"Super Street Fighter II Turbo Revival" is a video game released for the Gameboy Advance console in 2001 by Capcom. It is a fighting game based on the "Street Fighter" series. In the United States, the game received a rating of "T" by the ESRB panel which deemed it suitable for teenage years and above due to its violent content.
Turbo Revival is based on the "Street Fighter II" video game which is, personally, one of my favourite releases to the series. Including the original cast of eight characters; Ryu (Japanese martial artist), Ken (Ryu's former training partner), E. Honda (Japanese sumo wrestler), Chun-Li (Chinese martial artist), Blanka (Monstrous beast creature living in Brazil), Zangief (Professional wrestler from the former USSR), Gulie (American special forces operative) and Dhalsim (Indian Yoga master). The game plays in an identical fashion with the player's selected character traveling the world and battling with other members of the Street Fighter cast. The match will eventually culminate at a battle with the very powerful Akuma in substitution of M. Bison. Akuma is a reflection of Ryu and uses a nearly identical moveset which is doubled in strength. Defeating Akuma will unlock him as a playable character and complete the tournament which then displays a short cutscene in relation to the winning character's personal history.
The graphics are presented from a side scrolling perspective which focuses on the centre of the match. Each of the scenes, from the streets of China to the Sumo baths, are accurately ported and remain nearly visually identical. The scaling of the images meant that some gestures and taunts from the spectators are not clearly visible but these are not always looked upon during the heat of an intense battle. The soundtrack also remains identical with the catchy musical scores and vocal cues following the player throughout.
Overall, Turbo Revival is a game which I would recommend to prospective buyers. The Street Fighter series has stood the test of time and, even when playing a vintage retrospective, remains an enjoyable play to date.
First of all, as the title of this game is such a mouthful, I'll just refer to it as SF2 for the rest of this review, its a waste of time and space (and I don't want to be accused of word fraud).
I've always loved the Street Fighter series and have owned quite a few of the games that have been released by Capcom in the Street Fighter franchise. I am also a big fan of 2D fighting games. The original SF2 on the SNES was the first of many games that I bought or was given from this genre so I thought it only fair that I gave the SF2 on the GBA a chance.
Now, I expected the graphics to be mediocre at best but thats far from true. The graphics of this game are excellent. The characters show up brilliantly on the small screen and, considering their size, are very detailed. You can see the sway of their clothes in the breeze and the ripple of the muscles during the fights. One of the tongue-in-cheek things that I like about streetfighter is the simple backgrounds that are used during gameplay. SF2 stays true to the simplistic backgrounds and allows the focus to stay with the characters. Which is good.
The gameplay itself is very easy. Choose one of the characters and begin scrapping. Seasoned gamers know that each character has special moves that need to be executed by pushing the buttons in a certain sequence. Its different for each character, of course. Most of the moves can be found in the instruction booklet but there are also some that are not shown so its a nice surprise when you figure them out. My favourite is Ryu's fireball, easy to do but devastating to the opponent. Having said that, its easy enough to play without using any special moves so the beginner can get just as much enjoyment from the game as the veteran.
To complete the game you have to defeat all the other characters (including the bosses). Once you have done this you have unlocked other game modes. For instance, you can choose to fight 100 foes whilst equipped with only one life, or you can challenge yourself to beat as many foes as possible in a set amount of time. Its not alot, but it is enough to keep the interest in the game for that little bit longer.
For anyone concerned with how the arcade game would translate onto the handheld console. Don't fret. Just go and buy it!
