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Ridge Racer 4 (PS)

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    22 Reviews
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      21.12.2006 14:18
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      Ridge Racer Type 4 for PlayStation

      Please note that my review and rating does not take into account the multiplayer aspect of this game.

      R4: Ridge Racer Type 4 is the fourth in the arcade racing series Ridge Racer to be released on the (PlayStation) console. Like Rage Racer before it, R4: RRT did not make an arcade appearance and as ever, is based around fictional cars and circuits.

      -> Appearance <-
      After the hot intro featuring Reiko Nagase (man, they sure refine these characters) I notice the game is a departure from the rather dark and moody tones of Rage Racer. There's a lighter feel to things, without wandering into the obnoxiously bright as in early Ridge Racer titles. The menu's are sharp and stylish and this can be applied to the in-game graphics as well, which opt for Gouraud shading which throw weight to the lighting effects. The game runs smoothly at 30 fps without signs of slowdown however, the graphics are a bit off from being solid, this is evident from the red rear lights appearing through objects when driving through hills and tunnels.

      There are two views for use when racing, I have always used the internal view in this game and in Rage Racer. The external view seems to convey a different feel of game altogether which is why I never use it. The internal view does give a better sense of speed.

      Now the circuits are well designed although there is the inclusion of a lacking 'test' track in the main mode (GRAND PRIX mode) of play. As would be the case for these Ridge Racer games, a number of the circuits share parts of certain tracks. What I like about racing in each of the circuits is that these events occur during different times of day, so they bring about a different feel to them. The cars (300-plus to be found, count them!) might show the odd similarity or slight progressions in design, but overall there is a vast variation present.

      -> Drive <-
      In this game cars are one of two types and a different technique is required to successfully corner with each. This is arcade racing, so the physics are far from real with the cars being ridiculously grippy so corners can be taken at nonsensical speeds. A speedy drive is maintained throughtout and it's not long until you get that feel for wanting to keep carrying on the momentum you build.

      With Arcade Racing you always start at the back and play catch-up to the cars ahead of you, as they are not racing with a realistic reference to actual car stats, and you'll soon notice the spread out opponents following varying pre-determined routes. However that's not to say they don't bite if you are unable to drive away from them. You'll notice that collision with other cars or scenery is not as unforgiving as in Rage Racer.

      -> GRAND PRIX mode <-
      This is where you take up the role of a professional racer in one of the four teams, each representing a different level of difficulty. You'll also get to choose the car manufacturer before starting out, with Assoluto, Lizard, Age Solo back with Terrazi. You then go through a series of races where requirements must be met to make it into the next round. Unlike in Rage Racer cars cannot be bought or tuned up. You'll soon figure out that how you finish in these races determines the choice of car and so this brings us to a problem. I didn't find the game much of a challenge so I got the corresponding cars for finishing first in each race for all the teams rather quickly. To obtain the others meant I'd have to sabotage positions and well, it's not something that is part of my gameplan. Don't forget, you can only store eight of your favourite cars, which I feel is a bit on the low side.

      -> VS BATTLE <-
      It's hard to believe that this is the first in the series to have split screen racing. There is the option to play via link-up, though I have not had the opportunity to do this. Remember a memory card with data for each player is required. However, between 2 players it is solid despite a lack of options, but head-to-head racing doesn't cut it for me, for I much prefer to race in a field of competitors.

      -> ControllerCon <-
      This game is compatible with the NegCon and JogCon controllers by Namco. There are versions of this game bundled with the latter but I don't think these really took off partly due to a lack of use in other titles. Again, never touched them, but the JogCon is notable for having a jog dial and the NegCon for the twist in the middle.

      -> Recommend <-
      If you're looking for a simplistic arcade racing game for two (or if you're set up for link-up) you can't go too wrong with R4. However, if it's a real single player challenge you're after, I'd go for Rage Racer.

