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** Introduction **
Does anybody really need an introduction to the Mario games? Ah well then, if I must... Super Mario Land is an incarnation in the long-running and phenomenally successful series of Nintendo platform games in which you control the lovable (perhaps) Italian-American plumber as he negotiates his way through a series of "worlds" to attempt to reach his goal, in this case a confrontation with the mysterious alien Tatanga. Super Mario Land was a launch title for the Game Boy handheld (being released in 1990 in Europe and 1989 in North America and Japan), and Nintendo judged their market very well: the game was a huge success and has racked up sales of around 18 million.
** Gameplay **
Super Mario Land is quite an easy game, certainly by the standards of the eight-bit era. I'm sure that part of the reason Nintendo went down that route was that there is no save facility: you have to complete the whole game - twelve levels in all - in a single sitting. This doesn't actually take a particularly long time once you get the hang of it, and so this is by no means an impossible game to complete in one session; in fact, you may eventually come to find it a little too short! The controls are straightforward, and very similar to other games in the series, although it does take a little while to be able to control Mario's jump-landing slides with reasonable aplomb, and you may lose the odd life this way at first.
Although most things about Super Mario Land are unstartling, there are a couple of nice touches to mention. When you capture a fire flower, you gain the ability to shoot enemies with fireballs - but these have a secondary purpose, as they can be used to bounce around corners and pick up tricky-to-reach coins with minimal danger to Mario himself. I also like the end-of-level choices, whereby you are offered two exit doorways. The easier simply takes you onward, but should you succeed in making the harder one you'll be offered a small bonus stage; this offers basic but very useful prizes such as fire flowers or that old standby of extra lives.
** Graphics and sound **
This being a title for the original, Game Boy you probably won't be expecting miracles of the graphical presentation, and indeed you don't get them. A machine with a tiny monochrome screen displaying at just 160 by 144 pixel resolution simply can't produce the effects available on even a simple TV-based console like the NES. This inevitably leads to a certain amount of disappointment - the background areas are hardly detailed, for example - but on a screen like this clarity is more important than subtlety, and on that score Super Mario Land rates well. Animation is smooth (by Game Boy standards) and little touches such as Mario's mushroom-induced growth are fairly satisfyingly handled.
Nor was the Game Boy renowned as a centre for symphonic virtuosity, the skills of chip-tune programmers down the years notwithstanding, so don't go expecting any orchestral masterpieces in the game's tunes. That really doesn't matter, though, as Mario games are all about bleepy bounciness and chirpy cheerfulness, and Super Mario Land manages *that* very well indeed. The other sound effects are very much secondary, and in fact on occasion the music gets in the way of hearing them, but don't worry too much about that since when you *can* make them out you'll realise that they're mostly rather generic and unmemorable.
** Buying and verdict **
Unsurprisingly for a game selling well into seven figures, Super Mario Land is one of the very easiest Game Boy titles to find second-hand. If all you want is a working cartridge and perhaps the little plastic protective case, then as little as £4 should be sufficient. If you're after a fully boxed example with the instruction manual, then you will probably have to double that budget. It's still hardly a bank-breaker, and although personally I'd place its sequel significantly ahead on the all-time list, this first handheld outing for everybody's favourite plumber remains very playable and quite a worthwhile investment.
Super Mario Land was the second ever video game I owned on the original Gameboy (the first being the classic Russian puzzler Tetris which came free with the handheld.) This title was the plucky plumber's first platforming adventure on the system although he was known for making cameos in some other early Gameboy games (for example he was the umpire in Tennis and pilot of the pad in the breakout clone Alleyway.)
Unlike some other Mario games, this adventure did not take place in the Mushroom Kingdom. Instead the game is set in Sarasaland and has Mario trying to rescue the ruling monarch Princess Daisy from an alien invader named Tatanga. Mario's journey sees him tackle twelve levels which are broken down into four kingdoms (Birabuto, Muda, Easton, and Chai.) As with most platform games each kingdom has a unique theme, the first resembles Egypt, the second has watery stages, the third looks like Easter Island and the fourth has an oriental theme.
As with most 2D platform games the aim is to move from left to right and reach the goal at the end. Using Mario's jumping skills you are expected to get past enemies, avoid spiky pitfalls and traverse bottomless chasms with the aid of platforms. Touching the creatures that inhabit Sarasaland will hurt our hero, but he can defend himself by using his hefty posterior to land on their heads. Once you reach the end of a stage you can pass through the bottom door to start the next level, or if you are skilful, you can try to make your way up to the top door which starts a bonus game were extra lives and powerups are on offer.
