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An awesome foray into the world of survival horror by leading games developer, Konami. Drenched in an unyielding sense of dread, the game takes the 'missing child in a creepy town' premise and elevates it to new and increasingly disturbing levels of terror. Many of my freinds complain that the game is to dark, yet this ambiguity lends to a confused mysterious experience than many of it's immitators fail to capture. Similarly fog and shifting coridoors evoke an unsettling, displacing experience for the player that is vastly more emotionally centered than comparitable survival horror games such as the resident evil franchise. The gameplay seems a little dated and the graphics blocky, however between the confusing, yet somehow enthralling narrative and stunningly scary concept design, the player forgets these blips as they are swept away into a tale of redemption, loss and the twisted machinations of both demons and humans. The score provides edgy, demented orchastrations and subtle trip hop ballads perfectly suited to the games grainy feel. A detailed instruction manual, provides set up instructions, gameplay advice and individual back stories for the main players.
What's that? What is that? It's getting closer, it... IT'S AHHHHHHHHHH... Oh, it's Silent Hill. Are you scared yet? No... I thought it was kinda scary...
Released by Konami in 1999 for the Playstation, Silent Hill is one of the most critically acclaimed and well loved games in the "survival horror" genre and with good reason. Rather then try to emulate the success of the massive of the Resident Evil (RE) franchise the fan dubbed "Team Silent" decided to give their own take on the genre, and while there are definitely similarities between the two series the differences help to give Silent Hill it's own unique identity.
The story and style is the first change from RE, Silent Hill goes for a much more horror centric stance to both with lots of low visibility areas, a grainy camera and lots of nasty looking stains, coupled with suitably creepy sound effects go a long way to sending the shivers. The sound of radio static (more on that later) is something you simply don't want to hear early on in the game when all you've got to defend yourself is a stick (you don't want to waste handgun ammo).
The story sees Harry Mason and his daughter Cheryl driving their way to the resort town of Silent Hill for their vacation, everything is fine until Harry skids out to avoid a shadowy figure resulting in an accident which sends him into unconsciousness. When Harry comes to he finds his car at the outskirts of Silent Hill and no Cheryl anywhere to be found, well like any good father would Harry goes off to search for his missing daughter but unfortunately things aren't that simply. For starters the town itself is abandoned (no one to ask for directions then...) and is being pelted by an out of season blizzard, on top of that it's infested with hellish creatures not to mention a nightmarish "other world" which pops it's head up every now and then. Story wise Silent Hill is not outstanding by any stretch of the imagination and once you've played through it you'll probably feel like it just doesn't touch on the important aspects like it should, that's not to say it doesn't do it's job because it certainly does enough to be coherent and pull Harry along, but rather it just comes up short of properly explaining itself when it really matters (a problem which Team Silent went some way to rectifying in later instalments).
Gameplay is where Silent Hill really separates out those that like it and those that hate it. The movement is the old "tank"style like RE, that is to say that when using the D-pad up is forward, down is back and left and right turn your character left and right, if you didn't like the old REs
then you won't like this. As mentioned earlier, areas in Silent Hill are low visibility which means that more often then not you won't be able to see any further then a few feet ahead of you, but that's where the radio comes in. You see early on in the game Harry will find a broken radio which when near monsters will rouse to life in the form of spouting out static, which means even if you can't see them you'll still hear the static. Combat and movement in Silent Hill are purposefully chunky, the idea is to survive rather then kill everything in front of you so Team Silent make it unappealing to engage in combat if you don't feel you have to, the weapons you get will be mostly melee oriented meaning even more reason to only use them when necessary. Running and poking isn't the only thing you'll do though as there's also a big focus on puzzle solving in Silent Hill and certainly on some occasions the tasks are quite clever. This game won't take long to beat, most won't take longer then four or five hours but there are reasons to revisit Silent Hill after completion with end of game scores, multiple ending and unlockable items to use on new playthroughs pushing the play up to a slightly more respectable level.
