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I grew up playing games on the Super Nintendo Entertainment System (SNES), most of my favourite games when I was younger included my favourite plumbers Mario and Luigi and their dinosaur friend Yoshi, and of course Princess Peach, who always seems to be running into bad luck and getting captured by the villain in this game King Bowser. I honestly spent hours trying to rescue the Princess in games such as Super Mario Bros 1, 2 and 3, Super Mario World 1 and 2, The Lost Levels and of course Mario 64 when Mario became for 'advanced' on the Nintendo 64 console. The Mario Franchise has brought gamers worldwide countless hours of entertainment, and their games were one of my favourite past times when I was a child.
Which is why when I found this game on Amazon, I was so happy as it is a little portable piece of my childhood that I can carry around with me and play on my long and frequent journeys on the bus or at night time when I want to wind down after a long day.
This game is probably still my favourite game ever, probably because I was kind of obsessed with it as a child, though it is hard to deny that it is Nintendo working at their best to make a fantastic and extremely playable game.
First things first, for anyone who isn't exactly familiar with the Mario franchise, here is the storyline behind this game:
Mario is called upon after the evil King Bowser is up to his old tricks again, he has captured the very lovely Princess Peach and is holding her captive in his castle, Mario needs to go through a number of different levels and lands to get to King Bowsers Castle and defeat him in order to save the Princess and live happily ever after. Easy story to understand and all in all quite crowd pleasing, everyone loves to be the hero and save the damsel in distress!
So there you have it, you set off as Mario comes across both enemies (such as Boo, the Koopa Troopa's, Thomp, Bowsers Children in Castles at the end of each land and of course King Bowser in the last Castle and many more of the familiar enemies from Mario 1-3) and also a few friends, for example Mario's trusty dinosaur friend Yoshi who you can ride on through levels if you find him in a question mark box, Yoshi accompanies Mario throughout levels until he takes a hit and gets scared away, and then you must find another one to ride him again.
This game is set out, like many other Mario games, in a map kind of view, there are a number of different areas including a few secret areas laid out in the game, the map island names include:
The Twin Bridges
Forest of Illusion
Sunken Ghost Ship
Valley Of Bowser
Star World (secret world)
Special (super-secret world)
When you have got to the end of each 'land', you come to a castle, within the castles reside one of Bowsers Children (named Iggy, Wendy, Ludwig etc.), in order to progress to the next level you must beat Bowser's child by hitting them on the head 3 times, before they can use their powers on you and defeat you first.
The different power ups within this game include:
Flying Leaf: Allows Mario or Luigi to fly for a short period of time
Fire Flower: Allows Mario to shoot fireballs to kill his enemies
Red Mushroom: Makes Mario grow and then he can take an extra hit from enemies
Green Mushroom: Gives Mario an extra life (he can gain up to 99 lives at any time)
Star: Makes Mario invincible to enemies for a short period of time.
There are also four different kinds of Yoshi that have their own unique abilities when they eat Koopa Shells they are:
Red Yoshi- Spits fire when shells are eaten
Blue Yoshi- Grows wings and can fly when shell is eaten
Yellow Yoshi- Develops super 'Stomp' powers when shell is eaten
Green Yoshi- Ordinary Yoshi with not many powers and no special ability, though can take on different powers when different colours of shells are eaten.
This game is really easy to play, though the game isn't so easy to play that any child I am guessing under 4 would have the co-ordination to play even though the game is rated E for everyone, though there are some children that advance quicker than others. None the less I would say that this game is more suited to children aged 6 or 7 up, as from this age on they would probably get more fun out of it and be able to cope with at least the easier levels. Though there is mild violence (in which I mean you have to kill enemies and by shooting them with fire or jumping on their heads) it is really cartoonised and not very aggressive or harmful.
You cannot play this game on multiplayer, like the original SNES game, as it is a Game boy Advance game it is more likely that you will want to play alone anyway.
The graphics on this game really don't disappoint, they stay true to the old Mario games. This game is played in a 2D format, advancing from one side of the screen to another. I am really glad that Nintendo decided to stay true to past game in this way as I think that this is part of the 'charm' of the better Mario games. The graphics are both simple and efficient to their purpose, each world is decorated in a detailed and colourful way and the game is drawn up in a cartoon display just like past Mario games.
You can scroll the full Map of the Kingdom and see all the worlds and levels that you are going to complete and have completed this is a nice feature in this game and shows what a masterpiece it really is.
