“ Manufacturer: Capcom / Genre: Action „
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Released as a spin-off to the classic Resident Evil franchise, Gun Survivor is a pretty atrocious light gun game that has been universally canned since its release in 1997. In an interesting move, it takes the genre to a first person shooter level, whilst simultaneously obliterating any sense of style or atmosphere the two previous games had worrked to establish. You basically walk around a big precinct shooting zombies, and not in a good way. Ammo is more or less unlimited, so there's barely any sense of peril, and there's too much health kicking around. Progression items are too easy to find and the zombies are too easy to kill. You basically just blaze through this rubbish game with its incredibly dated graphics (even at the time) and it's sadly not that much fun The dialogue and plot are a bit weak, and the whole thing feels a bit lazy and shoddily thrown together, a bit of a cash-in, that is barely worth the money. Ammo is more or less infinite, and level design is poor. Even the biggest Resident Evil fan in the World would have to admit that Gun Survivor is not great, perhaps the most unforgiveable aspect of it being that regardless of where you aim the gun, it does the same amount of damage. That is to say, popping a zombie in the knee will do just as much damage as a headshot, and death animations are very few. You'd really think they'd try harder when such emphasis is placed upon aiming and firing. It's such a shame to see this, especially when it had such good potential as a premise, but this game falls short in a fair few places. Gameplay is slow, clunky and a bit ugly. I'm a big fan of the franchise and I really wish I could find something great to say about this, but I can't. It's not even cheap because its rare and hard to come by, so value for money is outrageous. It's better than the CV Gun Survivor, but still not the best of the spin-off series. It's repetitive and just a bit dull I'm afraid to say. Although recommended for use with a Gcon Lightgun, the controls on it are difficult to use, so you're better off with the dualshock. There are better Playstation light-gun games, and better Resident Evil games to played. Unless you're a die-hard Resident Evil fan then this isn't really anything to write home about
I love the Resident Evil games, but I am not a blind fanboy; they cannot do no wrong, and one of the few blemishes on the fairly robust track record of the series is Gun Survivor, a brave but ultimately foolhardy attempt to reinvent the series in the first person. You have to use the Namco light gun to shoot the baddies, while using the A and B buttons to walk left and right. And yes, it's as clunky as it sounds. While we are looking back on it many years later, this was a fairly ugly game even when it was first released. It has not a single cut-scene and tries to get by on some laughably bad engine-rendered cut-scenes, which don't make the cinematic grade we've come to expect from the series. Some of the character models are serviceable but it's difficult to cal the game good looking in ANY regard. Gameplay-wise, it just founders. While it is very easy to control, it's just not a lot of fun, and using the gun to control your movement is just quite clunky and awkward. This is the sort of game that should have stayed in the arcade at £1 a pop rather than the £40 asking price that this game was upon release. The plot is terrible, the object of the game really doesn't lend itself to a series that is more about plot and characters, and presentationally it is just largely not very appealing. I try to forget that this is even part of the Resident Evil mythos, and thankfully that's quite easy given how the plot has virtually no bearing on the events in the other games, and can be thrown aside in much the same way as you might the actual game disc if you were standing next to a ravine.
You wake up in a dark alleyway beside a blazing helicopter explosion. Your head throbs with the effort to try and remember who you are and how you ended up in this vaguely familiar world. Your hand holds a trusty pistol with plenty of ammo and all around you are vast amounts of undead zombies, giant spiders, demon dogs and other such like just waiting to naw at fresh human flesh. Sound scary? Well, it should be! The game is similar to those of other resident evil games with the exception that the game is played in a first-person perspective and the gaming style is in the style of "House of the dead". This time, however, you control where you want to go instead of having the computer automatically direct you where to go next. The game lives up to the reputation shown by previous resident evil titles in that it is guaranteed to give you a severe case of goosebumps. The music is chilling and there are plenty of dark murky corners to explore. The plot of the game is standard to that of the resident evil series. There is a deadly virus on the loose that has claimed the lives of many people and have plagued Racoon City. You are a man who wants to escape the wrath of the zombies and find out your own identity. During the game, you find about more about the history of the virus and the inhabitants of Racoon city and you try to save what remains of it. In short, the game is basically that of a mindless shoot em up where you kill anything that moves and try to survive to the end of the game. The game never gets as strategic as you would like it to be although you would develop the automatic sense to look around corners before running around them. The game is split into several parts and your actions decide where the settings of the next part will take place. The game lacks a save feature so completing the game demands that you sit in front of the tv screen for about two and a half hours without stopping which frankly, can be intolerable b y some people. The controls for the game can get fairly complicated as the action for movement is the same for that of firing, so in turn, it is impossible to walk forwards or backwards whilst shooting something which is a bit disappointing. The game is best played with a g-con lightgun to get the full excitement of arcade enjoyment but the developers have worked hard to make the game just as enjoyable with the standard playstation dual shock pad. In all, I would say that it is your average shoot em up game. Fans of the resident evil series would enjoy taking control of the gun and actually getting to fire at the enemy yourself. However, some people may quickly tire of the novelty of shooting with a lightgun. I think that it is an excellent game to own if you have a lightgun to use as it would maximise use of it (as there are very few games made for lightguns on the market). Some other lightgun games such as Time Crisis may be more appealing.
