The Gameboy Tetris game follows the same principle as the Tetris game available on all the other platforms (PC, iPod etc). During the game, different shaped combinations of flour blocks fall from the top of the screen. This shape can be rotated round in by using the A button on the Gameboy. The purpose of the game is to organise the shapes at the bottom of the screen so that they fit together perfectly without any gaps between the blocks. If a continuous line of blocks is formed horizontally across the screen then this line is eliminated from the game and points are awarded. A maximum of four lines can be eliminated at once- and this multiple elimination earns you the most number of points available with one move. The game is lost when a block touches the top of the screen. The Gameboy game allowed you to choose what level you started on (the higher the level, the faster the blocks fall). There were also two game options; A and B. In A, the game carries on until one of the blocks touches the top of the screen. In B the aim is to eliminate 25 rows whilst gaining as many points as possible. This game is great for when you are on holiday and have nothing else to do, and is very addictive so will keep you entertained for hours. I have never had any problems with the game, it still has perfect quality. Tetris' continuing popularity is a testament to how good the game is.
Included with the original Game Boy in 1989 was a cartridge called Tetris that set the standard that all other puzzles tried to aspire to. The game has been imitated and copied many times, but until the advent of Tetris DX for the Game Boy Color, it was never technically surpassed. The original frenetic block builder remains a classic to this day, and continues to deliver a highly addictive way to spend many an hour or two or... Fortunately you don't have to be a brain surgeon in order to understand the concept of Tetris, but as with most games of this ilk, mental dexterity is required in order to see your name appear on the high score table. Tetris found you building lines of bricks formed from assorted block shapes that fell individually at increasing speed from the top of the screen. The blocks could only be rotated or moved from side to side, but remained static when they either reached the bottom of the screen or settled onto any other bricks below. Any horizontal lines created miraculously disappeared, and any bricks above the completed line then fell to take the space on the screen. The game was over when you were unable to create any further life saving lines, and the screen became uncomfortably congested. A maximum of four lines could be formed to vanish at once, and this was called a 'Tetris'. A suitably euphoric fanfare was sounded when this happened and made up for any fear of reaching the top of the screen before the required block descended. Two addictive variations of Tetris were available, entitled A-Type and B-Type. The A-Type game allowed you to create point scoring lines indefinitely, until either your concentration or the speed of the descending blocks got the better of you. Depending upon the final score achieved an appropriately sized space ship would launch to congratulate your Tetris skill. The second game simply required 25 lines to be created, but on the harder levels this was far fro m easy, as the screen area became smaller and the blocks fell at ever increasing speed. On achieving 25 lines on level nine, you were rewarded by an assortment of animated musicians playing a tune. Although, in order to experience the complete group of musicians playing, you would have to master the dizzying speed of Level nine High five. An excellent two-player game could also be played by linking two Game Boys together each with a copy of Tetris. Any lines created were fiendishly passed to your opponent, and the winner was the one who remained in control of the screen. The spot effects and tunes were also superb, with the high score harmony being especially melodic. Tetris remains an indispensable cartridge for the Game Boy, and to this day provides an excellent challenge. Hopefully as with Tetris Dx for the Game Boy Color, the soon to be released Game Boy Advance will also receive a version of this highly addictive block busting sensation.
