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The Flintstones: Big Trouble in Bedrock (GBA)

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      05.06.2009 01:46
      Very helpful



      Thumbs down

      "The Flintstones: Big Trouble in Bedrock" is a video game released for the Gameboy Advance console in 2002 by Swing! It is a platforming game and serves as a sequel to an earlier Flintstones game on the Nintendo Entertainment System. In the United States, the game received a rating of "E" by the ESRB panel which deemed it suitable for all ages.

      Dr. Sinister has returned to do battle once again with Fred Flintstone. For those unsure of Dr. Sinister's role in the "Flinstones" series, it is explained in a brief screenshot cut scene prior to engaging in play. Sinister is described as "the most sinister villain from the Stone Age" though only had a very short role in the actual animated television series. Regardless, the game is spread over 12 stages wherein Fred Flintstone must save his best friend Barney Rubble from the clutches of Dr. Sinister. The style of play reflects a standard platform release with the player assuming the role of Fred and guiding him from left to right. Throughout each stage he will also be presented with an assortment of clamshells which he must collect for further points and additional lives. What I found difficult about this game is its presentation of floating platforms. As Fred must make use of these to successfully navigate from point A to B, it is essential that the player jump from platform to platform without falling as many plummets will see Fred meeting his demise. Many times I found the platforms to erratically change floating directions without any reason and this made the game unnecessarily difficult for me. There is also an assortment of enemies but many are easy to pass and do not require further interaction from Fred.

      The graphics are presented from a side scrolling perspective which focuses on Fred Flintstone. There seemed to be a distinct visual flaw in the game as I found many characters, including Fred, to sport a noticeable pink skintone. Perhaps this problem was limited to my cartridge but I did find it to be off-putting. The level design reflects the typical prehistoric imagery featured in the animated series and includes houses made of stone, sandy dunes and some rolling greens. The soundtrack was also odd as it was somewhat jazzier in comparison to what one would expect from a Flintstones game; perhaps even a rendition of the main theme tune would be appropriate here. The sound effects are also limited to simple "beeps" throughout play.

      Overall, Big Trouble In Bedrock is not a game I would recommend to prospective buyers. Its combination of poor gameplay mechanics and odd audio/visual implements hindered the overall experience for me.


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