I have been playing fighting games for a very long time - from the first Street Fighter - to Tekken 4......boy....I do believe I must have played each and every great fighting game!! Now Street Fighter 2 was a special game. It was like the first home arcade experience - released ages ago on the SNES!! It was quickly followed by the likes of Mortal Kombat and many other clones, but none managed to match its gameplay style or lastabilty (except for SNK's King of Fighters series!!). Anyway, Super Street Fighter 2 Turbo Revival on the GBA is a very nice piece of nostalgia. It's basically a re release of the 'super' edition of Street Fighter 2.. it allows you to play as the 4 bosses, as well as the 4 newcomer characters (Cammy, Deejay, Fei Long and T Hawk). All the old favourites - Ryu, Ken, Chun Li etc are still available and look better than before with the nw revamped character portraits...trust me they do look nice and crisp! If you've ever played the GBC version of street fighter alpha, you'll know how bad that game looked.....thank god for the GBA's great graphical capabilities!!! Akuma/Gouki whatever you call him is available as a kickass secret character..although you do have to win the game a few times before you can unlock him! There are several modes of play including Survival,Practice,Arcade and Versus. Each mode is fairly similar, but then you'd expect that wouldn't you! The music and sound effects are very good - especially when listened to on stereo headphones..its just sheer genius as to how Capcom have squashed such good audio and visual data onto that ickle cartridge!! The controls are responsive, although there are only 4 buttons. You do eventually get use to the new configuration though. Erm...The game offers a lot of challenge - it is suitably hard - in my opinion, this title (on any format) has always been the hardest Street Fighter title.... the alpha/zero series was waaay too easy!!
So, get this game if you like Street Fighter, or are looking for a change from the usual cutesy puzzle game that you've grown accustommed to seeing on handhelds. One thing I would say is that if you haven't bought this game yet, I might wait for a few months for Street Fighter Alpha 3 and THe King of Fighters to come out... Both games look a lot better than this title - although you cant always trust the hype...!
Well, I can certainly say that over the past few years, us Ninty?s have been deprived. Deprived of a hugely successful fighting game, a game which gave fighting a whole new meaning. This game was Street fighter. For a long time we have been waiting for a decent beat ?em up. Finally now we can say that it has a arrived. With some of the most well known characters in the gaming world and a reputation to die for, this game couldn?t be a failure! Sure thing, it was incredible. It had everything the old SNES version had with a bit more. Like all the good Street fighter games from the past, this one had the main arcade mode. Go through every fighter in the game to win. You can make this as easy or as hard as you like. Taking turns to win with each character will keep you going for a long time. Now you have the arcade sussed, you think you rule. Now try proving this to your mates. Like a good GBA game is, this has a link up mode. As up to four, don?t quite now how it works, players can go at it. Using only one cart and a 4- way link capable, you could have some pretty decent scraps, although I have not tried this yet. Adapting the controls of the Mega Drive and SNES onto the Gameboy Advance proved to be a little tricky. 6-buttons were used in previous and the GBA only really has 4. No worries Nintendo have sorted this out by making the A and B button have two commands. Once you have mastered how this works, the controls are very simple. It has also been made easy as there are short-hand ways to pull of moves, this option can be turned on or off and is really aimed for beginners. Pulling it off the long-way and watching your opponent fry is some what joyful. There is also a training mode option were you can work out your best moves- not bad! Completing the main game will unlock you two new modes. ?Survival? and ?Time Attack?. These two modes will really test who really is a hardcore street fighter. Some very tough challenges here such
as beat 100 opponents one by one. Not easy. This game has very detailed graphics, and beat the previous SNES and Mega Drive games hands down. As 2D beat ?em ups go, this is very good visually. All the painful manoeuvres are clear to see. Some top animation and good looks. For those who have played previous Street fighter titles- who can forget Ryu?s famous, well err.. that thing he says in Japanese. Each character has there own voice with some short phrases, nicely done. Good sound effects and tunes, pleasing. If you like a long lasting game, choosing this would be no mistake. There are many monster challenges waiting to gobble you up. Challenges, Time-attacks, Arcade and VS mode, plenty of options for you greedy fighters. You choose who you want to play with and take them on a journey, that you will soon find out never seems to end. The challenge mode can be very addictive, and when you have been beaten on the 99th character on the 100 man challenge mode- it can get very frustrating. Over-all I feel this is one of the top games on the Gameboy Advance market. It has re-lived the old and brought in some new. We have been crying out for such a beat em up- now we have it, make the most, buy it and enjoy it- an IB highly recommended game. Ice Blaster
