not high on the scare-o-meter but certain parts will make you jump, usually parts with the ever-so-quick hunters.
The Gamecube was, at the time of release, lagging behind in the console wars, often believed to be graphically inferior to other consoles, this game and the prequel Resident Evil 0 changed that, together they proved the Gamecube was more than able to hold its own graphically against other consoles. The backgrounds are pre rendered but have an incredible amount of detail. The interior of the mansion looks incredible and very intimidating. The enemies and characters all look detailed, though collision detection is like most Resident Evil games (and almost all others in the genre) you often find yourself with half a shotgun going through a wall. Few other Gamecube games were able to look this good, with the exception of a few first party games from Nintendo. Even today it looks amazing, proving what a good job Capcom did.
The sound in Resident Evil is great, especially the music played in the mansion which is still as tension-inducing as before. It can build up without notice until you are in a heightened state of suspense, being one of those rare times in videogames where you really feel there. This also applies to the tranquil music played in the save rooms, where you are safe from attack, leading you calm but also means you won't want to leave the save room for fear of being attacked. The sound effects are all chillingly real, the moan of the zombie around the corner, the heavy breathing of a hunter or a crimson head. Unlike the original on the Playstation the voice acting is not laughably atrocious, Chris' tone of voice and his lines leave you wanting to hit him most of the time whilst Wesker's voice will chill you to the bone, yet at the same time he sound's calm, cool and collected. A huge step up in sound from the original Playstation version and a great gift to Gamecube owners from Capcom.
If you complete the game once with your chosen character, I strongly urge you to complete it with the other, it is a different gaming experience, with differences in storyline and gameplay. However following this, how long the game lasts purely rests on how much you like the game. A Resident Evil enthusiast would be willing to put the extra time and effort into completing the game under a said time limit to get an unlockable weapon in the next game. Completing it under various difficulties a said amount of times to unlock costumes and also unlocking new modes. There are the two modes to begin with, Normal and Easy. Completing the game once allows you to choose hard mode. Other modes are also unlockable, real survival, invisible enemy mode and one dangerous zombie mode (where a zombie follows you into almost every room, shoot it and game over). The ending also changes, allowing certain members to perish or rescuing some (as Jill you can save Barry and Chris, as Chris you can save Jill and Rebecca, or you can pick and choose) These options give the game real depth for enthusiasts, for the average gamer though, I estimate 12-15 hours plus any extra time replaying it.
Heavily linked with the above Longevity rating, the difficulty on easy mode is very forgiving, ammo is (relatively) plentiful and enemies do much less damage. The difficulty is notched up quite a bit at normal mode, and hard mode is very much for the experienced only. The real survival mode is significantly more difficult, most noticeable the item boxes are no longer linked! Automatic aiming is also removed. Invisible enemy mode, as you would expect, has invisible enemies, which is for very experienced players only. I personally cannot complete this mode. One dangerous zombie mode is not a separate mode, but once unlocked it becomes part of once again mode, it has a zombie following you throughout the first part of the game, kill him and its game over (as he is coated with grenades) These three extra additions give an extra challenge to those willing enough to try. Beginners should have a small challenge in easy mode but it will not be too difficult.
Value for Money
The differences between this and the original for the Playstation are numerous, the true meaning of a remake, as it is completely different to the original, new enemies, a completely new boss and totally overhauled graphical content. This will give much enjoyment to newcomers to the series (this is a good game to start with) and for Resident Evil veterans who missed the original chance to play it. Considering on a certain auction site you can buy this for less than £7, it has great value. Everything has changed from the original, and I truly believe this holds value for money for anyone who buys it.
The original game for the Playstation had its good points (amazing plotline, fun to play) and its bad points (atrocious voice acting, dodgy, glitchy graphics) This version keeps the good points (even expanding on them such as the extra plotline about Lisa Trevor and her back story) and dispensing with the bad points, overhauling the game by giving it amazing graphics, great voice acting and some great extra modes to test the veteran player. The game as a whole package is, in my opinion, one of the best games of all time and certainly the best game ever non-first party game. Absorbing plot, fun to play, great graphics, it is rather hard to fault it. Highly recommended for veterans and newcomers to the series alike.
