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The Legend of Zelda - Link's Awakening (GB)

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    21 Reviews
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      01.07.2012 20:19

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      Play this game if you have not already!

      It's just so well done all round! You can never go wrong with Zelda games, except links crossbow training what was all that about?

      There is a well thought out story line which provides hours of game play, there are many times of weapon and equipment that you collect and use to help you solve tasks as the game progresses. You can play this game over and over and never bore of it, as you can with most Zelda games.

      It was this game that first got me into the Zelda series, then i worked backwards and played the previous games.

      This game along side the oracle of season and ages I think are the best portable games that have been made to date, including all the new titles.

      The graphics are obviously pre-dated, but if you have never played this game then don't let that put you off! Its enjoyable for anyone!

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      18.08.2010 22:44
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      One of the few original Gameboy games really worth hunting down.

      Link's Awakening of the original Gameboy was the first Zelda title released for a handheld device and only the fourth in the series. Developed at a time when the series was still working through unfamiliar territory, it doesn't have any of the cliche's inherited from Ocarina of Time on the N64 and remains a remarkably solid adventure.

      The story is a direct sequel to the Super Nintendo game, A Link to the Past. Our hero Link is shipwrecked on a the small Koholint island and discovers that all is not well. Monsters are roaming the island and Link is trapped, to escape he must wake the Wind Fish that is supposed to watch over the island. In typical Zelda fashion this means working through a series of puzzle laden dungeons and retrieving some powerful artefacts. In this case, eight magical instruments.

      The plot develops in a surprisingly intricate fashion and unfortunately the story has developed a reputation for having an "it was all a dream" twist ending. A reputation that is more than a little inaccurate. As Link explores the island, he discovers more about its nature. Things become a little surreal as questions are raised as to the Island's reality and more importantly, the role the Wind Fish plays in all this. As Link completes more dungeons he becomes embroiled in sentient nightmares trying to stop him from waking the Wind Fish. It's a surprisingly sophisticated narrative that one would not expect to find on a Gameboy title and is probably the best RPG to ever see release on the system.

      Gameplay is very simple, taking its cues from the original Legend of Zelda on the NES and A Link to the Past. The player controls Link from an overhead perspective and is equipped with a sword and shield. Most monsters are relatively simple to defeat but large in number with some challenging boss battles scattered throughout. The game is challenging when it comes to puzzles but keeps combat manageable, the focus here is the adventure as a whole and the game rarely disappoints.

      Graphically, Link's Awakening is a gem. The Gameboy's power was in the same region as the original NES but this title is so much more stylish that the original Zelda that you would think the hardware were worlds apart. Developed in a very similar style to A Link to the Past it really fits as a sequel and looks absolutely beautiful.

      Links Awakening has been released only twice to date. The original Gameboy version was followed by a Gameboy Colour release that added a few new dungeons and some nice use of colour. Both are largely the same though both are also quite difficult to find. If you want to play this, and I would recommend it to anyone, then you're probably going to have to look to eBay. Prices are going to vary depending on the seller but I wouldn't be surprised if you paid the same as some modern games.

      Links Awakening was developed for the original Gameboy system, both the Gameboy and Gameboy Colour versions will play in any Gameboy, Gameboy Pocket, Gameboy Colour, Gameboy Advance or Gameboy Advance SP. They will not play in any Nintendo DS console despite fitting into the GBA slot.

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      17.02.2010 18:10
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      The pinnacle of Game Boy action-adventuring

      So, then, here it is: the best Game Boy adventure ever released, and a serious contender for the title of greatest hand-held game of them all. Released in late 1993, when the console was already firmly established in the market, it redefined expectations of what the humble Game Boy should be able to achieve. It managed enormous scores in the games magazines of the day, even by their usually inflated standards, and its near-universal acclaim was entirely justified. In 1998 a DX version was released for the Game Boy Color, which added colour (amazingly) as well as a couple of gameplay tweaks and one extra dungeon.

      This game is a little cut off from the previous instalments in the Zelda series, taking place as it does on an island far from Hyrule and with Zelda herself making no more than a brief cameo appearance. Actually there are quite a number of cameos from characters such as Yoshi and Mr Write, and these are cleverly done so that series aficionados will raise a smile but those new to Zelda will not be unduly punished for their ignorance. When I bought my cartridge I knew almost nothing about the Zelda universe as such, and I still enjoyed the game hugely.