The appeal of Silent Hill's graphics aren't that they're the best you'll find on the Playstation (though the certainly aren't bad by the console's standards) but instead the intelligence with which they're implemented, dark colour sets, a grainy camera and crooked camera angles make for a pleasingly unsettled feel. Sound is very good with music being subtly eerie at some points but loud and menacing when needed. The effects are well place and clear, static sounds like static and loud bangs can provide a jump or two when playing alone at night. Unfortunately the sound does have one noticeably low point, wooden voice acting, the bane of many games is present throughout this one and the main offender is Harry Mason himself (it's bad when it's the main character).
When looking at Silent Hill you are going to compare it to the superb Resident Evil, it's simply unavoidable when you consider the similarities and the fact that Silent Hill is probably the most recognisable survival horror series after RE, that being said it's unfair to always consider the two in the same breath, Silent Hill developed it's own style of play and scares with a bigger focus on atmosphere, puzzle solving and survival. You can pick this up online for as little as £2.00 in some places so even if it turned out you didn't like it, it wouldn't be a huge loss, but even so I'll say avoid this if you don't like survival horror games or are looking for a lot of action in your games. If you do like survival horrors though or would like a more disturbing version of the genre then this is for you.
At A Glance.
Gameplay ~ 7/10
Story ~ 5/10
Graphics ~ 7/10
Sound ~ 8/10
Replay Value ~ 7/10
Final Score: 34/50
Silent Hill was the first game to feature the haunted town and sees Harry returning to Silent Hill with his adopted daughter following the death of his wife. Crashing just as he reaches the town limits, he wakes up to find his daughter gone and the whole town enshrouded in mist. Going out to explore he quickly discovers that something bad has come to Silent Hill and that there are things in the mist better left unseen!
This was the only Hill game to come out on PS One and recieved early criticism in demo versions for featuring little children who came out of the dark and attacked you with scalpels! This was changed in the complete game to shadow creatures known as imps! Though graphically and technically not that brilliant, the game was a proper scare-fest with plenty of jump-out-your-seat moments and an abundance of blood and gore that made this a very adult game!
The plot is vastly contrived, complicated and convoluted and takes you to a series of Silent Hill locales as you attempt to track your daughter and there are times when you are not entirely sure what is supposed to be going on. But it is a good game, just not quite on a par with the Resident Evil series!
Puzzle solving a la Resident Evil and a lot of running about and shooting in the dark are all main components of the game and if you want to see where the film got some of its better elements then it is worth taking a look at this. But it has not aged paticulary well and SH2 was a much improved version of this in more ways than one!
The game Silent Hill originally came out in 1999 on the Playstation. It is a horror game with a really good story and exciting a and creepy game play.
The story starts with Harry Mason and his daughter Cheryl who are driving along at night and come close to a town called Silent Hill. As they near it Harry's seep has an accident and he blacks out. When he comes round he finds his daughter is missing. As he gets out to find her he notices a shadowy figure in the distance who he thinks is Cheryl and he goes after her.
He finds himself in the town and then it all goes dark and he is attacked by some strange monsters and then he wakes up in a cafe. There is a police woman with him called Cybil and she says she will help him find his daughter. She gives him a hand gun and says she will go and find some back up and then come back to him.
The game carries on from here. It is really a strange story where the setting changes from the present times to back in Silent Hill's murky past. It can also be quite scary when you are out and about as you have this radio with you and when any baddies are near you the radio gives off interference. This gives the game a lot of suspense as you don't know where the baddies are but you know they are about.
The game is great to play even to this day and has lots of good clues to find things and work out puzzles and things on the way through it. Also depending on how many things you find and do on your way through it will give you a different ending to the game so it is good to play it over again to get the different endings.
I really enjoyed playing this game and still play it to this day when I feel like it.
Also published on Shopping.com under my user-name Harveydog
It's hard for any game in my opinion to compete with the likes of Resident Evil which I love in terms of creepy and scary and excitement, however Silent Hill does a very good job of just that. In fact when it was released in the late 1990's alot of games players immediately dubbed it just a Resident Evil clone. However, for me it's much more than that and has it's own distinct personality. This for me was more than just a survival horror game where you jump off your seat but also involves the psychological aspect too.