Tetris. Just about everyone has played the game at one time, it is a game that even people who don't normally play computer games are willing to play. Tetris DX is an updated version of the Tetris that came out for the original Game Boy and tries to add new features without changing the classic feel of the game. The game can only be played on the Game Boy Colour or any other version of the Game Boy that allows you to play Game Boy Colour games (such as the Game Boy Advance). --What is Tetris?-- Shapes made up of blocks fall from the top of the screen to the bottom, there are 7 different shapes each one is always made up of 4 blocks and will vary from a straight line to a square with many other shapes in-between. You can turn these shapes around in 90-degree angles and have to line up a full line of blocks in order to remove it from the screen. If you do not line up a full line of blocks then nothing is deleted and the screen gradually fills up with more and more blocks, if you are unable to remove any of these before they reach the top of the screen the game is over. The game is very simple and easy to learn but also very addictive and somehow makes you want to keep playing, there is something to it that keeps drawing you back to try and beat your high score. You might not play it for hours on end but it is the sort of game that is very easy to pick up and play. --A history-- While Tetris was seen many times before the original Game Boy game it is here that it really seemed to gain huge popularity, it is the perfect game to play on a portable machine and appeals to just about everyone, it became a must have game for the Game Boy. This isn't to say the game wasn't popular before this version, the game sold in huge numbers on home computers well before the Game Boy version was released. The main reason it became so popular on the Game Boy however was probably because it was a pack-in with the Game Boy, anyone who bought a Game Boy when it came out would have received Tetris with it and as such it meant that people were playing the game that might never have done so otherwise. In total about 30 million Tetris cartridges were made for the Game Boy. In June 1987 Tetris was created on an Electronica 60 at the Moscow Academy of Science's Computer Centre by Alexey Pazhitnov who was inspired to create the game by a Pentominoes game he had bought earlier. Soon after it was ported to the IMB PC and started spreading around Moscow. After this is was started to be ported to other computers and it was at this time that legal problems started to occur. The original creator of the game made very little money from it and in fact didn't start to even receive royalties until 1996. The Game Boy version was released at the same time as the NES version was released in the US, both these versions of the game were immensely popular upon their release in July 1989. The games name comes from tetra which is the great word for four and refers to the fact that the shapes used in the game are all made up of four blocks as well as that clearing four lines at once is known as Tetris. Since its release Tetris has been seen in many shapes and forms on just about every single computer and console ever released. Many people tried to make improvements on the original game, adding new shapes for the blocks or making small changes to the way the game was played but few succeeded and the original game remains the most playable among most people. This is just a brief history of the game with many details missed out, for more information the following web pages are all good guides: http://www.atarihq.com/tsr/special/tetrishist.html http://www.tetris.com/history.html http://vadim.www.media.mit.edu/Tetris.htm --What improvements are made in Tetris DX?-- To start with it adds colour and backgrounds to the game, the game is certainly more visually appealing than the original game but keeps everything simple, the game is not played for impressive graphics but instead for the great playability of the game itself. The one problem with this improvement is that occasionally you can get a background that is a similar colour to some of the shapes making it slightly more difficulty to tell where everything is on the screen. Another nice change to the game is the fact that it can be saved, if you are playing the game and need to stop playing for some reason you can simply pause the game and turn the Game Boy off, when you turn it on again you will be asked if you want to continue from where you turned it off. An "improvement" on the music has been made too, although personally I dislike this change. The original music of Tetris was great, simple yet somehow prevented from being too repetitive. The new music added is not like the original and gets annoying after a short while. A small animation is shown at the end of various modes and is meant to represent how you did, unfortunately these don't appear to be skippable and unless you watch them your score won't be recorded. They may be a nice touch the first few times you see them but after this you will wish they could be skipped. More details on how you have done while playing are also stored, as well as the high scores for every mode of the game you also get other details saved such as a power rating, the total number of lines you have completed and the % of the time you cleared 2, 3 or 4 lines at once. These details are saved for each individual player and you can enter details of up to 3 players meaning that many people can play the game and have their own individual statistics and high scores saved, there is also a guest feature which doesn't save any information. Other than these and a few other little changes the main things added to the game are the modes of playing it. -Marathon The main game of the original Game Boy Tetris is now called "Marathon" and remains almost identical to the original, with only things like colour added to it. I was very glad that they kept the original game as it was as the original form is also the best, if any major changes had been made to it I probably wouldn't have bought this game. This game is played by the basic rules, you simply have to complete lines and stay "alive" as long as possible. For every 10 lines you complete the level (speed) of the game increases and continues to increase until it is very fast (Level 30 seems to be the maximum). At faster speeds you have less time