      Link's Awakening is an action adventure RPG, in which you take the part of Link and explore the island of Koholint, with the ultimate aim of waking the mysterious Wind Fish. This you are told by the owl who swoops down to you near the start of the game, and again at intervals thereafter. There is actually quite a lot of help and useful hints to be gleaned by listening carefully to as many characters as possible - some children in the village where you start will even help you learn the controls! Along your way you will need to explore a number of dungeons, set in caves, where all manner of nasty creatures lurk.

      The difficulty is nicely judged, scaling up gradually but noticeably as you progress through the game. For example, the first significant problem you have to solve - locating your lost sword - is very easy provided you have been paying attention. That's a good job, because you're not going to get very far without it! The island's geography is cleverly arranged so that many areas are simply out of bounds until you have acquired certain pieces of equipment: this assists you both in making it clear that you have not yet explored your current area adequately and in preventing your straying into too deadly a location before you have built up the ability to cope with it. By the time you get to the higher levels, you get very little leeway to make mistakes.

      The island feels very large, despite the map proving that it is not enormous; it also gives the impression of being a living, organic space, as all the best RPG worlds do. Characters refer to each other as well as just to you, some of them act differently according to what you are carrying or who you have met, and some can be both friend and foe depending on the circumstances. In some cases visiting A and then B will have different consequences from doing it the other way around. This can be frustrating, but for the most part it simply adds to the interest and extends the game's already impressive lifespan.

      Considering the limitations of the monochrome palette (in the original version) the graphics are not bad at all. Characters are reasonably easily distinguished from one another, and the designs are cute and humorous without becoming sickly sweet. It does occasionally become a little hard to see what is going on when there is a lot of fast-moving action, such as in some of the dungeons, but it's not impossible to cope. As you would expect, the introduction of colour in the DX version makes everything a lot easier to see, and gives the world itself a brighter feel.

      The sound is excellent, given the console's technical limitations. There is a very wide variety of music, and even the blips and bloops when you collect items and suchlike are nicely varied. The sound also plays an important role in the game, in that a change in background music can often alert you to the fact that you are walking into danger or that there is an opportunity to collect treasure. (Koholint's currency is the rupee, and a bit of slashing away at the cabbage fields can often turn up some coins. These are not for bribing monsters: they have a much more obvious use.)

      If I had to restrict myself to one Game Boy game, then in all probability it would be Link's Awakening, even ahead of such all-time classics as Lemmings and Tetris. It is an absolute triumph, and transcends the modest capabilities of its hardware to earn a place as one of the finest of all such action adventures. Even with a complete solution and map in front of you (you cheat!) it still holds the interest, partly because there is just so much freedom to try new things. If you're feeling violent, try attacking the chickens in the village... but do save your game first!

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        10.07.2009 23:10
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        Perhaps the best game in the Zelda series with plenty of replay value.

        **This review is also on Ciao, under my username "MonsoonBaby88"**

        The Legend Of Zelda: Link's Awakening is the forth installment from the Zelda series, and it marks the first installment for the handheld console.

        Link's Awakening follows the hero Link stranded on Koholint Island. Whilst most of the Zelda games are set in the fictional world of Hyrule, with the enemy Ganon making a regular appearance, Link's Awakening scraps both of these in favour of a different fictional world. Koholint Island is watched over by a magnificent whale-like creature named the Wind Fish. Link soon realises that if the Wind Fish is awoken, he is able to escape Koholint Island. The Wind Fish can only be awaken by the playing of a combination of eight instruments, and so the game revolves around Link's quest to gather all eight instruments for the grand finale.

        However, it is not all that simple. In order to gather these instruments, Link has to fight a variety of enemies, explore and solve puzzles. The regular mazed dungeons full of traps and monsters make an appearance here, and although they can be very challenging, they are still highly enjoyable to explore. To keep the game challenging, these dungeons increase in difficulty as the game goes on. The same can be said for the bosses, which are also very imaginative.

        The life system is simple. At the bottom right of the screen, five hearts are displayed. Everytime Link is hit, half of a heart will disappear. When all five hearts have vanished, it is game over. The player will restart at the last door or section they had visited, which can sometimes be frustrating if they had got significantly far without another door close to them.

