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Sonic Adventure 2 (DC)

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16 Reviews
  • needs too many memory blocks (128) to save a chao to the memory card and play the mini chao game
  • MOR rock soundtrack
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    16 Reviews
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      22.10.2012 18:03
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      Not revolutionary for gaming, but revolutionary for the Sonic series.

      This game was never going to win a game of the year award, nor was it ever going to go down in history for groundbreaking graphics or unequivocal gameplay features. However, one thing noted by Sega (quite recently in fact) was that this game was an important milestone in the Sonic story, and the history of Sega Gaming. The storyline of this game certainly is a game changer for the series and after the introduction of shadow the hedgehog, he quickly dies in this same game. This was only for "Shadow the Hedgehog" to be released on xbox exactly 1 year later with the classic, cheesy "no he didn't die" an then some excuse about the Master Emeralds which play a huge role in the storyline of this game. There are several things i didn't like about the storyline, chief among which is the misleading characters are dying, characters have gone missing etc etc because about 3 of the main characters, Sonic, Shadow and Tails presumably die in the same storyline when in fact, 2 missions later, they're fine. The graphics are somewhat questionable when it comes to attention to detail but the actual intractable features like chao, enemies and breakable objects like boxes, are all very well made and designed. There are no horrible textures or any dodgey, bodged or ugly bits on these items, which i suppose is the main thing. The road signs however, are barely readable. The sound is once again, not good but for an early 00's game actually isn't bad. It's not the actual quality as such but more the contents of the audio itself. A little confusing, so i'll clarify. In mission cutscenes characters sound quiet while others sound loud and they drown each other out. Other times the characters talk over each other at some length and they mis time their mouth movements making them speak out of turn and it just looks messy. The voice actors in this game are good, the only one i'm not too sure about is Tails who seems to be a 6 year old kid, with an incredibly squeaky voice, sometimes to the point where i just want to skip the cutscene but oh no, you can't do that. Physics are an important part of a sonic game particularly at high speed, and its things like the auto focus on enemies when performing summersault attacks that makes me think, actually, this is playable and i could live with the game at this speed. Certain things like cars in the game though are disastrous and they seems to flail about wildly and uncontrollably... even though, you aren't driving them, you're racing around them, or crashing into them. So in summary its not a perfect game nor is it even a groundbreaking revolution in gaming but i think that guy at Sega was right, it is an important milestone, and was a masterpiece in the sonic series, which took the story a bit further, and introduced something new to the 3D world of sonic.

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      18.03.2011 01:46

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      A totally brilliant title that everyone should play in their life!

      Again like my Sonic Adventure review, if you have a Dreamcast you must have this game. Massively expanding on the initial Sonic Adventure, this in the words of Cliff Blezinski is 'Bigger, Better and more Badass!'. The initial opening scene sets the tone for the whole game, where Sonic jumps out of a helicopter and comes spinning down with a metal snowboard attached to his feet! The first thing that massively strikes you is the MUSIC! Sega have hired top notch band Crush 40 to create some totally rocking tunes for this game! You will happily replay the first level multiple times just to listen to 'Escape To The City' again and again! The graphics again have taken a giant leap from the first game with the sound (as well as the awesome music) is top notch! With this game they have taken away the multiple characters and you can now select from either Light or Dark. Light being headed by Sonic and Dark being headed by Shadow. Shadow is an awesome character and again Sonic Team introduces more characters such as Rogue The Bat and Vector The Crocodile! Shadow is created from Doctor Eggman to take down Sonic, however the plan backfires and now Shadow wants to take over the world! With your VMU, again you can play minigames with your Chao and train them up as a great pet! With online, you had the option of download extra missions and other elements from Seganet for the game, however since Seganet has closed down these features are now useless! Another great innovation is a splitscreen mode, where with another player you can use characters unlocked from the game, to race, shoot and play a host of other minigames against each other (which actually are really fun!).

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      03.09.2009 16:34

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      A magnificent platformer

      Sonic Adventure set the standard on the Dreamcast that all future Sonic games would have to follow as we transitioned into the next generation of gaming - the graphics were amazing, and the gameplay offered a new modern spin on a classic concept, sending Sonic hurtling into the new stage of gaming. Sonic Adventure 2 takes what made the first game so great and enhances it somehow - not only does it take a few steps to fix the pesky camera issues that plagued the first game (although they still haven't ironed this out completely, unfortunately), but it's got superb graphics, from the shine of Sonic's shell, to the bloom lighting in the beach-style levels. Speaking of which, the maps themselves (calling them levels seems a bit more redundant now that there's the free-roaming element) have been tightened up a bit, making it more clear where you have to go, ensuring that you don't traipse around in circles for hours on end. Also, fans of the Sonic legacy are in for a treat, as Shadow the Hedgehog rears his hed as your mortal enemy, meaning you'll have to face off against him to save the day, and foil Eggman (still can't get used to saying that)'s plan. Much like all of the Sonic games, the difficulty is very well balanced, meaning that a stage might take a few tries to beat, but nothing is infuriatingly impossible, and it all speeds along at a rather agreeable pace, notably moreso than the slower-moving original title. This returns us to the frenetic pace and energy of the original Mega Drive games, and I for one am certainly grateful for it! It's also got a wealth more features, such as the ability not only to play as all of the good guys, but even Eggman himself as well! With cracking visuals, superbly designed levels, and a few tweaks that attempt to, albeit not always successfully, patch up the niggles from the previous game, this is one of the very best Sonic games yet in any dimension, and is also available on the GameCube if you haven't got a Dreamcast!

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      21.06.2006 15:31
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      A good enhancement of Sonic, but 2D far rocks more!