Speaking of power-ups there are three available which makes Mario's life easier (not counting the coins he collects, which will earn him an extra life he can find one hundred of them.) If Mario touches a mushroom he will turn into Super Mario which increases his size. In this form he can smash blocks regular Mario can't as well as having some insurance from enemy damage. If Mario gets hit whilst super he shrinks back to his regular form instead of dying.
The other powerups on offer are the star and fire flower. Grabbing the star makes Mario invincible for a short period of time whilst the flower allows him to shoot fireballs. Unfortunately the fireballs in this Mario game are not as useful as other versions of the powerup. In most Mario games the fireball bounces along the ground in a straight line killing anything in front of you. The Mario Land version however hits the ground a few steps ahead of you before bouncing up to the sky in a 45 degree angle. This forces you to use the attack at close range which can be a bit risky. One neat use the fireballs have however is that they can be used to grab out of reach coins.
Aside from the traditional platforming levels the game includes two side scrolling shoot-em-up stages which play like a cartoony version of R-Type. The first of these stages appears in the third level of the second kingdom and sees Mario cruise along in a submarine under the sea. The second side scrolling stage takes place above the clouds in what is the game's final level. It ends with an showdown between Mario and his plane against Tatanga piloting a big spaceship.
GRAPHICS / SOUND
The visual style used resembles the first Super Mario game on the Nintendo Entertainment System. The sprites therefore are pretty basic and look all the worse due the tiny screen and Gameboy's lack of colour. Some of the enemies you face look especially ugly and the backgrounds used are rather sparse with many blank areas. This can however be forgiven as this is an early Gameboy game. The tiny graphics also work well as they give you a good view of the surrounding area which means that when going over platforms you can see where you are going (which is nice as I hate games which have you making leaps of faith which can sometimes lead to your death.)
In terms of sound the game also suffers due to the handheld's puny speakers. It is hard to make out the sound effects over the music, although that isn't necessarily a bad thing as you can enjoy the excellent tunes without interruption. The game includes a number of catchy songs including the main theme which if I recall correctly made it to the British music charts in the early nineties. Scoff all you like, but I'd rather listen to remixes of Mario and Tetris over some of the stuff we get today (Justin Bieber urgh.)
For anyone who had a Gameboy back in the day this was a must have title. Visually speaking it may not compare to other Mario games, but I still enjoyed it a lot. It has a simplistic charm going for it and is a joy to play thanks to the tight controls and well designed levels. The game isn't very long, but that is understandable as you are expected to complete it in one sitting as there is no battery backup on the cartridge for saved games.
When I originally played the game I found it challenging, but that may have been due to the fact that I was an impatient youngster who tried to rush through carelessly as fast as possible. These days when I replay the game I can complete it without breaking a sweat finishing with many lives to spare. I guess practice makes perfect. Even if the game isn't too tough you do get the bonus of a hard mode once you beat it, although be aware that once the power is turned off the hard mode is lost forcing you to beat the game again due the lack of a save feature.
If you missed out on Super Mario Land the first time round and still have a working Gameboy you really should make an effort to track down a copy. Despite its age it is one of the best platformers on the machine. I also hear that the game will be available on the 3DS virtual store so you can have a go once that is released which should be good. Anyway thanks for reading and till next time toodles.
Theres always the thought with a mario game that no matter what game it is , it will always be the same. This is such a sad thought as it is the subtle differences as well as the levels that make this platformer one of the best known games in the world.
When I got my Gameboy all those years ago this was my first game, but also my first encounter with a little man named Mario.
Super Mario land is set in the world of Sarasaland , which is a bit of a mouthful. Inside the world there are the 4 kingdoms you must defeat, Barabuda, Easton , Chai and Muda. So all is peaceful until a strange alien named Tatanga turns up and hypnotises everyone and takes away Princess Daisy ( Later princess peach ) and intends to marry her. So its your noble cause to defeat Tatanga's henchman and save the princess.
Im loving the retro reviews as it takes me back a long time, starting up the game and the up beat soundtrack kicks in, a fun beat and Mario's care free attitude as he chases coins past a pyramid background in the very first level. The characteristic "boing" cant help but bring a wry smile to the face.