The plot in Silent Hill puts you in the shoes of Harry Mason who is a writer on his way to the resort town of Silent Hill with his daughter. He is taking a much needed vacation after his wife died of a long illness. However, things go badly wrong as he crashes on the highway after seeing the image of a little girl. When he awakes from this nightmare his daughter is nowhere to be seen and finds himself in the town of Silent Hill that is amost deserted and to make matters worse it is very foggy and snowy to add to the creepy atmosphere. All we know is that he must find his daughter and get out as quickly as possible..sounds easy enough! Yeah right...this world he finds himself in is disturbing, weird and terrifying.
Silent Hill is among a few games that uses graphics and sounds as an integral part of the plot and gameplay. Alot of the game involves solving puzzles and killing scary enemies. However, the graphics and sound add to the huge level of suspense and horror. For example, the fog level makes things very hard and it's hard to see too far ahead of you which is very creepy. The sounds only make things seem worse and more scary. The sound effects are spectacular and there are many times when you hear noises coming from somewhere but you are not quite sure where from so it keeps you on edge.
Alot of the scenes are very dark and forboding and alot of times you are looking around in the dark with just a torch or light. So unlike Resident Evil this is perhaps even more creepy. The controls are simple enough to use and seem a bit clunky but that's for a reason as Harry is no superhero so is not that speedy. He's just a normal guy.
Exploring the town of Silent Hill is not that easy. There is a map that is always being updated when you find new areas which is pretty useful. It's also challenging as you don't where a certain area is until you find it. Progression through the game is solved via puzzles and alot of them are cryptic.
At the core of this game is an adventure game with puzzles being the main method of moving through the game. However, it still maintains the action of a Resident Evil game so has a good mix. It's proably a bit slower than those games but for it's perhaps even more chilling and well worth giving it a go.
Resident Evil may well have been the game that invented the survival horror genre for all modern intents and purposes, but Silent Hill is itself a revolutionary title that added a far more disturbing bent to the genre. While Resident Evil, with its poorly acted intro video and dodgy voice acting was quite a corny B-movie throwback, and its sequel was more action and sci-fi, Silent Hill is a creepy drama that doesn't have the relief of unintentional comedy or overblown action: it is a relentlessly bleak, highly disturbing game that remains among the most effectively terrifying ever made.
You play Harry Mason, a widowed father who travels to the sleepy little town of Silent Hill with his daughter, Cheryl. However, as they enter a town, an obstruction in the road causes Harry to crash, and when he wakes up, his daughter is gone and the town is absolutely filled with fog. He immediately goes to find his daughter, and the story begins. Later on, he also meets Cybil Bennett, a police officer in town who attempts to help him, but Harry is kept pretty busy as he soon realises that something isn't right with the town, and it is plagued with a variety of horrifying and grotesque monsters.
This is a game that's incredibly intense and scary because you spend so much of it traipsing through the dark and the mist, and the game thrives on the fear of the unknown as well as the player's distinct lack of weaponry. You do eventually get guns, but ammo is always scarce, save points are rare, and the game always keeps you on your toes.
Visually this is a brilliant looking game: the camera angles are meticulously selected, helping create and oppressive and imposing atmosphere. The creature designs in particular are amazing, and the voice acting is uncommonly quite good for the period. This all combines to make a truly unsettling, disturbing atmosphere that keeps you feeling uneasy right to the ending, which has a branching nature and can end several ways.
If you want to be genuinely terrified and Resident Evil can't cut it, this is the way to go.
Silent Hill in my opinion is the greatest Horror video game ever made. The name alone, before I even loaded up the disc, enoked feelings of desolation and uncertainty within me. Then the title music sends shivers down my spine. The shaky sinister spanish style guitar, with the amazing cut scenes playing in the background. I'm drawn in, I want to know who these people are. Why is it dark? What is silent hill? Who is the hot cop?
The car crash leaves me with questions, especially where has my daughter gone?