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        13.07.2003 20:35
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        Once upon a time in PlayStationville, there was an arcade racing series that was head and shoulders above the competition. In 1995, the original 'Ridge Racer' was launched alongside the PlayStation, showcasing the graphical capabilities of the console and proving influential in its early success. Namco also proved that the look and feel of an arcade game could be achieved in the comfort of your own home. It was a huge hit - a 'revolution' and a 'rage' followed, but then a certain Gran Turismo burst onto the scene. Better than 'Rage Racer' in almost every way, this self-proclaimed 'real driving simulator' was a gigantic step forward, not just for racers but for games in general. Ridge Racer was instantly forgotten. Namco were down but not out - U.K gamers were teased with almost life-like screen-shots, eye-popping demos and delays that meant waiting several months longer than the Japanese and American's. Mid-1999, a year and a half after 'Rage Racer' and finally 'Ridge Racer Type 4' (R4) was released. The hype was immense - could it really top the mighty 'Gran Turismo'? The introduction video delivers a good insight into what follows with the game - it shows a bunch of racers taking part in a highway race, thrashing through tunnels and over ridges. It looks amazing and simply oozes class. R4's presentation screens are radically different from previous games in the series, ditching the arcade-game looks and replacing them with stylish, less bold menus that were possibly inspired by 'Gran Turismo's. Indeed, its new-found rival seemed to have given Namco a real wake-up call. R4 It has double the tracks of the previous game and more than three hundred extra cars! Most distinct about the Ridge 4 experience is the handling. Unlike most other road-based racing games, it actually encourages you to slide round corners - using high levels of aggression usually pays off so
        he who dares most definately wins in this case! The technique of sliding (or 'drifting') will be instantly familiar to fans of the series, but recognising that this may not be everyones cup of tea, the developers have added 'grip' cars - nippy handling vehicles that stick to the road like glue and deliver an easier if slightly less enjoyable drive. There are a variety of settings and difficulties that should cater for most peoples tastes, but to complete the game, you will need to become a master in every situation, but more on that a bit later. Ridge 4's graphics are far beyond anything that has ever appeared on the console, and thats saying a lot considering that their are nearly 1,500 PlayStation games in Britain alone. Each track looks sublime - all have their own distinct landmarks that make them stand out. You can often see for many many hundreds of metres in front of you, and despite the blistering pace of the action, the incredible smoothness remains constant. The tracks are an absolute joy to race on - each challenging and utterly memorable in their own way. The best moments (loads of 'em) include a terrorfying slalom-esque desent through chicanes/jinks on the circuit 'Wonderhill'; 'Edge of the Earth', the first night-time track, shows off some stunning lighting and reflection graphics as well as rows of neon-drenched casinos and hotels; 'Out of Blue' allows you the pleasure of cruising past a gigantic ship docked in a harbour; 'Brightest Nite', the second night-time track, not only has jumbo jets taking off and landing over the start/finish straight but is home to an incredible jump where your car leaps over a crest and for a few seconds you are airborne, looking down at a pool of lights that forms a distant city. Finally, 'Shooting Hoops' is/was set just before the turn of the millenium and as you race into the final lap, you are greeted with a superb fireworks display. These are ex
        tras that you just don't see in other racing games, not even on next-generation consoles. If the graphics are the games strongest suit, then the music and sound effects are probably its weakest. Its silly to call them weak really, because there are plenty of good songs that accompany the racing and the sound effects do their job admirably - its just they're not special like much of the rest of the game. Phew, now onto the modes of play. Time Trial - this allows you to race on any track in any car that you have unlocked. TT is good for practice and allows you to set circuit records. 'Ridge Racer Type 4' is the first game in the series to feature a Two-Player mode, and its fairly good. It looks superb and maintains a great deal of speed and detail, although the sacrifice is that there can only be four cars on track at a time. The game mode you will be playing the most however will be Grand Prix mode. You can choose to race with one of four teams, ranging from easy to handle Mappy cars that make winning a breeze, to fallen giants DIG with their underfinanced, underpowered cars. With each of these teams you can then choose one of four manufacturers, who make the cars. There are two drift based maufacturers and two grip, but their vehicles all have very different looks and performance. The idea is to progess through eight races by finishing in high positions, but the twist is that depending on your results, you will get different reactions from your team boss and consequently, different cars. Pre and post-race, there is a cut-scene where your team boss will dish out some advice, comments and personal feelings and because it varies with your results, replaying GP mode doesn't get as tedious as it could have done. Win every race and you will be rewarded with the best car there is, but if you want to collect all 321 cars you will need to think about forfiting certain victories to unlock other cars. To collect every car in the game, you
        will need to complete the Grand Prix mode no less than 112 times, and believe me when I say you won't do that overnight! Special cars can be unlocked in Extra Trial mode, where you race in a one-on-one situation with the computer who happens to be in a special model. If you can beat it (no mean feat) you will be awarded with your opponents car, of which there are four in total - one for each manafacturer. The best - a rocket powered car called Utopia that does 400kph, plus makes a rather alien sound on acceleration. Out of this world? You bet it is. The racing element is extremely enjoyable mainly because the courses are so well designed, and despite the games arcade roots, this doesn't mean it is devoid of challenge or the need for skill. The computer-controlled cars are a little disappointing though, as they are very spread out, you will never get to race more than one at a time and collisions with them or the scenery are still very naff - your car will wiggle about around the track and slow down (infuriatingly) even with the throttle down, for several seconds. It doesn't spoil the fun too much, although you will hold your breath when trying to overtake in a corner! 'Ridge Racer Type 4' will inevitably not be to everyones liking. If you prefer realistic racers with real cars and tonnes of tuning options, then one of the 'Gran Turismo's are a safe bet. Overall though, R4 powers past GT for graphical finesse and sheer enjoyment, and it is still the slickest, classiest PlayStation racer in history.