The Mario level music is also very similar to the old Mario games. This is great for Mario fans, as the music on older games is unique to Mario games and easily recognised as it is upbeat and catchy. The tempo of the music increases if your timer only has 100 seconds left on it to 'hurry you up' to complete the level.
This game is for the Gameboy Advance, but it is also compatible with the Nintendo DS and DS lite, you can put it into the bottom cartilage socket and play this game just like on the GBA, though of course there are no touch screen abilities when you are playing it on the DS or DS lite.
You can buy this game on Amazon used for around £10-£20 and new for around £80 at the moment, I wouldn't buy the new game if you weren't planning on playing it, as I imagine it is a collector's item, though the used games, £10 is a great price to pay. I ended up paying £14.99 in total for my copy on Amazon, I don't think it would be easy however to buy this game on the high street, due to its age.
Overall I think that this is a fantastic and really well thought out game that has brought me countless hours of entertainment, both on the Gameboy Advance and the original SNES. This game was a brilliant buy and worth every penny to me, it is great to have a portable version of this game to take with me and play anywhere. This game is a must have for any Mario Fan. 5 out of 5 stars without a doubt.
*also on ciao under lorrainek90
Super Mario Advance 2, like it's predecessor is a port of a classic Super Mario Bros. game with slight enhancements for Nintendo's Game Boy Advance console. Unlike it's predecessor however, Nintendo have taken the sensible route and ported over a game that people like. Super Mario Advance 2 is a port of the massive seller Super Mario World for the original Super Nintendo Entertainment System. The original is one of the finest games in the Mario series and this port does nothing to change that.
Unlike the disappointing Super Mario Bros. 2 which the original Super Mario Advance took as it's basis, Super Mario World lends itself perfectly to handheld gaming. This outing finds Mario exploring the aptly named Dinosaur Land. If you can't figure out the defining characteristic of Dinosaur Land then allow me to elaborate, it's inhabited by dinosaurs. Not that many dinosaurs mind you, but some. In particular there is one little dinosaur named Yoshi, already equipped with a saddle and big shoes that Mario can ride around on. What follows is a sequence of incredibly well designed platforming levels that challenge and entertain the player in a manner far superior to any other game I've ever played. I really like Super Mario World. A few new ideas are introduced, a magic cape that let's you fly and twirl and a few new baddies to overcome but it's pretty typical Mario style by now. This is probably when the 2D series hit its peak, the also excellent Yoshi's Island would continue at this level but the series went in a whole new 3D direction after. I can only imagine further 2D games wouldn't have lived up to this brilliant level of quality.
Graphically this is a beautiful game; the first Mario game into the 16-bit era and the developers really seem to be making the most of it. Use of colour is strong and bold but the level designers don't let themselves get carried away. Instead each level feels like time and effort was put into making it look and feel consistent and impressive. It's a good advert for the power of the SNES and probably did a lot to sell it as a system. The Game Boy Advance maintains the quality of the visuals perfectly and it shows the best on this system too.
The Game Boy advance version doesn't change too much, controls are a bit swapped around to suit the 2 Button configuration but it's never awkward for it. This particular game really seems to suit a handheld format. An auto save system is worked in letting you hop in and out and while the game is by no means short, the levels seem to be relatively compact. It's very easy to work through it in manageable chunks and the overworld map has its own element of exploration to you can use to view and plan your progress.
The original Super Mario World is now available on the Wii's virtual console, unfortunately I play with a gamecube controller and whoever picked the button layout appears to have been totally incompetent. Playing the old Game Boy Advance version on my DS is a much smoother ride and the smaller screen actually does a lot for the twenty year old sprites.
If you're still carrying around a Game Boy Advance or have an original DS or DS Lite (no DSi or DS XL I'm afraid) then this is a great game to add to your collection. If you're planning on picking up any of the Super Mario Advance series, this is the one to get. Unfortunately Game Boy Advance cartridges are starting to get thin on the ground now, Amazon or eBay will be able to help but expect to pay somewhere around £10.
