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This game is a GBA game based on the second spiderman film. I have to say I was very unimpressed.
Basically you play as spiderman, and you have different levels, where you have to achieve various challenges within a certain time, or certain requirements. But what really gets my wick about this game is there is a lot of what I call "filler" levels, levels just created to fill the game out. To explain what I mean, one of the earlier levels, the challenge is to deliver pizza boxes to various civilians? I mean... seriously? Its just such a lame level, and it has to be done within a certain timelimit, plus you have no map, and no arrow showing you where the civilians are, I just gave up (and its only like the second or third level!).
Its not that I can't do it, because I have actually finished the level, but the amount of effort it takes to just delivery pizza boxes, which feels so detached from the actual plot of the game (I hardly think Dr Oc's evil plan will be ruined if the general population of New York are eating pizza), it just feels really rubbish. You get the feeling its just there to fill the game out. It woudl make sense as an intro level, showing you the controls and so on, but sadly its too challenging (not in terms of difficulty, but just finding where you need to send the pizzas, its more of a maze style level), that you just end up not being bothered.
In general though, its an OK 2D platform fighter game. Its actually pretty good, but could really benefit from a map, and some sort of directional arrow telling you where to go. As it doesn't have these, it becomes more of a timed base puzzle, and I can never be bothered with those sorts of games.
Overall, I though this game was a bit silly. Its reasons like this I don't go for video games based on the films, because inevitably they run out of levels to base on the game, and so it just ends up being a totally different thing, and the only thing in common with the film might be the first and last level, and thats about it.
"Spider-Man 2" is a video game released for the Gameboy Advance console in 2004 by Activision. It is based on the film of the same name. In the United States, the game received a rating of "E" by the ESRB panel which deemed it suitable for all ages.
The events in this video game follow closely on from those seen in the second Spiderman film. Players of this title assume the role of Spiderman and begin initially in two "training" missions to become familiar with the game's controls. These training missions are accomplished through the "pizza delivery" and "fusion lab" scenes which also occur in the early moments of the film. From there, the player is presented a map of New York and may choose to complete the game's 30 missions in any order he or she may prefer. All missions are platforming stages at heart and require the player to navigate from left to right while remaining in tact. Some missions require the player to pursue an enemy and apprehend him by the end of the stage and others may see Spiderman escaping a burning building as quickly as possible before being consumed by flames. In general the game is a very simple one to complete but an enjoyable one nonetheless.
The graphics are presented from a side scrolling perspective which focuses on Spiderman. The images are clearly inspired from comic book scenes with Spiderman featuring an abundance of backflips, rolls and other cinematic dives which make for a pleasing visual experience. The background scenes are passable with simple urban visuals which are mildly accented, such as city walls tarnished by graffiti. The soundtrack is comparably good with upbeat and lively musical scores and effects following the player throughout. There seems to be a balancing issue in the audio department, however, as the music is clearly set above the sound effects and drowns out much of Spiderman's vocal prompts.
Overall, Spider-Man 2 is a good movie tie-in which I would recommend to prospective buyers. It does not offer the player a high level of difficulty but does showcase a solid presentation of gameplay, audio and video implements.