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Mario sunshine on the GameCube is a keynote game for the Gamecube and is a classic platform game in which Mario is transported to a tropical island with his girlfriend. When he arrives his girlfriend is kidnapped by the anti-Mario, a negative version of Mario and now Mario has to travel through the Islands to rescue his girlfriend during the kidnapping that evil Mario has also daubed graffiti all over the islands. Mario is conveniently armed with a spray gun and has to travel around the islands cleaning the graffiti and going around looking for those mysterious Sunshines, there are also stars to collect and the game has different sections of the island. Mario is of course the iconic gaming legend first appearing in Donkey Kong in the early 80's, he wears a red jumpsuit has a huge handle bar moustache, Mario games have always been platform games ranging from the first real appearance on Nintendo 64 to the latest incarnations on the Wii. However, with Mario sunshine in my opinion Mario reached his peak, the game when released was an instant hit and has maintained its position as one of the best Gamecube games ever released. The games premise is the standard platform game, run around complete tasks, get stars, Sunshines, and chase that evil Mario as the end of level big boss. However, that only scratch the surface the game is superb, the colours of the villagers, the setting on a tropical island and the interaction of the FLUDD which is Mario's spray gun and jet pack. The spray gun shots out a very realistic spray of blue and white spray and the gun can spray continuously; Mario can also do flips, sprays, and all in combination. The game begins with a very simple level where Mario sprays a wall clean and gets a Sunshine all the way to a lava covered lake in the base of a volcano all for those Sunshines. The game also has Mario in boats all powered by his spray, he has to do special tasks every now and again when he enters special gateways, these take him into classic platform blocks with a Sunshine ready for him at the end as each level progresses so do these gateway levels and for the gateways he has lost his all powerful FLUDD. I love playing this game and love the challenge of getting all the sunshines, there are between 107 and 110 and the game has a variety of endings depending on the number of sunshines you have when you finally encounter the anti-Mario at the end. As with all platform games, the success is the interactions with the game itself and the nature of the tasks and in all these aspects Mario sunshine wins every time. The game is a true three dimension platform game where Mario can go anywhere on the island, he can use his jet pack to get anywhere but of course the jet pack only lasts a few seconds and his FLUDD never runs out of water. The challenges are truly a challenge some of the later challenges took me many hours to compete and my personal favourites was when Mario found the haunted house. Along with the game play, the colours, the interaction of the player with the game is the soundtrack; each level has a different sound so you have a spooky haunted house, a Caribbean background for the main island or a exploding volcano. This game is a joy and one of my favourites, it kept me entertained for weeks and it must be ready for a re-release on the Wii.
Nintendo has for many years now been known as the company who bring us the Super Mario series of games but after 6 years without a new offering could Super Mario Sunshine really live up to peoples expectations or did it just feel like a limp offering after such a long wait? Pros: Super Mario Sunshine has a greatly thought out yet simple story. Mario is taking a tropical holiday when he discovers that an evil lookalike has been daubing graffiti all over the island and so Mario needs to clear up the mess with the use of a water pump that acts as both a washer to clear up the mess and also as a jet pack to enable you to float above the ground with the pressure of the water. The game is well thought out and the storyline works well throughout so that despite being a simple premise it manges to work exceptionally well in my opinion. The water pump in the game is very well thought out and needs to be refilled by going to water and pumping the pressure so that you have water to use for your jet pack or for cleaning the graffiti from the walls. I find the designers have spent time working on the water pump and it is obvious that despite being a new idea they have not just thought of this as a secondary piece to the game but have based all of the game around this being something which works well. The game is very much an in depth game that will take time to complete and so you will get plenty of usage from this title. You must collect shines as you work through this game and there are 120 to collect which is the same amount as there are stars in Super Mario 64. Battle foes who are there to try to stop you from completing your task of making the island clean again through using your water pump and blowing them away. The game offers up plenty of challenges and so this is not going to be simple to complete like other games out there so you need not worry about the enemies being defeated straight away. The game is beatifully designed and has stunningly bright and vivid graphics that offer up a 3D style of gaming where the backgrounds seem to go to an endless depth which makes the game a truly immersive experience and one of those games that makes you feel happy. The sound effects are great as you would expect from Mario games and thanks to this and superb graphics you get a game which delivers an amazing experience which you hoped Nintendo would deliver but never imagined they would manage. Well thought out and responsive controls allow for a great gameplay that you will not get bored of no matter how many hours you are playing. Negatives: None This is a game I simply love and was one of the major reasons for my purchasing the Nintendo Gamecube. The gameplay is responsive and exciting and thanks to the bright and vivid graphics you are able to play this game happily for hours on end without getting bored. I find the story to be very well thought out and in-depth enough to keep me interested yet never trying to go too in-depth so as to risk alienating the more casual gamers.