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          18.03.2001 01:55
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          This isn't the greatest game in the world but was still given many good reviews, but I still believe you can get better racing games for your money. This game features loads of cars which don't really exist plus some tracks (not many) which also don't exist. Gran Turismo features real cars and tracks like TOCA World Touring Cars, so I would recommend you get another racing game instead of Ridge Racer Type 4. The aim of the game is you select a racing team, which are different difficulty levels and then a car make. There are 4 to choose from, 2 grip brands (can't slide the car) and 2 drift brands (can slide the car). If you win some races you can win a better car and the extra trial mode, where you can win even more cars. It is created by the makers of Tekken, Namco, which is he best series of fighting games on the Playstation. Namco should stick to their fighting games because Ridge Racer Type 4 is rubbish and on the Playstation 2 Ridge Racer 5 is rubbish. There is not much to do on the game so it gets boring in no time. The gameplay is not very good (there is much better) the graphics are quite good but there is no body damage like on the TOCA series of racing games. You have probably gathered I don't like this game very much by now and reckon you will be better off getting Gran Turismo 2 or TOCA World Touring Cars which are much better games. If you haven't got an opinion by now borrow the game off a mate, don’t buy it! You will be disappointed

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            15.03.2001 01:57
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            Namco fights back with a killer arcade racing experience that is beautiful, flawless and one great racing game. Concerned less with real world physics then Gran Turismo, R4 can be picked up and played by anyone due to awesome tight and responsive controls. As usual for a Ridge Racer game the amount of tracks is a downer but mirror mode does tend to help out. Throw in 300+ cars, a story mode and the original RR in 60 fps and you've got a game you'll have to spend some serious time with. The first game I ever played for PlayStation was Ridge Racer. From the moment I turned that on and played it, I new I was playing the next generation. That was 4 years ago and of course racing games have improved a million fold. One look at Gran Turismo or R4 will tell you that. However, to compare R4 to GT is unfair as they are both wildly different in their vision and handling. R4 is first and foremost an arcade racer. GT is a driving simulation that makes you earn licenses, drive real world vehicles etc. The one complaint most often heard is that GT is too hard. Well, for those people who can't get into the realism of GT, then turn your attention to this attractive little beauty from Namco. Be warned though, as great looking as it is, it still has some of those Ridge Racer faults. The game starts off with a beautiful intro from Namco focusing entirely on the Ridge Racer gal, old what's-her-name-there, and I for one thought , "Who gives a crap? She's like the flag girl. So what?" Talk about desperate for a mascot for Ridge Racer. It's a racing game for goodness sakes. Sure she's good looking for a bunch of polygons, but what's the attraction? Is she the Vanna White of video games or what? Anyway once this passes then it's on to the fun stuff. Playing the Grand Prix mode is the way to go. You'll have to pick a car from four different fictional manufacturers (no real cars, sorry…although some bear a re
            semblance) and then join one of four racing teams. When you join the team you are treated like a rank amateur and must earn your respect by winning of course. The GP offers up 3 different Heats. The first 2 heats consist of two races each and the Final Heat features 4 races. You must place in order to continue. If you do lose, you are given 4 continues to try your skill again. Do well and you may earn a new vehicle from your racing team, depending on how financially stable they are. At the very least they'll upgrade your wheels for you. Win the entire GP and you'll get to keep your new set of wheels. It will be stored in The Garage where you can store it while collecting the other 320 cars to drive. Each team you join has a different manager and you'll enter into a little story mode while playing. This was a great idea that was well implemented. It kept the interest up without ever being annoying. If you've played through a few times you can skip the melodrama and just get to the racing if you wish. Out of the 4 car manufacturers vehicles, two