It was the other opinion in this site which inspired me to take a look at this site and I have to say, I'm impressed. Not only are there fantastic games on the site, everything is currently free as well. I have to admit, though, it is not easy playing against thousands of other people! Please read the other post as well because that gives you the deal in full - no point writing it twice. This site I was really impressed with, and because it was free, it is great!! Visit is now Soccersim.com
As part of a program of updating some of my oldest (and frankly rather shoddy) ops, here's a return to old ground with a freshened op on Soccersim.com The op didn't have that many reads (didn't deserve them, to be honest) so I won't do the usual update sections demarked to save time for the hordes who've already "been there, done that". Instead, I present to you, an up to date and hopefully sparkly op on my second favourite website in the whole world - after Dooyoo of course (grovel, grovel). www.soccersim.com is a football simulation game played against other humans. Very much in the classic style (lots of stats, no arcade action AT ALL), the game is currently in Beta testing and is still free to play, although it will go pay-to-play soonish. (see below) After a relatively simple registration process, you select which of the 7 current games you would like to play in. This will mainly be dictated by how often you would like your game to "tick", i.e. for all the changes everyone has made to be taken into account and the results generated. This can be from once a day to three times. Your game will probably have around 1,000 human managers playing in it, with room for about 1,500. You select a country in Europe in which you would like to manage, with the knowledge that the more popular (i.e. England, Germany, Italy, Spain, France etc) are oversubscribed and madly competitive and some of the smaller countries have vacancies. You then apply for jobs with clubs in that country. Clubs that do not have human managers are controlled by the computer, but are rarely more than averagely competitive. However, the "popular" leagues (England, Spain, Italy, Germany, France, Portugal) rarely, if ever, have a vacancy for more than a day or two. I started in Israel which has many vacancies in most games, "learned my trade" in an easy-going environment and
then applied for some English club jobs, landing up in Bristol City. You currently need no track record to apply successfully for a "big club" job, but this may be something the developers change. The gameplay is not cutting edge in terms of technology, but the bite is all in beating other humans, rather than just a computer. Having said that, in the months I've been playing, dozens of improvements have been made to the game, some of which have been major. They continue to be made - and like Dooyoo, sensible suggestions made to the game developers in the game forums (on site) are taken up and added to the to-do list. The players have a range of stats, some of which you can see, some are hidden and you need to select a side, its tactics and strategies for each game. You also handle the cash and can transfer and loan players in and out, as well as training and many other features common to most football management games. But as stated earlier, the BIG difference here, is the competition with other humans, which gives this a real edge. Another side pinching your best player on a contract clause is all the more annoying when you think about some bloke in Germany laughing at you, rather than a machine getting the better of you. Mess it up too badly and your board will sack you. A word of warning. Lots of people try to cheat, even though there are no prizes. Multiple accounts controlled by the same player is the usual method. The game operators have sophisticated software for catching this and are ruthless at booting people out of the game for this and other offences (like abuse of other players). You have been warned. If starting again, I'd probably opt for a game with one tick a day, rather than the three I went with. Going a whole weekend without logging on can be quite destructive to your team, as you miss 7 or 8 ticks! If you do decide to join up (give it a go - it'll cost you not
hing) my top tips are: * Look for bargains on the "free transfer list". * Keep your wages in check or you'll go bust. * Don't bother with Scouts unless your club is loaded. * Avoid the optional clauses players may ask for on signing... if you can. * Make friends with managers of stronger teams, using the in-game mail. They'll then allow you to loan youth players that can't get in their first team. * When playing friendlies, make sure your side doesn't outclass the opposition - your players get cheesed off at the lack of challenge and their stats suffer. Soccersim was taken over in April by French online gaming company Reality Game. There are plans afoot to begin charging. Now is a great opportunity to try it out for free and have a foot in the door once the piper asks to be paid. However, the proposed charging structure does not seem to me to be exhorbitant. They are proposing to charge approximately £2.80 a month (the fees will be set in Euros - tell William Hague). I think this is a low price - I feared worse. As the new owners say, "a year's subscription is equivalent to a classical CD-ROM price". To date (end of May, 2001) the charges have not come into place and there is no stated date at which they will. Since take-over the number of improvements to the gameplay have been extraordinary. New features and bug fixes have been popping up all over the place and if anything have made the game better than ever. Should you choose to try Soccersim out, prepare yourself for a shrinking social life. It's extremely addictive. Hope that lot is useful... Give it a go!