Super Mario Sunshine hit the Gamecube in a dazzle of high review scores back in 2001, it had been five years since our last Mario platformer and expectations were high. It was a big seller for Nintendo and much fun was had by all. A few years on, however, and history seems to be suffering from a bit of a rewrite. Around the time Super Mario Galaxy turned up, Sunshine began to carry the label of "the disappointing one." Time has seen it turn from one of the Gamecube's most successful and beloved titles into an albatross around Nintendo's neck. Which is strange because it certainly doesn't match my experience at all. Super Mario Sunshine is a 3D platformer following Mario as he takes a holiday on the sunny Isle Delfino. Unfortunately, once he arrives he discovers that the island has been defaced by a Mario impostor and soon finds himself in the clink. After a dubious trial, Mario is sentenced to a stretch of community service and must clean the entire Island with his brand new FLUDD; a water pump that functions as your weapon, a jet pac and a hovering tool. Gameplay is strong throughout and while the traditional platforming skills from Mario 64 are relatively unchanged, the addition of the FLUDD makes for a far more flexible experience. This is helped by the fact that the control system is absolutely flawless and in very little time it's easy to turn Mario into a leaping, wall-kicking, hovering action man. This allows the game to experiment with some more innovative level design, as well as to spread the levels out and make them feel free. One early level you'll revisit frequently is a small village covered in windmills, the wider range allowed by the FLUDD means that it can actually be laid out like a village. While a few playthroughs reveals a tightly designed structure, the level must first be explored and understood before you can work through it. This is one of Sunshine's biggest strengths, each level feels like a real place and not just an obstacle course, the island is a habitat that Mario had fallen upon. There are a lot of similarities to Mario 64 here, the Island presents a hub to all further levels, much like Princess Peach's castle. However, it's fair to say that there really is a lot less to discover on this island. While there are the secrets and revelations to uncover as you unlock new abilities, there's never that same feeling of diversity. Mario 64's greatest strength was that you could return to different rooms many times for years and still uncover new tricks, Sunshine is less effective and often things to unlock later are explicitly identified as such. It also borrows a lot in terms of level structure from Mario 64, each level has 8 red coins to retrieve and a race to be won. However it deviates here also and presents all the "shines" in their own level. While Mario 64 wold scatter 8 red coins around a zone for you to find at your leisure, Sunshine boxes it off and forces you to do it to move on. Not a winning decision but minor in the grand scheme of things. Graphically, I remember being stunned when Super Mario Sunshine was first released and it's still looking good now. It is very bright and colourful with models that reflect and flourish in the sun, it represents a major step up from Mario 64. While it's fair to say that Super Mario Galaxy is a pinnacle of the Wii's graphical achievements, it doesn't really look that much more advanced then Sunshine. The improvements are there but we're clearly playing in the same ball park. In total Sunshine will probably take even the best gamers a long time to complete, it offers over 100 shines to collect and these come not only from levels but from exploration of the island. Furthermore, the levels have certain rewards for replaying (though not as many as Mario 64) and do offer a lot of fun. It's fair to say that the game doesn't drag and that you'll still be enjoying the levels as you unlock new ones. It plays well, it looks good and it last a good length of time. So, why the bad reputation? Well, firstly a lot of criticism has centred on the FLUDD. Criticised for being gimmicky and overused, I happen to disagree. The FLUDD element of Sunshine adds to style of play established in Mario 64 and allows for new approaches to level design. Secondly, criticism has fallen on Isle Delfino for not being so charming as the mushroom kingdom. While I have some sympathy with this opinion, can we really write off an otherwise excellent game because the setting isn't as nice? Of course this won't sway anyone because really it comes down to that same old story. Gamers don't enjoy Super Mario Sunshine because it isn't Super Mario 64. As fickle as gamers can be, they are also clingy. We sing huge praises for the tiniest innovation but really we don't want to see anything change and I'm certain the only follow up to Mario 64 that people would accept is a high-polygon remake. Of course, now Super Mario Galaxy has landed in another flurry of great review scores; it's really not that much better and yet the fans have taken to it. Why? Because it's not Super Mario Sunshine. Of course, if we judge all games in those terms, very few are any good. Super Mario Sunshine, judge on its own merits however, is very good and should be regarded as such. If you're a Wii owner who owns and enjoys Super Mario Galaxy, Sunshine is a great game in the same vein that will run perfectly on your Wii. It requires a gamecube controller but those are still pretty easy to get a hold of. It's a great game for kids and adults and will last a good few months at least.