are Drift cars and two are Grip cars. This differs how the cars handle around turns and thus you must adjust your driving when racing with a car you aren't used to. Once you get the hang of either you'll be taking 90-degree turns like a pro. If you don't make the turn and you crash into a wall, you won't see any damage. That would have been a nice touch considering Namco wasn't licensing real vehicles (who would never allow their cars to look damaged in a game), but I guess to keep with the fast paced arcade feel they decided against it. I played this game with the good old dual shock (actually 2...I bust one when I kept losing. How very mature of you Mr. Adult. Hey that's the first controller I've broken in years, so get off my back. I didn't even huck the thing which was my usual M.O. (Modus Operandi = method of operations). I just smashed it's mocking lit
            tle "all-the-cars are-too-fast-for-me" retarded face into the arm of the couch and bust the left analog control. Talk about road rage... Anyway enough of my True Confessions. The game supports Namco's JogCon which is a small steering wheel device. It probably works great, but sounds expensive. I'll stick to smashing Dual Shocks thank you very much. R4 places you on 8 tracks at all times of day. 3 of those tracks share road space with other tracks so some parts may look familiar. Play those tracks in mirror mode and you end up with 16 tracks which isn't bad. In fact, I found I preferred some of the reverse tracks to their counterparts. The tracks themselves are very well designed and offer many a roadside challenge. The night tracks are generally well lit and will only have you in the dark for a short period of time. I personally hate night driving in games, but R4 wasn't a pain at all. You can't mention the tracks without gushing about their beauty. These are hands down the nicest looking tracks I've seen yet. They even beat GT. The game runs at a solid 30 fps (it wouldn't run in 60 fps with all of the detail Namco wanted to include) and it's a real smooth ride. Once you get the knack of those drifts, earn a kick ass vehicle you'll be a dot on the horizon. R4's biggest downfall is in your opponents AI. They tend to drive in patterns so that once you are used to a track, you'll know that car number 5 will be at this turn at such and such a time. This has always been a problem with the Ridge Racer series and it's time Namco did something about it. Remember though, that it takes awhile to get to know this. This isn't going to affect your game right off the bat. You'll have to spend some time on the same track to understand what I'm talking about. Of course when playing against a human opponent in two player mode things really heat up because of the unpredictability.
            Musically R4 is top notch. I enjoyed every tune. No it doesn't affect gameplay much but good music is good music. The engine sound effects are good although each car sounds the same to me. As well it would have been nice to have real voices during the story mode in Grand Prix but that's for next time. Complaint Dept. Aside from the AI which really needs attention R4 does a very good job at everything. Playing for all of those cars (321) is unnecessary as far as I'm concerned, except for the ultimate cool cars like the PAC Man car and the HoverCraft car. As well the option to alter your cars appearance has remained and although a cool extra, won't really be something to shout about until you can texture map your own logos or face into the game (PSX2 perhaps?). Oh actually, the real downer of the game was the weak endings in Grand Prix mode. Where were the CG endings? This is Namco isn't it? I expected a helluva lot more from them then watching some phony highway flash by while the character kept tossing beer cans out the window. Okay that last part didn't happen… But the endings were weak-o-riffic. Playing the original Ridge Racer in 60 fps will probably only appeal to those of us who have played the original way back when. It's a good game though and looks nice and spiffy flying by at 60 fps. Don't forget to shoot all of the spaceships at the loading screen for more cars... This is a great racing package that will earn it's own spot in your collection along side GT and GT2 (when it's released of course). Arcade games didn't look or play this good a couple of years back and that's something. Aside from the plethora of cars, R4 may not have tons of replay value for the casual racing fan but it will certainly entertain you for a lot longer than a 3 day rental at Blockbuster. Buy it and check out that amazing intro of old-what's-her-face." She's pretty hot for an extremely
            complex mathematical equation. You