Thanks for reading, any comments you have will be gratefully received. Also on Ciao.
I have always been a big Resident Evil fan and I thought I would give this game a definite look and I have to say that it blew me away. The game has been essentially rebuilt from the ground up. The mansion is easily twice as big as I remember it been. A lot more storyline has been added in and I really did feel like I was playing an entirely new game.
The graphics in this game are some of the best I have seen in any Resident Evil game and this created a much more foreboding atmosphere making it quite scary at times.
The only thing I really miss is the incredibly bad voice acting which is mostly all Barry's lines. The voice acting has all been redone for this version. I also miss Wesker's death scene which I think has been redone to explain why he is still alive in the later games.
The one thing I loved in this game was Lisa Trevor, a new monster which was added in this version with the darkest storyline Capcom have ever written.
If you don't have a Gamecube, go buy one and a copy of Resident Evil, you won't regret it.
The funny thing about this game is that i believe it is an amazing game, but i dont enjoy the experience.
This is the remake of the original Resident Evil, onto the gamecube. It features enhanced graphics and a few new rooms compared to the original. The basic story is the same (stuck in a mansion surrounded by zombies and lots of puzzles).
The thing that amazed me about it was the graphics. They used prerendered rooms to walk around with fixed cameras. This meant that the graphics could be CG video standards. I remembered when i walked into one room and stopped. I thought that i was watching a video.
The puzzles are amazingly complicated, and theres never enough ammo to kill all the zombies, and so you need to work hard to survive. I find this hard to do and my ineptitude, combined with the atmosphere that the mansion gives off (its rather scary), makes for an unpleasant experience,even though i love the game. Its an odd one really.
This is a review about Resident Evil for the Gamecube; it has been graphically enhanced to the Gamecube standards, which makes the game much more fun to play. This game is not short, it is very long, and scary, and also it has a good storyline. It also has bits which make you want to be scared, like when you enter a room, the door opens all freaky, like all resident evil games do.
The game is set in a Mansion that is in the middle of a wood, which is surrounded by Zombies. This is the first Resident Evil game made, but they have made spin offs and obviously, they have made a prequel, which is Resident Evil 0, I will be writing a review on that in my time. At the beginning of the game, there is a cut scene, where your character and his/her team is being chased by a pack of zombie dogs, which have been infected with the T-Virus. The T-Virus, is a virus that when it has infected someone, they will mutate into a zombie. That is what the film is all about, so if you want more information, go watch the movie.
There are 2 characters you can be, there is Jill, who is a female agent, or you can be Chris, who is the man agent. If you are Jill, you get it easy, as you get to start off with a gun, but with very little ammo. But Chris has it hard, as he has no gun, only a knife. The stories are different, as you get further into the mystery of the mansion. Depending which character you are, is what you do, like Chris meets this women called Rebecca, and she is the main character in resident evil 0.
There are many different weapons in this game, but normally you only have a handgun, but you will probably find a shotgun or an automatic machine gun hiding somewhere, when you get further in the game. The game has lots of puzzles that need to be done, so you can unlock areas in the mansion, and also parts where you have to think fast, or you will be cut up to smithereens by the rolling ball with spikes all on it, which is set when you get to a certain part in the area.
This game is just not skill, it takes a lot of mind power to it, and strategic plans, you need to think ahead, or you will stand no chance in surviving this game. If you want to kill a zombie, you will have to shoot it ten times; do not let it get close to you, because if it does, you will start to get bitten by the zombie. When you shoot a zombie down, they are not necessarily dead, if they are on the floor, not dead, and you walk past them, they will grab your leg, and start to damage you badly.
There is quite some dialog in this game; it is one heck of a role play. It is great fun, especially when you dont know whats going to happen to you, and then you mysteriously disappear into this weird room, and then you get killed by some rolling boulder with spikes sticking out of it. It is really freaky when that happens. You talk a lot at the beginning of the game, you know like talking about whats happened, what is going to happen, where who is, and thats how you start your adventure off inside the Mansion.