to plan what you will do and so can make mistakes much easier, once a few mistakes are made at a very fast speed the game is often lost when at lower levels you would have recovered normally. You can adjust the level (speed) you start at, you can choose to start between levels 0 and 9. If you don't start at level 0 then the level of the game won't increase until after it would normally, for example if you start at level 1 then it will take 20 lines to increase to level 2 just as it would have done if you had started at level 0. A high score is given depending on the number of lines you cleared and the way you cleared them. If you clear 3 lines at once it will score more than clearing a single line for example. The main appeal of this mode is to beat previous high scores and it can become very addictive to try and do this. -Ultra This is played just as the Marathon mode except that you only play for 3 minutes, after this amount of time the game ends whether you have "died" or not. As with the Marathon mode you can choose what level you start on. This mode is a nice feature but not really that amazing, you could easily have played this game yourself on the original Game Boy version of Tetris by simply timing yourself for 3 minu tes and stopping then. It does however have some appeal to it as you try to get the highest score you possibly can in such a short time, making you have to think and act faster than you normally would. -40 Lines This is like the "B Game" on the original version of Tetris for the Game Boy. The only difference is that rather than having to complete 25 lines you have to complete 40 lines. The idea is to complete these 40 lines in as quick a time as possible. As well as being able to select your level you can also select the height (number of unclearable lines at the bottom of the screen) you start at. As with the "Ultra" mode this version is good for a while but has limited appeal and you probably won't spend a lot of time on it after you have played it a few times. -Vs Com/2 Player Mode A version of the multiplayer game has been made available to people playing the game on their own, instead of playing against a human opponent you instead face the computer. This is probably the best new mode of this game, the multiplayer mode of the game is faster and more challenging than the single player and being able to play it even without another human opponent is a great new feature. The AI in the Vs Com. mode is also quite good and should provide a challenge to most people, playing a human player through linking to another Game Boy is still a much better experience however. The idea of this mode is that you play against an opponent and you must be the last remaining player. If you clear 2 lines or more at once then you send an incomplete line to the bottom of the other players screen, this incomplete line can be removed as any other line could be but may provide quite a few problems and not be able to be removed straight away. In order to win a round you need to win 3 games, if your opponent wins 3 games before you then they win instead. You can also adjust things so that one player has an advantage over another, you can choose what level (speed) you start on, so if one player is better than another you would start them on a higher level so that they find it harder. This mode of the game is faster than the Marathon mode, you are constantly having to struggle not only to remove your normal blocks but also the ones your opponent has sent to you. While a Marathon game may run into hundreds of completed lines this version rarely goes beyond one hundred making it much quicker to play. --Conclusion-- Because Tetris DX is an improved version of the original game which keeps all the features of the original game if you don't own Tetris but want a version of it for the Game Boy Colour this is probably the best choice for you. If on the other hand you already own Tetris and are thinking of buying this for the new features it might not be worth paying for, while many of the things added are nice features you will probably find yourself playing the marathon mode of the game more than any other, the mode that is nearly identical to the original Tetris. It really depends on your view of the new features as to whether it is worth your money or not as well as how much the game costs when you see it for sale, brand new and at full price (£24.99) I'd say that no it isn't worth the money, reduced or second-hand and I'd say that yes it is.
I bought this game when I got the Game Boy colour, and like the game "Puzzled" has kept me very ammused for many years now. Tetris was the first game that was brought out for the Game boy, and even back then, before it was in colour, I loved it. I used to sit for hours and play it, praying I would one day get to the end so that I could see what the little sceene they played would look like! Yes a bit sad I know, but I was hooked. I must say though, i am still hooked to the game in its newer form, but sadly not as much as the origional. It does have more features, like the one against the computer which is really great, but when playing the simple traditional game the animated scene at the end of the games leaves something to be desired. Yes I hear you shouting that the first one was only small pixel people playing instruments, but I liked that. I find the whole launching things into space theme a bit drab and boaring. I mean... couldnt they have thought up something a LITTLE more fun/ compelling? Apart from that aspect I found that this game was very well thought out. I especially liked the fact that there was enough room on the memory for 3 players to save their scores! There are 4 different game modes: Marathon, which is the traditional tetris game with different levels, and a score board. Ultra, which gets you to try for the greatest score in 3 minuits. 40 Lines, which kind of speaks for itself, the quickest time to get 40 lines. Vs Com, which is the game against the computer. It has 3 different levels of difficulty. It is the best of three that wins each round. As well as this there is a two player option for people who have a game link cable. Basically, I thought that this game deserved 5 stars as it is so well put together, and so addictive that it nullafies any shortcomings it may have, which are numbering only one in my opinion ( as mentioned earlier). All round, a grea t game.