I think that super Mario 2 is another brilliant game made about the man Mario. I have enjoyed all of the Mario games since thy have been around. And this is one that is up there with all of them, I enjoy them and so does my dude friend passb8. Good game go and get it, buy and enjoy with friends. The graphics are good and this game is also available for the super Nintendo. A review by my mate neo
Ready for some pure adrenaline filled, classic Mario action! Super Mario Advance 2 is a remake of Mario?s greatest 2D adventure EVER! This is a legend of a title, it managed to face off against 3 Sonic sequels, it introduced the world to everyone?s favourite green dinosaur Yoshi and it is, even today, the pinnacle of 2D platforming. Same old story, the Princess has disappeared? kidnapped once again by the evil king Bowser. You gain the assistance of Yoshi, a Dinosaur on the search of his friends who too have been taken by Bowser?s minions. Classic Cliché filled storyline aside, this truly does manage to beat its predecessor Super Mario Brothers 3 mainly due to its varied locations, ingenious ideas and brand new power ups. Mario can now fly (well float) with the aid of the feather and fire flowers enable the plumber to fire errr fire. Luigi is back with the ability to engage in one of a kind two player cooperative! This title features over 96 exits all leading onto their own secrets, from the mystical star road, mountain levels and of course the individual worlds, you wont tire of this game for a while. Mario tunes aplenty with variations on a theme and completely new tunes that are now seen as normal Mario noises despite not appearing in the previous 6 Mario games. Super Mario World was reason alone to buy a SNES and in many peoples eyes this is the greatest game of all time. Yet how does it translate onto the GBA? Well as great looking, as the SNES game was the GBA can do more, and so seeing identical colourful yet nothing spectacular graphics isn?t the most promising sign, is this just another identical port? Well no to start with you are playing this on a handheld console, you are literally taking one of the best game in the world wherever you go! Second like Mario Advance the original Mario Brothers game is added so you can link up and battle against your friends as well as co-operative. Also the beginning sequence is new telling the tale a l
ittle more, and Luigi who before was a clone of Mario is now slower but can jump higher and you can choose to play as him in single player so no need for co-operative. So there are difference although minor, yet why are we complaining a port of the greatest 2D game of the world is still a port of the greatest 2D game of the world! So surly with the extras this is even better than the greatest 2D game in the world? All the classic stuff is here, the varying Yoshi colours in Star Road, the secret routes, the comical scenes when Mario blows up a castle, the brain taxing ghost levels and most of all the world renown addictive gameplay. Brilliant sounds, great graphics (although GBA can do more) and the worlds best gameplay as usual! Nintendo it?s a port, but we love it so much we?ll let you off? again. Dringo.
Back in 1992 Nintendo revolutionized the gaming market when they released their console, the Super Nintendo. Despite heavy competition from Sega, Nintendo's console beat out everything that was on the market. But what game brought such enormous amounts of success? Well in the beginning this game was Super Mario World, arguably the best of the best when it comes to side scrolling games, Mario is the most recognized face in the world of video games, and with good reason. Super Mario World sold approximately 17 million copies worldwide, w huge achievement, especially for that time. Well fast forward to now, Nintendo has lost it's once secure dominance in the home console market, but continues to rule the handheld market with an iron fist. With the release of their popular handheld; the gameboy advance, Nintendo also recreated a classic Mario game, based off of Mario 2 on the NES. After it's release Nintendo announced that it would also recreate more of the classics we were all so fond of, and so Mario World was etched into stone as a gameboy advance game. Super Mario World is my absolute favorite game in the series, and yes, I even like it more than part 3. This game introduces a couple of new things to the series, the main thing you'll notice is that this game takes place in a different land than the usual Mario games, it's a land filled with dinosaurs. Thankfully this world isn't as bad as that of Mario 2, Super Mario World still feels like a Mario game. Differences Between SNES and GBA versions Nintendo did manage to recreate this game almost perfectly on the handheld system, there are a couple noticeable differences that people will pick up on though. For one thing Nintendo has taken the liberty of adding in the voices for the two heroes in the game, this is something that you either loved or hated from Mario Advance, most people disliked this feature. Secondly, there are differences between Mario and Luigi, thankful
