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The Streetfighter franchise has been massive since 1987 and with the Alpha series Capcom perfected the 2D beat-em-up genre. The cartoony graphics were brilliant and 3 level super bar was pure genius and I would go so far to say that Streetfighter Alpha 2 in my opinion is the best 2D fighter ever made. Streetfighter Alpha 3 though is where it all went wrong, it isn't such a bad game but they put so much pointless things into it. The announcer for example just makes you want to play it with mute on, I got tired of hearing 'Go for broke' or 'Face it straight', they changed the way that throws are performed which made it so you had to aim to perform a throw rather than getting them by accident like the way it should be. The characters they added into it was a stupid idea, for obvious plot reasons you can't put Nash and Guile in the same game because by the time Guile entered the Streetfighter plotline Nash is already dead. Capcom also decided to put Balrog, T.Hawk and Dee Jay in the game too for some reason, awful characters. The game also has the ability to choose a certain game mode based on previous Streetfighter games but to be honest this was pretty pointless to be honest. If you want to play a Streetfighter game then get Streetfighter Alpha 2 from the bargain bin and leave Streetfigher Alpha 3 on the shelf.
Looking through the budget games in the Virgin Megastore, I happened across Street Fighter Alpha 3, and remembering fond days on the SNES and in the sea side arcades frantically hitting buttons I decided to invest ten quid on it. I wasn’t let down. It isn’t the original Street Fighter, it’s one of the many offshoots of Street Fighter, but it moves back to the original style of play after forays into the world of the 3D beat-em up. Yes it’s 2D and doesn’t exactly test the Playstation’s graphics capabilities to any extent at all, but the graphics are chunky and cartoony. The graphics have been made more like an anime cartoon than in previous games, and the game looks better for it. The graphics are smooth and bright, and the simple nature of them means it’s all very fast. You’re bound to know the score on Street Fighter by now – pick your fighter and go on tour round the world fighting other combatants in best of three contests. Lose and that’s it, game over, win and move onto the next opponent. Defeat all opponents and you’re the World Warrior. You use a combination of kicks and punches to defeat your opponents, and by pulling off a combination of joystick manoeuvring and button hitting; you can pull of special moves like fireballs and other malarkey. Alpha builds on the original eight fighters – there are 31 in this version, with 2 hidden fighters for good measure. As well as scoring points for basically beating the living daylights out of your opponent, you know are encouraged to pull of combinations of moves, gaining bonuses for hitting an opponent twice or more in one movement. As you progress through the battle, your special bar charges, and once it is full; you can pull off another special combination move, for increased bonuses. There are other bonuses to be had in battle, such as the first attack, and finishing the bout with a special move. This adds to the gam e play a lot, gives a little more to aim for. As well as the take-on-opponents in sequence mode, there is a new mode in this game. The “World Tour” mode sees you fighting various opponents, in various challenge matches, such as one-bout wins, fighting more than one opponent, or only using combo moves. As you progress round the world fighting different opponents, your level increases and the bouts become increasingly difficult. As a reward, special characters and game modes are unlocked for progressing through the game. The gameplay is fast and frantic. You can play at two speeds – Turbo 1 (original speed) or Turbo 2, which is mad! The action has become suitably more Japanese, and little messages fly across the screen at the start and end of the bout and the characters perform little dances when they win. You can adjust the difficulty to make it easier or harder for yourself, depending on your ability. The game endings are not displayed for the lower difficulty settings, so it is quite a challenge to get everything out of the game. It’s well presented. There are high quality art shots between bouts, where pictures of your next opponents are displayed, them looking moody in an attempt to put you in a fighting mood. The manual is well made as well, for a change it tells you how to pull off the special moves and you don’t have to ask your friends or look like a fool trying to pull them off. The best way to win is still to wildly hit the buttons though! It’s a game that’s easy to pick up, whether you’re going to play a quick fight or play over and over. There are plenty of options and characters and the new world tour mode provides a whole new challenge. For a tenner, it provides a whole lot more than some full price games do. The game is a classic, and this game builds on it by adding new dimensions to the game. Never mind that it doesn’t have flash 3D grahics, it has the gameplay and that’s what counts!
