Slave Zero is a game in which you are about a 100 foot robot and you walk around the streets killing other robots that are the same size as you. This may sound like a stupid idea for a game, but when you first play it it is highly enjoyable, and you also get to kill the little humans as well. This game, as many shooters, though is best played in multiplayer mode for you to get full enjoyment. This is no Goldeneye but it is still a great game. Worth a look if you like 3rd person shooters.
This game is set in the future and needs a player with the mind of a caveman. This game isn't very well thought out. You are a robot and must destroy everything in your path, there's no storyline or purpose to this game - it's just an all out mechanoid brawl. The graphics are pretty cool but the sound is clankety and too rusty. The enemies are varied but sometimes are a little too easy to kill. I wouldn't reconmend this game to the majority of people but if your desperate for an all out killing spree, buy this. What were they thinking? There's only one character with which to fight - what choice! What kind of beat'em-up does this? Slave Zero. Stear clear of this disaster.
i've only played the demo but it is fun, you play as the slave zero, a huge robot who has to save the world, as you move on you come across other giant robots who you must kill, you also come across cars and people who you can pick up and throw! you can also pick up poles and lob them too, anything you can throw, can hurt your enimies! wow, this is fun, it got bad ratings but this game rox, its way past cool, i would recommend buying it now, its fun and emmmm...fun!
Nearly everything behind the concept of Slave Zero says "cool," but not quite as loud as the implementation screams "rushed." This game is a mess, gang, so much so that I'm not even sure where to start. Go somewhere and take a look at a screenshot of slave zero, looks good doesnt it?? Well its a pity that thats about as fast as it runs on ure Dreamcast. People play action games because they want some excitement, some intensity. No, check that. They don't want "some" action, they want a lot of it!! Slave Zero's first and most evident gameplay pitfal would have to be its utter disregard for this primary principle of gaming logic. A good 50% of the game, you're just sort of walking around, shooting enemies who act as if they aren't too sure of what you intend to do with that fancy shcmancy rail gun of yours, and because of this, the experience just feels empty. To make matters worse, there is the occasional mission, such as the escorting of the convoy deep inside the sewers, that makes you know that someone on the design team knows what he's doing. Enemies come at you from nearly every conceivable angle, and between taking them out and keeping up with your boat-bound buddies, you really get the sense of urgency, and are kept on the edge of your seat. The sad thing is, however, that this sort of action is anything but a regular occurrence