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Finally after several months of waiting, Sony have enabled PSone classics to be playable on the Playstation Vita - a function I assumed would be available from launch and was bitterly disappointed to find out it was 'in progress'. Having owned several of the PSone classic games on my Playstation 3, I was eager to try out some of them in portable form - the perfect remedy to those early morning train journeys into work. My first choice for this honour was Resident Evil - Directors cut (available on the Playstation Store at the fairly reasonable price of £3.99). I had played the original years ago when it was released in 1998 and always found it the scariest of the original Playstation trilogy, due to its setting of an eerie mansion, compared to the more populated cityscapes of later games. Due to these childhood fears, I rarely played this title, opting for the more action-orientated sequel, Resident Evil 2, so it was refreshing to revisit this title after such a long while. Resident Evil was one of the earliest examples of the survival horror genre, where players where essentially dropped into the scenario from a horror movie and had to survive using weapons and scavenging ammo and health items. Players had to explore the abandoned mansion, located on the outskirts of Raccoon City, to find out the mystery behind recent cannibal-related deaths. A cheesy black & white video introduces the characters, with some really bad acting and line delivery, although the actors had a fairly wooden script to work from. I always enjoy the use of real actors for the cutscenes, although modern game graphics have improved so much that the in-game graphics are often used for these cutscenes now, which takes away some of the magic. After some cringe-worthy dialogue, the player is offered the choice of two characters to play through and a lazier game would make both stories identical, but using different character sprites, but here the choice matters. Playing as Chris Redfield is a harder story mode, since he starts the game with less weapons, and his story features different characters and puzzles to the easier story mode (which I often use) that belongs to Jill Valentine, who starts her game with a pistol and lock pick, meaning that there are less puzzles and more opportunities to get health/ammo. Jill's game isn't easy as pie, however, both story modes are difficult and replaying them all these years later, I still struggle with some of the more action-packed sequences, leading to a rather depressing 'You are Dead' game over screen. Despite the massive improvements in graphics since this game's initial release, it still manages to look good and definitely smoother than some other PSone classics that I have played. There was a GameCube remake of this game (also available on Wii) which completely rebuild the game from the ground up and improved both the graphics and some of the more tedious puzzles/storyline elements, but this original still manages to be intensely playable. There are some annoying features, which were gradually ironed out in the later titles, such as the strict inventory system. You have eight slots to carry items/weapons/ammo and health, which at times is fiercely strict and ends up forcing you to backtrack and pick up items to complete a puzzle because you didn't realise you would need a 'square crank' to open up a door in a new area you visit. There are several save rooms to access these items, but unfortunately, the map doesn't identify these once you have found them, resulting in a little aimless wandering to find your inventory chests. This was a complete genre-buster at its time and forever revitalised the gaming industry, resulting in similar games being released, like Silent Hill and some could argue, Tomb Raider. While it may not have aged too well in terms of graphics and the voice-over work, it still remains a strong game with ideas that have lasted thorough the decade and a half since its release. Playing it again on my PS Vita has given this game a second lease of life, and I can't wait to play through the sequels in a similar manner. I fully recommend this PSone download for anyone with a PS3, PSP or PS Vita - £3.99 is a great price considering most of the other popular classics are almost £8! If you can snag a second-hand copy of the original PSone disc, you can also play this on your PS3 without any additonal purchase cost, but cannot transfer it to a portable console.
Resident Evil was released just before the original Tomb Raider came out and I wasn't disappointed and still am not when I play this first 3-D adventure game. For me it is the best of all the resident Evil games that have been released over the years. It is smooth, violent and very scary. Overall it's very entertaining to play but maybe not on your own at night! In this first Resident Evil story a police special tactics and rescue squad named S.T.A.R.S vanishes in remote location. It's sister team is called in to investigate and after being attacked by strange creatures have to run for cover in an old mansion. So the scene is set for the gameplay that will scare you and excite you and at times will make you jump out of your seat. As you make your way through the corridors and creepy rooms of the mansion there are many blind corners and you are confronted with zombies at various moments. If there are not too many of them then it's pretty easy to kill them with a shotgun as you can hear them coming with their groaning. However it takes a few hits to take them down and if you have run out of ammunition you have to get up close and personal and kill them with your knife. Be careful though as every time they attack you they knock off a bit more of you health which will be fatal if not treated and replenished eventually. The way the camera shifts from room to room means that you will inevitably turn a corner and be confronted by some sort of dreadful creature coming at you. There is no warning in this game except for the noises. You just can't see it till it's on you which in some way is more frightening. However, the zombies are not your only problems and there quite a few creatures that will jump out on you at most unwelcome moments in your adventure. The graphics are fantastic and the pace is pretty relentless and you don't get much chance to rest before the next challenge is upon you which keeps things interesting and on the edge of your seat. One of the problems in the game though is that the game relies on storage areas throughout the mansion that are scattered about at certain locations and rooms. You will have to leave items there that you can't carry until you need them. As you are only able to carry six - eight items the player must swap items as when they are needed which can be annoying as you have to remember where you left a specific item. Overall this horror adventure is so full of action and frightening moments you have to play it. There is a certificate 15 on it as it is a big violent for young children. From zombies to mutant dogs, huge spiders and sharks this game has everything you want from an all action shoot em up and it will genuinely challenge and scare you all in one.