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              11.12.2000 05:41
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              Ridge Racer 4 is a racing game. It is a 1 or 2 player game.It will keep you hooked (you'll need a memory card in 1 player mode). I say this beacuse it is one of those games you know if you keep trying you will get first place. You can use different cars and race around different tracks. On 1 player mode you have to win first places to get more (extra) tracks. On 2 player mode all the tracks are there ready to play. The graphics are good and clear you get brilliant bends and it gives a good effect(feel) when going around these bends or up/down hills. In a way you feel the track, feel like you are really driving it(i have a habbit of moving side to side when the car does sad but true). Your car can be put in two view you can see it as if were you in the car looking out of the windowscreen, or you can see the car and it looks like you are controlling a remote control car. I personal prefere the first view. The sound can be turned off or changed throughout the game. The songs played whilst you are racing have beats that repeat themselves. These songs actually want to make you go faster and faster as the beat gets faster. The tracks are all very different and are difficult in for different reasons. Some tracks have easy bends, some have loops, and sone have bends at right angles. There are different hights on the tracks. On one of the tracks if you get the right speed you go flying throgh the air (which has caused me to win quite a few races because i fly over the top of my enemy, when you watch the race you see what you've done and you can't help but think "oh yes" because it looks so good) You get quite a range of cars. You can get slow/fast cars and you can get cars that can drift or have grip. Grip is good to have for tight corners, i say this because when your on drift you literally drift into the corner. The game has no blood or gore, and can keep anyone captivated for hours on end. The
              controls to set up the race are different from other games you normally have to press x to accept but not on this game (it does tell you what to press though each stage so don't panic). The controls during the game are like any other racing game the x is used to accelerate the car, square button brakes the car and the triagle changes the view of the car. The game is good because it if kiddie friendly and great fun to play.

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                07.12.2000 06:21

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                The latest incarnation of the Ridge Racer series is in the form of Ridge Racer Type 4. The graphics have seen a dramatic improvement from the original, making sure it's the hottest, smoothest, glich-free driving game on the PSX. The gameplay is next to faultless and the game even comes with it's own controller which has an analogue force feedback steering wheel on it (Jogcon). This masterpiece of modern programming is sadly let down by the lack of overall challenge, even though there are about 300 different cars on offer.

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                23.11.2000 05:41

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                Even now its main mode is far superior to that of any other game. The footy game that followed Attitude, WWF Smackdown, lacked two important features that Attitude has. Firstly, a good Creat-a-Wrestler mode. On Smackdown there is hardly any selection available, and you can only select head, top and bottom instead of being able to select hair, facial features, hats, T-Shirts, vests, belts, trousers, shorts, boots, shoes, etc etc. And also Smackdown lacks commentary. One of Attitude's strongest points is that is has commentating.