Super mario sunshines is a 3d platform game for the gamecube and is the direct sequel to the widely popular super mario 64. The game features alot better graphics then mario 64 though this is no suprise considering it took them six years to release this sequel. In this game mario, princess peach and toadsworth are going on a vacation to delfino island. Upon ariving mario realises he has been framed by a black being that looks similar in appearance to mario. He carries a paint brush with him and paints grafiti all over the island. Mario is taken to court and then blamed for this and is forced to clear the island of all the mess. As a result of the pollution the islands scource of power shine sprites have dissapeared making the island a dull place. Delfino island is a popular holiday resort as the sun never sets and is usualy extremley bright. There are 120 shine sprites in the game to collect. Everytime one is collected it appears in the delfino tower and the island becomes slightly sunnier and brighter. Later on in the game mario can get sunglasses off of a man on delfino beach to dim the games brightness as it gets brighter. The game is set out extremley similair to mario 64. There are 10 levels each with 8 acts. There is one shine sprite to find in each level. New levels are unlocked by collecting enough shine sprites. Shine sprites can also be purchased at the shop for blue coins. There are a total of 240 blue coins in the game to collect. The gameplay itself is also similair to mario 64 with a few added features. Mario can run,jump,slide wall jump and more. He is also given a device in this game called f.l.u.d.d This is like a hose that fits on his pack. It has several nozzles which all do different things once unlocked. For example he has a nozzle which just sprays water and he can aim in any direction with it or if you press the button down slightly he can run while spraying water infront of him. There is also a hover nozzle and rocket nozzle. The rocket nozzle charges and then fires mario into the air. Yoshis also appear in this game and can fire juice out of there mouths which is restored upon eating more fruit. Upon eating fruit a yoshi's colour changes. Yoshi's also lose the juice metre over time in the hot sun as they sweat and require more fruit otherwise they will run away. I found this game extremley fun but got stuck on one level and stopped playing. Its great fun and you'll probably like it if you liked mario 64 but don't expect it to be better then it.
Super Mario Sunshine for me is one of the best action/adventure games I've played to date on my GameCube and I really found it to be immense fun and entertaining throughout. The game takes place in a fully 3-dimensional world where you can look around at a full 360 degree angle and zoom in and out. As the game starts we see Mario and his crew on an airplane getting ready to go on vacation. This is a much needed trip away after years of fighting with his enemies in the form of Bowser and his gang. They land on this beautiful Island. However, no sooner have they arrived, then they are confronted by a giant Piranha Plant rising from a pool of much and mess. The inhabitants blame Mario for this mess even though he has only just arrived! So he is made to clean up the mess the residents believe he has made. He does so but as soon as he cleans it up he is thrown in jail. This is a great start to a vacation away?! He is released but on one condition, and that is that he go over the rest of the Island and clean up all the mess he has made. The great thing about this game is that the adventure is completely interective and Mario can talk to residents, pick items up and climb trees. He can also enter many buildings and explore the grounds and streets of the Island. So you do get alot of freedom in the gameplay which is great. The gameplay is fantastic and really makes this game. Add to that the graphics which are great too and you have a brilliant game and great fun too. The water effects graphics are proably the best in this game. Overall, I thought this game was really good fun to play back when it was released and I still play it now and find it equally entertaining as I did then. It doesn't really lose any of it's appeal or magic. The only bad thing about the game perhaps is that it would have been nice to have some sort of multiplayer option as that would have been much more interesting. As it is it's still a worth game to own for the gamecube to play in single player mode.
Mario Sunshine was one the most brilliant wacky fun ideas for a mario game. this is an awesome platformer and well worth getting kids and some the nintendo hardcore gamers too. The story follows Mario and his friends as they travel to Isle Delfino for a holiday. However the holiday ends up with a little Mario being locked up for graffitti but he is let out to find out who did the graffitti all over the town and why. You play through a variety of missions in different areas where you get shien spirits for completed the missions. In order to complete the game and resotore Isle Delfino back to its glorious state you need to obtain 100 stars. the gameplay is based aroud FLUDD a water jet cannon thing on Mario's back. This device gives all kinds of watery powers to Mario. He defeats enemies with his spray and then you have use it like a rocket pack, jet up huge distances in the air, and then also letting you run around super fast too. On top of this you have some the usual Mario style moves. One my favourite things in the game is yoshi, who you get to control and are able to ride on. ( YOSHI is a small dinosaur friend of Marios) He can eat fruits and grow wings, float around and spray stuff at enemies. Super Mario Sunshine is an excellent platforming game for the Gamecube, a must have for Mario fans. Graphicall I loved this game, really colourful and bright. The backdrops and in game graphics are awesome and really helps build the fun filled Mario atmosphere. Definately one to pick up and get down with. Lots to do and collec tin the game and it lasts a fair while.
Super Mario Sunshine is a platforming game for the Gamecube developed by Nintendo. The story follows Mario and his friends Peach and the Toadstools as they are travelling to the Isle Delfino for a relaxing holiday away from all the troubles of the Mushroom Kingdom. No sooner do they get there Mario gets himself locked up in jail accused of messing up all of Isle Delfino with horrible graffiti. Mario isn't guilty but agrees to go and clean up the island and find out why he was accused in the first place! The story is fairly basic and even reuses the old Princess Peach is kidnapped, save her .. again! The Isle Delfino Plaza will serve as the games mission hub, like Princess Peachs castle in Mario 64, you can travel to various places in the Plaza where there is graffiti and journey into it to discover what it going on. Completing a level rewards you with a Shine Sprite which is what the games stars are and you must collect 100 to restore the Isle Delfino to its previous state. Gameplay is totally changed from Mario 64 thanks to a new gadget Mario has to get him around. He has a water cannon strapped to his back called FLUDD and he can use it to get around and to attack enemies, FLUDD has a number of powers firstly he (I say he because FLUDD talks!) can spray a jet of water at enemies to defeat them, he has a hover nozzle to let Mario hover for a brief period of time, a jet nozzle which lets Mario shoot up into the sky like a rocket and the Turbo nozzle which will make Mario run really fast and power through the water. Puzzles largely revolve around the correct use of FLUDD but Mario still has some cool moves on his own, he has his wall jump, triple spinning jump and of course the ground pound which lets you access some hidden passages under Isle Delfino. Yoshi also puts up an appearance and can eat the fruit and spray it at enemies as well as float along for a bit with his jump but in the end he isn't as fun to control as Mario is. Graphics are excellent with superb water effects in particular, the way the sun glints off the water is excellent for a game of this age. Super Mario Sunshine is an excellent platforming game for the Gamecube, a must have for Mario fans.