I now come to review something very close to my heart. Being a huge zombie movie fan, I had always thought back in the day, how much I would love to have a zombie game along the lines of Night of the Living Dead. Trapped in some remote location, short on ammo, stalked by zombies, oh when would theday finally come!?? I guess if you weren't part of the original psx generation, or you got into gaming a little later, you may not fully understand the impact that games like Final Fantasy VII, Tomb Raider, Resident Evil, Silent Hill etc. had upon ther original release. I will try and paint a little picture for you though, so bare with me. Things are different now with the Resi Evil franchise. 4 is almost unrecognisable from it's predecessors, and if you've never played them, it may be difficult, if you're a big fan of four and five, to understand what all the fuss was about. How I came to discover Resident Evil, was one of those few wonderful accidents that happen so rarely - I had decided to save up and purchase a shiny new Sony Playstation, then the pinnacle of gaming technology, retailing at around £320 new with four games (yes really £320!!!), and annoyingly, upon venturing out to purchase the little beauty from one of the big retailers in town, I was informed that free game number four, Track & Field, was not in stock. "We can send you the game when it's back in, but oh no, you can't choose a different one. It's these four or nothing." Well, after a threat of leaving to go elsewhere, and a chat with the manager, they advised me to pick another game. Let's see... hmm, this looks interesting... Resident Evil. Reminds me of the old 'CDO' type graphics. It'll probably be rubbish, but hey ho, I want my four games, and it'll have to do. I got home, had a go on the other games, and it was getting late. survival Horror eh, let's close the curtains, turn the lights off and give it a whirl. Okay, the opening sequence... we're in a helicopter... cool monologue. Wait... we've crashed... and... a severed arm, what the heck? Dogs?! After a maniacally brilliant opening sequence, I found myself standing in the giant hallway of an enormous, dimly lit mansion. Some terrible voice acting later (and boy, did the voice acting suck back then... Wesker... (pause, load "WATCH OUT", pause, load...) I was off exploriing the mansion, searching an enormous dining room, with only the incessant tick-tock of an antique clock hanging in the air. I found Barry, inspecting some blood on the floor. Yeah, sure, I'll see what that's all about... just through the door, into this creepy corridor, and BANG... I'm playing one of the greatest games of my life. I hacked away pitifully at that first zombie with my survival knife, after distracting it from feasting on the remains of my fellow STARS member, and backed into the dining room, where Barry promptly blew it's head off with his handgun. My god! What jiust happened? Was I finally playing the game I had been waiting for my whole life? It just kept on getting better. I cant possibly even begin to convey to you what it was like, to be walking along that corridor and have those damn dogs jump through the windows at you for the first time. Resident evil was absolutely terriying. You see, there are many aficianados that will tell you Resident Evil was fare from the first 'Survival Horror' game, which is absolutely correct. But, in my humble opinion, Resi Evil completely defined the genre, and brought it to where it proudly sits today. For all of it's clunky voice acting, the story, graphics and sheer pulse racing terror - and not of the insane, 'throw all manner of horrific things at you until you're heart is thumping away' kind, but genuine, skillfuly crafted shocks; things lurking in the distance, abandoned corridors, the way the music shifs so terribly when you step into a new area... it was just perfect. I suppose it's a bit sad, but I feel lucky to have been able to play a game like Resident Evil for the first time. It's one of thse super rare moments in gaming, right up there with the best of them. I spent many a late night playing Resident Evil until the early hours, chuckling to myself at how scared I was by a damn game. Good days, them were. QUICK SYNOPSIS: You explore a secluded, giant mansion buried deep within the Raccoon City woods, which you wuickly discover appears to be some sort of research facility, solving puzzles and unravelling the mystery of what the hell happend to everyone, all the while fending off attacks from ravenous zombies, and searching for every last bit of ammo that will help get you through the night. GRAPHICS: Gorgeous in it's day. I can't really say any more - it was spooky and flawless, and conveyed brilliantly on screen. SOUND: Well, the voce acting was... hilarious. Yet it didnt detract from the game in the slightest. The general sound effects however, were phenomenal. They set your pulse racing and anticipation into overdrive. GAMEPLAY: The fairly clunky control system has never really changed; but I dind't mind it in the slightest. It was a bugbear for some, but I don't think anything else would have worked. OVERALL: Do you really need to ask? Ten out of ten!
Raccoon City, the site of a sinister experiment gone terribly wrong, a sprawling urban death trap of unremitting horror. But, all this is yet to come, for now We are lost in the heart of an ancient wood, indifferent to the pain and suffering of man and the twisted abominations that dwell within....The House. Resident Evil begins with a team of SWAT members following a trail to locate and rescue the team previously sent to investigate a classified 'incident' at an old mansion deep in the woodlands of outer Raccoon City. As the player we are limited in what we know, we know as much (or as little) as the characters on screen. It soon becomes clear that something is very wrong in this Victorian Manor, a routine rescue mission has turned into something else, a very battle for survival against a nightmarish foe. Resident Evil was released in 1996, it was the first game recognised in the genre of 'survival horror'. This phrase sums the game up beautifully, limited ammo and health really does create a sense of hopeless abandon, of being alone and vulnerable. A genuinely scarey experience, riddled with tension. One of the few complaints about the game was the awkward camera angles could make shooting become awkward and difficult. I agree to some level but in my eyes this helped ratchet up the tension, often being able to hear the lifeless shuffles and deadened moans of a foe long before you see them. The result would often be the emptying of a full shotgun in blind terror, wasting precious ammo and in turn increasing the sense of forebodeing as you realise you no longer have enough ammo to simply survive. At these points you are forced to rely on the highly inadequate hunting knife, passable on the slow unfeeling persistance of the lowly zombie but altogether useless against the faster, more frenzied attacks of the games later creatures. Most gamers will agree, Resident Evil set a benchmark in the horror genre, combining lonely despair with fevered terror and adrenaline to make an absolute masterpiece. Gameplay wise there is a mixture of puzzling, object hunting (namely keys or keycards) and battling against the unrelinquishing hoards of the dead. Certain Boss creatures such as a massive serpant that cannot be killled help punctuate the game, imparting a good pace to the game. The only flaw I can see is that at times it can become incredibly frustrating, but this is only a side effect of the games addictiveness and so really cannot be considered a true flaw. Saving the game is done at sparsely located type writers, but only if you have collectd an ink ribbon to use said typewriter, it is here that the most frustration will be felt, but it really is a good system as Capcom would lose a hell of a lot of tension if you could save anywhere. You may find that the constant trips into town to buy fresh underwear fast become you're favourite time of the day as there is precious safety in numbers. A 10 out of 10 in atmosphere, gameplay and story prove that the creators, Capcom, are one of the all time giants of game production.