The Street Fighter Gang's back...and with a vengeance! I probably looked forward to the release of SF EX2 with as much enthusiasm as most SF fanatics. Truth be told, I found myself feeling a new found level of EX2citement, because I considered the older 2-D series "played out." Street Fighter Alpha and SF Alpha 2 for the PlayStation really disappointed me. Between the load times, and the lousy combo systems, I thought all was lost for the tired old Capcom beat 'em ups. Until now... Now its EX2, lets see how much has changed. Gameplay Being a big fan of the Alpha series, i found the gameplay on SFEX2+A a little off-putting at first. Adjusting to the game's timing didn't take to long, but was still a little hard on my Alpha-honed reflEX2es. Nevertheless, the game proved to be an enyoyable EX2perience once i'd figured out the timing. The newest thing about EX2 is the super combo system. It is awesome, far better than any before it, and, for me, slightly more appealing than Streetfighter 3's super combo system. Being able to chain supers in any combination(as long as you don't do the same super twice in a row) gives a lot of room for players to test their imagination. Granted, some combinations of supers don't do nearly as much damage as others, but sometimes they just look so cool that you don't mind doing less damage to show off. Then again, most super combinations look cool AND do tons of damage, so there's nothing to complain about. For real Streetfighter freaks, they'll want to aim for a level-3 super combo finish every fight...... now that's a challenge i'm gonna take up! Other than that, there's that 'Guard Break' move....... now why'd they put that? Gimme a normal dizzy anytime! That's my only gripe with the gameplay. When i pound a guy hard enough and fast enough, i want to see him see stars. As it is, i can set the damage to lowest, and do my fiercest combos on the opponent repeatedly from start to finish, and he won't get dizzy once. Forgive my Alpha-ness, but to me that's crap...... Graphics From afar, the polygons look decent enough, and the frame rate is fast and smooth. There was virtually no slowdown -duh, it's a playstation- and colours were sharp and attractive. When you get the close ups of the characters after a round ends, though, things can get a little ugly. It's hardly appealing to look at Ryu's awfully blocky abdomen from behind, or get a glimpse of the 6-sidedness of his shoulders when he folds his arms. Sometimes the characters look too much like puppets and less like muscle-bound warriors. This, however, does not make EX2 totally ugly. Generally, when you're busy smashing faces in from afar, you'll hardly notice the polygon-ness of the characters. Also, when the characters are performing their kicks and punches, you'll be more entranced by their poses than anything else. Set the game on Watch mode and view the fight from the first-person perspective, and you'll see what i mean. No other game actually lets you see Ken performing a Dragon Punch in your face! If you own a controller with a slow motion feature, you might not even want to actually play the game....just watch the computer beat itself up in glorious slow motion. Ok, that's only if you don't have a life. Audio The music isn't exactly thrilling, but serves its purpose adequately. For the most part, the tunes match the tune of the game well, although the tune for Guile's WAS pretty lame. Tunes like the rock track for Bison's stage make up for that. Sound effects were disappointing for me. The punches just didn't sound corny enough. That's right, corny. Think what you want, but i need a loud, rude, "BISH-AAAAAA!!!!" every time a fierce punch connects. The pathetic little "phut phut phut" i get wh en i perform an otherwise awesome looking super combo sorta detracts from the mood. Then again, this being a 3-D game, I don't suppose dragging long sound effects would be appropriate. For now, we won't know for sure. Control In SF EX2 you are pretty much relegated to being head on with your opponents, with no ability to flee into another plane of existence. Kinda' keeps the running and fleeing to bare minimum. Additionally, Tekken uses different buttons for dedicated "limbs" where SF EX2 preserves the Jab, Medium, Strong (or Fierce) system that has been the staple configuration of the series over the years. Street Fighter EX2 is a very good fighting game. The control is familiar and well implemented in this pseudo 3-D world. The responsiveness of the characters to the controller inputs is not quite as tight as that found in Super Street Fighter II Turbo, but responsive enough to not frustrate most fight fans. You can execute throws, Combos, Super Combos, and Guard Breaks. Guard Breaks are what "dizzy" your opponents leaving them vulnerable for a Super Combo or throw. Oh yes, and you can still speed up recovery from dizzies by jostling the directional pad back and forth, and rapidly smashing attack buttons. In addition to the now classic Arcade mode, there are the Team Battle, Survival, Time attack, Practice, Training and Watch modes; and, of course the Two Player Versus. Training is a very good, and recommended way to refine your skills and abilities, while getting back into the Street Fighter rhythm. Replayability This is one of the best games that actually have a good replay value. With the practice mode grid. This is very good for teaching people the combos and the moves of each character. EX2 has alot more bonus games then the first one, this adds a little more playing to the game. Overall Streetfighter fans will want this, no matter what. And EX2 is pretty goo d stuff. Myself, i still prefer that derivative Alpha gameplay, and those cheesy slowdowns when you slam an opponent, and those big, rude sound effects. But EX2 is pretty much in a class of its own as far as Streetfighter games are concerned, and therefore can't be compared to its predecessors. I really do hope for a sequel. With nice, round shoulders
On the surface there isn't that much that different from the first SFII, but beneath that, lies more complicated stuff. Its now possible to choose an overall fighting style, after that, wether you want speed or power, attack or defense. From that you play the game in a variety of different ways, each way delevoping you chosen characters skill. All of the existing characters are in the game, some right from the start and other you open up by progressing in various ways. I still haven't opened Guile yet, shame really as he was always the best. Any way, through playing the game you open new cheats, costumes, and play modes, until the holy grail, when you've finished the game on the highest difficulty, under certain conditions, then fourplayer and tag team battles can be played.
