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Super Mario Bros. Deluxe (GB)

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    Your dooyooMiles Miles

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      20.08.2010 12:50
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      How about a new franchise, Nintendo?

      Super Mario Bros. Deluxe for the Gameboy Colour is essentially a port of the original Super Mario Bros on the original Nintendo Entertainment System home console. It was one of the earlier titles available for the Gameboy Colour and offered some of the best Mario gameplay on the system. It was also one of the few ports of the original Mario Bros. at the time and introduced the game to a new generation along with a raft of extras. Super Mario Bros. should be a familiar story by now. Mario and Luigi must travel through a series of intricate, well designed platform levels, defeating nasty mushrooms and evil turtles as they go. Their mission is to rescue Princess Peach who has been abducted by a giant turtle named Bowser. The plot is paper thin in this first instalment and is little more than a kick start for the game. Back in the 1999 when this came out I was still only twelve, this was the first version of the original game I had the pleasure of owning. It surprised me even then just how well this game, originally released the year before I was born, stood up to more recent platformers. Super Mario Bros. Deluxe contains almost identical graphics and gameplay to the original game. To compensate for the original's now drab colours and the lack of backlight on the Gameboy Colour, the shades are pumped up a bit here and Super Mario Bros has never looked quite so rich. It has inherited a few limitations from the hardware, mainly that the resolution of the Gameboy screen is a fair bit smaller than that of a TV, as such the view is tightened in around the player. Pressing up or down will pan the camera and allow the player to get a look around but this isn't the most convenient option and I forgot it was there so often I just muddled through without it. It does make the game a little trickier, being killed by something the level designers expected you to be able to see is very frustrating but thankfully it doesn't crop up too often. The basics of the game are still fun and it's nice to revisit them. Of course, Super Mario Bros. Deluxe wouldn't be Deluxe without some swanky extras. It has quit a few and they're all worth the purchase. Firstly, some of the better levels from the original Japanese Super Mario Bros. 2 are included. This was released as "The Lost Levels" in America many years ago but has never seen a European release. These are essentially variations on some of the better levels from the original game but the difficulty has been tooled up to make them a real challenge for even expert players. It also includes some options for the Gameboy printer, you can print off some Mario themed stickers or other bits. I did not own a Gameboy printer, nor did I really want one so I never tried this. I'm sure it was a blast. Super Mario Bros. Deluxe is not in the same category as the Super Mario Advance series. That is, there are no graphical upgrades or tweaks to be found here. It's a pity. While the Gameboy wasn't that much more powerful than the NES, its own Super Mario Land 2 offered graphics much more akin to Super Mario World than this. Instead this is a plain and simple port that packs in extras rather than upgrades. It's still a better buy than Super Mario Bros: Nes Classic Series on the Gameboy Advance which offered nothing new but it's still not that necessary. If you're one of the few who have never played the original Super Mario Bros, own a Gameboy and happen to see this at a good price then it's worth it. It's not worth going out of your way for though. In the years since this was released the Wii has arrived with its virtual console, the Super Mario Advance series has offered enhanced remakes of all the other entries in the series. Nintendo, the Mario series and even gamers have moved on. Nintend offered that nice first step towards releasing their old archives with this title but these days it just doesn't offer enough. Gameboy and Gameboy color games are getting a bit rare now. This however was a very well selling game and often surfaces on eBay or Amazon for less than £5. It will run in any Gameboy or Gameboy advance console. Unfortunately this cartridge will not play in any version of the Nintendo DS.

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      07.07.2010 22:47
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      good game !