The enemy's of the game aren't to varied as their only a handful, a simple turtle enemie ( later become Goomba's ), Lions , Hammer throwers all appear. But a simple jump on the noggin will take out most of your enemies. For those that cant their is the Flower power up, allowing Mario to fire out flame balls to take out enemies from range. There are also super mushrooms to get bigger and the starman to become invincible, all very iconic.
The game was not only addictive because of its utter simplicity , but also because it didn't have a save function. The thought of putting this game down and losing all my hard work was one too much to bear and I often stayed up secretly trying to save the Princess.
Across the kingdom there was 12 levels over 4 areas, looking back this doesn't seem much but when your young it would eat up the hours no end.
The graphics are black and white but still very detailed for its today, looking at it you know exactly what it is. Pipes, Tunnels and enemies are all here and the game didn't try and over do it. People wanted an addictive platformer and thats what they got, Mario just needed a place to run around.
Controls were just the D-pad to move and A to jump, it needed nothing else. Although the jumping could be hard to judge but that is something which has plagued gaming for years and is a issue even now.
If you still have this game in its origional box, you have a cool £130 in your hands, although it can be bought used for £1.25.
I hope I have brought back some more memories for you guys and thank you for reading.
Super mario land for the game boy was mario's first game for the handheld system. It doesn't disappoint either, this mario game plays just like the other 2D super mario games and plays very well on the gameboy.
Everything that made the other 2D mario games excellent is present here, for example the great designed levels, the different power ups avaliable and the music is very catchy is well. The story is the same as nearly every mario game where the princess is captured but its not peach who is kidnapped this time it it Daisy!
The gameplay itself as I said before is just like any 2D mario game: make your way through each level avoiding minions and pits to get to the end of the level classic platforming! The levels in super mario land are actually quite difficult but are quite varied and are quite addictive to play. In super mario land there are levels where mario is either in a plane or a submarine. These levels play a little different mario has to shoot enemies whilst making his way to the end of the level to destroy the boss who waits. These levels are good to play and give you a break from the platforming levels.
Super mario land is a great game boy game addictive mario gameplay and classic mario power up items and the levels are great as well. The only bad thing about super mario land is the graphics are not great (I know its on the gameboy but check out the super mario land 2 graphics which are alot better) the enemies seem very small and hard to jump on to defeat them these are really the only drawbacks for the game. All in all super mario land is a great game to get for the gameboy I mean come on you get to play mario on the go great stuff!!
Definitely one of the finest games on the gameboy. Super Mario Land provided me hours of entertainment while stuck in the back of cars and sitting on planes! Trouble is, I was appalling at the game so I never got very far. So my review is going to read as someone who has not actually completed the game!
The format of the game is platform, with a good old dose of action and adventure. You control Mario as he goes on a seemingly neverending mission to save his beloved Princess. Controlling him is straight forward enough using the keypad to make him run, leap and collect goodies. I really love collecting the goodies on this game and seeing them build up. The greed aye!
The layout of the game is pretty good, Mario travels across the screen from left to right, dodging bad guys and obstacles. I found it quite easy to dodge the bad guys early on, but come mid way through the game, it gets tougher and precision is required for some of the parts. You have to be careful that you don't fall down gaps or holes, which used to be my downfall!
The graphics are not bad, if not a little basic in parts, but it is easy to see what is going on onscreen, so it never looks cluttered, this helps with the gameplay.
The music is insanely annoying and you will have it lodged in your head for hours after, infact I am humming it already. Thumbs up for an original soundtrack and some wacky noises and sounds thrown in too. The game contains no violence or anything which could make it unsuitable for young kids, making it a great family game.
The gameplay is addictive, controls simple and the concept is excellent. Next to Tetris, this used to give me hours of enjoyment and is a game you will want to return to. The characters are cute and fun to work with and the packaging is bright and fun too.
This game is to put it bluntly, hypnotic, everything about it, the charcters, the missions, and the music... the music!!!!
The game is incredibly simple, with the simple objective of getting to the other end of the platform map, with the storyline of Mario trying to retrieve the kidnapped Princess Peach who continuosuly keeps turning into a bug then runs away.
Even after owning the game for 10 years, this game is addictive, it had never grown out of date and i doubt that it ever will, it is an ideal game for long journeys and for when your stuck in bed with illness, even after all these years i would choose Super Mario land on the game boy as opposed to GTA on the psp, or mario kart on the DS, the game is timeless and is no doubt a legendary game.