      This review is about Sonic Adventure 2 Battle, there are loads of functions for this game, and loads of other Sonic games. In this you go through the game level by level, and you do battles in some, with all 3D areas. There are battles with Egg Man (the main bad guy), and then you can battle Shadow (Sonic, but a test experiment) which you do at the end, depending which side you decide to choose. There are two sides, the Light side, which is Sonic and his team, which is Tails, and Knuckles, and then there is Dark Side, which is Shadow, Egg man and Rouge. They are both good, they have their own stories, but they both end up to the same destination. There are many levels, and many functions. This game is able for two players. 1 player, when you unlock it, you can race in cars, you can also do this on 2 players, you unlock this by completing the level when you have to race in the karts. Also you can do regular 1 player, by doing the levels to complete the game. In 2 player, you can do kart racing, once it is unlocked, or you can do Action Race, which is you racing your friend to get to the emblem coin. You can also do Treasure Hunting, which you have to find the 3 parts of the mega crystal. Or you can do Action Battle, which is other words; destroy the hell out of your enemy. This is a good game; it is for the Dream Cast, which I own, as you will know by reading my review on the Dream Cast. I loved this game, it has many different functions, and easy controls which is very, very good. I hope if you own this game, you will like it also. I must admit that it is not the best Sonic game that has been made; it’s sort of like the first Sonic Adventure, without the Adventuring, you just do the levels like the original Sonic games. Sonic adventure 2 battle is a great game; it has great graphics, looks so smooth, and all that. The sound of the game is also good, it is in English voices, and you have a choice to change it in the menu, under options, in languages. The music is really good, I’ve been searching for the MP3's of it, but I have not had any luck as of yet. The game is very addictive, but the game was kind of short, or it was only because I played it non stop till I completed it! The characters are all from the other games accept Rouge and Shadow. Shadow is well cool, he is Sonic, but red, it makes him look so evil, when really he is just influenced by Dr Robotnic (Egg man’s real name). Sonic still looks better though, and slightly faster, can’t jump as high though. On two player, my favourite function must be the Action Race, and me and my brother always play that one if we go on the game, but we isn’t been on there in ages, because we have other things to do. I like this game, and plus it is a Sonic game, I shall give this 4 star, because of the graphics, all the kick butt characters, and the soothing music, that is what some people call rock.

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        24.10.2001 09:20

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        Sonic Adventure 2 is slightly better than the first one – I can definitely come to that conclusion, but I will only award the sequel 4 stars instead of 5 because 1 and a half years on I do not believe the improvement is great enough, there still some niggles and flaws in the game, but overall, it’s more of that same classic, unbeatable Sonic speed gameplay. And it’s worth your money, I can tell you that. Graphics have improved from the original, although only slightly as the first was pretty impressive, and we now no longer have to endure the ‘between level’ boredom that was gratuity with the first, thankfully everything is a lot less dull, more vibrant and more exciting to play. An incredible amount of levels sees Sonic and some new, previously unheard of, friends progress through colourful, often frustrating, but unmistakably Sonic-style levels and challenges. Plus Points: Evil Sonic! Sonic faces the new suspiciously similar looking, but dark, hedgehog, created by his enemy! Livens the game up no end! Graphically, proficiently, masterfully and superb gaming! Less waiting around, lack of cut scenes. Good! Downsides: Camera is even dodgier than before! Game gets boring in completion - it’s a play once, sell on kind of game. Overall an excellent game, but the longevity once completed is minimal. 4 stars.

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        14.09.2001 06:34
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        Sonic Adventure 2 is slightly better than the first one – I can definitely come to that conclusion, but I will only award the sequel 4 stars instead of 5 because 1 and a half years on I do not believe the improvement is great enough, there still some niggles and flaws in the game, but overall, it’s more of that same classic, unbeatable Sonic speed gameplay. And it’s worth your money, I can tell you that. Graphics have improved from the original, although only slightly as the first was pretty impressive, and we now no longer have to endure the ‘between level’ boredom that was gratuity with the first, thankfully everything is a lot less dull, more vibrant and more exciting to play. An incredible amount of levels sees Sonic and some new, previously unheard of, friends progress through colourful, often frustrating, but unmistakably Sonic-style levels and challenges. Plus Points: Evil Sonic! Sonic faces the new suspiciously similar looking, but dark, hedgehog, created by his enemy! Livens the game up no end! Graphically, proficiently, masterfully and superb gaming! Less waiting around, lack of cut scenes. Good! Downsides: Camera is even dodgier than before! Game gets boring in completion - it’s a play once, sell on kind of game. Overall an excellent game, but the longevity once completed is minimal. 4 stars.

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        09.09.2001 01:55
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        When Sonic adventure came out for the Dreamcast and everyone’s jaw dropped at the stunning visuals and extremely attractive over all play of the game and no one thought this kind of game with Sonic is could be matched. When the first Sonic demo came out with… PSO and we all saw how stunning the second looked the publics mind switched to this exciting sequel. With more characters and mini games to play who could fall in love with Sonic Adventure 2? The plot in this game is… a funny one to say the least but it does make for some great levels and enjoyment for the gamer. So here we go… Dr Robotnik (or Dr Eggman as he is now known) is back up to his old tricks again with that whole ‘world domination’ thing going on but he stumbles across a sonic look-alike. This mysterious hedgehog (Shadow) claims himself as the ultimate life form and carries a Chaos emerald with him too, so Eggman takes him on and they work together. A while later a bat named Rouge joins them, and she: like knuckles collects pieces of the master emerald. Of course the good guys who is again Sonic, Tails and Knuckles help stop the evil party. But this time the game is a lot different in the way which person you play with and which side they are on. Basically you choose to be a good guy or bad guy. Hero or Dark guy in other words. IF you choose hero you get Sonic, Tails, and Knuckles and for the dark team you have Dr Eggman, Rouge and the ultimate life from… Shadow! This means that you alternate character from either side after each level with each character having a different story. The graphics still cease to amaze me in each level where something new always crops up. Most of the levels have smooth visuals and there are minor things happening that will raise your eyebrow for a second but it works to great effect. Like all games the graphics aren’t anything near perfect but this one does have a few patches where you character w ill get stuck or the camera will jolt around. Speaking on of the camera, this can be quite annoying at points and in small places or just some stages the angle just turns and you cant see where you’re going which is very annoying when you are walking along a narrow passage with lava or something at the bottom. The gameplay is exactly the same as the first one. Each character has their own nemesis in this game and both have the same ability. For instance… Sonic vs. Shadow. These two both have the normal fast pace running topped off with the rolling spin attack and the homing attack they pull off. Tails vs. Dr Eggman. This unlikely feud has the same abilities as the famous e 102. They send out a laser to lock onto a target and then fire a missile at the target. Knuckles vs. Rouge. The echidna and bat can glide, dig, punch and search for emeralds by using a detector thing! The gameplay is always fast, furious and darn fun to have a go with! On some stages you wont even be controlling your character, but just watching them go flying down through the depths of the level. The slightly more dire aspects of this game can really annoy some people, and it did aggravate me at first. Unlike the first game, which was very playable, there doesn’t seem to be any glint of magic that makes you wants to play it over and over again. I found that on the first game made you want to complete even some of the dull stages where as here some of knuckles or Rouge’s level are so boring you have no reason to pass it and just gets repetitive. Other wise the game is pretty sound and everyone who likes platform/adventures will love this or in fact anyone will like this game for a while. But what makes this game slightly better is the reason that you get a funky multi player including 3 stages all with the 3 sets of people that hate each other (Sonic vs. Shadow, Tails vs. Dr Eggman, Knuckles vs. Rouge) and it is great fun! You will get sick of it but still; there is something there for everyone. Sonic and shadow race to the finish, Tails and Eggman shoot each other and Knuckles and Rouge have to find 2 emeralds first. I played with my mate and we had fun with this for a whole evening at least! Over all this game are a great laugh and a fun few weeks or more for any gamer to play with. Major fans of the first DC title will be a bit disappointed but will soon get used to the idea of this game taking the hot spot. A hugely entertaining game and a nice way for the last Sonic game ever to appear on a Sega machine. I give it…. 90% Cheers! T_W