I have owned every game in the Resident evil sereies and I have loved everyone of them. When this game came out I went and bought it straight away, expending the same brilliance or more. The lastest game from the capcom series is set in a first person shooter format (like doom and Goldeneye.) You play as a man suffering from amnesia, who wakes up in a town infested with......thats right....zombies. Like the rest of the RE games you start with a hang gun and pick up more and more weapons as you go along. You only mission is to find out who you are, and kill as amny zombies as you can alking the way. It was a big dissapointment to me that the lenght of the game is very short, and probably like me, everyone who like RE games was expected it to be the longest,hardest and best game in the RE series. There is also a lot less puzzle's in this game, compared to the previous games the ones that are there arent even that hard to figure out. The graphics in this game are another big disappointment, they are blocky and awkward, and are by far the worst graphics I have seen in the RE series. Also the zombies are very slow and are easy to shoot, and wherever you shoot them the same amount of damage is inflicted. The by far the most annyoying thing about this game is the in-abiltiy to save your game. Which is very annyoying. The only saving you do is saving your weapons and items after you complete the game, to use if you go through the game again. This game isn't bad, but it doesn't compare to Capcom's other Survival horrors. And is niothiong compared to the brilliant RE1-3. I am very disappointed with you Capcom!
General/Summary: It seems that I too, after seeing Resident Evil: Survivor on the store shelves fell victim to the "It's another Resident Evil!! Gimme!! With a price tag of $29, I couldn't resist. Tearing into the "indestructable" wrap, I popped the game into my Playstation with building anticipation. Game start... O.K. First person perspective... I can handle that. Hey! Unlimited handgun bullets! Now I don't have to hunt down ammo everywhere! I can live with that! Pow! Pow! Shoot the zombie!! Yee-ha! What's this? Where'd that zombie come from? If this had been 3rd person perspective, I could have seen him... What's up with that awful voice acting? At least you could have thrown in a classic line like, "And Jill, here's a lockpick, it might be handy if you, the master of unlocking, take it with you." Not the horrid, "I remember, my friend Leon S. Kennedy sent me to investigate Vincent. I remember it all now!" Whoop-de-frigging do... Where's my FMV? What's with this grainy MGS type footage? What? I beat this game in 2 hours!! Suddenly, that 29 dollar price tag seems mighty hefty. And Ark is a stupid name for a main character anyway. RE: Survivor is a step back for Capcom. The originality of it's basic story line has worn thin. We all know a virus caused the problems. There's no mystery anymore other than, who's the bad guy this time and what will the final boss look like? I'm afraid if something radical isn't done by Capcom, the Resident Evil series will fall by the wayside. It's about time we all found out who's behind Umbrella, before we're too old to care Gameplay: This is pretty easy. Go to room, shoot baddies, go to other room. Repeat ad nauseum. Find a key, that for some unknown reason happens to be lying in the dumbest of places... I mean really, who's going to leave a key on a CT Scanner table? Do these people just mindlessly leave these keys anywher e? The game is pretty much a no brainer. There are no complicated puzzles to solve, no push-the-boxes-together-so-you-can-access-the-other-side-of-the-room. And don't get discouraged when you don't visit every single room in the game. With no save points, it's highly likely you'll use up all your continues and then you have to start over. Then you can get to those rooms you skipped. And why does every single person have diaries? Does everyone have to record significant events in their lives? Even Vincent, the ultimate bad guy has a diary. Sept. 30... I was a bad boy today... October 3rd. I shot people. Fear my badness!! O.K. Now my biggest gripe... I finally find the shotgun!! Oh bloody yes!! C'mon zombie. A little closer...a little closer. Crosshair right between the eyes... The zombie can taste the metal of the shotgun and...BLAM!!!! What? His frigging head didn't explode in a bloody pulpy mess!! No squirting blood from the gaping wound!! This shotgun sucks!! Wait! I've got the blessed .357 magnum!!! Ready...aim....FIRE!!! Zombie: "Uhhh" Me:"That freaking zombie's