Then, why is it snowing? what is going on.
The soundtrack is just my beating heart, the screech of the warning and the thumping of the creatures wings.
Amazing third person aspect, giving me a bit of what I want to see, but leaving enough to still scare me stupid when the unexpected happens.
Sinister, chilling and full of jumps and scares, play it with the lights off and you may do a little poo.
The original PS disc is somewhat of a colectible item now and is always a good one to look out for.
Much like Konami's other big game of 1999, Metal Gear Solid, Silent Hill got plenty of hype in the months approaching its release. But unlike the stealth classic, views on Silent Hill have always been split. It seems that anyone who has really got into the game has found it an incredibly unnerving, psychologically challenging horror marathon that really livens the players desperate instinct to survive. A few claim the game isn't scary at all - perhaps not allowing themselves to get really involved because they either got stuck early on or simply kept telling themselves it wasn't scary (or somethng along these lines). Silent Hill has the edge on the Resident Evil games. Whilst Capcom's games rely on set-pieces designed to make you jump, Silent Hill delivers not only shocking and (at the time) original surroundings but a constant and very apparent fear for what might or might not be just beyond your view. The game switches between dark and fairly light areas quite regularly and so adjusting to your new surroundings is always a dilema. The developers have skillfully covered any graphical draw-distance problems the PlayStation would have thrown up by simply adding thick fog or darkness a few metres infront of your view when required. Anyway, the story centres around Harry Mason who crashes his car in the mist of Silent Hill, knocking him unconcious. When he comes to he finds his daughter, Cheryl, has wondered off into the fog. This is where you come in and you have to go to hell and back to try and rescue her! The beginning of the game is fairly underwhelming. There is a lot of trudging around the streets of Silent Hill to be done and the dogged enemies prove more of an annoyance than something meant to scare. However, things soon step up a gear when you reach the school - darkness and danger suddenly become a lot more apparent and the fact you can never see a great deal of the scenery at any one time adds greatly to y
our tension. Much like in Resident Evil, you will come across a few very taxing puzzles, an aspect that put many gamers off this title because you could be stuck on the imfamous piano puzzle for hours on end. Silent Hill's best feature as a survival horror game is its alternate realms. These are basically similar to normal (if thats a word you can assosiate with Silent Hill) areas you explore, but shown in a much darker, more twisted manner. Walls are replaced by big rusty grills, bodies can be seen hanged, blood drenched fans populate certain rooms and you will also come across a few extremely nasty creatures. The developers have not held back - grey babies stalk the classrooms and corridors of the school brandishing little knives, and even once you have killed them, they give you one heck of a fright when you meet their ghosts! Things get even nastier in the hospital, sewer and amusement park, but I won't spoil anymore of the plot for you. Though it is undeniably a very graphic game, it also leaves a lot to the imagenation - both in plot and in action. The camera is expertly placed in each room, and purposely neglects to show you much of your surroundings when you hear/sense danger up ahead. Thankfully though, the camera behaves when you are fighting boss battles. The storyline sees many mysterious characters brought into the limelight, and though it seems initially confusing, Silent Hill warrants a second play to see why some characters acted like they did at certain times. It's really nice looking too, I was very impressed with the lighting effects given off from Harry's cheap torch, and there are some gorgeous and often alarming full-motion-video clips and whilst some areas are a little samey, the quality of graphics and detail on offer is very high. Yet another maginficent part of this game is the soundtrack, which is crucial in creating the atmosphere. It ranges from being quiet and ominous in the beginning,
deep and forboding when things start getting dark and finally launches into harsh, warped melodies in th alternate realms that never fail to cause anxiety, even having played the game through a few times. Background noise is also used well - I nearly had a heart-attack when I heard a girl crying in the school toilets! One slight disappointment with the game is the dialogue. Cut-scene conversations have no tension at all because they are constantly being broken up by huge pauses, and the speech usually has little emotion in it. As there is a fair emphasis on plot the adventure was never going to be huge, but there are five endings to discover, including an amusing UFO finale, plus a few extra weapons unlocked after finishing the game. Judging from the opinions of many gamers, I think you would just have to play this to find out if it is your cup of tea or not, either way the overall quality of the product is immense and hugely recommended to anyone who likes horror and/or adventures.