      Super Mario bros. delux (SMb) was released in 1999 , to recreate both the sales and the fun of the origional NES version. It was a revolution as it allowed 2 players to play together on the same game, 1 as Mario and the other Luigi, I bet you can guess who the fights were always over for characters. The game was extremely simple , story wise, it was a classic tale in which you must defeat all of Bowsers enemies to get back Princess Toadstool who had been kidnapped. This allowed a simple , flowing plan as you went through the 8 worlds of the mushroom kingdom. As I said , the game had 8 worlds with 4 sections to each, one of those being a castle in which you would face a boss, defeating him would lead to the destruction of the castle and be one step closer to saving Princess. The added use of the timer meant the game kept pace and gave you a sense of emergency. Along side this you had the challenge of collecting all the coins in the game, or the designated challenge mode where you would need to find certain things or get a high score to progress. This all added to the longevity of the game and kept it intresting, as essentially you had 4 ways of playing the same game , all with something slightly different. The game also included a fun box which had a calendar as well as fortune telling , neither of these were that exciting but were a nice extra. There was also Records which showed you high score and a Album which unlocked special images , which could could then be printed off via the game boy printer, again another bit of longevity as I always wanted to collect the images, a bit like pannini stickers. The simple controls were what made the game so addictive, wether you were 1 or 100 you could take the plumber and his brother on an adventure. The D-pad made him move and the A button let him jump, of course Luigi always had a slightly bigger jump. Pressing select at the start of the world let you change between the two and start would let you save the game into one of 3 slots, I used these as one game for fun and one was collecting everything, actually I also used the 3rd by trying not to lose a life throughout. The graphics were bright and colourful, the blue clouds and cracked bricks have become known to many gamers , it was simple and done its purpose whilst letting the game run smooth. Mario himself had a nice little red jumpsuit and cap, the glowing ? boxes have probably gone down in gaming history as a source of surprise and excitement, whats inside be it coins or mushrooms. Of course the mushrooms were also well designed , taking on different forms depending on wether they gave you a life, or the flowers which gave you fire. Lava and water were grahically brilliant for the time and really gave some atmosphere to castle levels. One of the things that added the most atmosphere though must be the music, the score was genius. A simple beat that made everyone smile and as it sped up as your time went down, it gave you a real sense of panic and made you work that bit quicker. It's probably the most famous music of anygame. The game is worth £7 on amazon, this surprised me slightly considering what other titles are worth now ! Overall this game could probably buy you around 30-40 hours with full completion, still a great game and one that is very popular.

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        06.09.2007 13:39
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        great for anyone

        This game is an update of the 1985 Super Mario Bros for the NES and was released in Europe in August 2001, which was a year and two months after the American release! It's basically the same as the original but with a few differences such as less levels, and there's also a challenge mode which allows you to go through the original levels to find items and get beat high scores. It's an old classic revived for the Gameboy Color that's still just as enjoyable as when it was released. I remember playing this on my friends Gameboy back when I really wanted my own console but didn't get one until about four years ago. It was one of my favourite games at the time and I finally got my own copy just last year. I enjoy this game not just for the levels you can explore and the main gameplay but also for the additional fun features it has. The levels start off easy enough but gradually get more and more difficult, sometimes seemingly impossible to complete! Controlling Mario is easy as most Gameboy games are since the whole control system is less complex than other consoles. You simply use the D-pad to move around, press A to jump and B to attack when you power up. You can't attack unless you get a power up though, so you're only means of defence is to jump on top of the monsters, so the game is more of a test of how you can avoid the baddies rather than defeat them. There's a few different power-ups though, which you can get by hitting floating blocks which are all over the worlds. One allows you to send what looks like fire out in front of you to kill enemies which makes it easier but doesn't last long, and Mario can also increase in size. I say Mario but you can also play as Luigi by pressing a button (I foget which one) before you start a level. The plot is your simple Super Mario plot - save Princess Peach from Bowser. My favourite extra feature of this game is the toybox, where you can play fortune telling by choosing a card and getting a series of fortunes from extremely unlucky which features Bowser's face to extremely lucky which has Peach's face and gives you an extra life before you start playing the game. Another thing in the toybox is pictures which you can print out if you have a Gameboy printer. Some of these pictures are black and white logos while others are colour pictures of the characters in the game. The character pictures appear in the Photo Album and more of them are unlocked as the game goes on. In this toybox you can also edit a welcome message which appears along side a picture when you switch the game on. I highly recommend this game and in my view it's one of the best Gameboy color games released. It gives you a whole adventure with two different modes so there's loads to keep you occupied, and when you get bored with that there's always the extra features and more to be unlocked as you complete the game. It's easy to buy now, I got a cart only copy for about £5 on ebay but you can still buy boxed copies with instruction books at a higher price than this. If you own a Gameboy advance or SP then this will work, however it isn't compatible with the DS.

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          20.10.2005 18:06
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          Recommended for Mario Bros fans ONLY.