        The controls are simple. As this is from the first Gameboy handheld console, the player uses the A and B buttons to assign items or to attack, whilst the control pad/d pad is used to move in whatever direction is needed.

        Although the main quest takes quite some time to complete, the player can find themselves playing a number of side-missions also. For instance, by collecting rupees [the currency in the game], the player can try an arcade style game in which they attempt to win a cuddly toy [in the form of Yoshi]. Players can also collect seashells which can be exchanged at a shrine for a powerful sword. The player is also able to freely wander around the island and interact with the villagers. Some of the villagers will often be rather helpful, and give hints to Link as to where to go next.

        The Legend Of Zelda: Link's Awakening is perhaps one of [if not the] best game in the Zelda series to date. It may not be set in Hyrule like the rest of the games in this popular series, but it still retains the charm of the others. Although the 8-bit music may not feature the usual sweeping orchestral score that the newer Zelda games feature, the music is still memorable and recognisable, and feels rather nostalgic when playing it nowadays. There is tons of replay value, and it is a definate must play for not only Zelda fans, but any Nintendo fans too.

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          16.01.2009 23:10
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          The best 5er or whatever it costs now you could spend.

          This is quite literally my favourite game of all time, despite the fact that I played it on the Original Gameboy is green and white, and was many years ago when I first played through it.

          This is a fairly challenging game, unlike a lot of new games which you'll find you can complete in a matter of hours, some parts seemed impossible at the time, but by not using a guide and sticking at it when you get to finally awakening the Wind Fish make it all worth it at the end.

          The ending sequence is perhaps my favourite ending, that may be because it just took so long to complete it though I'm not sure, but it's better than any fancy graphics on Playstations and Xboxs can pull off.

          I'll just add a quick note about the DX version, now it goes on about the colour dungeon etc. but after playing through this level on a friends I can say that this dungeon means that it is not worth however much extra it will cost and for me ruins the game, I actually consider it cheating as at the end you get a coloured tunic, which gives you extras like extra health or magic or something, can't remember.

          Anyway, stick to the original, forget Halo or Half Life or Gears of War or anything like that, everyone should play this game on the original version, WITHOUT a guide! Buy an original Gameboy if you want the full experience, or get it on an emulator, or I think it was on the SNES originally, however you can, just get the game!

          Comment me with your agreement if you're a fan, and have completed it!

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            30.04.2008 12:23
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            The Legend of Zelda: Link's Awakening DX for GB

            *A review of The Legend of Zelda: Link's Awakening DX.*

            Zelda: Link's Awakening is the first title from the series for an handheld, and was not without additions of it's own. There are the likes of the leaf item, which allows Link to jump, and putting this to good use are the brief sidescrolling sections, where the appearance of enemies from the Super Mario Bros. games is a pleasant surprise.

            The island of Koholint is by no means a small one. Some of the residents say strange things - though that way the player learns the controls - there is plenty to explore and, with the help of an owl and old man Ulrira (give him a call from the phone booths) players won't get too lost. As Link searches through the dungeons he'll pick up on the items which, not only are they key to Link obtaining the musical instruments, but also help unravel the secrets of Koholint. This gives a sense of progress.

            Graphically, sprite flicker is slight with the DX version making good use of the GBC colour palette. Audio-wise, there are recognisable songs and sounds from the Zelda games, so there is the beeping when Link's health is low! The theme for the Animal Village has a cool beat to it, but I wished the tune for when Link collects an acorn, or piece of power, was absent. A neat touch in the game, and nice use of sound, comes from Link hitting the wall with his sword to detect whether it is hollow or not.

            Controlling Link is such a satisfying experience, from combat to using an item to overcome a puzzle, however, a problem is that the B and A buttons for assigning items to are not enough, so there is much swapping to be done.

            An annoyance is that, should Link touch an object of which a means to deal with is not equipped then the player has to endure a (slowly-scrolling) box of text, even if Link has the item in his inventory. Similarly, a text box appears every time when you collect an acorn or piece of power which slows matters down, enough so that - since the effects are not cumulative - I did not bother with them despite their advantages.

