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the amiga is good game, for kid and adult too it kill your time and you can have fun and amuse when you play and it containe many cd with different game which you could play with friend of yours and to share with him the feeling of happiness and facing a trouble and the fear come from the enemies and when you win you will be enthusiastic to repeat the game much time that's why amega is a game that no one could refuse to play with it
This review is about the game Sonic 3D, it is the first Sonic game to be in 3D. It first came out on the Games Console The Megadrive, and then when consoles got better, it was remade to suit them consoles. When Sega Saturn came out, it was remade for that console. Sonic 3D has many 3D adventures for you to interact around. You are only able to control Sonic, as he is the main character for this game. Sonic gets to interact with Tails and Knuckles, if you are able to find them on the area you are, they are hidden somewhere, and when you have collected enough coins, go to one of them, and they take you to a special stage, where you are able to obtain a chaos emerald. When you are able to obtain all 7 chaos emeralds, and then complete the game, then you have fully completed it. The aim of the game is to collect flickys (budgies) that are scattered around the level. There are two sections to each level, then it goes to the next chapter in the whole level area, there are 3 chapters in each area. The first chapter is the normal travelling to collect the 16 flickys, then the second is the same but harder, and the 3rd is when you fight Dr Robotnic, in his Egg Machine. If you dont know, Sonic is a blue hedgehog, who can run really really fast, he has loads of friends, like Tails which is a two tailed fox, and Knuckles, which is something I dont know, and he has a girl friend, or maybe not, called Amy, which is also a hedgehog which is Pink. Just letting people know about this if they did not know who Sonic was. In this game you do have mini robots that you need to fight in the game that is how you get flickys, by destroying enemies that you find in your zone. There are 16 enemy robots in the 2 chapters in each area that need to be destroyed so you can collect the Flickys. When you have so many flickys you can collect continues, as you will need that extra height, when you collect flickys, they follow behind you, and so when you jump on a spring, you will be able to collect stuff higher then you regularly were able to do before so. There are many continues for you to collect in each chapter, so keep searching for them. The game has 2 other features to it, you have music select, so you can listen to whatever music that you liked while playing the game. Then there is the option mode, which allows you to change the volume of music, the sound, change the language etc etc, the usual roughly. The game is very playable; its a great game to have loads of fun with the 3D atmosphere. There was one problem with this game though, for the Sega Megadrive and Sega Saturn version of it, you can not save, so that is a downer, but you would have to complete the game in one go, or you would have to start again. The game was very enjoyable; each area of the island was completely different with its great music. It is fun to go around each area, having to destroy robots so you can collect your flicky companions. Very fun, very fun indeed. Keep trying to complete the game, and you will finally do it. The thing that makes the game even more fun is that it is easy to control, for each format of this game. The PC is like for every sonic games that are on there, it is very simple to use, better with a joystick though like most games for the PC. The game is very original, as it was one of the first games ever to be in a 3D environment. The graphics of the game is great, it is very smooth, even though the game is 10 years old, for the PC version of the game, the graphics are the same as it was for the Sega Saturn, and it was practically a straight transfer. There is no speaking in this game; it is all done in typing form, so you can read what they are saying. No speaking as it is an old game, and the resources for this were not around at this stage. The background music to the game is great, very entertaining, and enjoyable, not worthy for dancing though, unless I dont think so. The sound effects are good, with all the collecting the ring noises, the puffing of the destroying the robots noise, all good. The game is not that difficult, but as all games, the further you get into it, the harder it gets, so beware. The game is great value for money, it only costs around £2 - £5 nowadays, and thats a great deal. I previously owned this on the Sega Saturn, but now I don't have it, I give this game 3 star * * * as it could of been better as most games can be, but it's disappointing as it is in 3D.
In the Clash of the Titans that was the 16-Bit Console Wars between the Super Nintendo and the Sega MegaDrive, the need to innovate new games to attract the public became increasingly important. In 1995 it was evident that Sony were going to release their powerful Playstation console very soon and Sega decided to try one final outing for their iconic blue hedgehog. The plan was to attract even more people to the MegaDrive with a groundbreaking three-dimensional game like none seen before. Unfortunately, being the arbiters of bad decisions from this point right through to the collapse pf their Dreamcast console in 2000, Sega instead brought out a very rubbish, boring and tedious game unimaginatively titled ?Sonic 3D.? The previous Sonic games, namely 1991?s Sonic the Hedgehog, 1992?s Sonic 2, 1993?s Sonic 3 and 1994?s Sonic & Knuckles ? not Sonic 4 like you all thought ? had been based on the platform game format in which a character could proceed left and right, up and down through increasingly large and impressive levels. I could go into detail about the storylines, settings and motivations behind the characters (I actually could as I have issues 21-100 of Sonic the Comic in the loft somewhere) but I?m going to spare you this. Let?s just say, the completely separate storyline of Sonic 3D makes Mr. Creosote?s ?wafer thin? mint look like a lasagne. THE GAME To start with, Sonic 3D is not properly three-dimensional, it is instead based on an isometric ?aerial view? upon the action. The first properly 3D Sonic game, ?Sonic R,? came out on the Sega Saturn before they finally got it right with the Dreamcast?s ?Sonic Adventure.? This downward view makes everything in the game far more c omplex than it needs to be, as it is very frustrating trying to judge how far the spinning ball that is your character will travel if you press ?up.? This makes every single aspect of the game very annoying. PLOT There is a small island on Sonic?s world where the evil Doctor Robotnik has returned to his evil ways of imprisoning the native animals inside his robotic badniks as living batteries. He presumably thought he would succeed this time round, despite having been beaten consecutive times by the blue hedgehog in the previous games, the comics and that awful cartoon series. The native animals are birds called ?Flickies,? which have the power to open dimensional portals or? something. Anyway, once wind gets down Sonic?s neck of the woods, the blue hedgehog with ?attitude? heads there to stop him, without the company of his friends this time. LEVELS Sonic games had always featured a variety of locations, from volcanoes and submerged labyrinths to grassy mountains and cybernetic metropolises (that is a word). Sonic 3D starts with the relatively pastoral ?Green Grove Zone,? which features nice waterfalls and a chequered floor throughout the level, but once you arrive in the second zone it becomes clear that the chequered floor is present on every single level, just in a different colour. Talk about unimaginative! No amount of ice sheets or flaming craters in the corners are going to fool me into thinking I?m playing different levels with different experiences; at least in the older games I was believably deceived, and I enjoyed it. Robotnik?s contraptions at the end of each level are also very badly designed and all work on the principle that he?s a little too high for you to reach, so you have to wait for him to foolishly drop something on the floor that you can use to boost your height. 0;athetic. CONTROLS The controls are as expected on the MegaDrive joypad: up, down, left and right move Sonic in those directions. The A and C buttons make him jump, while pressing B performs the ?spin dash? move that can destroy the enemies as well. Rest assured, anyone playing this game will spend a lot of time angrily moving their fingers right around the directional pad as they try and get Sonic onto that platform. OVERALL Sonic 3D was not a success, and doesn?t deserve to be; the new format completely ruined the point of the game and made it feel very restricting, and the levels are all basically identical. I?m not sure why Sega decided it would be a good idea to release this, which clearly pales in comparison to Donkey Kong Country and other Super Nintendo games of the time in terms of graphics and playability, but they can?t let sleeping ?hogs lie. Nowadays I only play old games to relive the fun times and let me tell you my friends, this ain?t no fist of fun.