As we look upon the recently-released Resident Evil 5, one considers the origins of the great series, beginning with Capcom's audacious inception of the series in 1996 with Resident Evil. Given the choice of playing as either Chris Redfield or Jill Valentine, players, as part of special team S.T.A.R.S., had to weave their way through a dangerous mansion, full of unknown dangers scattered throughout like a Haunted House from Hell. Hence the term "survival horror" was born: players had to evade undead creatures, biologically engineered nasties, and many more grotesqueries. What differentiates Resident Evil from the horror titles that preceded it is the challenge of survival: few horror titles before had presented enemies this tough with resources this few. The game promotes strategic evasion of enemies where possible: be it dodging, or careful use of a knife to disable the monster, giving you precious time to flee. Thus, the game is immensely influential in its originality, has spawned many imitators, and remains Capcom's most critically acclaimed series. The game's charm has, perhaps through some form of nostalgia, grown since its release, with gamers finding its B-movie charm something of a qualified delight - the black-and-white opening cut-scene, the action-movie roll call, the rickety dialogue - it is an unashamed transmutation of the elements you're likely to see in a George Romero horror film. What also makes Resident Evil an enduring classic is its sense of challenge - it is widely regarded that games are becoming easier and easier in recent years, yet Resident Evil, with its few save points and requirement for strategic saving, as well as vicious foes such as The Hunter (who can rip your head off in one hit), mean you must have your wits about you. Of course, for less patient gamers, this can be IMMENSELY frustrating, particularly if you've been playing for over an hour without locating a typewriter to save, and are then perfunctorily offed by one of the undead. For sure, this is the most difficult of the five main titles. It is also important to be strategic when choosing which character to play as - Jill is the usual choice for Resident Evil virgins, because she is able to carry more items than Chris, and whilst it is only two item slots, those two slots can make a WORLD of difference. In one of the more maligned aspects of the game, you must find a magic trunk to dump items in if you wish to switch items up - it is an artificial way of inflating the game's difficulty, and one of my least favourite aspects of the game, which was remedied in later titles to an extent, thankfully. Visually, the game was truly a masterwork of its time - the pre-rendered backgrounds were extremely impressive, and whilst the game may not look much now, contextually, it is impressive, even if some of the character designs do look a bit ropey during some camera angle changes. The soundtrack is also absolutely haunting, and reinforces the game's B-movie origins through and through, whilst remaining appropriately tense as you traipse around the mansion. Resident Evil is the premier Survival Horror title and is as enduring a classic as the PS1 ever had - it boasts a thoroughly engaging plot, likeable characters, and best of all, is a supremely challenging title like we rarely have today. It arguably makes a few concessions with some fairly hokey controls, and the camera angle changes can be a little disorientating, but when the rest of the game is so meticulously crafted, one can let this slide. One of the greatest games not only on the PS1, but of all time.
The first Resident Evil game when from zero to hero in a matter of weeks. Everybody owned one! It has spawned one of the best series of games ever. Its an original idea with a twist on how the game flows and controlling of the main characters. The story starts inside a mansion. A virus has taken over Racoon City. Now there are zombies walking around hungry for flesh. Zombies aren't the only thing, other mutated monsters are lurking around too. You must solve puzzles and use your weapons to survive. The game has various camera angles that cannot be changed. These different angles including the fantastic sound effects in the game create such an eerie atmosphere you will jump out of your seat at various points through the game. There are a range of weapons from a pistol to a grenade launcher. You will venture through many different areas and solve a variety of puzzles to progress through the game. You will find that there are a number of bosses through the game such as a giant spider and something that you will have to see to be believed.
In my oppinion Resident Evil is an amazing game! It was designed by capcom and was released in 1996. In japan it is also know as biohazard. It was the first ever game to be known as a survival horror. The game starts as a live video (the only live video in the resident evil series.) The STARS alpha team is called out when they lose contact with the bravo team. They go out to investigate, when they are chased in an abandened mansion by crazy dogs. Once in the mansion the the game goes to the games graphics, and they end up splitting up in the mansion, being filled with traps and puzzles. But little do they know there in a mansion that was used for illigal experiments that has now created monsters..will you make it out of there alive? You can play as either two characters, Jill valentine and Chris Redfield. There both different scenario's and jill is easier than chrises. Your character is traveling around the mansion and you have to face certain puzzles and monsters, collecting different items and guns to help you along the way. You are constantly playing the game in certain camera angles and who can forget the scences when your going through the doors and up and down the stairs? The only difference with the original game and the directors cut is that, it has the option of changing certain camera angles, different items and enemy placements and also a more pwerful handgun. The directors cut was released in 1997 just 18 months after the first. This was due to the delay to resident evil 2. I've only been able to play this game just recently, as i always panicked when i was younger when the zombies were coming at me, so i watched my mum complete it about 5 times. However i dont know why as the game is quite simple to play though some of the puzzles can be quite confusing. This game can have you entertained for hours, and if playing ont he big screen and in surround sound, quite scared and jumpy as well!