The Mario series of games is the flagship of Nintendo, over the years just about every iteration has brought with it something new and usually radical. It was a long wait from Mario64 to Sunshine and in my opinion it should've been longer. This game is basically the same as 64 with an improvement in graphics and a new toy for our protagonist however this game does not improve gameplay in any way and can be infuriating for completists. The new toy (FLUDD) is a backpack with a hose which is used to clean up graffiti and let Mario hover for limited period of time. Nice concept and it's executed quite well but there's nothing groundbreaking here. If you want value for money this game will keep you occupied for hours with your quest to beat Koopa however if you want to 100% this game be prepared to become frustrated...collecting all the coins in the game are nigh on impossible, I eventually gave up about 98% through, how disappointing.
Super Mario Sunshine is a great game. When I think about it it brings back the memories as a kid. Super Mario Sunshine is like Super Mario 64 but with a twist. You control F.L.U.D.D, a humanlike watergun that attached to Mario's Back. FLUDD helps Mario in his journey to clean up the plaque caused by the mysterious Shadow Mario. The soundtrack of the video game is really good and the story is very exciting. if your looking for a great game to play alone then Super Mario Sunshine is a game you should consider. There are many modes FLUDD can use. One of them is where FLUDD lets Mario hover for a short period of time, allowing him to get over large gaps. Another one is the squirt gun which lets Mario beat up baddies and clean up the city. There are other extensions to FLUDD as you progress through the game, in conclusion Super Mario Sunshine is a must buy!
Oh what a joy. I've just pushed this little disk in my Wii and shoved in a gamecube controller. I'm old enough to know better! Awesome. My PS3 sits at the side of the room in utter dispair. It wants me, but my attention is elsewhere. It howls.. I'm in total awe of the ability of such a simple game to catch the attention of a dedicated gamer. If you have children, you must buy this. If you don't have children...oh do I have to go on?
When Nintendo debuted their Gamecube console the biggest surprise was not the unusual button layout on the controller, not the unusual decision to use mini-DVDs as opposed to full size ones and not even why on Earth the damn thing has a handle on the back. No, the biggest surprise about Nintends 4th console was that for the first time in the companys history, they launched the machine without a title featuring their reliable mascot Mario. Sure his brother Luigi got a stab at the limelight with Luigis Mansion, but it was still unusual for there to be a Nintendo machine without everyones favourite Italian plumber. Of course, to explain this, Nintendos fans decided that the extra time being invested in the big Ns most famous and valuable franchise would inevitably lead to a spectacular game when Mario finally hit the machine, keeping in mind the games immediate predecessor was the wildly popular Super Mario 64, it was only natural Nintendo would want to invest extra effort into trying to live up to the standard set. Upon the 2002 release of Super Mario Sunshine, the game was met with the usual glowing reviews with the phrase Nintendo Magic being banded about as if the writers were on commission for it. However, as time went on, something that hadnt really happened since Yoshis Island, dissention started to creep in amongst the ranks of Nintendo fans. Announcing you thought Mario 64 was merely ok on any Internet forum would have got you flamed within an inch of your life, yet complaints were being levelled about Sunshine and instead of coming upon the receiving end of abuse, all but the most outrageous Nintendo zealots simply sighed and nodded in agreement. With this said, I still went into Sunshine with fairly high expectations. While Id never disliked any game in the franchise (well maybe Super Mario Bros. 2), I hadnt been out-and-out sold on a Mario title since Super Mario World on the Super Nintendo, and figured this was maybe just the bubble bursting for a lot of people that Nintendo dont always get things right in an industry changing manner. The game sees Mario, along with longtime girlfriend Princess Peach, not to mention trusty sidekick Toad, taking a well deserved vacation to the exotic Isle Delfino. However, when the Mushroom Kingdoms finest arrive, they discover the Island has been plunged into darkness, caused by mysterious graffiti that has driven the Islands light source, Shine Sprites, away. To make matters worse, the culprit appears identical to Mario, who is arrested upon arrival, and sentenced to clean up the mess he has supposedly made with the aid of FLUDD, a water shooting backpack. Mario now has to clear his name, bring this intruder to justice and retrieve the Shine Sprites to bring light back to the Island, and perhaps then he can finally get around to enjoying a holiday! While nobody plays the Mario games for their plots, its still a decent enough set up for the gamer to get into. With that said it also introduces 2 things that have proven dividing amongst longterm series fans: the FLUDD and the new setting. Starting with the latter, some fans voiced complaint that this setting lacks the charm and character of the Mushroom Kingdom we all know and love. While I have to say this complaint isnt one I totally disagree with, at the same time a change of scenery every once in a while isnt the end of the World is it? The former, the FLUDD backpack, is a bit harder to judge. FLUDD has 3 functions, a water blast, used to attack enemies and wash off paint, Hover Nozzle, which allows Mario to hover for a short period of time using jets of water and Rocket, which propels Mario skyward. While FLUDD is