head is still attached to his bloody torso!! I shot him with a magnum!!!" Where's my morbid satisfaction?!?!? That alone could have been worth the price of admission. *Sob* I feel so violated... Oh, one more thing, why is it the NPC characters in this game can run from room to room, yelling, "Fa-la-la-la-la" and never get attacked??? And there's no rocket launcher... Shame on you Capcom. Graphics: His head didn't explode...Why? His blood looks a sick pale shade of red. Sorry, I'm supposed to be discussing graphics now. Ark is ugly, the kids are ugly, the zombies and their infected friends are ugly. Nothing is realistic. I mean, why can't you shoot the little girl if you wanted to? She's right there in front of your crosshairs... There's a stupid Street Fighter poster in the kids' room. This game is another example of a company, this time Capcom, who thinks that by slapping a name on a game, it will sell, and it probably will unfortunately...no matter how horrendous it is. Sound: At first, I thought the sound was pretty good. The music inside the church had a rather creepy overtone to it. And the way some of the doors opened and closed were quite good. However, the same typical zombie groans, hunter screams, dog yelps, firearm sounds, have never seemed to be updated. Towards the end of the game, the music seemed more fitting towards a war game than a survival horror game. Only twice did I become startled in the game. Capcom, we deserve better. The voice acting, which had been rather good in "Nemesis" has gone back to horrible. Ark speaks as if he's a third grader. "Am I Vincent?" "Even though I can't remember... I know that's not how a person should die." Sorry, I can't remember that line word for word. And what's with the guys who shoot at you. I thought bobcats had learned to use firearms. And why do they disintegrate after they're dead? This is one of Capcom's darkest days...
RESIDENT EVIL: SURVIVOR Waking up with a headache isn't the strangest thing in the world, but waking up with a headache with no memory and everyone calling you a killer in a city of leg chewing zombies is something quite different altogether. Yep, you've gussed it. We're back in the world of dark umbrella conspircey world of Res Evil.However, this is a brand new zombie as kicker of a game like no other. This time round you're a guy called Vincent and you're wipped off into a doom-like feel of a first person 3-D shooter. There's a new city, hero and oodles of different monsters to kill. Following the same plot of Res Evis: Nemesis of tense puzzling and fright-filled gunfights, RE Survivor feels comfortably playable. And going along with the same idea of letting you choose your own path determines what new creatures you'll meet on you way out of the city. From the start you're right in there with all the action. Lickers jump into your sights through windows and flesh-dripping zombies lurch into your sights. This game puts you face-to-face with the most scarey creatures this side of daytime TV! You'll never have felt this scared in your life. The new terror comes from the new story line as much as it comes from the new view. Sneaking round at night and burrowing through things for clues about your identiy creates an action packed story. Now just mix in some minor characters terrified out of their wits and grusome clues and you'll start wondering how heroic your character really is. You see, he might have worked for umbrella, torturing young children and he may be responsible for turning the whole town into zombies! My word, he's been a busy guy! You'll have to survive all the way to the end to find the truth behind these rumors. And you'll want to. the flashbacks strike through the screen through a series of shocking and warped images. RE Survivor oozes with graphical quality and every detaile d bloodsoaked room is quite remarkable. The only let down of this game is that there are no mind bending puzzles to be found. RE suvivor does precisly what it says on the tin: a gun survivor game. Stroll through dark back-alleys, messed up office blocks and goo filled sewers blowing the heads off monsters. there are some handy key cards and power-ups to pick up and the shotguns and magnums of the series return alongside the WW II luger pistols. There are two ways of controlling RE Suvivor. Either use a Guncom lightgun or a dual shock pad. I preferred to use the light gun as it is a novelty in all gun games. Resident Evil: Suvivor is a blood soaked romp through the strand of the res evil series that can't possibly fail to disappoint. Jolly good stuff Capcom!