You must play this one! It is totally worth buying, because it has so many different endings depending on what you do in the game, it's like playing a new version each time! Silent Hill is so intriging, it'll be hard to put down, as it swallows you into it's dark world. It's like you are in Silent Hill, and left your world behind you. First off, be careful with bullets, you'll need them! Second off, pay careful attention to the clues in the game, and search every detail of the town inside and out. THINK when you find something, and such. Doing this will determine how the story unravels. If you miss something the story will be different and end different. I love it! I love it! I love it! At first I was skeptical, and didn't get into it, because it starts off kinda odd, and I wasn't use to oddness in games. But as you play, and get more and more into the game, the more the oddness becomes loved and respected. I don't want to give away too much. It's dark, very dark. Scary and twisted. It's totally like a living nightmare. And so much FUN! You can't wait to find the next clue, see the next gruesome scene, and to see who you'll meet next. You'll totally get attached to the characters, and become one yourself.
I apologise now for the title not long back from work and my creativity is not at ots highest! Anyways on to the game-this game when it first came out was instantly tagged as a Resident Evil clone (which by many standards isnt a bad thing!)Although similarities exist Silent Hill gives you a much bigger scare due to a mix of shock tactics and great atmosphere. The game opens with an impressive FMV as far as graphics go its one of the better ones i've seen it basically tells you about a guy taking his daughter on holiday to a small resort called Silent Hill and on the way there his jeep overturns when someone or something dashes in front of him which renders him unconscious,when he comes to his daughter is gone and so the nightmare begins. Right from the beginning you get a sense of uneasiness as your vision is impaired by a dense fog and the lack of music and minimal sounds also increase this feeling of uncertainty. The gameplay is similar to resident evil wherein you have to solve puzzles and slay many unpleasant creatures on the way,most of the puzzles are simple find the key/unlock the door puzzles but some are taxing there was one involving a piano which gave me problems in particular! The most fun part has to be killing the monsters demons zombies and other unpleasantaries!Before its release there was a lot of controversy due to a part where you have to kill "kid zombies" in a school there was talk of cutting this out but i don't know if they did or not because i have the USA version of the game (was too impatient to wait on the UK release! :) ) As far as playability goes the game keeps you interested and plays on your fears and keeps you in total suspense throughout add this with quality graphics and scary monsters you have an enjoyable scare-fest that'll keep you up for weeks!
In life, there are a few things we know to be true: 1. If you only watch one episode of the first showing of a new TV series, and then, six months later, tune into the repeat series, you will always see the same episode. 2. The average time between throwing something away and needing it badly is one week. 3. You should never, ever go on holiday to a place called Silent Hill. Though, through experience, Harry Mason was no doubt up to speed with those first two rules, he’d clearly never taken the time to learn rule number three. Stupid, stupid man. Separated from his young daughter, Cheryl, following a car crash just outside Silent Hill (a town so great they named it once), Harry must wander round the creepy Midwestern tourist trap and try to track down the missing eight-year-old. Only trouble is, the thick fog makes it difficult for him to see too far ahead of himself, there doesn’t seem to be anyone else around town and last, but not least, various types of rabid demon-spawn seem intent on ripping off his head and feeding on his brain. Silent Hill may be a holiday resort, but I honestly don’t think Butlins has too much to worry about. As you might expect, you control Harry, as he sets out to both find his daughter and figure out just what the Hell’s going on in the town of Silent Hill. To do this, you’re going to need all your monster-blasting, puzzle-solving and exploration skills, as you roam from location to location in full 3D third person perspective. It’s Resident Evil, but with the jump-out-of-your-skin frights replaced by worrying feelings of clammy uneasiness. Because though things do jump out and go “boo!” in Silent Hill, it’s the general feeling of the game that does most of the creeping out. Harry carries a broken radio, which emits static whenever a monster comes near, and when you walk into a darkened basement