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          29.08.2001 05:17

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          Sonic Adventure 2 is slightly better than the first one – I can definitely come to that conclusion, but I will only award the sequel 4 stars instead of 5 because 1 and a half years on I do not believe the improvement is great enough. There are still some niggles and flaws in the game, but overall, it’s more of that same classic, unbeatable Sonic speed gameplay. And it’s worth your money, I can tell you that. Graphics have improved from the original, although only slightly as the first was pretty impressive, and we now no longer have to endure the ‘between level’ boredom that was gratuity with the first, thankfully everything is a lot less dull, more vibrant and more exciting to play. An incredible amount of levels sees Sonic and some new, previously unheard of, friends progress through colourful, often frustrating, but unmistakably Sonic-style levels and challenges. Plus Points: Evil Sonic! Sonic faces the new suspiciously similar looking, but dark, hedgehog, created by his enemy! Livens the game up no end! Graphically, proficiently, masterfully and superb gaming! Less waiting around, lack of cut scenes. Good! Downsides: Camera is even dodgier than before! Game gets boring in completion - it’s a play once, sell on kind of game. Overall an excellent game, but the longevity once completed is minimal. 4 stars.

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          05.08.2001 18:59
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          When the world was young and gaming was still 8-bit, two games characters ruled the world of consoles. Mario was the spokesman for Nintendo, the plumber with a per chant for mushrooms and dislike of turtles. Sega needed a rival and thus was created Sonic the Hedgehog. For a hedgehog, he was rather blue and had the ability to run at amazing speeds. Being a teenager, he also had a lot of attitude. Travelling through time ten years, to present day, we encounter the latest in the long line of Sonic games, as the hedgehog with attitude shatters our TV screens in Sonic Adventure 2. Trying to beat the first Dreamcast outing was no mean feat, but creators Sonic Team have managed to put together an amazing game yet again. The storyline unfolds as you play and we find our Sonic escaping from a military helicopter, ending up riding a makeshift surfboard down a busy city street. Apparently, Sonic has been framed for a bank job, but we all know that he didn’t do it. After the high speed chase, Sonic spies a mysterious dark hedgehog, named Shadow, who seems to be on some sort of secret mission. As you get further into the game, more characters appear to either help or hinder our hedgehog friend and more stages open up, allowing you to play as the different characters. One thing’s for sure though, you can bet Dr Eggman has something to do with it all! Don’t expect the endless wondering around of the first game though, this is action all the way as you fight to get through each level, pausing only to pet your chao creatures in the chao garden. A nice touch is that you can play the game as the good or the bad guys, allowing the story to unfold from each of the two perspectives and watching as they cross paths in the middle. In fact, the best way to play this game seems to be doing one level of good and another of dark, so that you can see the story progress from both sides. Shadow is a formidable opponent to Sonic, having all the power o f his rival and maybe more… The levels vary quite a bit from each other as you play through the different characters stages. Sonic and Shadows levels are a 3D representation of the earlier Mastersystem and Megadrive games and as such are so fast and furious that you’ll have a job keeping up with them! The Tails and Dr Eggman levels are probably the slowest, running around in metal feet similar to those from Wallace and Gromit’s Wrong Trousers! The idea here is to target enemies with homing missiles and avoid endless drops into oblivion. Not as easy as it first looks! Other levels see Knuckles, and his main female rival, flying (or gliding) around looking for pieces of the master chaos emerald. These levels are exploration style events and break the action up well. The graphics are even better than those on the first of Sonic’s adventures. Sonic’s own sections are jaw-droppingly amazing, as you fly around loops and swing, tarzan-style, across giant gaps on vines. Everything in the game is a joy to look at and just showing a demo of it is enough to make all your friends want a go. Chao gardens make a welcome return to the game and the chao races are much better than those in the first game. As you progress through the levels you pick up creatures and crystals to use with your chao pets. Hatching the eggs (by throwing them against a wall!) you can give your chaos attributes of the animals by placing them in front of the chao and watching as they change form. Be careful though as you will soon want to keep coming back to the gardens and after a while you might find yourself spending more time looking after your chao creature than you are playing the game! With its mix of breathtakingly fast levels and some lovely exploration sections, Sonic Adventure 2 is a wonderful experience. New characters, lots of Chao fun and some of the best loops this side of Alton Towers make Sonic Adventure 2 a recommended buy. As Sonic might put it, it’s the game with attitude!