!STREET FIGHTER ALPHA 3 You can't keep a good beat-'em-up down! Just when you think everything has calmed down, the Street Fighter team kick off again! Luckily for us, when the SF team get stuck in, the end result is usually some fantistic entertainment for us! The genre defined combo-joypad-thrashouts return with a few tweaks. Namely the ability to choose your fighting style, giving the pummeling player greater balance and allowing the player to tailor the mayhem to their skill level. This is jazzed up even more by the Soul Blade-esque World Tour Mode- you can travel the globe picking fights and learning new moves and then construct your own perfect death-dealer combo. Truly addictive stuff. On top of all this malarkey the guard system has a new power guage, each hit takes a notch off, when depleted the sucker is susceptible to a lethal killer-combo. New bits and bobs aside, this is still Street Fighter, and thankfully none of the pulse-pumping Super-Finish-Combo excitement has been lost. It may not be original, but it's still the greatest! The bright and colourful, comic-styled backgrounds are cluttered with Capcom's keen eye for detail and depth. Whilst the character desgins and fluid animation are closer to their inspired, eye-popping animated antics than ever before. Alpha 3's not just the best looking Alpha, it's the Playstation's best looking 2D beat-'em-up! EVER! Picked up in two-player, the downside to previous street fighters was always the one-player mode, often running out of excitement after weeks of blistering button bashing for the umpteenth time. Well newies Karin Kanzuki, Rainbow Mika, Juli and Juni offer a few more days of fresh appeal, and with 34 other characters, all with different unique stories, the problem is soon sorted. To boot, there is also the Team Battle, Survival, Dramatic Battle Plus and Final Battle modes to drive through. You'll be at this for months. There is a warm b ubbly feeling from hearing from old forgotton favourites Blanka, Zangief, and big-boy E Honda hollar their chosen war cries. And it's all backed by Street Fighter's usual preference for high-octane techno workouts. Execellent! every thing excellent
Well theres has been a least 5 street fighter games this year already. I've never been one for buying sequels, but well its street fighter. The best edition was the SFII Turbo on the SNES, that was also the last SF game I bougt, and I still play it from time to time. I thought it was about time to update. On the surface there isn't that much that different from the first SFII, but beneath that, lies more complicated stuff. Its now possible to choose an overall fighting style, after that, wether you want speed or power, attack or defense. From that you play the game in a variety of different ways, each way delevoping you chosen characters skill. All of the existing characters are in the game, some right from the start and other you open up by progressing in various ways. I still haven't opened Guile yet, shame really as he was always the best. Any way, through playing the game you open new cheats, costumes, and play modes, until the holy grail, when you've finished the game on the highest difficulty, under certain conditions, then fourplayer and tag team battles can be played. Ive had it since March, and am still only 1/3 of the way through.