implemented in almost all of the games levels, and is a necessity for reaching some, it has been accused of being a gimmick stretched too far, and to be honest, Im not totally opposed to this complaint either. Some aspects of it are fun and add to the game, but you can only clean up so much slime and hover from platform to platform so often before it really does begin to become very tedious. Its like an ability that should have been used for a World and left alone, because it only adds minor charm to the game. The basic workings of the game arent all that different to Super Mario 64 FLUDD aside, its a 3D platform game where you guide Mario through an over-World, finding entrances to game Worlds, each of which contain 8 Missions (and 3 Secret ones) which grant the player a Shine each. There are 7 Worlds conventional Worlds and one final stage, which is a solid enough length for the game, with replay value being there for those who seek it out in the form of the hidden Shines. Where the game succeeds is that it has some things in common with Mario 64. The overall idea of the game, of Mario running around jumping on bizarre enemies heads, collecting coins and finding ways to reach seemingly inaccessible parts of stages via climbing trees, walking on tightropes, leaping from platform to platform and so on will never get old. Its one of the pillars videogaming as we know it was built upon, and needless to say Nintendo dont let it falter with their most prized franchise. With this said, even if the core is solid, the things around it falter quite a bit. First and foremost is the camera. While you are given some measure of control over it with the C-Stick its at best workable and at worst thoroughly infuriating. The controls, while nice enough in terms of layout, also gave me slight grief at points, with the Analogue stick being maybe a bit too sensitive and the buttons not enough so. Its also littered with minor infuriating titbits, like Blooper Jet Skis and boats that sink upon contact with any and everything, leading to an absolutely infuriating loss of lives for me in an early stage where I completed a course on a Blooper Jet Ski only to try and collect my shine to discover touching the pier it was located on would kill me, meaning an inch perfect jump was a necessity. The less said about the final stage, Corona Mountain (Corona? The level will drive you to MUCH stronger liqueur I assure you!) the better. It put me off even thinking about going back to find the hidden Shines. One I did find on my initial play made me smile, for all the wrong reasons. Theres a thoroughly hideous pinball stage you must best to earn a Shine, which amused me mainly due to its reminiscence to the pinball stages that are a characteristic of Segas rival, and inferior in the eyes of Nintendo fans, Sonic The Hedgehog series. Only in those games, due to Sonics ability to spin into a ball, it not only makes sense, but is also fun to play. The game is also let down by doing some fundamentally dull things. Each World has 8 Stages, with each of them containing a Find 8 Red Coins snooze fest and a Chase Shadow Mario and Shoot Him With Water stage. Monotony of the severest degree. Some stages also implement Marios dinosaur sidekick Yoshi, whom you have to hatch from an egg with the correct type of fruit. Mario rides on Yoshis back, and the small dinosaur grants a few unique abilities, like being able to squirt goop. Yoshi is a neat idea implemented without much purpose, coming across once again as nothing more than a bit of a gimmick. Id rather one World had been all Yoshi stages and had actually played like they were designed that way, not just having an infuriating part of an otherwise straightforward level where you have to spit at something with the dinosaur. It may sound like I really hate Sunshine, which isnt true, it is a perfectly playable and somewhat enjoyable little platform game. However, it just has so much wasted potential, not to mention a sickeningly hard difficulty on some stages - hardly a good thing for a game that is supposed to be child friendly, for me to really get into it and enjoy it. I dont regret playing through it, even if it did cause me intense grief at times, and I dont see myself ever doing so again. Graphically the game is sound enough. It may not blow you away, but its bright colours and cartoony characters are certainly appealing enough and well executed, and a significant jump up from its prior-generation prequel visually. The sound is a bit more sticky. While the limited voice work is fine, the music seems to lack that certain panache that typifies the series previous music. I mean, I can see they were aiming for a sort of summery feel, but it lacks that certain characteristic charm the music of every other Mario title that came before it. As I mentioned earlier, the controls arent without their faults in terms of responses, but the general layout is nice enough. The big, dominating A button used for jumping, the main action youll be using, B as an all purpose action button, X and Y controlling what nozzle you have on and toggling on/off an over-the-shoulder camera view respectively, R firing water and L being used to ground-pound when in mid-air. Its a simple system to pick up, and in general it works fine, its just some of the more precise moments let it down. In general, I cant really bring myself to like Sunshine, yet at the same time, I cant deny its built around a solid core, it just squanders most of its potential and ends up a generic 3D platform game. I guess Nintendo fans will want to give it a play through at least once, but its nowhere near the system-selling title Mario 64 was, or generally strong enough to be Nintendos only core Mario title for the system. Nowadays it, along with a Gamecube for less than a new PS2 release, so its probably the best time to look for it, just dont go expecting anything special.