I have no doubt that i will probably still be playing this game in 10 years time.
Super Mario Land is just one of many Mario games in the popular Mario series. It was originally released in 1989 on the Game Boy.
The game has only 4 worlds with 3 levels within them, which could be seen as somewhat negative since most Mario games are longer. However, the levels can keep you trying for quite a while, especially if you are less experienced in gaming.
This is not your typical Mario game either. Rather than having to fight it out with Bowser, you will in fact have to battle Tatanga and 4 other bosses he puts forward at the end of each world. To move even further away from normality, you are not looking to save Princess Peach, but rather Princess Daisy.
The game is the familiar side scroller however, and other than the different enemies, is really your typical Mario game. It's a challenge for a lot of people and good fun.
The major flaw with the game is the fact that you cannot save the game at any point. If you want to complete the game you will have to do it all at once, and you will never have any record of your achievements.
Kids these days, eh? Playing their Xboxes with their Fallout Nuclear Holocausts and Bioshocks and Killzones, you fear for the new generation. Where are the Super Mario games? Where's the friendly charm? These days they're shunned in favour of frankly outrageously realistic killing simulators, which are, admittedly, tremendous fun but not quite what you'd want little Billy to be getting stuck into on Christmas morning in front of nana, because that's what happens these days folks.
During my childhood, I remember playing simple yet fiendishly enjoyable delights on my Gameboy: Tetris! Teenage Mutant Ninja Turtles! And, of course, Super Mario Land. SML is not too different from the vast majority of Mario games. As you scroll along sideways avoiding gaps in the ground, spikes and assorted baddies, you busily collect coins and power-ups and extra lives and make your way to the next level and, ultimately, rescue Princess Daisy from Tatanga. It's difficult to describe why this is such a good game, it's probably down to nostalgia as much as anything else, but it's littered with classy touches and full of charm.
If you've never played it and you have a Gameboy knocking around, have a go, you won't be disappointed. If you used to love it, get it again!
"Super Mario Land" is a video game released for the Gameboy console in 1990 by Nintendo. It is based on the then emerging Super Mario series and is the first release for the Gameboy. In the United States, the game received a rating of "E" by the ESRB panel which deemed it suitable for all ages.
The plot surrounding Mario is a typical fantasy where Super Mario is on a quest to eliminate the evil minions of King Bowser, and ultimately deal with Bowser himself, in aims of securing the release of a kidnapped Princess Toadstool. Super Mario Land changes the plot somewhat to replace King Bowser with an unnamed villain and Princess Toadstool to another character in "Daisy". The mechanics of the game are nonetheless identical to early Super Mario titles. The player will guide Mario through a platform adventure game in an average "point A to point B" game. Mario also has access to various powerups including the fire plant and growth mushrooms to further enhance his capabilities. He will also encounter enemies which can be eliminated with a simple jump on the head.
While the game was originally marketed as a monochrome Gameboy release, I have found it to be working on the later Gameboy Color console with the display showing a slightly greenish tinge. The graphics feature acceptable detailing for a more primitive release. A typical complaint shared about this game is the appearance of Super Mario is exceptionally small. It is difficult to follow the fast moving character even in "larger" mushroom mode. The audio is also of an early standard and features various screeching compositions in comparison to later standards, but when comparing it to other releases at the time sounded great. Musical scores are simple and repeated and effects are no more than simple "beeps" and "bops"
Overall, Super Mario Land is an excellent Mario release and set the stage for much of what was to follow. It is a quick game to complete and only offers 12 stages of play but is an enjoyable experience for the short duration it lasts.
Mario is ice cream. Sometimes people like cake (Halo), and some people prefer cheese and crackers (Gran Turismo), but everybody always loves ice cream. The question is though, as infamously asked by Craig David - what's your flava?
I'm more than willing to admit that Super Mario Bros 3 and Super Mario World are fantastic games and I love them to bits, and technically they're so much better than Super Mario Land, but this Game Boy classic is incredible. I loved it when it was all I played on the Game Boy, I loved it when I bought a second copy ten years later and played it on my Game Boy Advance.
