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Tetris worlds for the gameboy advance was released by THQ. This is possibly one of the worst versions of tetris you will ever find. Tetris worlds contains 6 variations of tetris in one collection. The graphics and sounds in the game are actually ok and good enough for the console for it to still be a good game. The soundtrack is made up of a few classics and couple of new songs also.The tetris field itself looks like it usually does with great backgrounds aswell. These backgrounds can occasonally be distracting though do look great.
In cascade mode all of the shapes are split into individual blocks and break apart when they land so the individual blocks slide down as far as they can go. Square tetris gives you extra points for making a 4 by 4 square of blocks. In fusion tetris you will occasionally given a block which can be attatched to the fusion block which is at the bottom of the board to advance to the next level. The main goal in this mode is to keep the fusion block free by stacking your normal shapes away from it until you get atom blocks. In hotline the only way you can clear a line is by clearing a designated line on the tetris field. In sticky tetris blocks of the same colours will fuse together. The last mode is just plain old tetris.
Each of these game types also have different modes. All can be played in marathon mode in which it keeps going until you lose. Ultra mode where you are given specific objective and also head to head mode. Some new functions have been added such as the hold mode which lets you swap the piece that is dropping with the next piece in line. A ghost shape will also now be shown at the bottom showing you where your shape will land. Both of these options can be turned on and off.
The main thing that kills this game is when a piece hits the bottom of the screen you can continually spin it around and it will not stop. Whilst it is spinning you can also move it side to side. This removes the whole challenge in tetris of being quick enough to get your shape in the right position before it hits it making the game incredibly easy if you know this trick.
"Tetris Worlds" is a video game released for the Gameboy Advance console in 2001 by THQ. It is a puzzle game based on the stacking of different objects. In the United States, the game received a rating of "E" by the ESRB panel which deemed it suitable for all ages.
Tetris has been a long standing classic in terms of puzzle games. In it, players are presented a large "bin" in the centre of the display and oddly shaped bricks fall from the top of the screen into this bin for sorting into full lines. Creating a full line of blocks will remove it from play and the objective of the game is to play infinitely until the bin has been filled with bricks and no further input can be accommodated. Tetris Worlds retains its "Tetriness" by providing the classic puzzle game which so many, including myself, have grown to love but it also sports one distinct flaw which renders the process too simple. There is a noticeable space of time in between the object making contact with either another brick in the bin or the bottom which allows players to rotate, move and otherwise alter the brick's position. This bug is makes the normally difficult Tetris game horrendously easy as the player may be given an indefinite space of time to decide what position the block should be in and where it should lie in the puzzle. This bug is present in all of Worlds' new gameplay modes including Cascade, Square, Fusion and Sticky. They are each effectively the same Tetris game with bonus points for completing a certain task, such as creating a 4x4 square shape in "Square Tetris". Multiplayer connectivity is also achieved by use of an optional game link cable.
The graphics are presented from an overhead view which focuses on the playing field below. There have been few updates from the title's original appearance in the 1980s but one noticeable feature is its animated backgrounds. Here, in almost a screensaver effect, backgrounds will sport a distinct scene such as arctic polar bears which walk or schools of fish swimming underwater. The game otherwise retains its original allure by presenting simply coloured objects against one another. The soundtrack also takes popular theme tunes from earlier titles and inserts them well into this title.
Overall, Tetris Worlds is not a game I would recommend to prospective buyers. The obvious gameplay bug made the experience too simple for my personal preference and left me desiring an earlier Tetris release.