          First off I’ll make an admission; I’ve never been a big fun of the Mario Bros games. Very occasionally there comes along a platform game that grabs my attention, but none of the Mario Bros games ever have. (Neither did Sonic, btw – Rainbow Islands and The New Zealand Story are the only 2 that immediately spring to mind that I liked.) There reason I’m telling you this is because it will undoubtedly affect my rating for this game – if you’re already a fan, you’ll probably like it a whole lot more than me. Though this game is for the Game Boy Colour I’ve played it only on the Game Boy Advance, though of course there is no difference to the game play, nor indeed graphics or sound (though apparently the GBA doesn't handle the colours very well). As such it seems very old-fashioned, though the graphics are cheerful and colourful enough. The music though is really repetitive and gets on my nerves very quickly. Sound effects are pretty basic but okay. The idea of the game is, of course, that you are Mario and must progress through the levels, collecting (stealing!) gold coins and jumping on poor defenceless little animals. Well okay they kill you if they touch you but otherwise they’re quite defenceless, really. You also need to head butt bricks so that they disintegrate, hopefully revealing more coins or possibly a power-up to make you bigger (and thus tougher to kill), let you fire at the poor little defenceless killer monster animals, and other things such as this. You go left to right across the screen trying to make it across without dying, and at the end of each level you have a flag to jump at, the higher you are when you reach the level end (the rope for pulling up the flag), the more points you get. The thing that set Mario Bros apart from other early platformers was that you could also access secret levels and areas by climbing down giant pipes that for some reason are stuck across the world. This adds a bit of variety to an otherwise repetitive game. If you do like it enough to keep playing, completing it will take up quite a bit of your life. Some people even like playing the same level over and over until they’ve managed to locate and collect every single gold coin on that level, but personally this would drive me nuts. This cartridge, which sticks up about half a mile above the top of the GBA :-D, contains the original game from 1985 (wow, was it really that long ago?!?), a challenge game where you can play any level on its own, and a “vs” game that you can play if you link to another Game Boy. (With the link only costing a fiver and having seen a second-hand GBA for just £20 the other day, I might just have to do the 2-player thing one of these days…) Again, fans of the original will love it, and those who had it on the NES / SNES might well feel a lovely surge of nostalgia. Having come into gaming from a different direction to Nintendo however, I don’t really have this feeling of nostalgia. If you want to stomp on some innocent killer monsters, collect lots of gold coins, and crawl through giant pipes, then I guess there are a lot worse games than Super Mario Bros Deluxe… for me though, it just doesn’t cut the mustard. (One of these days I need to find out exactly what that actually means…) Final Ratings --*--*--*--*--*--*--*--*-- (The aesthetic ratings are given bearing in mind this is a Game Boy Colour, not a Game Boy Advance, game.) Graphics: - 78% - it’s colourful, it’s cheerful, it’s Mario. Sound: - 66% - not too bad but someone stop that music!! Playability: - 90% - extremely easy to pick up… Longevity: - 70% - … quite a bit of challenge if you want to actually complete the game… Replay Value: - 40% - for me, this is where it falls down… I just don’t like it enough to play it more than a couple of times. Value For Money: - 60% - easy to pick up cheaply these days. Overall Rating: - 55% - it’s not actually a bad game, just not really my sort of game. Availability ------------ Amazon.co.uk has it on the Marketplace from £7.00, or ou could get it for a similar price from somewhere like Gamestation.

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            03.07.2001 02:23
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            I received my first games console at the age of 7, the NES, and with it came Super Mario Bros. Unlike the games of today that only hold your interest for a few weeks, this one kept me going for over a year. So, you can imagine my excitement when I saw that it was being re-released for the GBC. This deluxe edition contains the original game converted perfectly onto the small screen, with every detail as I remember it. I wasn't sure that I would be prepared to play through it again, having done so - several times - all those years ago. But the timeless gameplay still grabs you, and again I was enjoying it once more. There are a huge number of extras included, too, which really help to increase the lifespan of the game. The challenge mode asks the player to go through each level, collecting hidden coins and trying to beat a pre set score. This is tough even for old hands like me! As you play, you unlock other things, such as a race between you and boo (the ghost). This is OK, but gets dull quickly. The real gem, which I am surprised Nintendo didn't advertise, is the inclusion of the 'Lost Levels', a sequel that was only ever released in Japan. This is - again - very tough, with more puzzle-based play. There are also a few other interesting touches, such as a photo album that fills up as you accomplish in-game tasks, and which can be printed on a GB printer, and a calendar. There are few problems, although due to the smaller screen size, not all of the play view is visible. This isn't normally a problem, though. And I suppose the whole package could be too challenging for some. The fact is, however, that the gameplay is truly timeless, and the number of extras included makes this an essential purchase.