ly instead of just changing the colors on the Mario model for Luigi like in the SNES version, they have made the characters look and handle differently. Luigi looks and handles more like he did in Mario Advance, while Mario is exactly the same as he was from Super Mario World on the SNES. What's more is that you can select which one you would like to play as, each of them obviously have their strong points, namely Luigi jumps higher and more awkwardly than Mario. Another notable addition to the game is that taking a hit from an enemy while you have the cape or fire flower will reduce you to Super Mario, instead of small Mario like in the SNES version. This offends me a little, Nintendo is either making the game easier for beginners, or thinks that we as gamers have become worse at playing games and that we need a little extra help. Well screw you Nintendo, I can still beat the Super Nintendo version with no problems at all. Well maybe I'm not all that angry, but I got your attention, right? Since Super Mario World is now on a portable system, and you may only be able to play for minutes at a time, lucky for us Nintendo has you covered. The save anywhere feature has now been added, you can even save in a course if you wanted, in the previous version of this game you were only able to save after beating certain stages, namely the boss and ghost house stages, and the game still prompts you to save after beating these courses, but it's not as vital as it used to be now that you can save anywhere you want. For Those of You That Have Never Played The Super Nintendo Version I know that some people have never played the Super Nintendo version, so I'll set the rest of this review up like I would any other games review. Super Mario World pits you with the task of saving the princess from the evil Bowser, the foul reptile that has been Mario's nemesis for quite some time now. This time the princess was kidnapped
while on vacation in Dinosaur Land with Mario and Luigi, once Mario and Luigi find out about the kidnapping they embark on their biggest journey yet. Since the game takes place in a place called Dinosaur Land, you can expect some new enemies to emerge, namely Dinosaurs. Some classic enemies return from the older games though, such as goombas and koopa troopas. There are tons of different types of enemies in this game, there are some pretty strange ones, like chargin chuck, this enemy attacks by charging you, and hurling footballs in your direction. Dinosaurs are a'plenty, there are several different types that serve as enemies, some will spit fire at you, while others will just walk blindly towards you. Powerups: Mushroom Munching, Fire Spitting and Cape Whipping Powerups have been a big part of Mario games ever since Mario's initial launch on the Nintendo, and Super Mario World has plenty of them to tend to your needs. This game brings back the classic powerups, like the Super Mushroom which turns Mario into Super Mario, he gains the ability to break blocks using the spin jump. Then there's the fire flower, with this nice little plant you gain the ability to toss fire balls at the enemies, a hit from a fireball can take out most of the weak enemies. Super Mario World isn't just about the old stuff, it introduces two new powerups to the franchise, one being the ability to ride Yoshi the dinosaur, after saddling up with Yoshi you can make Yoshi eat enemies and he can spit out certain objects, with the Yoshi wings powerup Yoshi gains the ability to fly. And finally, last but not least and certainly my favorite powerup is the feather, after touching a feather Mario sprouts a yellow colored cape that allows him to do the spin attack to kill enemies, but also grants him the ability to fly. Much like in Mario Bros. 3, you select levels through a map, navigating the map is incredibly simple, you only really need to use the
directional pad and A button. The game is spread across 7 worlds, and there are 2 additional hidden worlds that aren't mandatory to complete, but can be done so for fun. There are a whopping 96 levels altogether, they are all spread throughout the 9 worlds. If you plan to totally beat this game it will take you a while, finding all the secrets is rewarding. Speaking of secrets, this game is chock full of hidden secret exits and hidden levels. These secrets range from obvious, to a somewhat difficult to find, you'll kick yourself for not noticing some of these. These hidden paths add a little replay value to the game, after defeating Bowser you may want to go back and try to uncover these secret levels and paths. These secrets often open up shortcuts on the map screen, you could actually finish this game in just a couple of hours if you were to simply take all the shortcuts to defeating Bowser. A new feature that also adds to the replay value of this game are the dragon coins, they were in the original version of the game, but they weren't found in every single level, well that has changed, in Super Mario World for the Gameboy Advance the dragon coins are included in ever single level of the game. The only problem with this is that I'm not one of those types of people that won't stop playing a game until they have everything, so this addition doesn't give me more of an incentive to play through the game again just to get the coins. My Ratings For: Super Mario World Graphics 8/10 The graphics look nice on the little Gameboy Advance screen, but there are some things that I think should have been at least slightly upgraded in the conversion. The first thing being the backgrounds, they looked nice 10 years ago, but are pretty bland when compared to those featured in modern side scroller games. I find myself wishing that Nintendo had given this game the mario Advance treatment, it doesn't look like