If you are familiar with the Street Fighter Games you are gone to love this an arcade perfect conversion (near enough of Street Fighter Alpha 3. All the characters from every streetfighter game are locked in this game and once unlocked the animation in 2d looks very good. How they managed to get it to run so smooth with the playstation limited capacity answers on a postcard to: One for the classics buy it cheap in 2nd hand shops. You will love this 2d fighting game
Having been a fan of Street fighter since the second version was first released in the arcade I have a fondness for the series and i have owned every version of the game that have been released for the home consoles (except Super Street Fighter 2 X on the 3DO anyone have one of them???). In my mind the best conversion has to be the one on the PC engine, it was amazing followed by this PSX version. I cannot believe that Capcom have managed to convert Street Fighter Alpha 3 onto the Playstation. Although there are frames of animation missing etc. it is as good a job as they could have done and i am thoroughly pleased with it. To any Playstation owners who love 2D beat em ups this is as good as they get with the Playstation's 2MB Ram limiting anything much better. So go out and buy it now. Ok now onto the game. In my opinion this is one of the finest versions of Street Fighter. All of the characters from every game make an appearance. Over 50 all together and they are all expertly animated and drawn to the usual high standards of Capcom. (Guile makes a very welcome return :) The gameplay remains similar to the other versions of Street Fighter so if you have ever thrown a dragon punch you will be instantly at home. Capcom have managed to introduce an ism system allowing more variety in battles. Each ism is taken from a different version of Street Fighter. For example one ism is from Super Street Fighter where it gives you a lot of power but no air blocking. Another ism is from the alpha series and another is brand new but i think the alpha one is the best. As you'd expect all the characters are perfectly balanced so no one character is going to destroy another as long as the player in control has some knowledge of the game. (unlike in Tekken 3 - Stupid Eddy Gordo) Capcom have also introduced a new playmode called world tour which allows you and a chosen fighter to roam the globe challenging other people. When you win you are g iven points which can be used to update your character's stats. Your character can then be saved onto memory card where you can take it to battle your friends best character. This is a very nice touch. So what you have is the most polished version of Street Fighter available with a huge number of characters and play modes available. If you are in the slightest interested in beat-em-ups then you must buy it. To all the people out there who thought Street Fighter was dead it is a welcome return to form showing that it can compete with the Tekken's and Virtua Fighter's of the new millennium. HADOKEN!!!!!!
2D it may be, but monstrous move complexity, a dazzling array of classic Capcom characters and unmatched fighting fury makes this a gaming grandad that's still years from the grave. I believe that this game is the best 2D brawler there is! Although the graphics are only 2-dimensional, they are very good graphics! The colours and structures of objects around are extremely good. This game is the kind of game which would hit the top-selling games list if it became created in 3-dimensions... Perhaps this is the sign of things to come...??!! One to try!!!!
Well, after several years of failling in almost every concievable way, Capcom finally got it right. They tried turbos,zeros,alphas, and even went 3D, but they went back to the alpha engine on this one, and except for Double Impact this the best looking game they've made yet. And the controls are simple enough for any gamer to figure out, especially with the 3 different fighting styles you can customize your character with. Another great feature is you can use your expierenced characters from World Tour mode and use them in the Arcade Mode, so the computers characters have no chance of ever humiliating you, unless you suck. And with the huge ammount of characters, even more than a Marvel game, it'll never get old. So if you don't even like fighting games, get it anyways.
This is the ultimate Street Fighter yet with so many extra options and more single player fun with World Tour. The number of characters is staggering (32) but it won't take long to find favourites and forget about the majority. SFA3 also adds "fighting styles" in X-ism, A-ism and V-ism. These determine what moves your chosen character has in battle, ranging from old style with no air blocks, reversals or escapes to newer style with all of the above and 3 super combos or custom combos. This adds variety and is a very nice feature where to of the same character can be totally different. Other options are World Tour (win experience and customise your character), Team Battle, Final Battle, Dramatic Battle (2 on 1) and more. SFA3 has so many features it really is the ultimate SF yet and will take a lot of beating.
This game is one of the best fighting games i have played on well since street fighter alpah 2 of coarse.This game does beat the older version in all ways the graphics are better and the gameplay is better what else is there to say it is much better.This game has been brought out to make up for the older versions mistakes like the graphics last time they were a bit tedious in the way they were to stupid that is the onyly word i can use.I am not saying the old version was bad but when you playe on this you will se the difference that this is better in all ways.The game brings so much quility and i am glad i bought it.
Street Fighter Alpha 3, Capcom's latest flagship title, has made its way to the PlayStation in a nice, timely fashion. This faithful arcade conversion sees Capcom bend over backwards to deliver its most rewarding home conversion yet. This time around, a pack of returning veterans has its first "Alpha incarnation" alongside four newly introduced women fighters. For those still skeptical about the PlayStation's 2D capabilities, Street Fighter Alpha 3 will make short work of any resident doubts. The game's graphical prowess and arcade-perfect gameplay combined with its cache of bonus modes makes Street Fighter Alpha 3 the latest standard for 2D excellence on the PlayStation.