Capcom redefined the adventure game genre when they released the first Resident Evil game. Resident Evil tells the story of a biological virus outbreak that turns the residents of a mansion located in the forests of a mid-western town (Raccoon City) into mindless flesh eating zombies. The main hook personally for me is the dark storyline that creates a foreboding atmosphere which has easily made fans of the franchise and hopefully will make more when the next game comes around in 2009. The gore in this game is quite high which is why it has earned a BBFC 15 rating which I think is justified. The main beauty of this game is the atmosphere and the hammy voice acting which is perfect for a horror video game. This game has 2 main protagonists, Chris Redfield and Jill Valentine and depending on who you play as depends a lot on the storyline and the way the game plays. As Jill you get to carry more items and have a lockpick as standard making it easy to get through certain doors but the trade-off is she takes more damage from attacks. Whereas Chris can carry less items but can take more damage but needs to find keys to open doors that Jill can get through easily making it slightly harder for Chris. Overall I would rate this game overall as one of the best on Playstation.
RESIDENT EVIL! DIRECTORS CUT! RARE TO FIND! This review is kinda diffrent from my otherones. Well Resident Evil Directors Cut is a very rare game to get hold of now. After the release of The DS Version of this game. The PS ONE game Vanished! I happened to find a copy on ebay and the price nearly blew me away. It was going for 90 Pounds! :O I know the game is good but not that good lol =] Anyway the game is very very rare to get hold of now and if you see a copy hanging around on the internet for less than 20 pounds i would buy it as you can sell it for alot more than that =] A quick Game review! Bloody Scary this game is one special item. Its a game to play with a couple of beers and with the lights off! DONT WASTE YOUR MONEY OF THE ORIGINAL GAME GET THE DIRECTORS CUT IT IS SO MUCH BETTER! Thankyou STEVE
This is a review about Resident Evil for the Playstation; it is a good game. This game is not short, it is very long, and scary, and also it has a good storyline. It also has bits which make you want to be scared, like when you enter a room, the door opens all freaky, like all resident evil games do. The game is set in a Mansion that is in the middle of a wood, which is surrounded by Zombies. This is the first Resident Evil game made, but they have made spin offs and obviously, they have made a prequel, which is Resident Evil 0, I will be writing a review on that in my time. At the beginning of the game, there is a cut scene, where your character and his/her team is being chased by a pack of zombie dogs, which have been infected with the T-Virus. The T-Virus, is a virus that when it has infected someone, they will mutate into a zombie. That is what the film is all about, so if you want more information, go watch the movie. There are 2 characters you can be, there is Jill, who is a female agent, or you can be Chris, who is the man agent. If you are Jill, you get it easy, as you get to start off with a gun, but with very little ammo. But Chris has it hard, as he has no gun, only a knife. The stories are different, as you get further into the mystery of the mansion. Depending which character you are, is what you do, like Chris meets this women called Rebecca, and she is the main character in resident evil 0. There are many different weapons in this game, but normally you only have a handgun, but you will probably find a shotgun or an automatic machine gun hiding somewhere, when you get further in the game. The game has lots of puzzles that need to be done, so you can unlock areas in the mansion, and also parts where you have to think fast, or you will be cut up to smithereens by the rolling ball with spikes all on it, which is set when you get to a certain part in the area. This game is just not skill, it takes a lot of mind power to it, and strategic plans, you need to think ahead, or you will stand no chance in surviving this game. If you want to kill a zombie, you will have to shoot it ten times; do not let it get close to you, because if it does, you will start to get bitten by the zombie. When you shoot a zombie down, they are not necessarily dead, if they are on the floor, not dead, and you walk past them, they will grab your leg, and start to damage you badly. There is quite some dialog in this game; it is one heck of a role play. It is great fun, especially when you dont know whats going to happen to you, and then you mysteriously disappear into this weird room, and then you get killed by some rolling boulder with spikes sticking out of it. It is really freaky when that happens. You talk a lot at the beginning of the game, you know like talking about whats happened, what is going to happen, where who is, and thats how you start your adventure off inside the Mansion. The agents that have been sent down into the woods, are called S.T.A.R.S. soldiers, who are a special selected team that are meant to deal with this type of stuff, but in the game resident evil 2, there are no S.T.A.R.S. agents left, thats why the game has different people in. This game is set inside a massive mansion, each resident evil game is set in its own area, Resident Evil Zero, is set in the woods, where you start out in. Resident Evil is set in a Mansion, Resident Evil 2 is set out in the town, where it has barley begun, and Resident Evil Nemesis (Resident Evil 3) is also set in town, but like everyone is infected. The graphics are not bad, and so it is a not bad game graphically. It makes the world of difference, with the smoothness of the peoples skin, and the grittiness of all the zombies, great stuff there. The game is very enjoyable, it has loads of twists, and loads of places where you just dont know what is going to happen; now that makes a great game. The game is very original, it is one of the first horror games like this all about zombies that was ever made. It is on loads of other consoles, like the sega saturn, so you cant really say that you dont have the console to own this game. The game is very addictive, with all the tension that lies within this game, you can be playing it for hours. This game will last longer then you think, even though you dont think it will, as you might play this type of game all night. Which I dont recommend you not to do, as you WILL have NIGHTMARES, which is a bad thing. This game is quite difficult in its own way; it needs a lot of mind power to overcome some of the obstacles that lay around in the Mansion, also strategic manoeuvres to get around certain areas, without plummeting/gunned down to death. There are voices in this game, but not all of it is done in them, in the cut scenes / main scenes, there is, but other then that, it is in the old regular worded form. The music of the game is not bad, not much though, it is very scary, and sometimes it can freak you out, personally, it doesnt with me. The sound effects are great, with all the screaming, and the grunts coming from the zombies, they probably plotting against you or some crap like that, which you dont need to worry about until they actually come to kill you, then you really want to start thinking of panicking, and running for your life. This game is great value, it costs around £10, if you can find it. You can find this game on any game website, well most, only if they have it in stock, it is useful to know if they do have it in stock or not. I shall give this game a 5 star, as it might not be as graphically good as the remake, but I still liked the game because of the role play, and all the shooting, and all the grunting from the zombies, and all the zombie bosses. Just also to let you know, this game is rated 15, because it is very violent, and has some adult content to it also, not best for people to play this game, that are much younger then the rating. DONT GET SCARED!!!!