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                28.10.2000 06:23

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                RIDGE RACER TYPE 4 IT'S FINALLY ARRIVED! The fourth in the Namco's driving series is back to to re-claim it's crown. There are 16 tracks, four teams, four manufactures and a full season's grand prix to play through. There is nothing that can match up to the graphics of this game, including Grand Tursimo. The cars are detailed right to the last bit. No stone was left unturned while creating the cars! Advertising banners, life-like scenery and real in-car drivers instead of the usual blacked out windows. And this is only the start! The speed the cars go at is super, the cars bounce on their suspension macking you feel the cars G-force, skidding and handling every time! You'll go right round the track, then the detail hits you. From the night-neon glow of the big city, to the dark forests and quiet villages. RR creates a game racer far superior to the crud oval tracks that is GT. Life-like colours, blurred tail-lights, striking lens flares and a camera that tilts when you take a bend to make you really feel the power of a 360 degree bend. A game far superior in graphics than the old Granny Tursimo! I could spend my life curving round these courses at un-godly high-speeds. And if handling the hairpins, avoiding the killer drops, finding the ton of secrets and over 300 cars to win and the challange modes, this game will keep you busy all your life. And if that still isn't enough for you mad gamers you can create your own car in RR "desgin-a-car" option - change the colour, add new stickersor draw your own new ones! The sound screames of class. It's not a surprise that Namco are releasing an audio CD of all their dance tunes! Class! Best of all the great tunes make the screeching tyres and reving engines sound even better creating a real pulse-racing as well as a car racer! TURN IT UP!!!! The Grand Prix in RR4 is mainly the whole game and selling point. Winning races means reciving upgraded cars. In amons
                t the trackside romance, greed and regret is gripping stuff. But play it a bit longer and more modes and options will be unlocked. Time Trial's, Multiplayer modes and even a garage to upgrade and decorate your cars. The amount of options is unblievable. They just keep growing as the game goes on! The inital feeling is so comfortable, the cars weave in and out of the spacious tracks like somthing out of a movie. You may think this is easy at the start but further on with faster cars, different driving techniques and new teams offer limitless challanges for you to take on. Like the other RR games , it is a perfect balance between nice and kind controls and fiendishly deciving tracks! Truly amazing!

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                23.10.2000 01:11

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                I can't help but love this game. It has surprisingly good graphics and realistic gameplay and handling. But this realism hasn't been taken to extremes like the F1 series but is a good blend that'll help me take that last corner with ease! What I don't like about this game is that there is not a mode where you can have a quick race againts the computer. No such thing. Instead you have to go to Grand Prix mode and spend half an hour setting what team, designer and what have you for your chosen car. It's ludicrous really. But after that's over and done with, you'll have a great little game with this baby.

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                12.09.2000 09:35
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                RR4 is the ultimate driving game for the PSX and ranks up there with the likes of Gran Turismo 2 and Driver in the playability stakes, with the added bonus of a kicking soundtrack to boot, it's worth buying the CD for the music alone. After a while, you do tend to flick over the chatty bits with your Team Owner between races, striving to get out onto the next track and fly around it with the hair raising speed common the the RR series. This time the graphics are perfect, the cars have that unique touch to their handling, and now there are over 300 to collect, although a minor point here is that the manual is not all that great a help in telling you how to go about it properly. Overall, one of my all time top three driving games for the Playstation, and I hope you will find that too if you have not already played it.