Resident Evil in 3D. With a light gun. It should've been the best thing ever. Ufortunately, Capcom got the work experience boy to develop it. RE Survivor should've been great, but it's turned out rubbish. Playing with the light gun as intended is near impossible. Playing with a joypad is only marginaly less impossible. The game lacks real atmosphere, the graphics are blocky and jagged, the pause while you open doors slows the gameplay noticeably, and the whole thing lacks the polis tha has become the series trademark. Maybe you just shouldn't take a game from its natural environment. This game is pretty poor and I do not reconmend you buy it. If you want Resident Evil buy RE3, but NOT this.
I went straight out and bought Resident Evil Survivor because I like Resident Evil 2 and 3 so much. I have to say I was disappointed with the game. Although it is still quite a good game, and the storyline is quite good, I was expecting more puzzles like with earlier games. In this game the hardest puzzle was to take a key from a clock and put it into another clock. That doesn't do justice to the high quality or survival horror games Capcom have given us. Another thing about this game I really don't like about this game is that you can't save your game. The only saving you do is saving your weapons and items after you complete the game, to use if you go through the game again. As you can't save, you have to complete the game in one go, which obviously means the game can't be too long. I completed it within 24 hours of buying it. I suppose I should have expected less puzzles and length as it is classifeied as a gun game. I haven't tried it with a G-Con 45 as I don't much like most shoot-em ups. On this game you can't actually see your body, just your gun, which again makes it more like Quake or Duke Nukem, and less like previous Resident Evil games and Dino Crisis. I do like the storyline, though, you play someone who has been in a helicopter crash and he doesn't remember anything. Later he remembers some things but still is unsure as to who he is. People mistake him for Vincent, an evil man, but towards the end you uncover the real truth. One other thing I like is that there are several routes to choose. You could go through the church, or through the Cinema, but not both. This means you can complete it again without getting bored. This game isn't bad, but it doesn't compare to Capcom's other Survival horrors, more liek Roleplay games then shoot-em ups. If you are thinking of getting RE Survivor, do, it is good, bt don't buy it. Just rent it or borrow it.
An offshoot rather than another sequel, Survivor takes the Resident Evil story into uncharted territory, with a radical switch in game styles to further tighten the screws of tension, and maximise the horror and tension. The characters in this game are new, the story is new, and the locations are new, but those zombies are certainly familiar, and they're just as deadly as ever. What instantly makes Survivor so different from its predecessors is that the action is seen from a first-person perspective. This instantly emphasises the combat side of things, with plenty of opportunity for tearing zombie heads, torsos and limbs apart with gunfire. But of course, the other thing about that new viewpoint is that it somehow makes the adult-orientated action seem ever more horrific and nerve jangling than before. When a zombie suddenly looms close, if you are like me (or anyone I know for that matter) then you are likely to leap out of your seats.
Only for Dooyoo would I revisit this mess which for me tainted the Resident Evil brand for good. Fair enough it's a departure from the tried and tested format,and I'm all for originality,but in this case the addage must be "if it aint broke don't fix it". Instead of the usual RPG format the game is a Doom style first person shooter.You play the part of an amnesia sufferer who wakes up in the ubiquitis zombie infested town.You begin with a handgun and can pick up other weapons such as a shotgun,magnum etc-basically your usual RE arsenal.The mission is basically to shoot zombies and other nasties and to discover your true identity-will you be good or bad.I won't spoil it but the character turns out better than the game! The game is essentially on tracks with only slight forks in the road offering plot twists.The game however is very easy and I finished it on my first attempt.Being mean and wanting more for my thirty quid I played it through several times more and got few surprises and excitement as a reward. A 15 certificate excludes the five year old for whom this may have been a challange and if you look beyond the cash-in answer you've got to ask what's the point. In short this is a poor effort which lacks even an in-game save facility which at least would've allowed us to do something a little less boring instead.Avoid.