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              22.03.2001 00:42
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              Hmmm, Super Mario Brothers? Deluxe? What? Isn't that that stupid 1985 game created by Shigeru Miyamoto that was released for the Famicom (A Japanese NES)? Wow, it's that game that started it all, that damn game that got me to lose my entire social life during the early 90's. To be honest, I should burn this "deluxe" cart and throw it hard to the ground and continously stamp on it until my rage is over, but instead, there was this urge to play it... Possibly it was the fact that I remembered playing it when I was 5-6 - remembering the first ever level and how fun it was to just fly past the level without getting into contact with the goombas and turtles that litter the place - and the fact I missed those days is the factor that made me play this game rather than waste my £20. Anyways, I placed the cart in and I switched my cute little purple Game Boy Colour (Yes, it's THAT cute.). OK, the intro was nicely basic, just basically saying Super Mario Bros. - Since 1985. But what I was interested more was the game itself. So I just skipped past this with one quick press of the A button. So now we got past the intro, what's next? A menu screen! Wow, it's rather basic, and yet it does allow you to access the additional features packed in this cart - Which I'll go into later - now, I finally selected the "Original 1985" selection and I was sent to a screen with three pipes, acting as load points. I got into one, and began the game... (Finally!) Maybe it was my memory all coming back to me, but the first level drifted past me before I can say "I think the Princess is really annoying. But she is really cute.". I remembered the first "?" (By the way, my screen name's not based on that.) and got an expected coin after jumping on it, and then I knew to jump again after that to avoid the arriving Goomba. I jumped at the second "?" and got the mushroom, jumping on the third one while waiting for the released mushroom to arrive to me. Then, I got up on the bricks and jumped under the final "?" and got another coin, I left, smashing two bricks on my way, and jumping on everything that moved. All this being done along the simple, yet never annoying tune. Never a pause there was, only the sound of Mario struggling to slow down and sliding on to the opposite direction. From then on, I was totally intent on saving the Princess... and attempt to ignore the annoying mushroom people who tell me I'm in the wrong castle... Of course, I did "lose a life" attempting the many levels of the game, yet there is something about the game's simplicity that made me want to retry the level again. Perhaps the fact that the reason you died was due to something "so simple that you knew you should have been able to avoid it" that persuades you to play some more. The fact that you can do it again and prevail was the driving force into you playing this game. Yet there's a problem you see, it's bad enough you have to remember the pattern of enemies before you get there, but you do somehow forget what to do when you do get to that point you died before, and after some careful planning... This is nothing negative though, it's only one of the reasons you play the game again. The belief you can do it will drive you to try again, and bad memory and so much concentration will make you fail... The key is good hand-eye co-ordination and quick response to what appears on the screen. The enemies are nothing complex, while it may appear as such, everytime you touch them by "accident". They only have primitive Artificial Intelligence compared to say, Metal Gear Solid 2's super-realistic guards. They only basically jump up and down or throw stuff at you. Hell, they may even look awfully simple compared to today's standards, but their unpredictability and random movement more than makes up for that. You see, they can move so fast or in a very frantic way that guessing their movements is next to imposible. You may - at first - see them move away from you, but as soon as you get too close, it's game over for you. Same goes for the obstacles - which the enemies are, in their own right - the circling line of fire may be easy on their own, but six of them in a row is not a very easy task. Teamwork is not a rarity for the moving enemies as well, although their efforts are rather minimal, their fast and unpredictable movement will make you feel hopeless at certain times. Yet the one thing responsible for the 1985 Mario game's fast and addictive gameplay is the clock. That damn 300 second clock will tick away faster than you can collect all the coins. You may be able to traverse all the obstacles without a clock, but there IS a clock, so "Oh well, gotta run!". So that's it, the original 1985 game is wonderfully recreated in this deluxe version. Although it was made a little easier for Game Boy Colour to be able to play it properly. The graphics are still the nice little side-scrolling 2D ones we should all know. Plus the music's not that bad, although basic, you will never get annoyed of them, yet you might if the tune got stuck in your head. Also, the game is so much fun, you'll never be sick of it. The addictive fast-paced action of the game will leave you wanting some more, and you will play some more, until you find the princess... Is the opinion over? The answer is: no. What? You want me to do what!? Ooops, you thought it was over huh? Well it nearly is, but I have to tell you about some more things... Meeting particular parameters in this game will gain you access into some special features. The "toy box" selection from the menu will give you a calendar, a yoshi egg finder, a fortune teller, and a "?" cave. These are nice little additions that a re fun in small doses. I have to admit using the fortune telling service of this game a bit too much though... Gaining enough points will unlock the "You vs. Boo" challenge. It's fine, but it can get repetitive and boring especially if Boo has won thirteen times in a row. There's the addition of blocks that become transparent or an obstacle through time or jumping under a certain block. All you need to do is get to the flag pole first before Boo does or you won't get the girl. There's also a two-player challenge version of this, for those with two Game Boy Colours and two cartridges of the game. Same rules would apply, although with the challenge of a human opponent. Another challenge is the "Find the Yoshi egg" one. Now this is you (aka Mario) trying to find all five Yoshi eggs in a level from the original game. If it wasn't for it being played on the same "fast-paced, addictive" levels of the original game, I would have actually proceeded with burning the cart. Due to reasons such as collecting eggs for a stupid dinosaur is rarely a fun task. One of the features I enjoyed most was the "create your own tune" for the intro feature. It's kind of like making your own ring tunes for your Mobile Phone, and is fun in a small way. Finally, there's the Album section, which is fine, if you have the Printer for it... The pictures don't look that bad, but kinda worthless for the majority of people who wouldn't even think of buying the appropriate printer. The prescence of the N64 logo also makes you feel Nintendo are attempting to make you to buy "something" as well, Hmmm... Of course, for anyone who's bothered to learn the history of Mario, there was a more difficult sequel, only released in Japan. Now, you can try this for yourself, and it is THAT hard! Gaining a particularly high amount of points would unlock it. Trying the more difficult game is not good for those easily annoyed though. This special inclusion makes you irritated and annoyed rather than enjoyed, which is kind of a disappoinment. So that's it. Basically, if you want lots of good fun, get this game. Be warned though, the extras aren't that much fun, and will disappoint. Maybe getting it cheaper would ease your mind a bit. Nonetheless, this deluxe version is something special, it reminds us all of times when games were all about fun and enjoyment, and Super Mario Deluxe is a "symbol" of this... The Mario Bros. series shouldn't be just left as a memory, and this game will hopefully extend it to more than that...