they even touched the graphics, and it would have been nice to play the game with even slightly enhanced graphics. Once you get past the fact that Nintendo didn't touch the graphics you'll realize that this game still looks pretty good, even though it's 10 years old. The level select map even looks nice, the worlds were created with great care, and the mode 7 effects are a nice effect to the game. Even though Golden Sun is the prettiest Gameboy Advance game to date, Super Mario World still stands on it's own, and offers the same graphical appeal that it did so many years ago. The man that created Mario; Shigeru Miyamoto has been referred to as the most creative develper ever, and although the idea of a chubby plumber running around and stomping on monsters may not sound very innovative it is. Animation is fluid in this game, and the mode 7 style graphics allow for some impressive rotations to take place in the game, thankfully Nintendo developed the Gameboy Advance hardware with this very nice graphical style. Colors are nice and vibrant, just like we like 'em. Each world has a different look to it, the Vanilla Dome area is dark and shiny, while Chocolate Island is made with the color of dark chocolate in mind, everything looks pretty nice. The Super Nintendo had an advanced color palette, as does the gameboy advance, this is pretty evident as it seems like the developers favored using bright cheery graphics to show off the world of Mario. The world is portrayed wonderfully, the bright colors may be the game's biggest draw graphically. All in all Super Mario World is an impressive package when it comes to graphics, but they really should have changed the appearance, I don't want them to totally redo the game's graphics, but simply add more detail to the backgrounds. Story 3/10 Games in the Mario series have never been known to harbor excellent storylines, but that isn't even part of their draw. T
he element of having a good story is important in such games as RPGs, and maybe fighting games, but side scrollers don't depend on this element to sell well. The story is only mentioned once in the whole game, and I guarantee you that if you asked a bunch of random people what the storyline of Super Mario World was all about, they would simply reply with something like "Mario is on a journey to save the princess." I guess I really shouldn't have included this rating in this review, but I decided to stick with my formula. The storyline is weak, but this won't affect gameplay in the least. Mario, Luigi, and the princess decide to take a well deserved vacation, their destination; Dinosaur Land. Upon arriving in this Dino inhabited world, Mario and Luigi leave the princess alone while they go and explore a little bit, but when they come back the princess is missing, this could only be the work of Mario's nemesis; Bowser the king of the koopas. Mario and Luigi start off in search of the missing princess, and thus their biggest adventure yet begins to unfold. Control 8/10 The ease of control is very important in any side scrolling game, and in Super Mario World this aspect is just as important, thankfully the controls are responsive and easy to memorize. Nintendo encountered one main problem while mapping out the controls for this game, Super Mario World on the Super Nintendo made use of all but one button on the controller, but the gameboy advance is two buttons shy of the Super Nintendo controller. Nintendo had to designate one of the shoulder buttons for scrolling, and the other to the spin jump. Everything else is exactly how you'd expect it to be other than those 2 small differences. Controls are great, you will not have a problem maneuvering Mario throughout his journey to save the princess. Sound 7/10 Super Mario World has an above average soundtrack, nothing really special, but just slightly abo
ve average. The main stage music is a bit dull, but the castles and ghost houses have great music, it really helps to set the mood in this game. Some songs have been slightly altered in the gameboy advance version, but I could just be not hearing things right. Let's just put it this way, I can think of better ways to spend my batteries then listening to this music, but a lot of people may disagree with me, if you played the Super Nintendo version then you've heard everything there is to hear, well except for the voice overs. Sound effects are mediocre, and Nintendo decided to bring voice overs to the game, these can get pretty annoying just like in Mario Advance. Almost all of the sound effects from the original Super Mario World have returned, but a couple have been added. For example, Mario's jumping sound has been carried over, but Luigi has a different, new jumping sound than Mario. Still, nothing totally special here, just what you'd come to expect from Mario. Multiplayer 5/10 Yep you guessed it, this game has multiplayer modes just like Mario Advance, but it's more than vaguely similar to the mode in Mario Advance, it's the same freakin game! That's right, Nintendo included the same multiplayer mode that was available in Mario Advance to Super Mario World. That's not too bad, but the multiplayer mode was never really fun to begin with, it would have been very nice if Nintendo had created a totally new Multiplayer experience with Super Mario World but we'll get over it. You didn't really buy this game for it's multiplayer mode, did you? Fun Factor 9.5/10 This game is just as fun as it was 10 years ago, only now I can better appreciate it. I grew up with this game, and so how could I even think about not getting this game? Super Mario World is just what you need to have to make those long car rides fly by, and it's a pretty long game that you may come back to again and again
to get all the secrets. The replay value is pretty high too, I'm estimating that I have started from the beginning of this game about 20 times in my whole life, that's including the times on the gameboy advance and Super Nintendo. All in all this is a solid buy, unless you hate video games then you should like this title. Overall Score: 9.3/10
It may not be a surprise that Mario has appeared yet again on the advance - this time in a massive game. You play Morio or Yoshi and your task is to complete all the levels in the game and rescue the Princess in the last castle. The game has excellent graohics - simple but again, the gameplay is fantastic and if you lose your concentration in one part then it will almost certainly mean death. The 96 stages in this game will test anyone. The levels srange difficulties with some being very easy, and some being the opposite - very hard. Abilities you have to learn are to fly, run and jump over enemies. The game really is as colourful as it is on the box.