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            02.08.2001 04:08
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            Sonic has been around now for what seems like an eternity, well, 10 years at least, and to be honest, he just keeps getting better and better and better. The latest Sonic game is so utterly fantastic that you'll be bored if you don't play it, so right this second I recommend you purchase it today! Or maybe tomorrow, but soon anyway. It's not a perfect game, but then nothing is, Sonic Adventure 2 builds on the first Sonic Adventure's strong points, tries to iron out the negative issues, does so to some extent, but also adds a whole lot more, and that's why it's worth your hard earned money. Graphically it's even better than before - the lighting effects are absolutely breathtaking, and this all from a supposedly dead console?! Those little cute Chao's are back, and this time when you're bad to them, they turn evil - fantastic - these little demonic spritely characters are just so fantastic and even better when they have a devious grin upon their polygonal brow. The level design has improved no end - things take less time to happen because you're no longer wading around between levels - it's such a vastly superior game yo the first, and probably is the best adventure game of all time! So, with the chaos creature out of the way, who has Dr Robotnik made as a rival for Sonic? Well, now we have Shadow the Hedgehog as well - basically the alter ego of Sonic - oh this game is good. That famous camera angle is still a bit dodgy at times - I guess it gets left behind gazing in awe at the incredible visuals, but the game is not flawed in many ways other than this. Nearly all of the levels are fun and completable, without being too boring, and although it is a challenge at times, you can't deny the fact that you won't want to put it down until you've completed it - this is a game that you'll be proud to have in your collection. Speed - it's all about speed! Sonic is f aster than ever, he's brought a few new characters, you can even play as the evil Dr Eggman (Dr Robotnik), Rouge the Bat becomes the new nemesis to Sonic's buddy Knuckles and basically it's a whole lot more exhilerating - ultimately Sonic Adventure is a great deal better than the first, less frustrating - you will not be disappointed. One of the candidates for the best looking game on the Dreamcast so far - 9/10, 5 stars. Thanks for reading!

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            29.07.2001 01:47
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            Happy Birthday Sonic! The release of Sonic Adventure 2 on the Dreamcast marks the tenth anniversary of the Sonic the Hedgehog franchise, a series which has spanned more hardware platforms than most are aware of. The original Sonic Adventure was the first true, Sonic Team produced game featuring the Hedgehog with attitude to be entirely in 3D and, unsurprisingly, this one follows suit. As with previous Sonic games, this title follows Sonics attempts to foil the nasty world domination schemes of Dr Eggman (More commonly Dr Robotnik in the west). Like the previous Sonic Adventure title, it also features a slightly more fleshed out plot than the simplistic Mega Drive titles. This time around, Dr Eggman has freed Shadow, a black hedgehog created by Eggmans grandfather as the ultimate biological weapon. Together with Rouge, a treasure hunting bat, they intend to collect the chaos emeralds to power a weapon of astonishing power. Shadow, however, also has his own agenda. Structurally, this game is different to the original Sonic Adventure. Gone are the six selectable characters with their own short game and interweaving stories. Instead, you have a choice of two different game modes - 'Hero' and 'Dark'. The Hero game has you playing as Sonic, Tails and Knuckles, whilst the Dark game has you playing as Shadow, Robotnik and Rouge. Apart from this selection you have no choice in the order in which you can tackle the stages - the plot determines which stage and character you play as at a given time. Also gone are the Adventure sections of the first title - no more Station Square to wander around. The completion of each stage results in a short animated sequence before moving you onto the next stage. In terms of game play, there are three different types - both Hero and Dark sides have a character which plays fundamentally the same. The Sonic and Shadow stages prove to be the highlight of the game. As with previous Sonic titles , these are fast-paced roller coaster rides which towards the end of the game require great timing to successfully traverse. Sonics new grid move - which allows him to slide down railings - becomes a key game play feature helping to differentiate from the previous title. As with all Sonic games, there are rings to collect. Carrying rings makes you 'safe' - as long as you have a ring you can take a hit without dying immediately. However, taking a hit causes you to drop all the rings you are carrying, and rings cannot save you from plummeting to your death. Whilst much of Sonic Adventure 1 could be completed by simply pointing the joypad constantly forward and occasionally jumping, this title breaks this up with some basic puzzles and more fiendish courses. Tails and Robotnik are, in this game, stuck in functionally identical robot walkers. Playing like the robots game from Sonic Adventure 1, these are shoot-em-up stages in which you are required to destroy targets to proceed. These characters have an energy bar which is depleted when they are hit - collecting rings will slowly replenish this gauge. This means the normal Sonic scramble to collect the rings you have dropped proves ineffective in this title. As the walkers have somewhat limited jumping ability, there are also some nasty jumping sequences to be found. Knuckles and Rouge stages play the same as the Knuckles stages in the first Sonic Adventure. Placed in a large area, you are free to roam around as you see fit. However, in these stages you need to find three pieces of emerald scattered around the stage. Aiding you is a basic radar which will begin to pulsate as you near a piece of emerald. As with previous titles, Knuckles (and Rouge) can scale walls and glide around, making jumps and the like simple. To this end, these stages tend to play more puzzle-like than the other characters stages. To a certain degree it reminds me of Mario 64 in their structure. Visually, this t itle is quite an improvement of the previous Sonic Adventure. Apart from an increase is visible detail and a reduction in pop-up, the slowdown has been pretty much eradicated. Cinematography in the cut scenes is also a vast improvement over the previous title. Whilst simplistic, character design is good, and the character animation is pretty solid despite the speed at which it goes. Sound wise, the English language voice acting is dreadful. Thank goodness then for captioning, and the fact that they have the Japanese vocal track available even in the western versions of the game. Personally, I'd recommend everyone immediately to go into the options screen and change the language settings, allowing you to savour a very experienced and talented Japanese cast. Musically, the game varies. Each character has a very different type of music associated with them - my personal favourite is Sonics rawk soundtrack, whilst the hip-hop tunes of Knuckles are also pretty good (if repetitive). Some of the other music is just plain bland and dull in comparison though. The game plays very well. Controls are very responsive, and the poor collision detection which caused problems in the original Sonic Adventure is gone. Whilst occasionally problematic, the camera is a passable effort. As mentioned previously, the Sonic stages are the most fun by a long way. The Knuckles stages I personally found quite entertaining, but they can be time consuming and often frustrating leading many to complain about them. The Tails stages I found annoying simply because Tails could traverse them in half the time if he just left the stupid walker thing and did them on foot, but game wise they are solidly put together, and the stage design is good. As you progress though the game you can also find power ups which upgrade your characters abilities - replaying previous stages using them allows you to find additional secrets and the like. Whilst enjoying the title massively, I st ill couldn't help but feel a little disappointed in places. It misses a certain grandiose feeling the first title has, and lacks some of the spectacular gaming set-pieces like the giant, winding stone snake of the first game. Its also lacks variety - in Sonic Adventure 1 all six characters played a little differently, but here there are only three types of game play. I miss Bigs' fishing stages, or the Amy levels where you were relentlessly chased by the big robot. Perhaps more importantly was the fact that three of the characters in the original had fast-paced Sonic style stages, meaning the better game play composed the bulk of the game. Whilst SA2 does have two small mini-games - a kart racer and a brief snowboarding section in the opening stage, SA had similar stages to both as well as the Tornado shoot-em-up stages. Whilst some complained about them, I really do miss the adventure sections - I felt they held the game together better than just the story sequences, and added a basic sense of exploration to the game play which is missing from the new game. For those who enjoyed them, they did improve the Chao sections though. Still, I'm perhaps being a little overcritical - in its defense this Sonic game has a diverting two-play versus mode and is a little more difficult than a typical Sonic game. The game also has some impressive replay value by having multiple stage objectives and a grading system - replaying stages in an attempt to improve your scores proves strangely compulsive. In all there are 180 emblems to obtain by completing all the different objectives on each stage, collecting all of which gives you a small, if cute, reward as well as additional character costumes for the two player mode. Overall, I think this is a very solid title, certainly one of the best twenty titles in the Dreamcasts not inconsiderably excellent software catalogue, and as such well worth picking up.