When I chose my Nintendo Game Cube, one of the key drivers for me was the fact that certain games and characters are exclusive to the Nintendo franchise. Two of my favourite games ever were Donkey Kong Country on the SNES and Super Mario on the N64. It therefore seemed logical to get me a Game Cube, as this was the only way I would get to play any new DK or Mario games when released. Super Mario Sunshine was released in the autumn of 2002, and was heralded as the greatest Mario game yet. Following the phenomenally successful Luigi's Mansion, Super Mario Sunshine was the first platform encounter that Mario had starred in for the Game Cube, and I was quite looking forward to playing it. Having played the game fairly frequently for the best part of three months, I have now virtually completed it, so have plenty of observations to share with you. OVERVIEW The story behind Super Mario Sunshine contains all the traditional elements that one might expect from a Mario game. Our hero is escorting the lovely Princess Peach to the Holiday Island of Isle Delfino, but when the party arrives they find that a mystery villain has polluted the island, and that everything is covered in a foul slime. Quickly taking up arms with a water-propelling jetpack called FLUDD, Mario sets about cleaning up the island. But no sooner has he cleared the landing strip than he is accosted by a group of islanders who claim that it was he who polluted the island in the first place. Appearing in a Delfino courtroom, he is found guilty of the offence - and is ordered to clean up the island before he is allowed to leave again. And so the adventure begins.... GAMEPLAY The game is constructed around the island of Delfino and as with most platform games, comprises of a number of different levels or zones. The area in which you first arrive is called Delfino Plaza, and from here, as you complete various challenges and tasks, you unlock portals to the other eight areas of the island, where Mario faces further tasks. The objective of the game as a whole is to collect Shine Sprites. These are three-dimensional gold stars that appear as your reward each time you complete a challenge. Certain numbers of Sprites need to be collected before new levels become accessible, but as each level is completed, the camera focuses on the area of Delfino Plaza where you should go next. As a basic overview, there are eight main areas, as well as the plaza, and within each there are eight challenges to be completed - each worth one Shine Sprite. Hidden within each level are also two bonus challenges - each worth one Sprite - and one additional Sprite if you collect 100 gold coins. As well as the gold coins, blue coins are also hidden within the levels, and for every ten blue coins that you collect, you can exchange them for another Shine Sprite. In summary, the basic idea is to explore all the different areas of the island collecting coins and the golden Shine Sprites. What makes this more difficult for you is the pollution that occurs in nearly every level of the island. The pollution takes on various forms and colours - sometimes it sparkles with electricity, sometimes its floats like an oil slick and sometimes it burns like lava. In any instance, the material is toxic to Mario, and must be washed off any path or building with FLUDD before Mario can get inside. Some of the mess also contains enemies that spit at you or cover you in goo, and these must also be avoided and/or defeated. There are various other enemies and traps to be aware of, but things are made a little easier by some additional attachments that you encounter along the way, including a rocket nozzle and a super-charged turbo nozzle. Generally, the game play is as appealing as any of the other Mario games that have gone before, and bears the closest resemblance to the N64 game. The concepts do start to become rather repetitive after a while, but there is plenty to keep you occupied, as you continually have to finger out how to do things with the tools and moves at your disposal at that time. I think you would have to be a fan of these kinds of game to enjoy this - Super Mario Sunshine is unlikely to convert anyone to the genre. THE CHALLENGES Within each of the levels on the island, the challenges tend to work around the same premise. The first challenge will normally be an introduction to the area, and will tend not to be too difficult. There will then probably be a race with a character called Il Piantissimo, a hunt for eight red coins, one or two big boss fights, and a chase with the Mario doppelganger that keeps cropping up throughout the game. The actual order of the challenges differs from one level to the next, but if you develop favourites or pet hates, you start to find yourself dreading or welcoming certain levels just by their name. A menu screen takes you into each level, and as you complete the different challenges, you can always go back and repeat any challenges that you have already done. Occasionally, this will yield an additional Shine Sprite but normally is just for fun. The commonest part of this game is the barrage of assault or obstacle courses that you will encounter. There must be at least 20 or 30 in total and I have to say that after continued play, I started to find them rather tiresome. For a start, some of them are extremely hard, and it would take me up to 60 or 70 attempts just to clear one level - by which time, I had virtually lost the will to live. The assault courses are particularly irritating because you can virtually reach the end, only to fall off and have to go back and start again. This in turn makes you rush through the beginning, and you end up making silly mistakes. This was a real low for me in this game, and would often limit my enjoyment of things. To make matters worse, some of the levels would involve a complicated journey just to get to the start of the course - so you had twice as much grief. The easiest (and seemingly most pointless) challenges are the chases with the Mario doppelganger. The best challenges tend to be the red coin hunts, because these can be quite good fun, especially if timed. MASTERING MARIO'S MOVES Mario seems to have an awful lot of moves in this game, and it does take quite a while to get to grips with them all. I was still finding that I could only get the hang of some moves after a couple of months or practice and I don't personally think that the Game Cube controller is sensitive enough to really complement the full range. Some of the buttons on the handset are used for more than one move, according to the circumstance, and if you get things wrong, it can be disastrous. I would strongly advise a good read of the handbook