Tetris was the first game ever released for the original GameBoy, and in my opinion it was one of the best. Now, Tetris DX is the first game released for the GameBoy Color, and - you guessed it - it's one of the best. The concept is simple. Blocks of various shapes fall from the top of the screen, and by rotating and moving them you must form rows as they land. A complete row disappears. More rows cleared simultaneously means more points. This simple gameplay has remained unchanged for all this time, and it is still one of the most addictive formulas ever. By far, the biggest amount of time I have spent on any game *ever* is Tetris - no joke. It just never gets boring. Since there is no real objective to the game (other than getting the highest score) you are always coming back to it to improve on your previous performances. This edition has a couple of new game modes on offer, but they are all really the same game at heart. Still, it's nice to have a bit of variety. The other major improvement is battery backup, so now all your best scores are retained - a godsend for people like me who play for scores. If there were one criticism I had to make about this game, it would be the music. You see, they have done away with the classic Russian tunes that accompanied the original, and composed three new tracks, which are not to my liking. Still, that's just my personal taste.
I defy anybody NOT to become addicted to this game! There should be help lines and meetings set up for Tetris Addicts?! (Where can I join??) How can such an easy and simple concept attract so many people to spend hours improving (well, its exercise isn’t it?) their finger and thumb muscles by the quick repetitive flicking of the buttons as they try to fit little bricks into other little bricks while you keep getting more little bricks falling down onto the pile of………..Yep, you’ve guessed it…..little bricks!?? I’ve got a Gameboy Colour, and a whopping amount of games……..2!! Its not that I’m tight and don’t want to keep spending the money (£15-25.00) on new games, I only really need the one (Game number 2 in my extensive collection is a Tennis game which has been completed and therefore holds no attraction!!) TETRIS DX is without a doubt the ONLY one!!! For those of you that aren’t familiar with the workings of a Gameboy, whether it be a Colour, a Pocket or the regular version, you have to just slot the game in the back (label out!) flick the on switch and … you’re hot to trot!! Up pop the credits, such as the designers name and the year of design, this guy must be one serious rich one, and then onto the player selection. Make your choice either 1 or 2 player, I suggest that you opt for 1 player cos its really annoying waiting for your opponent to complete his game, get one each, a lot better for your sanity!! Once you have entered you details you are ready to become a potential Tetris addict…. You’ve got a choice of 4 games; **Marathon** ~ This is the standard Tetris game, basically the idea of the game is to build as many lines as you can, once you’ve built them, they disappear giving you points and a bigger space in which to play on. As the amount of lines you’ve amassed increases, so does the speed in which they fall, therefore making it harder to position the bricks correctly before they hit your pile. You amass points on the completion of lines, the higher the number of lines you can complete in one (max 4) go, the more points you score. The higher the pile becomes the more chance you have of finishing quicker, for as soon a brick can go no further, it’s the end of the game. This condition is the same for all 4 games. You have the chance to set your level before you start the game I start on 9, well, its pointless starting anywhere else, hopefully you’ll get past level 9 anyway?? My personal best is 512 lines. I don’t know if there actually is a maximum number of lines that can be achieved here? (If anybody does know, can they let me know please? Also, I’d love to know what kinda line totals you are bringin home? Is 512 average? Is it super duper and worthy enough to get me into the Guinness Book of Records? Or is it so c**p that most of you can achieve that score with your eyes closed???) **Ultra** ~ This is a timed game. And the idea of the game is to achieve the highest score in three minutes; again you are given the choice of which level to start at. Is there any point at starting at 9? You only have three minutes and you want to make sure that you actually achieve lines rather than just a ‘hicklydipicklyde’ pile therefore amassing no points at all?? And then once you’ve set your level, do you opt to complete the single lines and their points or wait and try and achieve the max 4 lines and score big??? Oh my God, decisions decisions……………… **40 Lines** ~ Another game involving time here. The object of this is to get rid of 40 lines as quickly as possible. Again you have the choosing your level option, and then its decision time……………… **VS.COM** ~ Play against the computer with this one (or a friend of you hav e the Universal game Link cable) With this game you have a choice of level, but not your usual 9, its just the basic easy, normal or hard. Here you start off the game as in Marathon, there you are merrily amassing points, completing lines when all of sudden, the pile of bricks suddenly ‘grows’ and pushes your pile nearer to the top! Which as we know, is a no no to go near the top!! Panic sets in, they didn’t say anything about that in the instruction manual, the race is now on, you have to get rid of the pile with your lines while the computer gives you more when you are least expecting it!! The height of the pile of the bricks that you get ‘given’, ‘lumbered’ with is actually the amount that your opponent has amassed. Beware, the computer is not stupid (are they ever??!!) and learns the pattern that you choose to make lines, an advantage for you……… I don’t think so!! You have the choice of opting for music on all games, whopping 3 different tunes to choose from with the 4th option of no music at all. We are not talking the latest of musical offerings either, just your basic ‘plinkety plink’ in 3 different ‘plinketyplink’ tunes which for me is totally annoying when I’m trying to concentrate, and I mean concentrate. I have a mission…….a pink box will two AA batteries will not beat me, I will get more lines, I will win, I will………….. All scores are kept on a ‘best scores’ sheet, but there are only places for the three highest. Tetris DX has a resume function, so it saves your game and is ready for when (and if??!!) you return later. If you have to leave suddenly in the middle of a 250 lined game (cramp has set in or maybe flames are licking your feet??) just switch off, when you power on again, you have the choice of agreeing to the ‘continue’ question, or if your score wasn’t great, just say no and the saved data will be erased. One thing that I find annoying? Although it keeps a record of your highest score, it fails to keep your highest line total. I would rather this be the case actually. I mean when your friends are bragging at the number of lines they have got, it really isn’t the same when you say “yeah, I got 1016512 the other day” ~ They’ll look at you blankly and sneer ‘But how many lines ya get?” So if you’re reading this Mr Tetris inventor, WE WANT LINE TOTALS NOT SCORES OK??!! If I remember rightly, although it was a long time ago now, so maybe I haven’t ……….. the original Tetris on Gameboy did actually record the line number? Am I right? Graphix are nothing special with Tetris. But c’mon, how special does a load of little bricks have to be right? They are clear, and easy to see. Well, that’s if you are sitting in a reasonably well-lit area. The screen is dark but its due to the design of the machine rather than the game itself (to be quite honest, I’m rather pleased that all colour Gameboys have this fault !!! Well, in a way…... Let me explain? I bought my Gameboy Colour while in Tenerife (35 quid ~ bargain or what???) and it wasn’t until I got it home that I realised that the screen was kinda dark, oh great I thought, no wonder they were bloody cheap, been given a bum steer!!! Anyway since I found out otherwise I have now apologised and eaten all my unkind words about the little Spanish guy that had me parting with my cash so easily, well, how could I not at about a 50% reduction in price hey?? Anyway, I’m waffling so I’m gonna close these brackets and get back to the item in question…………..) There really isn’t a problem when it comes to seeing what you are doing, the graphix are clear enough and strong enough to counter the somewhat dark screen. Of course if you are going t o try and play this in the dark on the grounds that I have said that you can see what you are doing…………….. don’t be a pratt. You know what I mean!! To be helpful and give the consumers fair warning about what they are letting themselves in for when they buy this game, there should be a time warning on the box. It should only really be started if you have plenty of time to spare, I’d say a good two weeks will be long enough to start with? Its addictive, good clean fun and a must for every Gameboy owner. If you haven’t got this in your game collection, just go out and buy it this instant. YOU WILL NOT BE SORRY. Its the best fun I’ve had for 20 quid in ages??!!??!!?? Anyway, I gotta go, my thumbs are starting to itch, my sense of coordination is heightening, I'm starting to sweat at the mere thought....... I'm going to have to give in to the need ............. the need for Tetris..... Thanx