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              22.07.2001 22:34
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              • "MOR rock soundtrack"

              Sonic is ten years old, and marks the prestigious date by making his last appearance on a Sega branded console before heading off to other hardware... Somehow I missed his 16bit outings, and my real first inroduction to the blue hedgehog was Sonic Adventure, one of the launch titles for the Dreamcast. It was a strange mix. Fast, action-packed 3D recreations of Sonics 2D megadrive levels met awkward 'adventure' roaming levels. Dazzling graphics often betrayed inadequacies in framerate and draw distance, while the game itself showed occasional glimpses of inspiration. I had a soft spot for Sonic Adventure, despite it's obvious flaws, and was looking forward to Sonic 2, hoping that Sonic Team had managed to put right the wrongs of Sonic's first Dreamcast outing, and expand upon it's successes, and, more or less, that's what they've done. The weak characters from SA1 have been quickly dispensed with (but a quick eye will spot a cameo of the fishing cat on the level based on the golden gate bridge.) and now they're are two parts to play on the 'story' mode. 'Hero' and 'Dark'. In Hero you take control of Sonic, Tails (now permanently controlling a transformed Tornado plane) and Knuckles, and in Dark it's Dr. Robotnik (in a mech-type walker similar to Knuckles walking plane), 'Shadow' a dark, genetically engineered version of Sonic, and Rouge the Bat (Knuckles mirrored character) as you can see each character is mirrored between 'Hero' and 'Dark' and each pair get to play through some of the same levels. The weaker 'adventuring' levels from SA1 are gone, with only the action stages remaining, interspersed with cut scenes to link the storyline. The Shadow and Sonic quick action levels are fun, but are interspersed with the other characters levels, Tails and Robotnik's levels are pretty fun shoot 'em ups in the vein of the E-1 02 Gamma robot from the first game, holding down the fire button to lock onto as many enemies at once to score big bonuses. The Knuckles and Rouge treasure finding levels, though, can be a bit tedious compared to the full on action of the other character's levels. Dependent on a radar at the bottom of the screen that beeps quicker when nearer to the crystal shards/keys etc. you must find the items within time limits. The graphics can truly dazzle in this game. From San Francisco style streets, to aircraft carriers and space stations, they never let up. Draw distance and framerate are noticeably improved, with hardly any slowdown from the smooth 60fps. The game generally becomes more enjoyable as you play it, with the graphics and the levels becoming more impressive as you progress. The gameplay can be hit and miss, and no, the camera isn't entirely perfect, but I wouldn't say it hits the gameplay too badly, and when you head out into huge, glittering levels with gravity switches and platforms in space, you know you're onto a good thing - and even a couple of the Knuckles/Rouge levels can't fail to impress which their sheer size. The music is still, mainly, MOR type rock (what is it with bad rock and Sega?) but with the occasionally more bearable track here and there. On the level select mode you can replay each level to get an 'A' grade in five different objectives - significantly lengthening the amount of time you'll be playing the game, and you will want to play the levels again, at least the Sonic/Shadow levels - and there's even some 2 player racing and kart games thrown in for good measure. Add to this the expanded Chao raising...which I admit I don't really dabble with, but I'm sure it's some peoples bag. Far from perfect, but a ride that's still great fun, and great to look at. If you liked SA1, you can't fail to enjoy SA2 - this GD-Rom may spend a good t ime in the drive of you DC.

