Welcome! Log in or Register

Super Puzzle Fighter II (GBA)

  • image
1 Review
  • Write a review >
    How do you rate the product overall? Rate it out of five by clicking on one of the hearts.
    What are the advantages and disadvantages? Use up to 10 bullet points.
    Write your reviews in your own words. 250 to 500 words
    Number of words:
    Write a concise and readable conclusion. The conclusion is also the title of the review.
    Number of words:
    Write your email adress here Write your email adress

    Your dooyooMiles Miles

    1 Review
    Sort by:
    • More +
      04.06.2009 02:02
      Very helpful



      Thumbs in the middle

      "Super Puzzle Fighter II" is a video game released for the Gameboy Advance console in 2003 by Capcom. It is a puzzle game based on a series of the same name. In the United States, the game received a rating of "E" by the ESRB panel which deemed it suitable for all ages.

      Puzzle Fighter fuses two popular releases in "Columns" and "Street Fighter". Here, players play against an computer opponent in a split screen puzzle which houses a simulated fight in the centre of the display. Blocks of assorted colours will fall from the top of the screen and it is the player's objective to create squares of four using the same colour. When a square is formed, it will turn to stone and a colourful gem will then fall. The player must connect the gem with the pile of stone to remove it from play. This will also unleash havoc on the opponent in the simulated fight. The game continues until one player fills the "bin" with blocks and is unable to accommodate any further input. It is a somewhat typical puzzle game in terms of the genre on handheld consoles but is a very fun play throughout. The game also offers multiplayer connectivity for a second player by use of an optional game link cable.

      The graphics are presented from a side perspective which focuses on the puzzle in its entirety. An obvious fault in this game is its simulated fight which seems to be the unique selling point. The fighters are heavily distorted and, while they bear resemblance to popular Street Fighter characters, are difficult to see and watch their movements. In periods of attack this also leads to noticeable time lag which hinders gameplay significantly. The puzzle is otherwise easy to follow and features large coloured blocks that are easy to differentiate between. The soundtrack features some vocal samples from the fighters but they come across as often screechy and difficult to understand.

      Overall, Puzzle Fighter II is a game which I would be hesitant about recommending to prospective buyers. While it is a functional puzzle game, its finer points take away from the gaming experience and lead me to consider playing another puzzle title.


      Login or register to add comments

Products you might be interested in