Why do I love it so? Let me count the ways. Super Ball weapons that bounce off the environment, requiring an extra twist of strategy from the player. Koopa shells that don't bounce, but explode. Bouncing Easter Island heads as enemies. My favourite video game villain of all-time, the freaky-looking Tatanga the Mysterious Spaceman. Mario can fly a 'plane and drive a submarine. Plus, you get to bop along to the best Mario soundtrack ever composed.
So, it might lack the ingenious touches of Shigeru Miyamoto, and it may take a mere half hour to complete, but no other Mario game offers you any of the above elements. Despite their undoubted quality, the recent Mario games have lacked real creative energy. In a series that has grown repetitious and samey - the residents of the Mushroom Kingdom are so used to each other that all they seem to do is go go-karting, rather than actually fighting - it was great, and remains great, to see Mario in a different world. A more exotic world, where he lacks the same old supporting characters, weapons and conventions. Super Mario Land is just a little bit stranger, a little bit kookier, a little bit darker, and just a little bit better.
(A version of this review has also been posted on Ciao)
Out of the skies of Sarasaland suddenly there emerged Tatanga. This unknown space monster came to conquer this peaceful world, taking their people under his control and now, he wants to marry Princess Daisy. Yes, Mario has to save another Princess (but also Sarasaland) in what is the first Super Mario game for the Game Boy. To do so Mario must journey through the 4 kingdoms of Sarasaland.
A platform game similar to Super Mario Bros., Super Mario Land never did recreate the same level of control as in the NES game. Here he feels a tad sensitive; precision can be a problem as the sprites in the game are small - though this does gives the player (more than) a fair view of the obstacles which lie immediately ahead.
Controlling Mario is perhaps tricky to begin with but there are not too many demanding platform sections. What is neat about this game is that when Super Mario picks up the flower he is able to throw superballs which are not just fireballs for defeating enemies as they can also bounce as well as collect coins. Now, at the end of most of the levels there are two exits - I like how there is a quick bonus stage for those who attempt to get to the trickier one at the top.
As I pointed out, everything looks small but Mario's sprite is (just about) recognisable. All the enemy designs are neat as are the themes for some of the levels: the hieroglyphics on the walls mark an ancient Egyptian influence; bamboo shoots and hopping Pionpi (Jiang Shi alike for sure) show that of Chinese; and there are even Moai-like statues in this game. Fitting to some of the themes are their tunes - the music and sound effects here are well done. Listen out for the star theme, it's familiar (I can't place a name) but it's not the one found in other Super Mario games!
Super Mario Land also has (automatic scroll) shooting sections which could have been the basis for a separate game - they are fun to play and simple to get to grips with, a shame that there are only 2 of these levels. Super Mario Land is too short a game. Each of the 4 kingdoms consists of 3 levels and the game can be completed within half an hour. Replaying the game after completion sees the difficulty go up a notch - Super Mario Land should perhaps have provided difficulty settings.
Despite the lack of challenge Super Mario Land is a game which I still like to play now and then even if I have completed it numerous times. The similarities with the Super Mario Bros. games make it as accessible, but there are enough differences for it to be unique, making this a decent landing on the Game Boy for Super Mario.
One of the first games I got for my Game Boy, Super Mario Land was actually the very first Mario game owned by anyone in my household, and while I went on to pick up series entries for the NES,SNES and Nintendo 64 consoles, I always held a special place in my heart for this game. Then of course I decided to review it and went into it in as clear a mind as possible.
If there was one thing I liked about the game, it was that unlike many games released for the Game Boy, it didn't lie and try to make out that it was the same game as it's home console counterpart. This, I suppose, was so people didn't go in with expectations of the sheer excellence that was the NES Mario games, but the simple fact that it was a Nintendo Mario game ensured that high expectations would be forced upon it anyway, so the only real changes made were to the story, which for once didn't focus around Bowser and Princess Peach, and also saw Mario's brother Luigi absent. This time we find Mario in the mystical realm of Sarasaland, where Princess Daisy has been captured by the evil alien Tatanga, and it's up to Mario to rescue her. Thats about it really, although I don't think anyone went into the game expecting great character driven storylines anyway, although I do find it odd that many of Tatanga's minions resemble the same scumbags that Bowser employs, maybe they just tag along to whichever evil entity is kidnapping a Princess that week or something.