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                20.07.2001 08:59
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                Yes, one of the biggest changes to the Sonic formula is that you can finally play as the bad guys. I'll tell you now that this opinion contains spoilers, everything here is revealed in the manual or is inconsequential. At the end of this is a disection of the game discussion everything, this is indicated by a few blank lines, it is also ended by a few blank lines so you don't read it when looking at the summary at the end. Please note that this section, which is mainly a plot discussion, is very long but easy to avoid for those that don't want it. Gone are the iritating adventure stages and the seperate stories of each charecter. There are now only two choices, Hero or Dark. There is a strong, coherent story line that you can see from the point of the heroes (Sonic, Tails and Knuckles) who are trying to save the planet or the bad guys (Robotnik, Shadow and Rouge) who have a plan to rule supreme. There are two new charecters, both for the Dark side. Shadow is a black hedgehog that can match Sonic blow for blow, their abilities, their speed, their looks, and with his Chaos Control (being able to warp using the Chaos Emeralds) you know that there is something suspicious about him. Rouge the Bat is a treasure hunter that teams up with Robotnik to get her hands on the ultimate jewel, the Master Emerald. The levels are now mixed in, you'll be speeding through a city as Sonic one minute then fighting through a prison as Tails the next. The levels are interspaced with cutscenes that help drive the plot but to get the whole story you need to complete the game as both sides but it doesn't end there. After managing to complete both stories you have a final chapter "Wishes are Eternal" where you find out what really happened 50 years ago. Of course, I'm getting ahead of myself here, you'll want to know what it's all about. Robotnik has learned of a secret military weapon, co denamed Shadow. He breaks into the military base on Prison Island using his new egg walker, a strong vehicle with a laser guided missile weapon which plays like E-102 in SA1. He releases Shadow, a hedgehog that is everybit as strong as Sonic and leanrs of a weapon that could destroy the world. Meanwhile Rouge has stolen the Master Emerald but Knuckles manages to catch up with her. Robotnik however turns up and grabs it. Knuckles smashes it to stop him. Now both he and Rouge are searching Earth for the pieces of this special gem. Sonic has however been captured by the military. He escapes only to be chased through a city by hordes of robots trying to recapture him. Tails learns of Sonic's capture and goes to rescue him in his new Tornado plane/walker. Sonic and Shadow now have a new move, grinding along rails thanks to their new Soap brand shoes (it is "in cooperation with" not sponsored by, of course it wouldn't be sponsored!). Their game plays just like Sonic's in the first Sonic Adventure but even faster and challenging. Tails and Robotnik are in missile firing walkers with games like E-102. It does however seem a bit slower, although with many more enemies it makes these shooting stages much more fun. Rouge and Knuckles have the previous hunting levels, trying to track down the Master Emerald. The levels are now much bigger and only one piece is tracked at once, if there is one that you can't find then it can get very frustrating. Sonic Team have also added in 2 player support. There are 5 modes. 1) Racing. This is a first past the post action game for Sonic and Shadow, racing through three levels to reach the goal before your opponent. Depsite processing twice as much in terms of graphics the slowdown is hardly noticable and is still silky smooth. Every 20 rings you collect also allows you to use a special move. Speed Boost, Special Attack and Chaos Control in that order. < br> 2) Shooting. Tails and Robotnik have a battle royal. There are three areans filled with rings to help boost your armour and active your special attacks in an attempt to help you defeat your opponent. <br> 3) Hunting. Knuckles and Rouge go through 3 levels trying to find the 3 Master Emerald pieces, first to two wins. Again every twenty rings gains a special move. 4) Kart racing. Pick your racer and speed through twisting courses against your opponent. Every twenty rings is worth a speed boost and you'll need them. 5) Chao Party Race. Yes the loveable Chao are back. This mode will let you race upto 8 Chao in a multitude of courses testing every one of their abilities. As I said just now the Chao are back. There is a whole new dimension to raising your Chao in keeping with the good/evil theme of the game. Your Chao can be devil or angel chao aswell as the normal ones from before. They can also be taught new tricks in Kindergarten, they interact with each other and play with toys won in the races. Chao Adventure 2 also has a reason behind it with your Chao going off on quests with you guiding it's actions, you will also run into some unexpected things such as love letters in this. Aswell as this Sonic Team have sorted out the problem of Robotnik's name. In Japan he has always been Eggman yet here and in the US he's Robotnik, then both names were used in SA1. Now we know that Robotnik is his family name leaving Eggman to be a nickname (would you call you son eggman? I thought not). Of course if that's all there was then it'd get boring all too quickly and so there are 180 emblems to collect. Each level has five emblems for the following tasks: 1)Complete the level 2)Get 100 rings 3)Find the lost Chao 4)Complete the level in a time limit 5)Complete the level on hard mode. Aswell as this each mission is ranked A-E depending on score or speed (for the Chao m ission). And each charecter has an emblem that requires all A ranks. There are also Chao emblems, boss attack emblems, kart racing emblems and completion emblems. It's going to be a lot of fun trying... The run down: Graphics: I'm sure that the PowerVR2 chip in the Dreamcast is working over time on this game, especially in two player mode. Sonic is much more rounded and with far better lip synching. The speed is incredible as you rush through the levels. Sound: Some excellent stuff, the main theme, Live and Learn, is especially good and Eggman's theme is just class. However Knuckles' levels are now accompanied with rap music which takes a while to get used to but isn't that bad. My main problem is that they were lazy, most of the themes are either remixes or too short. And Amy's is exactly the same. Lastability: With 180 varied emblems you'll be playing this non stop. Overall: Sonic Team have once again showed themselves to be the Creme de la Creme of games makers. And aswell as this it's a great 10th birthday present. Those lucky enough to have got the limited Birthday Pack will be doubly happy, with only 200 for Europe you would have been lucky (happy me :) ), it comes with a 16 page booklet, gold commemorative coin and gold Sonic music CD. Sonic Team, I salute you. Summary: This game has everything. The transition between levels is done well, the graphics are gorgeous. The thrill of ransoming the world then saving it. Giant flowing forests then grinding galour in outer space. From the slow and frantic to the fast and calculated. The Final Word: Beable. ******Warning, spoilers ahead****** Time to take an indepth look at what Sonic Adventure 2 leaves after all is said and done. First the extras. After completing every mission for a cherecter you will get a new costume for