The first Gamecube Resident Evil game is a complete remake of the original Resident Evil, whilst new games are in development (Resident Evil 0 and 4) this re-release will show you what this games will be like fear wise. After a week of slaving away at the game I have finally left the mansion for good, which enables me to tell you what I thought. Now the main point that has to be made is that Resident Evil is a scary game, not necessarily due to the monsters or the spooky locations but the fear of not knowing what happens next. Now this game is exactly what Nintendo need to show off the Gamecube, incredible audio, breath taking graphics and a really mature title on a Nintendo system. So as you can tell the game has many qualities and the graphics really are belief beggaring. The detail is astounding and the lighting effects are creepy. Graphics in a Resident Evil game is very important, the game relies a lot on atmosphere and due to the power of the Gamecube it has been able to realize this atmosphere. The graphics are pre-rendered and so the Polygons can all be concentrated on making the character models look incredible. Audio wise you have some of the creepiest sounds you?ll ever hear. As Zombies crash through windows the music picks up-tempo dramatically and the lull the music has put you in has been broken making you panic-stricken. They are some chilling sounds as well including the Moonlight sonata played on the Piano. It is all very crisp and the noise of moaning zombies and the footsteps of hunters do fill you with fear. You play as either Jill Valentine or Chris Redfield; you are in Alpha team of S.T.A.R.S. Your comrades in Bravo team go missing after investigating mysterious murders, you are sent into search. Upon arrival in the middle of nowhere you are attacked by a pack of flesh eating dogs and take refuge in a near by mansion, a mansion that happens to be inhabited by strange creatures. After the majority of your friends go missing you start a search to try and find your friends and escape the mansion, but can all your friends be trusted? And what really happened here? So begins a game that likes to scare the hell out of you. The story line is extremely compelling and the sense of achievement is overwhelming. You may be worried by some criticisms about the game, but criticisms such as annoying door scenes, poor camera angles, frustrating controls and that you can only hold a few items at a time, are all deliberate. The door scenes are to build up suspense before you get into the next room, the camera angles are set in such a way that you don?t know what?s round the next corner, the low amount of items you can carry is to add an element of item management, and the controls are only ever annoying when you are trying to escape an enemy and this is deliberate to scare you. As normal, Resident Evil features buckets of blood but with the improved graphics it looks far messier and certain scenes are more graphic. But what about the ones who have played the game before? Well fear not because this is even better if you?ve played the game before. Naturally the graphics add an entire new element to the game, there will be doors that you will see and you will go ?I don?t remember that being there?? most puzzles are totally different with only a handful remaining the same. There is an entire addition to the storyline featuring the owners of the mansion; including George Trevor and his daughter Lisa Trevor who is now an on-going bad guy similar to Nemesis in Resident Evil 3. The storyline with the Trevor?s means entire new areas to the game that are both large with new puzzles and more items to find. But why is this game BETTER for those who have played it before? Well in one section of the game old Resident Evil fans will remember dogs burst through the window, you?ll walk along the corridor waiting for it to happen but it never does. This suspense only exists for us gamers who enjoyed the first gam e, in fact Capcom even made the glass break a little just to make you jump, panic and get your gun out when nothing actually happened. It?ll scare you silly. Dringo
Racoon City…a place that all gamers should be familiar with considering it is the home of Resident Evil games, a series that has graced the PSONE, Sega Saturn, N64, Dreamcast, PC, PS2, and now finally the Nintendo GameCube. For those who are unfamiliar with Resident Evil, where have you been? This is arguably the best series on any console, and the best game was without a doubt the original. Now however there is going to be a Resident Evil, even bigger, and even better than the Resident Evil we knew in 1996 for Capcom have decided to revisit the old classic that is Resident Evil, re-vamp it and make it all over again with more areas, zombies with higher artificial intelligence, expanded storyline, altered puzzles, and graphics that quite frankly put Metal Gear Solid 2 to shame. Resident Evil is upon us once again, the fear is about to sink in, but the question is six years on after the original, can you survive the survival horror…again? GRAPHICS Well…to look at Resident Evil for the first time is truly breath taking, no games console has quite experienced anything as superior graphically including Halo, Metal Gear Solid 2, and Final Fantasy X. Resident Evil doesn't rely on eerie fog to cover up small graphical glitches such as Silent Hill 2, and for the main part it doesn't blur like Smackdown: JBI did to distort the original picture. In short when it comes to Resident Evil on the GameCube what you see is exactly what you get, and oh boy is it good eye candy. Capcom has paid particular close attention to detail and the green blood-stained blurs from the original called "zombies" have been completely wiped away and replaced with real zombies that will scare the living hell out of you! These zombies have chunks out of their head, their arms, and their stomachs, anything that was wounded before they were injected with the t-virus*. The faces of the zombies are covered with age lines, various lines, and a nice handful of brutal injuries. Then there is the clothes they wear…blood stained shirts, or laboratory coats complete with creases and various holes in that happened to "coincidently" reveal layers of rotting skin. The eyes and teeth are perhaps the two features that give the zombies realism, the eyes are lifeless, as one would expect if you are undead, and the teeth are stained and oddly shaped as if a zombie has just taken a chunk of flesh out of an unlucky