Super Street Fighter II Turbo Revival seriously needs absolutely no introduction. After all, If you've ever picked up a controller, you've played around with an incarnation of the Street Fighter II series...and if you haven't, you're a liar. The game that Capcom has produced for the Game Boy Advance is, at its core, the absolute final, finished, we're-all-done-let's-move-on-to-version-number-three edition of the classic Street Fighter II series that wound down in arcades back in 1994. And it's a testament that a existing game can both work so well and not-so-well on the GBA hardware, as the system on the inside has the right stuff, but on the outside you'll be cursing Nintendo until they get it that in many games, more buttons equals better control. Features * More than 16 fighters * Eight modes of play * Battery save * Link cable support for two players * Only for Game Boy Advance The package that Capcom produced for its final return to the classic Street Fighter II series is definitely a complete one -- the team went back and recreated much better artwork for the non-fighting portions of the game, producing extremely detailed hand-painted portraits for every single one of the "more than" 16 combatants...giving SSFIITR a much more polished appearance. The rest of the game lifts most of the art assets from the arcade and SNES versions of the fighting series, give or take a handful of animations, all the while throwing in some really nifty graphical effects generated by the extremely capable Game Boy Advance hardware. And then, there's the gameplay. Now, admittedly, I'm not a Street Fighter II junkie, but I am a big fan of the series regardless...and there's a reason why Street Fighter II is such a good game: absolutely tight action. And the Game Boy Advance version of the game brings the final revision of the fight engine to the table, arguably tweaked as far as
the game can possibly go without encroaching on the established elements unique to the future versions of Street Fighter Alpha and Street Fighter III. Characters have enough change in control to give them their own feel, strengths and weakenesses, and even though a couple characters have lame designs, each character is liked enough by the fanbase that they all have their own niche...no one is universally shunned. And it's the series that established the familiar fighting control scheme, so Street Fighter II is a pick-up-and-play game if you've got it on a system that accurately mirrors the arcade's controls. And that's where the Game Boy Advance version falls a bit. You can't blame Nintendo entirely for the mucked-up controls in Super Street Fighter II, even though the company was responsible for the decision of creating a new game system with only four action buttons. Capcom is also at fault by bringing their game to the system to begin with -- maybe the game shouldn't have been attempted due to the fact that the GBA just can't support the series' established six-button configuration. Whatever the case, SSFIITR suffers quite a bit due to the two fewer buttons on the system. Capcom does remedy the situation somewhat by allowing for the user to configure the controls the way they want to (which is, thankfully, saved to the cartridge by use of the battery-backed SRAM), as well as giving players the ability to change the controls on the fly to a configuration that enables gamers to pull off special moves with incredible ease. These factors do make it so the game isn't a complete loss due to the controls, but true diehards will definitely voice their distaste for the use of the shoulder buttons on the cramped GBA system. Everything else about the game is top-notch, for Street Fighter II standards. Admittedly, we're getting a much older game than some of the better Street Fighter games available on other systems
-- Capcom's definitely playing it safe in the Game Boy Advance's early years by porting existing games rather than go a little more ambitious with more advanced titles in its library. But Street Fighter II still holds up even when it's been more than a decade since the design was upgraded. The game has a ton of features, including one that encourages single player mode -- gamers collect points by defeating opponents in certain ways, and when enough points have been accumulated, special modes and characters will unlock...which is, again, saved to the battery in the cartridge (go Capcom!). It also has a two player mode through the use of the link cable...always a welcome feature, and a required one for a portable fighter. But admittedly, most players will only be able to access the single player mode, and to be honest, playing Street Fighter (or any fighter) by yourself can only go so far before you've learned all you can about the computer AI.