them in 2 player mode. And for every charecter with all As you get a new charecter. Seeing Metal Sonic grinding in Sky Rail is a sight everyone should see. And for 180 emblems? Last time we got nothing for slaving away for the 130 but this time? The ultimate nostalgia trip, an amazingly accurate 3D Green Hill Zone. The badniks, speed pipes, even the item placement is authentic, a true treat for the fans. Aswell as this the final battle was much more fun than Perfect Chaos was, a bigger challenge and seeing Super Sonic and Super Shadow side by side is cool. Of course the main thing to talk about here is the plot. In a word, brilliant. At the first play it seems quite a standard take over the world plot but there is a lot more too it. There are two main points to it. The first point is what happened to Shadow? true he did fall back to Earth but there was a flash, did he use the last of his Super energy to Chaos Control? Was it the chaos energy being released as Shadow died? We'll have to wait till Sonic Adventure 3 for that. The second is the Ultimate Life. Was Shadow the result of a ersearch project 50 years ago on the ARK? Or was Rouge right, that his memory was altered? The answer is surprising. The experiment aboard the ARK 50 years ago Codenamed Shadow did produce an Ultimate Life, one that was able to use Chaos energy perfectly, to push the limits of possibility itself. The result of Project Shadow was: Sonic the Hedgehog. Rouge did find the result of Project Shadow, she knew that it was Sonic but decided it was best not to tell him. But Shadow did, in the final fight he may say "Now I get it, Sonic, you are the Ultimate Lifeform", Shadow is not able to control his Super form aswell as Sonic and Sonic could even Chaos Control with a fake emerald. If you keep an ear open at the end you can hear him say "I am... the ultimate Life Form" jsut before Amy comes up to him. But this leaves many plot holes. If Shadow was just an earlier prototype of Sonic what happened to not have Sonic as the tool of Gerald's revenge? The ARK was shut down when Shadow was there, if Sonic came after surely he'd have known? Once again rouge has teh answer, Shadow's memories were altered, here is my theory on what happened 50 years ago: Gerald knew of the awesome power of the chaos emeralds and had a small understnading of how they interacted with the Master Emerald. He realised that anything that could be called the Ultimate Life had to be able to harness that energey, to be an organic Master Emerald as it were. He could not get complete control but was able to hold a lot of energy if there was enough put in (all 7 emeralds) and rings were used to help control it (that's why there's rings on the ARK). Biolizard was the first prototype but was too stupid really, an uncontrollable animal that needed a life support system, no use to anyone, except maybe a mad man. After this he started to work on the next prototype, Shadow, he got to the point of creating a Shadow but had gained more knowledge of how to harness Chaos power, how to control it better and store it as well as to be able to use small amounts with only a small amount of chaos energy (Chaos Control with the fake emerald) and so Shadow was left in a biotube as another prototype. With the knowledge he had about Chaos energy he created the Ultimate Life, Sonic (although still called Shadow as that was the project name). All the chaos information the professor had was put into Sonic's brain (mainly how to harness small amounts, like Chaos Control) Sonic and Maria became good friends aboard the ARK, teh professor recorded Sonic's brain waves to study him over the time. The professor continued work on his other project, the Eclipse Cannon and had finished it when the prototype escaped, it was sealed again as without any chaos power it was weak. The military was scared that if it got into the wrong hands it could cause havoc when brought near Chaos energy so decided that it had to shut down the Shadow project (Sonic was still under observation as the professor wanted data before he announced it was complete). They could not destroy the Biolizard so had to shut down the whole ARK. The professor was on Earth at the time it happened so was safe. But Maria and Sonic were still up there when the military rushed in. Maria saw what was happening and knew that Sonic was too precious to the world to be lost. She took him to the room with the tubes and sent him to earth, after telling him to "give them a chance to be happy". The military decided to take Shadow for further study, since he was in the tube and was not yet finished they thought he was safe. The professor found out Maria had died, he used a link he had with the computers in the ARK to see what happened by looking through what was recorded of Sonic's memories. When he saw the military storming the ARK and killing everyone he went mad. He was able to convince the military that he alone should work on Shadow as he had before. He then finished Shadow. He was not able to improve his use of Chaos power as he was nearly finished but he did what he needed to make him living. To increase his speed like Sonic's he invented rocket shoes for Shadow. What he meant by making his mind perfect was that he felt no emotion, nothing to cloud his purpose, except for one, loyalty, loyalty to Maria. He copied Sonic's memories to Shadow and made a few changes, editing what he promised Maria. Shaodw was never once awaked so could not be 50 years old as someone else said. He then put an emerald seal on Shadow so that when he was released he could Chaos control to safety. During this time he had also reprogrammed the Elcipse Cannon to explode when it had all the Chaos emeralds then release the prototype to protect it and help pull it to Earth (As it is not very intellegent this was not hard to do). The military saw the emerald key and found that it had been passworded aswell, they decided that Gerald needed to be removed, he was put in a cell while they decided whether they should. During this time he calculated the approach velocity (the writing) and started to record the message to be played. The execution squad arrived during this, they decided to humour him "is there anything else you'd like to say?", then killed him too. Robotnik found part of Gerald's diary when looking through deleted files he'd hacking into on the military network and decided to release Shadow. Shadow still had all the memories Sonic did, he was utterly loyal to avenging Maria and had extra knowledge such as how to use the cannon. Sonic's pod fell to earth in hibernation mode, to help protect him frokm reentry, the pod had been protected but the ride would have been rough, the deactivation mechanism was broken though and he was left in hibenation. This eventually broke down and he awoke, the uncontrolled, extended hibernation left Sonic with complete amnesia, he saw teh word Sonic, written on the pod and assumed it to be his name but was just the name of the pod. This was a few years before Robotnik first attempted to rule Earth so Sonic was able to hone his skills. So the Biolizard was a prototype of an idea that wasn;t going to work, the professor tried another approach, he then improved some of the aspects so created a final being, leaving the second protype. When the military killed Maria he finsihed off Shadow, made it want revenge and rigged the cannon. Sonic was fired from the ARK in a pod, he lost all his memory. Shadow was in suspended animation till he was released by Robotnik. ******End of spoilers****** Sorry about the leng th but I'm done now. Thank you and good night.