though, as I was struggling with a challenge for ages until I spotted a rather nifty move that solved the problem straight away. Practice does make perfect I guess. Along the way, you also encounter Yoshi, another Mario old favourite, and some of the challenges will require Yoshi's moves to be able to complete. This means that you have even more moves to try and get the hang of, complicated further by the fact that Yoshi hates water, and I always seem to end up in the drink! CHARACTERS The game mostly revolves around the islanders, who are called either Piantas or Nokis. They're quite strange looking creatures, who crop up all over the place either offering advice or getting in the way. Their moves and dialogue tends to be rather limited, but they're perfect for releasing frustration, as they get very irritated if you squirt them with FLUDD! The Mario doppelganger is a bit of a non-starter - his identity is revealed quite early on in the game, which I thought was a bit of a shame. In reality, I've also discovered that I really don't like Mario. I hate the noises he makes as he falls or if he touches something dangerous. He quite often freezes and fails to get up in the middle of a battle or when you really need him to. Mario's name is now mud in my household.... VISUALS AND SOUNDS The design of the island is bright, vibrant and jolly. The biggest appeal for platform games for me is wandering around discovering things, and there is at least plenty to find during the game. Each of the eight levels is very different - there are for example a few different beaches, a fair ground, a hotel and a waterfall. Each of the levels has its own appeal, but one of the beaches has a fantastic sunset and colour tone, which sets it out as my favourite. The quality of the graphics isn't bad, although some things look a little out of shape. I have often found myself literally stuck in the graphics as well, as the 3-D camera struggles to see what's going on from certain angles. The water effects are all very good though - whether Mario is underwater, firing water or skimming across the surface. There are lots of sound effects throughout the game, as well as several different pieces of music. The music is used to denote a change in the game - i.e. during a boss match, or when the doppelganger is in the vicinity - a system that I quite like. Some of the music is intensely irritating though - especially the little tune that plays during most of the obstacle courses. GAMEPLAY - LIKES AND DISLIKES The things I like about this game are mainly the sense of discovery and innovation employed throughout the game. The challenges all use different parts of each level and it can be quite good fun wandering around seeing what happens. I like the FLUDD gadget, especially when equipped with the additional nozzles and enjoyed this much more than having a plain old Mario. The bosses are quite good too - not as hard as other games I have played, but still enjoyable to fight. My favourite is a giant squid called Blooper Glooper whose tentacles you have to pull off so that you can pull a cork out of his nose - brilliant! There are also lots of little secrets to discover - a must for any platformer in my book. When things are going well, Mario Sunshine is great - but otherwise it becomes a real chore. If you get stuck on one of the obstacle course, everything seems to grind to a halt, and because of the repetitive nature of the games in each level, you have this horrible feeling that you'll have a similar challenge again. There are far too many obstacle courses, and not enough puzzles or fights. I also started to find the Pianta very irritating, as they get in the way, or talk nonsense. Generally, though, the game works well, and will provide plenty of entertainment for quite a while. The content is suitable for children and adults alike and I think fans of this kind of game will generally enjoy Super Mario Sunshine very much. Recommended
I got this game as a birthday present a couple of years ago. The plot is different from other Super Mario games, with Mario going on holiday to Isle Delfino, where the gameplay takes place. On the Isle, there is a strange person who looks just like Mario (called shadow Mario) who is vandalising the place with a strange goop. Since Mario looks like this person, he is ordered to clean up the island. You get to use FLUDD, which is a device for shooting water and also using it to hover above the ground. You can get other nozzles for it throughout the game, which allow you to take off like a rocket and move at turbo speeds. One of the things I love most about this game are the graphics. The water looks amazing, very lifelike even though the game is cartoony. One of the places on the island, Sirena Beach, is set at sunset and has small fountains and pools surrounding a hotel. To play the game is really the only way to do the graphics justice and see how beautiful they are. Piantas and Nokis are the races that live on Isle Delfino. Both come in a variety of colours such as orange and pink. Nokis are smaller with shells on their backs. They are also both lifelike as they react when you squirt them with water, with the Piantas either sneezing or complaining at you and the Nokis shrinking into their shells. As with many Mario games, Peach does get kidnapped several times. Instead of collecting power stars, Mario collects the Shine Sprites on this game, as well as the usual red, blue and gold coins. Many of the moves are the same as Super Mario 64, so fans of this game will find it easy to control. However, for unexperienced gamers this is a great game to start off with. It is very easy to get the hang of the controls, and it's fairly easy to beat Bowser. It is more difficult to collect all the Shine Sprites, I haven't even managed it myself yet! A lot of the little quests to get them are quite tricky, Overall, it's a brillaint game with wonderful graphics, which make it just great to look at. The best price I have managed to find so far for this game is £6.99 2nd hand (postage is about another £2) on the amazon marketplace, but I'd recommend that you check out the seller first. The condition states "very good" but it doesn't say anything about instructions books. You can contact the sellers for more information. For a new copy, the best price I have found is also on amazon for £16.99. This is the players choice version, but the only difference is the cover, which has a silver coloured border and players choice written on it. The game itself is the same. I'd also recommend looking for new copies on ebay. There are trusted sellers (make sure to check their feedback) who sell both new and used games at lower prices.