with only a flickering torch dimly illuminating a few feet ahead of you and the radio starts to go scatty, it’s time to change that underwear. Sound, generally, is one of the game’s strong points, with everything from the dripping of blood, to the hollow emptiness of Harry’s footsteps, to the distant screams of the dying sending chill shivers down your back. When the monsters do come, it’s a blessed relief, because although they’re bad, mean and ugly, they’re nothing compared to the stuff your mind has already come up with. You relish the chance just to kill something and maybe, just maybe, make the horror go away. It doesn’t, though, and straight after the kill, you’re moving again, too terrified to stay in one place too long, in case the radio starts off again and something – anything – comes after you. The graphics are equally as horrific (I mean that in the best possible way), with smashed wheelchairs lying amidst piles of rubbish by the side of the road, and vomit-inducing piles of rotten, stinking, worm-infested human intestines festering away on… (okay, that’s enough of that – Ed). What lets the game down slightly is the “oh, is that it?” ending, which leaves you wondering if you’ve missed some major plot point somewhere along the way. The game has at least two endings, with your performance throughout the game determining which one you see, but neither one makes more sense than the other. It’s a bit of an anti-climax for what is undoubtedly the most unsettling game ever to have graced a home console. Watch out for Silent Hill 2 on the PS2 later this year, where we can only assume, some other blundering fool has completely missed the importance of that all important rule number 3.
Silent Hill is a survival horror of great impact, with one weft a lot cured and an atmosphere of shiver. It does not enjoy the same notoriety of the Resident Evil but it does not have nothing to envy to no other title of the sort. Who has had the fortune (and the liver) to carry to the end the incubus that sees as protagonist Harry Mason will not be remained at all disappointed from the various epilogues that the weft previews to second of the choices taken in the course of the events. The personages who you will meet are few and will speak with you indirectly for taking in the course of the history. Indirectly in the sense that you others will be held to always impersonate and only Harry mason,32, writer to the deprived search of the little daughter Cheryl, lost of sight between the foggy narrow lanes of the alarming and spectral Silent Hill. The fog is a characteristic element of the acclimatization and a lot in the exteriors and sometimes also to the inside of some labirintiche constructions, which will often accompany you the Midwitch Elementary School or the Alchemilla General Hospital. The sage use of the fog has assumed a double valence, that is, beyond shiningly veiling the graphical limits of the Playstation, more alarming not little contributes to create atmosphere. Same task is acquitted from the dusk that you will be forced to cut to " blows " of torch in style " Alone in the dark ". There aren't a greatest variety of creatures and the crashes are not never too much difficult, will demand more than other a minimum of tactics and a few of patience in the worse one of the hypothesis. In compensation there are a pair of enigmas. Draft undoubtedly of between the adventures horror more cured and being involved that never it has played and considers it an irrenounceable appointment for all the lovers of the sort. The true connoisseurs consider this title a species of work of art of the terror and nobody would have to contradict a similar judgment wh
y mirror how much never, that one that would have to be an honest appraisal of this videogame. Aspect with trepidation of being able to play to the strabiliante Silent Hill 2 who on the new console of Sony house will succeed in to make to exceed those easily that they are the embarrassing graphical limits of the old platform. Silent Hill 2, by now of imminent escape, will be still more terrifying of the first one and now, seen the presentation, possession liver he will not be more sufficient. The stomach weak people are informed.