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                  14.07.2001 07:51
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                  • "needs too many memory blocks (128) to save a chao to the memory card and play the mini chao game"

                  What a way to celebrate your tenth birthday… I’ll begin by stating that this game is a must have for any sonic fan, and anyone who wants a superbly made game with longevity to make a tantric lover jealous. You can tell that Sonic team have put a lot of work into making this game worthy of being released on the blue fella’s tenth birthday, with absolutely beautiful graphics which really show off the Dreamcast’s capabilities, smooth and engrossing gameplay, and (maybe surprisingly) a good sound track. Now then. Let me get more detailed. I’ve finished this game, and I enjoyed every minute of it. The gameplay is utterly fantastic and the game is very difficult to put down. Even now I’m still playing it whenever I get the chance, in order to collect all 180 emblems and get the rather nifty prize for doing so. The plot involves a supposedly evil hedgehog named Shadow, who’s motives are unclear as he goes about working with Dr Eggman, who is wanting to take over the world (how novel of him). Rouge the bat helps them, too. our heroes are on the case to stop them and a whole adventure ensues. The game is split into two halves, the hero side and the dark side, with an option to play as either, and both stories interact with each other and cross over. Each one contains three characters, and each pair of these have different styles of levels to complete which makes this game very fresh throughout. First off, you have Sonic for the heroes and Shadow the hedgehog for the dark. These levels are similar to the ones in the first sonic adventure, (although they are even faster and even smoother) where you have to zoom through a level as fast as you can (though It’s not essential, and exploring is important to get the most out of the game). Then you have tails for the hero and Dr Eggman for the dark, both of whom are in mechanical robot things. For these characters, their levels are similar to a shoot ‘em up where, you guessed it, you have to shoot up the enemies. Finally, knuckles for the heroes or rouge the bat for the dark, similar to the knuckles sections of the first sonic adventure, you have to hunt for the pieces of the emerald as quickly as possible. There are also racing levels for tails, and rouge. Both the stories interact throughout, and in case you are thinking this, shadow does NOT play the same levels as sonic, or robotnik as tails etc, each level is completely unique. In order to finish the game, you must complete it with both the hero and dark characters, which unlocks a final level, the contents of which I wont spoil for you. The game doesn’t end there, however. There are 180 emblems to collect this time around, instead of 130 in the first game. And this time you actually get a prize for doing so. I shall mention what that is now, but in case for some reason you don’t want to know, close your eyes now! (it’s a secret level, which is a 3D version of the green hill zone from the first sonic game on the megadrive). Which is cool. Anyway, the emblems. You really have to work for these, which makes the game last for a very long time. You get an emblem for each of the three levels of racing mini game, 10 emblems from the chao races (which I will get to later), 3 for the various boss time attack mini game, 1 for the begginer,expert and advanced tracks of the racing mini game (where you can race as any of the 6 characters), 5 for each mission of each level, and then 1 for each character for getting an A ranking on every mission of every level (the most difficult thing to do) You see, each level has 5 missions. You have to finish the first mission of a level to access the second, then the second for the third, and so on. But to finish the game you only need to finish the first mission in any sloppy way you want to. When you play through the game on story m ode, you just work through the first mission. But afterwards you can go into "stage select" in order to replay them. The first mission, as I said, is to simply finish it. Your grade depends mostly upon score, which you get for collecting rings, finishing the level fast, and doing various tricks. You’ll find out how to get a good score yourself, I’m sure. The second mission is to collect 100 rings, with time being the main factor upon grade. The third you must find a lost chao hidden on the level, again time is important. The fourth mission you have to do the same as the first, but in a very tight time. And the 5th, you must finish it on hard mode. All of this just adds to the games life. Also, like the first sonic adventure, you can breed creatures call chaos. You get to their garden by collecting a key during any level, and after you have the one garden you can access the hero garden through growing a good chao and a dark garden through raising a dark chao. The chaos goodness depends on which characters you use to take care of it (hero or dark). Throughout the levels you can collect animals hidden around the stages, and chaos drives from robots. Both of these you must mix with your chao in order to make them run faster, fly, be stronger, and swim. Each animal and drive has a different effect upon your chao, and making a good chao is important as you can then race them in the chao races to win them toys and get the final few emblems. They also have a nursery, where they learn tricks and you can go online to the chao bbs or sonic adventure 2 web page, but that can only be accessed through going to the garden from the stage select option, not the story mode. Like the first game too, you can download a chao onto your memory card and play a mini platfrom/adventure game on it to get seeds to plant in your garden and get fruit (which increase stamina) and also just to make your chao more useful. One last thing worth men tioning, is the ability to download additions to the game onto your dreamcast. This is something the sonic team only has promised at this time, but even now you can download a new theme for the options and such. This game is utterly fantastic, and I have so much (maybe too much) to say about it. I feel this review is long enough as it is, So I’ll just leave you by saying that I can't think of many a flaw in it. Even most of the sound track is very modern, even though there are some cutesy tunes too. Perhaps the only negative thing about this game is that it isn’t dark enough, but it IS darker than other sonic games, which is very good, allowing it to please tastes for a wider audience and not seeming too childish. The game is also very in-depth, making it seem much more adult than ever before. I highly recommend this game to anyone, sonic fan or not. And I hope I haven’t left too much out, though inevitably I have.

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                    13.07.2001 20:10

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                    Hard to believe that this little blue haired fella has been around for 10 years! It seems only yesterday that I was playing Sonic the Hedgehog on the Megadrive! In my opinion it had a lot to live up to from the previous Sonic Adventure. Well the music is better with each character having their own different theme! The graphics look sharp and colourful, and the gameplay is addictive. All the key features of the original game are there, as well as some nice new bits and bobs added along the way i.e. you can do different moves such as ‘grind’ along rails. Another nice feature is the option to play the game as an evil or good Sonic. It adds a nice new dimension to the game and doubles its life. The only drawback that I can really see in the game is that sometimes the camera angles get in the way as you spin round near a wall.

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