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                05.10.2000 03:36

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                This game was released on the NES back in 1985, and fifteen years later it has been re-released. As well as a hundred or more levels, several new features have been added such as a game involving finding hidden coins, a high score game, etc. These aren't as good as the main game which despite it's age plays very well, whether or not you played the original. The levels are large and the game is very fluid. It makes a change to play this, compared to today's games which seem to be largely about the graphical effects. Basically, if you have a game boy and you're going away, there are fewer better handheld games than this.

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                16.08.2000 03:45
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                Mario Brothers DX is another fine DX remake from Nintendo, even better than the Zelda remake (I'm only talking about the extras, not the actual games). Not only is there the pixel-perfect original Mario game available, but they've thrown in a load of other features as well. The original was a classic, and it plays just as well on the Game Boy. There are more than enough buttons, plus two view modes - both of which are adequate for the Game Boy's tiny screen. But it's the extras that really let the game shine. There's VS Mode, which allows you to race a friend (using the link cable) through a level. Blocks are added that change the platforms and other strange things, spicing up the game. No-one available? You can race the computer. It even gets more or less difficult depending on how you play. Then there's the entire Japanese sequel to Mario Brothers - the Lost Levels - included, in all of it's ultra-difficult brain-frazzling glory. More features. Then there's the album, which fills up with printable stickers as you do certain things, libraries of stickers available as you beat the levels, a fortune teller, a calendar and, last but not least, challenge mode. In this mode, you can play and try to get a high score, collect all five red coins or try to find the Yoshi egg. You can do this on EVERY level. A 'challenge meter' fills up as you complete the challenges, so you can see how far you are to completion. With all of these extras and many more (you can, for example, change the tune that plays and the picture/message shown when you start the game) Mario Brothers DX will keep you going forever. Great fun for Mario veterans and platform newbies alike.