I want to make this clear Gun Survivor is NOT a good game! I'm sorry but I am a HUGE fan of the resident evil series and believe me I mean a huge fan. But this game let's the series down. First of all I admit it could have been a great game, because it was an original(ish) idea. But the game was messed up somewhere along the way. The graphics aren't bad. They are not of the usual resident evil beauty but this game has more animation so the graphics had to be of a lower quality. However the movement is quite fiddly and I couldn't work out how to save the game after two hours of non-stop play (if you can even save the game!). When you shot a monster near the edge of the screen the screen centers on the monster which is not a good thing after 10 minutes when you are left feeling sick and disorientated because of the spinning screen. The game feels a little bit sluggish probably due to the screen centering. I think that the choose your own route option serves well. But overall the game is of a poor and bitty quality
I cannot believe that Capcom have screwed up one of the best oppurtunities ever. This is easily one of the worst games that they have ever made. I had always wanted to play Resident Evil in first person and now here was my chance but...... The idea behind the game is great. Instead of an on the rails shooter like Time Crisis and The House of The Dead the guncon is used to control your characters movement as well as for blasting zombies to pieces. This main problem is that the idea has been executed so badly. Movement is incredibly hard. Holding the trigger makes you walk forward, the B button makes you turn in a direction, double tapping the trigger makes you run. AAGGGHH.... the controls are so clumsy and hard to use that i can't even remember what they are. You would have expected that shooting the zombies would have been fun but this is not the case. Whenever a zombie approaches, the game goes into a weird targeting mode where pressing the trigger makes you shoot instead of move. The main problem here is that the zombie is usually always in the centre of the screen and as he gets closer he gets bigger making it impossible to miss. Also, no matter where you shoot the zombie the same damage is done so shooting him in the head isn't gonna make him die faster than grazing his elbow. The puzzles in the game are also ridiculously bad with only lock and key puzzles implemented. I understand that the puzzles should have been a bit easier than in the other Resident Evil games but these are just so easy it is beyond belief. The weapon selection in the game has also been reduced taking most of the fun out of the game. To make the whole experience worse the graphics are very, very blocky. I understand that the Playstation is old but this kind of crapness is unacceptable. The sound and music likewise is below Resident Evil standard but still good. Despite these huge faults the good storyline will make you want to complete the game once and because Capcom have tried something so new and innovative, you will try very hard to like it but no matter how hard you try, once you finished it you will never play it again. Capcom you have missed a great oppurtunity. What a waste.
So, here it was lying on my desk, the new Resident Evil game that was supposed to work with my light gun. I was really excited because it promised a totally new experience using my favourite PSX accessory, just that light gun. And it kept the promise: Adventure-like, one is able to move around in this game using only the buttons on the gun. Occasionnally, pretty (scary) monsters and zombies appear in long-proven Resident Evil mode and need to be shot before they come too close. Since I started playing on Easy, I got along quite well. After about three hours of joyful playing I wanted to stop for the day. That's where my real problem started: There is no way to save your progress ! I had to leave the PSX switched on for several days, so that I could start playing every time where I stopped the day before. Granted, the game is not very long, but still - I think the lack of this feature is REALLY evil. So, although the game as such is just a lovely diversion from the normal light gun fodder, it certainly lacks in the long-term fun department. I just cannot appreciate anything which makes me start all over again all the time. (The only thing saveable are the items you already gathered) In an ideal world, the game would have been just the same but much longer, with more story and, of course, with a convenient save-function. In my opinion, it could have been lightgun-cult - now it is only crap.
This game should have been a classic - it has been said for several years how great the Resident Evil series would be in first person. Yet somehow this game doesn't feel right. It really isn't that scary. It only features one truly pant filling moment. The controls are dodgy and at times unresponsive and with a controller it is just to easy - lets face it with a zombie filling up your whole tv screen who's gonna miss? The story though has to be the worst part of the whole game - it really must have been thought up in literally 2 minutes. A bloke has lost his memory and he eventually discovers he is head of the company who caused all this (I think I couldn't stand to follow the story) I am maybe an average skilled gamer yet I finished this game in a matter of less than 2 hours. The puzzles are largely find the key to unlock the door. Save yourself £30 and get a bow and arrow toy and borrow a traffic cone to shoot at and you've got about the excitement level of Resident Evil: Gun Survivor.
Ok then, this game is a cross between the normal resi style game and a 1st person shooter. You do the usual things, like shoot zombies and pick up clues along the way. These are not just normal clues though, they are actually clues to your identity. The whole game is based around you finding out who you really are. As usual you get the zombies,Tyrant and the lickers but a few grenade shells will stop the beasts. I recommend using the gun for this game as it's more effective but if you only have the controller that will be fine, you'll just have to get used to the odd controls. All in all, this is a good game but could have been a bit better.