So, the story is primitive, thats a check on the list of Mario staples, but the all important one is what defines the game...it's gameplay. The basic Mario formula is pretty simple, so surely even the original Game Boy could handle it, right? thankfully yes. While Super Mario Land may not exactly add much to the basic Mario gameplay, it does manage to replicate much of the magic the series had back in it's 2D glory days, the simple sideways platforming layout, where you defeat enemies by jumping on their heads, pick up power ups that make you grow or grant you the ability to shoot fireballs and try to collect 100 coins so you can get an extra life. One addition this game does make to the series is that it boasts two side-scrolling shooter levels, where Mario takes action in a submarine and a biplane to shoot down the enemies flying at him. These are actually pretty awesome, and the highlights of the game in my eyes.
If you need question basic Mario gameplay, you really shouldn't be playing games, while Super Mario Land may be far from the best game in the series, for the debut adventure on the Game Boy, and one of it's earliest games, I don't think anyone can deny that this is a great fun little game that really captures the spirit of a full-size mario adventure, albeit in a scaled down physical form.
The game boasts 4 stages, each broken up into 3 levels with a boss at the end of each one, the 4 stages are themed, Desert,Water, Forest and Sky, and their boss is relevant to the stage as well, for example the desert stage has a Sphynx monster as your final adversary. If there is one clear weakness in the game, it's definitely in it's length, which, if you know what you are doing, can be as short as half and hour. While the Game Boy is a portable gaming device, designed for bursts of play that aren't going to be as long as sit-down home sessions, this is still a bit too short to really occupy people for very long, granted the game was released in the 80s, and was at the time cutting edge, but it is still rather disappointing.
Graphically is where the game really displays it's age. Mario is made of a few dark pixels, which is actually surprisingly effective in building up one of gaming's greatest icons. Sadly the stages are very lacking in detail, and many of the enemies, such as the Goombas and Koopas, look very, very primitive. Still, as I say, this was an early hand-held game in the 1980s, so it really can't be held against it that much, and to be honest, the game still works with the graphics, the primitive nature of them actually proving to be a blessing in disguise when you think about how horrible it was to try and play those Game Boy games that cluttered the screen trying to look detailed.
If there is one aspect in which I believe the game needs praise, it's in the sound department. While the Game Boy had very basic sound capabilities, Nintendo worked magic here and accurately recreated a lot of classic Mario music and sound effects, and this really does help add a genuine Mario atmosphere to the game that is sorely lacking if you turn the sound off. I think Nintendo really deserve credit for their use of the sound on the Game Boy, altough as with Sega and their Saturn console in general, apparently Nintendo were about the only company who could really work the Game Boy's sound capabilities.
Controls are standard Mario set up of A being jump, holding down B with a direction making Mario run and when in Fireball mode shooting the ball. When you enter the shooter modes, either button shoots missiles. It's futile to even attempt to come up with an argument against this control layout, and equally as needless to try and craft some sort of criticism about the response of them. The control is sound, and should be applauded for it's simple greatness.
Scoring Super Mario Land is actually a pretty tough shout for me. While it's far too short, has no replay value and really looks almost prehistoric when compared to the Mario Advance games, the simple fact is that it is still very playable and enjoyable, and at the time it really was something else to be able to play as accurate a representation of Mario in your hands on the car or on a plane. Had the game been a bit longer I would have awarded it 4-Stars, but the fact that it's just too damn short means that I feel 3/5 is a bit closer to the mark. It's also taking home a recommended, even if it is just to those who like their retro games, because those reared on the new Mario titles would probably find it more of the same, with just worse graphics.
Super Mario Land, along with Tetris, was possibly as good a start as the Game Boy could have hoped for, and even if age has dented it a little, this can still stand up as being playable and rather fun even now, well over a decade after it's release.