Highs: 3D Environments Loads of Creepy Stuff Great Sound FX/Music The Flashlight & Radio! Lows: Some Control Issues Way Too Much Fog More Puzzles Than Action Grainy Graphics Poor Weapon Aiming The question on everyone's mind is "Does this blow away the Resident Evil games?" Some will say yes and some will say no. I'm kind of on the fence. I think it blows away RE1, but pales to the more action oriented RE2. Silent Hill is a great attempt at advancing the ideas brought forth in the aforementioned games, but the 3D nature of the gameplay introduces entirely new control and camera problems that make gameplay tough at times. But this is Konami's first attempt at this genre and it's very promising indeed. Graphically I was a little disappointed with Silent Hill. The CG intro is great and really sets up the game well. However, the in-game graphics I found grainy and generally unspectacular. I was quite disheartened to see some cutscenes go from amazing CG graphics into the much lesser quality game graphics. Imagine my horror when the mouths didn't move when the characters were talking. For shame, Konami. The problem with the graphics is really a consistency issue. Some of the 'non-3D" environments like back alleys and small corridors are done in the same style as RE; the same bizarre camera angles are used and the detail of the backgrounds goes up by about 80%. The fully 3D environments are foggy (done on purpose to set the mood, or so they say...) and (shoot me if I use this word again) grainy. The animation has to be mentioned. In some cases, such as the bloody hounds that terrorize the back lanes, it's a joke! These dogs look like they are floating through the air when they jump at you! Check it out and see if I'm kidding! Control is much like Resident Evil, except for the lack of aiming a bloody weapon. The instruction manual states that Har
ry Mason (The protagonist) is just a normal guy and therefore can't shoot very well. Well, okay Konami if you are going to give us an idiot character that can't shoot, for God's Sakes, give us plenty of ammo!! We know Konami can program a game that has a character in a 3D environment who can definitely aim a gun (Metal Gear Solid anyone) so can they have seriously made the game this frustrating on purpose? Silent Hill doesn't rely on fast action, it's more a search and discover mission, with the occasional horrifying encounter. But again therein lies another fault. If you aren't confronted a lot throughout a game, you tend to get flustered and panic when you can't remember what to do. Oh sure that adds to the overall panic, but after you bite the big one too many times, panic turns to just plain pissed off. I found the puzzles a little tedious and that's what finally made me lower my opinion of Silent Hill. The game has so much imagination that it's a shame it relies heavily on the "find the key" (or more realistically, find the billion keys!) to open the doors. How come nobody in these damn games just chops down doors with an axe? Screw the lock! RE2 had it's share of this too, and it's about time game developers came up with another plot device already. Now don't get me wrong here, there is a lot to like in this game. The atmosphere is extremely tense, the music and sound effects are top notch and the voices are decent (although the scripting is wooden and unconvincing). Walking through dark areas with only a flashlight is absolutely brilliant! And having the radio that emits white noise when something bad is near genius. For those two reasons alone this game The imagery is haunting and let me say this now; this isn't for young kids!! Some scenes will be absolutely terrifying for them. Those expecting a big payoff ending in Silent Hill will be disappointed. You can play throug
h the whole game and still miss sections vital to the overall story. You'll have to play through it again to find out more. That does add replay value but some gamers don't like that sort of thing. When I get to the end, I want to get to the END! I don't have all kinds of time to play these games 2 or 3 times! All in all, it can be said that Silent Hill is a solid effort with some faults. Those looking for the intense action of RE may be disappointed. If disturbing atmosphere is your thing, with an emphasis on 3D exploration and puzzle solving, then SH will be worth a whirl. I don't think it has the quality of Capcom's survival horror games and in fact, comes up short when compared to Konami's own masterpiece, Metal Gear Solid. Of course, there is always room for improvement and the next game may be more than you bargained for. A definite must rental with an option to purchase is my final judgement in this case!