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                10.08.2000 17:43
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                Even though you can't compare the style of racing to Gran Turismo, you can compare everything else. First off, the graphics. Gran Turismo or R4? R4 definately. Because the cars are made up, they are different looking adding futuristic elements to the game. The tracks are gorgeous, with wonderful lighting effects and a quick framerate. The songs are also better. Just as Need For Speed: High Stakes has a large soundtrack, so does R4. Gran Turismo only has 3 measly songs... Not comparing, but I love arcade style racing. Hold the gas until the last second and then powerslide. No braking. A great game

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                  26.07.2000 08:17

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                  It's ARCADE racing! ARCADE! That means it doesn't have to be realistic in any way, as long as the graphics have the WOW...check! factor, and people will go away happy. Problems, problems... When R4 came out, I persuaded my friend Andrew to buy it. What can I say, he was in a games buying mood and I really wanted to try this game. We were both fans of the original game (remember being SO impressed?) and when we loaded R4 up, we were weeping at the beauty of the thing. Smooth, colourful, realistic graphics that were as much fun to look at as they were to drive through. And yes, driving was fun. The old Ridge handling was intact, and the traditional arcade race system was there. For those of you new to this, that means that you always ALWAYS start at the back, all the other racers vanish over the horizon, and you have to pass them one by one before the three laps are up. Now, eight races, four attempts at each. Finish at least 3rd in the first two, 2nd in the next two, and win the last four. Easy. Far too easy. So the twist is: race for one of four teams and one of four manufacturers, giving sixteen combinations of difficulty and handling style. This sets up the premise of car collecting, and also provides the fundamental flaw. You get cars so you can race against your friends. But the cars aren't real; they're all just stupid made-up, unrealistic fantasy cars. So what?, you ask. Well ask yourself this - what's the difference in having fantsy car #57 or fantasy car #128? Nothing. So you have no real impetus to go through the season over and over again to win more cars. Unlike Gran Turismo, where the vehicles are real, and owning one car over another has connotations of owning these cars in the real world, Ridge 4 makes it impossible to care about the central aim of the game. This problem is compounded by the fact that it is stupidly awkward to look at the cars that you own and work out which team/manufacturer you need t
                  o race with to fill up your garage. In practice, it's not that complicated - It's MUCH MORE complicated, because e.g. if you get a 2nd instead of a 1st in one of the early races you will receive a very slightly different car - go on, get all 321! I bet you can't wait! Now, this is a pretty game, and it is fun for a while, but after the thrilling, tense pack racing of Gran Turismo, the R4 method of passing each opponent one by one just seems dated and stupid. There's no sense of the AI cars having any sort of AI at all. There's no sensation that there are seven other drivers vying for position. It's just you against the drones, and if you get your slide right through ninety percent of the corners you will always win, because the other cars will always do the exact same thing. I was going to give R4 three stars when I sat down, but I have just managed to convince myself that this game provides me with even less entertainment. I bought it from Andrew for twenty quid because I felt guilty for making him buy it, and after a week or so of playing, it's been gathering dust next to Psychic Force.

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                  17.07.2000 01:27

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                  Ridge Racer Type 4 provides phenomenally stylish and in-depth racing action. Cutting edge visuals, design, fantastic ambient soundtrack, and dozens of tweakable features. An essential PlayStation experience and the best arcade style racer ever. One major factor which has gained this game a great reputation is its many factors which are easily adjustable to the player's requirements. The arcade version of the game is just as good and is respectedly the best racing game which has ever been available in the amusement areas.

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                  14.07.2000 23:04

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                  A great game with not so great music is one way to sum up Ridge Racer Type 4. Its graphics are superior to any game on the market and its gameplay is of a very high standard. With 321 different cars to obtain it is not the sort of game that is put in the shelf of finished games after a week. The only fault that I could find with this game was the music although some of the songs aren't bad. Overall Ridge Racer Type 4 is the best racing game currently on the market and is a must have for anyone with a Playstation.

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                  08.07.2000 18:47
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                  This game is better than the first two ridge racers but i think the game is still rubbish even know the graphics are quite good and the sounds are quite good i feel that the game is way too easy because all you have to do is go though a number of stages and get new cars. You can play a 2 player game which is quite rubbish too. I would not buy this game and i would save your money. Also if you havn't got the first two don't bother buyinf them.

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