The Mario have been around since the 80`s. But he doesnt seem as popular as he once was. Here is a game with mario that came out long ago. It is for the Gameboy. Everyone used to play this game. You play Mario and go through so many different worlds trying to save the princess. You would go through levels on land, in the sky and under the sea. Along the way Mario could pick up bonuses. If he picked up a mushroom he would grow big so this would let him get two hits before dying. If he picked up a flower he turned to fire mario. He would grow big and was able to shoot fire balls at his enemys. If he was hit, he would simply shrink back to normal. The thing i thought about this game was that it was so long. It felt like a hundred rounds you went through. Id be sitting there hours playing it. Every so often you came up against a monster boss and simply have to kill it. Then you would go to the next level. There were three rounds to a level i think and there were loads of levels. It was great when you finally completed it. Theres a cheat for this game which i think is ridiculous. If you complete the game two times in a row you are awarded a level select if you play again. It takes for ever just to complete it once. Who the hell is gonna sit there and complete it two times in a row, and if they did why would they want to play again? The game has got great graphics, the sounds are good as they change all the time and the gameplay is ok depending in the mood your in
Taking a break from Princess Toadstool (peach) and rescuing another distressed princess. Mario is in a strange new land, and Daisy is somewhere in it... but will you find the right one? There are only really two original Mario games on the Gameboy, Mario Land 1 and 2 whilst the Advance games are all SNES ports, Mario Brothers deluxe on the GBC was a NES port and Super Mario Land 3 was a Wario game. This followed the same pattern as the original NES game Super Mario Brothers as opposed to its sequel that opted for close ties with Super Mario World. The game is old, it is black and white yet for such an old game the visuals are still crisp and still very Mario and really all you need is a bold look as detailed graphics have always been a second thought to any Mario including the Gamecube's reacent Sunshine game. Music wise you have a bit of a mixed bag, yes the original Mario music is here, which is always nice yet don't expect any new tunes that each Mario game often tags on. The game is short, you have to compleate it in one go as the ammount of levels are in short supply and if you could save, then the game would feel even more pointless than it does. So no save, taken from his original settings (much like Sunshine) and nothing spectacular in new ideas... except the submarine and the classic highly addictive gameplay that has still after so many years been failed to emulate by any other developer bar Nintendo themselves. The gameplay is classic Mario, running and jumping platforming perfection. The game handles perfectly and then again you'd expect nothing less from Mario's premier outing on the Gameboy. They have even tagged an extra submarine section, which really gets the excitement going... this really is an awesome handled game. Yes it is short but it feels no less a Mario game because of it. The platforming giant really did rule the roost. But if you are looking for one platform game for the GB then get the sequel,
it is longer, far more in depth and features far more variety... yet you cannot go far wrong with this... especially as you can pick it up from a car boot for £1 or in my case FREE.
Released to coincide with the launch of Nintendo's original Game Boy was a platformer featuring one of the company's most recognisable and popular characters. The game was Super Mario Land, and starred the unlikely super hero Mario, an Italian plumber. This initial platformer created a tidal wave of similar games, with many providing little in terms of game play. Fortunately, Super Mario Land represents a true hand held classic, and is still able to compete against recent titles in terms of quality and play ability. Mario's first hand held adventure found him on a mission to release the beautiful Princess Daisy, who was being held captive by the evil Tatanga. In order to save the Princess, the plumber had to explore four very different Kingdoms, each with an enemy boss to battle before proceeding to the next. Super Mario Land incorporated many of the ideas and themes first seen on the earlier Mario games released on the Nintendo Nes system. The plumber made his first platforming debut in a game called Super Mario Bros, back in 1985, which sold a whopping 40 million cartridges. The release of the hand held version offered Mario a brand new adventure and gave the plumber additional powers and equipment to overcome his enemies with. The game offered an exciting mixture of pixel perfect jumping and alien squashing, with each new level encouraging you to play on. To help you proceed through the scroller, various power ups and tokens could be found, and on collecting one hundered coins you received an additional life. The power ups included the ability to fire at enemies, and the excellent invincibility star which allowed you easy passage through a more tricky stage. Further, by finding a mushroom normally hidden in a block, Mario could double his size, and in this taller state he could explore different areas of the screen. Later levels gave Mario the ability to pilot a submarine and fly in an aeroplane which was particularly enj
oyable. After completing a level, you could also take part in a bonus round where extra lives or power ups were available to be won. Graphically the game appears rather sparse compared to more recent platformers, but fortunately each new Kingdom was visually distinct. The Egyptian and Christmas Island stages were particularly impressive, as each gave you a real sense of being at the location. Further, the animation of Mario was especially good, and on each ever more death defying leap he was both fluid and fun to watch. The platformer also included some of the most insanely catchy tunes ever composed for a video game, many of which you would find yourself humming days later. The spot effects were also well crafted and the Game Over melody was especially memorable. Super Mario Land continues to be a highly playable platformer, and remains a true classic within the genre. Although graphically dated compared to recent scrollers, the all important gameplay still remains as fresh today as when it was first released over ten years ago.