I must admit im one of the those people that buys a game, and immediately just plays it with out reading the instructions, (you know who you are)... I like to judge a game on wether its self explanatory as to what I have to do, with Maria Sunchine, I did have to read the instructions :( so its not really that intuitive, this can get a bit fustrating when you seem to spend hours trying to figure out what your supposed to be doing... The game play is addictive be warned. The characters are very well thought of and the whole game itself is incredibly infectious. If your anything like me, you will see the early hours of the morning with this game. Great fun for all ages, young and old. Wouldnt like to pay the full price though, its a must buy if you see one second hand.
Super Mario Sunshine's s truly a a spectacular game. This game makes full use of the 3rd generation technology that is the Gamecube as Mario makes his appearance sharper, crisper and more amazing than ever before. Phosphorescent and vibrant colours form wonderfel yet cartoony graphics to the plumber and his mates, Princess Peach and Toad, eparing to depart for some sunshine and beach. Mario was previosuly locked away in a scary and haunted mansion for ages and now he just wants to kick back, relax and get some R and R. No appearance of Luigi however, unless i missed him. As the plane lands, a dark shadow flickers across the screen that Peach notices first as she is a clever and perceptive girl. It turns out that the airport has been covered with some sort of glow in the dark slimey goo. Upon landing, Mario takes delivery of FLUDD (Flash Liquidiser Ultra Dousing Device), thanks to Professor E. Gadd enterprises and he goes out of his way to clean up the icky mess. But the island's inhabitants have a disagreement with him and chuck him in the slammer, thinking that he's the one responsible for all the foul graffiti and rendering him in captivity once again. Upon release he cannnot take advantage of the island and get some R and R as he must save the island and trap the fiend who is pretending to be him. Oh yes, and inevitably, peach is kidnapped very "unpredictably". Though it is nice that certain aspects of the old game we love so much are still being acknowledged. The concept of the game is very easy to understand. Including the central area of the island's town there are seven resorts on Isle Delfino for Mario to visit. Every location is divided up into eight Stories, and they are all very indifferent. At the end of each story our hero can collect a Shine, although each world contains several secret Shines to find as well. Some of Mario's moves will be very familiar to fans of previous games. The butt-stomp/slam is still very much alive and humerous, as is the game's spin-jump and sideways-jump. The main point of difference this time around though is the FLUDD Mario uses to clean all the muck his impostor is spreading around. There are several different ways of using the FLUDD, but the contraption is a talkative fellow and will help you to get used to the easy control system. As well known in all other Mario titles, looks and challenges are almost everything to go by. Mario and his friends are animated with far more detail than ever before and at first glance the locations of Isle Delfino are teeming with life. The buildings are crisply drawn, the game's backgrounds are distinctive and everywhere you look the attention to tiny detail is paralleled in very few gamecube titles. Slowly but surely, Shigeru Miyamoto is actually able to create Mario's world exactly as he's always envisioned it with splashes of magic that are all around. The way that Mario's face gets covered in goo if he happens to fall in a paint puddle or the astonishing water effects that are surely the best ever seen in a game are just two such examples. I particularly like the goo for some reason, dont know why. Just try swimming with the shoals of fish among the coral in Mamma Bay and your breath will be taken away as you inspect every shimmering scale. Don't be fooled, though. Behind the fluffy, candy-coated exterior lies a solid core of intense gameplay. Super Mario Sunshine may look like a child's game to the uninitiated, but what lies beneath all the technological advances that the GameCube can offer is a refreshing style of gameplay. There are no short-cuts here. Whilst the learning curve is gentle at first, once you start trying to climb the scaffolding above Ricco Harbour you'll realise that you're in for plenty of tears. Believe us you will fall into the water for the 20th time and pick yourself up to do it all over again. The end result is that you have to work incredibly hard for any rewards in the game, and with 120 Shines to collect, you will be here for weeks. You won't need every Shine to complete Super Mario Sunshine, but if you manage to find them all it will certainly earn you bragging rights and makes the moment when you grab each and every Shine even sweeter. So we now know it looks and feels great. How does it sound? The music is simply magnificent and combines with the sound effects to truly convey the feeling that you're exploring an amazing holiday island. Each area has distinctive themes that you'll love including tropical rhythms, jungle drums and mad jazzy reworkings of familiar Super Mario tunes, most notably during the obstacle courses. I think it is a brilliant game, but does have a bit of a repetitive game structure that i found a bit tedious, but other than that i loved it. Copyright of coledsteel