human (or indeed other zombie). It is not just the zombies that Capcom have perfected but believe it or not it is every single element of this survival horror! As per usual eerie camera angles help add to the Resident Evil experience, this time we see some angles from below the player and angle upwards to give an even more disturbing effect than previous Resi's, not to mention the effect that is given as you see your character from a window. The zombies are perfectly recreated as far as perfection can be achieved when it comes to a fictional being, but the other beasts such as the sharks, snake, and spiders are even better. Take the spiders for example, hair is actually visible on their legs, and the size of them can make you squirm, when they move they move with the speed and the precision a real spider moves with, the realism is uncanny. The structure and interior of the mansion, and surroundings are also visually great to look at, pictures, blood, and decay makes up the walls, whilst the floors are either that of a rough uneven pavement, a shiny wooden floor, or a nicely carpeted area. Resident Evil excels the most graphically when in combat; there is nothing quite as dramatic as taking a shotgun, arching it up towards the zombie and cleanly taking its head off. As the blood, and brains splatter out the gamer will get an adrenaline rush, and an immense sense of satisfaction aware that they have just beheaded one of these volatile creatures. Graphically Resident Evil is at the top of the league, there are no games that can even stand on par with Resi, this is the complete package, the shadows, the blood, the characters, the lot: this is Resident Evil. 20/20 *For those unfamiliar with Resident the t-virus is the virus that people were injected with before they became infected and transformed into zombies. The t-virus is deadly and can transform anything into an undead zombie or mutated freak whether it be animal, human, or plant. SOUND Capcom have remained faithful to the original Resident Evil keeping most of the main games soundtrack and adding in a few more tracks. Most games, Wrestlemania X8 springs to mind right now, have very shoddy mediocre tracks, as if they were just shoved onto the end of the game at the last minute, however with Resident Evil the soundtrack is part of the experience. To put it bluntly if you are deaf you are at a major disadvantage because this game sounds as good as it looks. Capcom have kept most of the original classical tracks from the first game evoking pure terror within the gamer, but as well as that they have added some new worthy additions. One thing that stands out with Resident Evil's soundtrack is that it is always appropriate, everything is spot on. If you are in a save room there is the relaxing melodic, assuring sound of a piano, if you are walking down an eerie corridor unsure what to expect there is slow orchestral music with a hint of reluctance, and if you are in a death defying situation the music is upbeat, fast and panic-stricken. If the emotion evoking music isn't enough for you then how does fresh ripping sound? Very realistic is the answer! What about a gunshot amplified to the max with the use of Dolby surround? Not content? Then how do you feel to know that the script is actually respectable this time round? One thing Resi got slated for first time was the infamous script, it was just a little basic at times, and the second time Resi was played through the gamer just laughed and mocked it, "Is this Chris's blood?" Barry utters as the gamer rolls their eyes in disgust. This time we do get a script based on what was said last time, and yes Barry does discover blood! However this time the conversations are a lot more detailed, and because of this the storyline is expanded. In short, Resident Evil sounds as good as it looks if not better, Resident Evil definitely is the number one video game soundtrack! 20/20 GAMEPLAY It looks good; it sounds good, and guess what? Resident Evil also plays well! Unlike other Resident Evil games this truly is survival horror as you will be frantically running round the mansion looking for ammunition dodging zombies and collecting the ever so valuable green herbs to up your health. For those that haven't ever played a Resident Evil (what are you thinking fools, this is the best game series on any console?) game the story is simple. The gamer plays Chris Redfield or Jill Valentine from STARS. The STARS team have been sent to the outskirts of Racoon City to investigate a series of bizarre murders, and brutal attacks. When investigating they stumble into a mutated hound that chases the team into a mansion, once in the mansion the team cannot get back out or they will be the victim of a rather unpleasant attack courtesy of the hound, the only thing to do is to investigate the mansion! The ultimate aim in Resident Evil is to get the hell out of the mansion! Inevitably there are a series of puzzles, cut-scenes expanding the storyline, and terrifying battles with the zombies, and other mutated freaks of flesh. Gameplay has definitely been expanded from the original title; they have taken the best bits, kept them in and thrown in some more worthy additions to make the game more challenging. Capcom had several complaints previously about how easy it was to kill zombies, you simply shot them enough times with the standard handgun and then that was it they were dead…easy! Not anymore my friends, the only way to completely kill a zombie is to shoot its head off! To do this one must either effectively arch the gun up to the zombies head and shoot with a powerful gun, miss and the zombie will grab you tearing a chunk of flesh out of you, hit on target and a satisfying "squish" is heard as the head comes flying off, sliding off onto the floor or decorating the spotlessly white walls with a hint of red distributed randomly. The problem arises for gamers when they "seemingly" kill a zombie, it lies on the floor "dead" but it doesn't actually disappear it just lies there and never gets up. Gamers can keep revisiting the room over and over again and it will simply not get up it lies there unconscious…until that is it decides to get up suddenly or if the gamer runs right over the middle of it, and once this happens the zombie gets up from its hellish sleep. With the zombies up they are stronger, and faster than before. Zombie's will literally run after you hands trying to rip your head off like a hunter, if you are injured and you run, zombie's are so fast