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                29.07.2000 04:20
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                You may be wondering if the little handheld has what it takes to do justice to such a magnificent game. The simple answer is YES. This must be one of the finest games ever made and despite it being over 10 years old it is just as playable as it was the first time on the NES if not more. The graphics on the GBC version are identical to the NES and are a joy to behold but with the screen being so small it is hard to see in some areas. Apart from this the game is identical to its older brother. All of the levels are present as well as all of the bad guys and power ups. For all of you people out there who have never played a 2D Mario platformer the premise is simple. You must guide a plumber, Mario, through the Magical Mushroom Kingdom and save the Princess from the evil Bowser. To kill enemies you must jump on their heads which is simple to begin with but gets very tough towards the end, the Hammer Brothers come to mind. Along the way you can collect power ups that also help you on your quest. For example a mushroom makes Mario bigger and allows him to be hit two times before he dies and a flower gives Mario the ability to fire fireballs. Some of the levels in the game are ingenious and have never been bettered by other 2D platform games achieving a perfect balance of challenge while not being too tough. As well as the original game the developers have put in a 2 player mode that requires you to race another player to see who can get through a level first. Although not spectacular it is a nice inclusion nonetheless. This is one of the few games that uses the infra red feature present on the system. There is also a nice mode that allows you to print pictures with the Gameboy printer while unnecessary makes the game feel more complete and rounded. All that is left to say is this is one of the finest titles on the Gameboy or any format and anyone should buy it regardless of whether they have played it or not. People who have played it should buy it because of nostalgia whereas people who haven't have a second chance to experience one of the finest games in videogame history. SUPER MARIO

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                18.07.2000 18:22

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                This game was released on the NES back in 1985, and fifteen years later it has been re-released. As well as a hundred or more levels, several new features have been added such as a game involving finding hidden coins, a high score game, etc. These aren't as good as the main game which despite it's age plays very well, whether or not you played the original. The levels are large and the game is very fluid. It makes a change to play this, compared to today's games which seem to be largely about the graphical effects. Basically, if you have a game boy and you're going away, there are fewer better handheld games than this.

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                07.07.2000 02:42
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                This classic game has gone under some major changes. The graphics have been improved and with the added colour it makes you feel like your playing on the SNES. Nintendo have done well to transform this game from the old black and white screen to the many colours now available. Anybody who has a Colour GameBoy I would recommend this game and you should get it, as it will probably become a collectors item in a few years as the GameBoy Advance comes out to dominate the handheld console market. The game itself is different to the original one and the characters haven’t really changed that much. The character you have on screen is easy to control and is practically exactly the same as the older version. You now have the ability to save your games whilst in play so you don’t have to play the whole of the game at once. This saves a lot of money in battery terms. Game play is excellent and you are sure to find many hours of enjoyment. It is also god for those quiet nights in. It’s about time you became more up to date. Instead of a quiet night in reading a book you play on the GameBoy instead. This game will eat up many hours of your time. The game is also great for those long journeys like on the road, the aeroplane, out at sea and on the train. You will never be bored as long as Mario is around!

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                06.07.2000 23:28

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                I was very impressed when I first played this game.There are 4 modes!(main game,challenge,race boo and multiplayer)The lasting challenge is amazing and(I got it in december last year)I still haven't got to the end.This is a great game extracted from the NES. One of the really cool things is the game has a photo album which takes pictures of baddies that you beat! This is a very playerable game which I reckon even a 5 year old could play,This is a great game and worth a look!

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                26.06.2000 20:02
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                This is a perfect conversion of the all time classic platformer. I played this game on the NES - A LOT - and recently got it for the GBC. I was very very impressed at how they'd got it into the little handheld. It's a perfect conversion, with little extras like a gallery you complete by achieving certain things within the game (defeating Bowser with a fireball for example). THere's also a 2-player linked game, but I don't have a link cable so haven't tried it. The graphics are colourful and clear, and the sound is excellent too. This is SUCH a playable game, and now you can play it on the bus, the toilet, whatever, it's perfect.

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