The agents that have been sent down into the woods, are called S.T.A.R.S. soldiers, who are a special selected team that are meant to deal with this type of stuff, but in the game resident evil 2, there are no S.T.A.R.S. agents left, thats why the game has different people in. This game is set inside a massive mansion, each resident evil game is set in its own area, Resident Evil Zero, is set in the woods, where you start out in. Resident Evil is set in a Mansion, Resident Evil 2 is set out in the town, where it has barley begun, and Resident Evil Nemesis (Resident Evil 3) is also set in town, but like everyone is infected.
The graphics of the game is superb, it has been enhanced for the Gamecube, and so it is a very good game graphically. It makes the world of difference, with the smoothness of the peoples skin, and the grittiness of all the zombies, great stuff there. The game is very enjoyable, it has loads of twists, and loads of places where you just dont know what is going to happen; now that makes a great game.
The game is very original, it is one of the first horror games like this all about zombies that was ever made. It is on loads of other consoles, like the regular PSX (playstation 1), so you cant really say that you dont have the console to own this game. The game is very addictive, with all the tension that lies within this game, you can be playing it for hours. This game will last longer then you think, even though you dont think it will, as you might play this type of game all night. Which I dont recommend you not to do, as you WILL have NIGHTMARES, which is a bad thing.
This game is quite difficult in its own way; it needs a lot of mind power to overcome some of the obstacles that lay around in the Mansion, also strategic manoeuvres to get around certain areas, without plummeting/gunned down to death. There are voices in this game, but not all of it is done in them, in the cut scenes / main scenes, there is, but other then that, it is in the old regular worded form. The music of the game is not bad, not much though, it is very scary, and sometimes it can freak you out, personally, it doesnt with me. The sound effects are great, with all the screaming, and the grunts coming from the zombies, they probably plotting against you or some crap like that, which you dont need to worry about until they actually come to kill you, then you really want to start thinking of panicking, and running for your life.
This game is great value, it costs around £20, or even cheaper in some shops. You can find this game on any game website, only if they have it in stock, it is useful to know if they do have it in stock or not. I shall give this game a 4 star, as I liked the game with all the enhanced graphics, and the role play, and all the shooting, and all the grunting from the zombies, and all the zombie bosses. Just also to let you know, this game is rated 15, because it is very violent, and has some adult content to it also, not best for people to play this game, that are much younger then the rating.
DONT GET SCARED!!!!
This game has exceeded my expections of what a videogame remake should be like. I use to play Resident Evil on the orignal playstation, it was an awesome game, a game that kick started the surival horror genre. What Capcom have done with this Gamecube version is update the graphics, so now it looks cool and realistic, instead of a lazy playstaion conversion, we get a game that utilises that power of the GameCube (though the backgrounds are still pre-rendered instead of being fully 3D). But its not just the graphics which have been given a make over, the all important gameplay too has been tweaked so that its far more enjoyable now. Additions to the gameplay include new weapons such as daggers and flash grenedes which are used as defensive weapons. This particular addition is interesting because in the original PS version if a zombie managed to grab you it would more than likely try to bite your head off and therefore lower your health, but in the GC version you can stop a zombie temporarly with dagger to the head when it grabs you and bite, or you can shove a flash grenede in its mouth then fire a shot to blow its' bloody head off! The puzzles have in mostly changed but are still enjoyble and taxing, so players of the original can play this as if it was almost a fresh challenge. Extra areas have been added to the game, but not attached on with a stapler but intergrated in to the game. The control method is still the same as ever i.e. a bit clunky but its fair to say that its never been about the controls. The one thing I'm glad they have'nt changed is the music, which I though was so effective and engrossing first time around. Overall the main improvement in the GC version are the graphics which are so important to the surival horror genre. This is a terrific and terrifying ride from start to finish (normal or hard settings). Maybe not as scary as Silent Hill 2 on PS2 but the best in the series next to Resident Evi
l zero, thats until Resident Evil 4 comes out!