that they will overtake the gamer (but in practice they don't overtake, they just make a bloody mess). It seems that the gamers who complained really have got their work cut out for them now. Less ammo, stronger zombies, newly re-worked puzzles so that you can't rely on the solutions to the old puzzles, so how in the hell are new gamers going to cope, what can be done for gamers whom have never played a Resident Evil game before and want to experience the horror, how is this difficulty countered? The answer to that is that Capcom have added in "defence" items, these items can be used when the player is grabbed by the zombie, a press of the back "L" button and you will use it, these items, like ammunition, can be collected from rooms in the mansion, and are either dagg ers, flash napalms, or battery packs, in short if a zombie grabs you and you have these items the zombie is in for one hell of a shock (literally in the case of the battery pack). As far as realism goes in a game that uses fictional zombies characters move amazingly realistically, running and walking looks accurate, the zombies lunge as if they are brainless (that they are), and when using a crank Jill's buttocks wobble appropriately (what a fitting touch from Capcom). When a zombie is injected with a healthy dose of led i.e. you let rip with the guns the zombie backs away shaking but the ever resilient and dumb bastards pounce back for more or run back in some cases unfortunately for the gamer. At the moment Resident Evil is damn near perfect, what the hell is wrong with this game, what is the catch? To tell the truth there is very little wrong with the game believe it or not, some would argue that it is not fun because you can't go around as if you are Blade shooting the hell out of everything that gets in your way but the reason for that is that Resident Evil isn't about that, this is a survival horror game and unlike other games where you could nearly kill everything Resident Evil on the GameCube is not about that, it is about surviving. The ranking system in Resident Evil is much the same every time, and in say Nemesis, and Code Veronica X gamers would try to get a good ranking first time round because they knew what was required to get these rankings, with Nintendo's Resident Evil this is not the case, the case is to complete the game, and to survive, the aim is that damn simple. The only criticism that can be given in Resident Evil is that aside from the defence items there are no actual new weapons but considering this is a remake that would defy the whole point of remaking the title. Although Resident Evil is labelled a "remake" it is so much more than that as there is about 60% new areas, new puzzles, new thing s to do the lot, it is all very much expanded from the original so you will not necessarily find that every route you took in the original you can take now. Resident Evil plays like a dream, it feels like you're in a nightmare - just what Capcom intended. 24/25 LIFESPAN All Resident Evil's seem to fall short here, although Code Veronica X did last considerably longer than the other Resident Evil's. However Resident Evil: The Remake is the longest version and can quite easily take twenty hours the first time through. Unlike most games Resident Evil does have high replay value, for one it is essential to play it through as both Jill Valentine, and Chris Redfield as a diehard Resi fan to understand the plot fully. On top of that there are various goodies unlocked at the end such as multiple endings, alternative costumes, and the damn near impossible real survival horror mode where when depositing items in boxes you can only retrieve them from the box you put them in - talk about an annoyance! As well as this you have to aim manually rather than having an auto aim feature, this means precision is everything. In short Resident Evil has one hell of a lot of life in it, you will play it again, and again even if it is just to show off to your friends the supreme graphics and the ability to blast heads off with one simple shot! 22/25 ORIGINALITY Well considering this is technically the eight addition to the Resident Evil series not including other survival horror Resi inspired Capcom games such as Devil May Cry, Onimusha, and Dino Crisis one would think that Capcom had pretty much done it all, and originality would now be at an all time low. As with all new additions to the series Resident Evil for the GameCube has added some new innovative touches. Running zombies, defence weapons, and the fact that zombies can only die when there head is taken off! Considering the circumstances this game is very origi nal, there is even around 60% extra areas, this is much, much more than just a remake, it is a whole new game! 7/10 OVERALL If you only get one game for the GameCube this year, this is it. Forget Mario, Super Smash Bros, Luigi's Mansion, or Turok: Evolution, Resident Evil alone is worthy of purchasing a GameCube for. This is the ultimate survival horror game, it has lush graphics, fear inducing moments, and blood that is so realistic you will feel the game. Get it now and experience, Resident, "the" game to have! 93%
Titanic – an epic, tragic love story that was hailed by many as one of the greatest movies ever made. It scooped enough Oscars to keep James Cameron and 20th Century Fox in paperweights for years and sailed to the top of the Highest Grossing Films Of All Time list with box office takings that could have cancelled half the Third World’s debt. And yet, despite the phenomenal success of Titanic, 1998’s biggest-earning entertainment thing was not a film. It was a videogame. A videogame called Resident Evil 2. If that piece of trivia didn’t make you gasp you’re either comatose, dead, living on the Moon, completely apathetic to all things modern… or one of the millions of gamers who’d played the original Resident Evil two years previously and, understanding its brilliance, were not in the least bit surprised. Resident Evil, it can honestly be said, caused a sensation when it was first released four years ago. Just like the Empire’s destruction of Alderaan, Resident Evil’s emergence sent tremors throughout the gaming Force. Simply watching someone play it was enough to make children cry, grown men faint and old ladies wet themselves. Arguably, it was the world’s first, genuine interactive movie. Defining its genre as “survival horror”, Resident Evil saw a group of Government agents wander into a huge mansion and find themselves battling