This is an outstanding addition to the "Survival Horror" game genre. Before its release, it was feared that Silent Hill was merely a Resident Evil clone. In some ways the game does resemble Capcom's well received horror games. However, Silent Hill has enough differences to set it apart from the rest, and it has enough originality to justify purchasing the game. Plot wise, the game can be regarded as the one the darkest and most disturbing among the entire PSX gamut. Konami has created a world which shifts between a somewhat "normal" (but gloomy) reality, and nightmarish, dark and gory world filled with demons and other twisted images. Imagine yourself as the main character, Harry Mason. You've been knocked unconscious in a car accident, but when you wake up you find that your 7 year old daughter is missing. Your task becomes clear: find her any way you can, but as you begin your search, you find that this small town called Silent Hill has many secrets which appear more and more to involve your lost little girl As you make your way through the game, you are constantly being attacked by everything from flying demons and demon dogs, to reanimated nurses and small (very spooky) demon children. You also will see the world change into a terrible place which looks like something straight out of the Hellraiser movies. Where there was once a floor of linoleum, now there is steel grating that looks stained with blood and chunks of skin. Below the grate is blackness. Where there was once walls painted and clean, now there is what looks like steel plates with eerie patterns on them. All this is accented by chains hanging from the ceiling and the occasional "thump" from behind you. In other words, the game is stunning graphically. Unlike the Resident Evil series, Silent Hill's backgrounds are polygonal, with a free roaming camera. This helps to create a "feeling of being watched" which enha
nces the whole experience. Among the games many merits also is the lighting effects used. Often the only lighting available is Harry'sflashlight, which requires you to do a quick 180` to see what just giggle at you from behind. Another feature of considerable note is the BGM and in game sounds. Much of Silent Hill's intensity is enhanced with the creepy BGMs. (My personal favorite is the point where you must enter the basement of the hospital.) The BGMs sound very good with a techno-industrial sound which coincide well with what happening in the game. One may feel as if he/she is walking through a large factory with huge machine running all around them. Often, you will enter an empty room to explore when suddenly you'll hear a large crash, or thump. One of the best in game sounds you'll hear is in the bathroom in the school. Lastly, is game play. Silent Hill's controls are a little sloppy,with the slow draw of weaponry being the most aggravating. There's nothing more upsetting than when a child is biting your knee caps and you can't shoot it because your weapon draw is too slow! For the most part though, the game controls are very manageable and simply to learn. As to the rating, I give Silent Hill an B+, for slightly sloppy controls and short length (12-15 hours), but overall a very well done game! Not for the faint of heart, but for the horror fan this game is an absolute must!
Whatever you do, don't go into this town! Unfortunately for Harry Mason, that advice is too late. After a near fatal car crash on the edge of town, his daughter Cheryl has disappeared into the night. Waking from a disturbing crash-induced nightmare, Harry finds the town almost deserted and a young motorcycle cop, Cybil, watching over him. Cybil is here to find out what happened to the towns' folk. But is she a friend or something much worse? So begins the mystery of Silent Hill. Immersing players in a haunting world of demons and dark, demonic imagery, Silent Hill will set pulses racing. Prepare to be shocked. I couldn't wait to load it in the PSX and get going on it, but waited till nighttime when I had enough time to give it a good tryout. This proved to be a wise decision because it further enhanced the impact of the game. Silent Hill is very eerie and dark, with a soundtrack and sound effects to make your hair stand up. The soundtrack alone is worthy of being in a horror flick. Just the right amount of subtle spooky music. There is a lot of fog in Silent Hill. This adds to the effect and ambiance. The fog and darkness hide the graphic draw-in and it does it very well. There was a few times that I actually flinched when something unexpected happened. The highly detailed graphics are top notch. 3D all through the game. The buildings, the cars, the roads - right down to the manhole covers in the streets, all look very real. The only thing I didn't like was the way the large birds (sorta like prehistoric looking birds) and the dogs came at you. The dogs lunging towards you didn't quite look very realistic. But this is just a minor flaw because the rest of the game graphics more than make up for it. Gameplay is well done and reminiscent of Resident Evil. Similar button use on the controller will get you in the game quickly if you have ever played Resident Evil. The dual shock usage is very appropriate a
nd not overbearing as in some games. Just the right amount of "jolt" when needed increases the realism in Silent Hill. Finally, Silent Hill is a winner. The highlights of this game overshadow the minor flaws. But, this game may have very limited replay value. Silent Hill has a definite beginning and end. That's it. When you finish the game, it's over. You solve the mystery and move on. But I think it still merits playing this game. It will take a bit to go through. Even playing it from beginning to end over and over should still give you different options to try. Buy it or rent it, you will enjoy Silent Hill. The mood and atmosphere alone are worthy of a look-see. Konami scores again!