against zombies, mutants and various other horrifying monsters. The visual concept of 3D characters walking around pre-drawn, static backgrounds had been seen before in the cult Amiga/PC hit, Alone in the Dark; indeed, the use of atmospheric “camera” angles was Alone in the Dark’s forte. But Resident Evil took the premise several stages further, employing an unprecedented level of detail in both the backgrounds and the characters. The effect was a fully immersive world where fear was the rulin g emotion and panic the prevailing action. Resident Evil was an adventure game, first and foremost. It was also a rather fiendish puzzler. As well as the standard find-the-key-to-open-the-door problems, there were other decidedly more taxing conundrums to be deciphered. You had to solve a perplexing keypad puzzle to gain entry into one particular room. You had to drain a corridor of water so that the massive shark that was blocking your progress would suffocate and die. You even had to create a chemical formula that would destroy a giant, mutant plant. There were two difficulty levels that represented playing the game as either Special Agent Jill (feisty, young, piano player, “master of unlocking” and handily equipped with a gun right from the very start) or Special Agent Chris (calmer, older, not a “master of unlocking” and stupidly not equipped with a gun). There were even different endings depending on how fast you finished the game and how many save-games you used. And it was HUGE. Absolutely massive. It was easy to forget where you were going and what you were meant to be doing when returning to a saved game (the sheer multitude of nasties waiting to be dispatched soon got you back on track, though). The big baddies, including the giant snake, tarantulas and that trouser-browning end-of-game boss, were so beautifully animated you could sit and stare at them moving for hours – were they not moving in your direction, preparing to rip your head off. The whole experience was polished off by the finest collection of “ham” actors ever assembled and the best dialogue this side of Plan 9 From Outer Space (having narrowly avoided being squashed by a falling ceiling, Barry casually remarks to Jill “You were almost a gibble sandwich” – what the hell is a “gibble”, Barry?). Now an increasingly successful game series spanni ng a number of different platforms and an impending Hollywood movie directed by Paul (Mortal Kombat, Event Horizon) Anderson, the original Resident Evil will always be the true classic for me – blood by the bucketload, suspense by the sack full and enough horror to give Wes Craven nightmares. When entertainment is this satisfying – who needs sinking ships?
In 1987 Capcom redefined the beat em' up genre with the start of the high and mighty Street Fighter series, but in 1996 when they unleashed Resident Evil onto the Playstation not only was this hailed as one of the greatest games ever to be made, but it brought a new gaming genre and made sure you would never be safe in front of your computer screens again. 1996 wasn't the only the year that 17 million selling series began, but as I said it was the year survival-horror was born! This genre gave a new element to game playing, making sure the gamer was uneasy at all times as it combined a number of styles all at once: shooting, adventure and puzzle. This what made Resident Evil the gaming masterpiece it is as it appealed to a number of different types of gamers! Raccoon City, a quiet mountain town, is about to experience a terror like non-other and you have the pleasure of taking part .......... taking on the role of either Chris Redfield or Jill Valentine, you are a member of S.T.A.R.S (Special Tactics And Rescue Squad) investigating a string of gory attacks by strange unidentified creatures near a biotech lab. The two teams sent to investigate are Alpha and Bravo, on arrival you loose communication with Bravo and find yourself in an isolated mansion, which is defiantly not empty!! As I said this game combines many different genres and throughout the game you will experience them. The main aim of the game is to get your sorry hide out of that mansion but it isn't a walk in the park. As littering the corridors are the walking dead and a variety of different incarnations infected with the deadly virus. You must dispose of these abominations using what ever weapons you can get your hands on, which include: combat knife (worst weapon in the game), handgun (useful but that’s alot of bullets to kill creatures), flamethrower (you only get it to use for awhile), colt python (magnum, kills with one shot) and a bazooka (you need this), ammo can be hard to come by sometimes so watch what your shooting!! Puzzles play a big part in the game, as the mansion and surround land have many secrets hidden away! Puzzles come in a variety of forms flicking switches, moving statues, collecting gems and so on. But the beauty is that you may collect something early on in the game and not need to use it for ages, this can be annoying at first but after awhile your brain soon clicks and exploring the hidden passageways of this freaky house will become soon become second nature to you. Graphically this game is not up to day’s mountain high standards, but remember it was released 5 years ago so it is defiantly forgiven! Character movement is good and if you get "Resident Evil Directors Cut" gore is amplified (which is always good)!!! Unfortunaly this game has taken on some of the effects of aging, with things that are suppose to be scary just seem cheesy, like the Evil Dead movies, but unlike those movies it doesn't make the game funny just you respect it more!! The game is also a bit empty with just the solo game for players and no multi play, all do you must complete it about four times to get the secret costumes in, its life line is quite short! But defiantly do not be teetered it is defiantly one of the greatest games ever made, spawning a generation of spin offs (not including the four other Res Evil games) such as Silent Hill, Dino Crises 1 + 2, Devil May Cry and a hell of alot more!! This game is very hard to come by, but if found will be cheap, so don't hesitate to buy and I am sure you will have a number of restless nights!!
Stars team are called to an old abandoned mansion. Once inside they find the horror of what has been going on at this secret biological facility. The inhabitants are mindless zombies and everyone is dying. It turns out that the mission is less important than survival!