            The DX version sees to an extra dungeon which, on completion, can make the rest of the game easier. But that is not to say the game is a walkover - I did get stuck once in a while. Also, in the remake there is a camera shop - use for the Game Boy Printer! Note: the game does work on the Game Boy, with the extra features being accessible on newer Game Boys.

            There is a trading item sequence which is supposed to be a side-quest, but without seeing it through, it becomes almost impossible to reach the end of the game. Of course, finding all the heart containers is rewarding. I estimate at least ten hours of seriously solid play for Zelda: Link's Awakening. This is not a title to be missed on the Game Boy.

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              15.10.2001 21:11
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              yes the game is 10 years old but age doesnt matter granted i've only played the mono version of link's awakening so i cant say anything about the special extras for gameboy color owners. The game begins with you(Link) being washed on the shores of Koholint island. you soon discover that the entire island has been overridden with monsters,and that the only way to rid the island of them is to wake the windfish who is sleeping in an egg at the top of Mount Tamaranch. Can Link wake the wind fish in time to save the island? only you know! You must guid Link through nine dungeons(it may not sound like a lot but it will take a while to get through them!) to collect the nine instruments of the wind fish. Not only are the nine dungeons but there are lots of mini tasks for you to complete which arent as easy as you first think. Gameplay; if you like puzzles that will make you tare hair from you head then this is the game for you.whilst there are some easy puzzles there are some that will keep you thinking for a number of hours whilst there are some that stare you right in the face you will kick yourself for not seeing them. Zelda has plenty of fighting for those of you who need the fight scenes. Graphics and Sound;some of the best you will see on the gameboy! to say its ten years old the graphics almost meet the standards of the SNES version of Zelda.The whole game is viewed in a birds eye persective(like the pokemon games) The music can get a little annoying especially when you are stuck with a particular part of the game.When you get low on energy your heart monitor starts to beep which can also get annoying.but apart from that the sound and graphics are spot on!! Zelda Links Awakening is a classic title.Defenitly a must buy for all Gameboy(in all of its carnations) owners. 10/10 "Fantastic!"

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                29.05.2001 04:34
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                MY THOUGHTS ON THIS GAME When I first played this game I didn't get very far. This is because I am definitely not the most skillful person in the world at gaming and especially RPGs. I love RPGs but I am just not very good at them. Anyway the game is fatastic and, after a good game guide, I am on the 6th level and going strong. THE PLOT OF THE GAME The game is based on you, Link. You were stranded on an island after a storm. To get off the island you must awaken the Wind Fish. The Wind Fish is a legendary animal who will defeat all evil on the island and leave you go. So off you go and begin to beat bosses and get closer to freedom. The game is a mix between puzzle solving and adventure. If you like either of these or you just like RPGs you should play the game. All in all it's very addictive. THE GAME IN GENERAL In my opinion the game is very good and very playable. The new colour version is even better as it has an extra level and has other improvements too. After playing the game for a while you will get into the style of playing and eventually you'll be hooked. Currently my brother is playing it and he is just finished the 5th level and he is only 9! This just goes to show what a bad player I am. The game is easy but tricky and although puzzle solving skills are needed in places they do not make up the bulk of the game. CONCLUSION All in all the game has a lot going for it. As well as that it doesn't have many drawbacks and there is no compromise when it comes to playability.In my opinion the game is great and deserves all the credit it is given. It has definitely lived up to all the hype and my own expectations.

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                  23.11.2000 00:41
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                  I bought and played this game when it first came out and to thsi day i still think it's the best game ever. Even though it is on the ye olde gameboy with the black and white screen it is still excellent. Link, the elfin type dude has got lost at sea and lands on a Island where he sets out to help a lady on amission......you get the idea. There are qutie a few different stages to go through and different type of mario-esque lands...basically, he needs something from each level to get through the next etc. etc. and he picks up some funky tools, such as pegasus (flying) boots etc. The animation is incredible cute, and so are the baddies! Even if you want to just waste some battery and hover about, you can go to the shop and steal (!) something (see anything is possible!) and get called "thief" for the rest of the game, or kill a chicken....and then get wiped out by a whole swarm of them! This is a incredbly fun game, and is veru challenging, and when you do finally complete the game, ot os an immensly satisfying feeling....yey.

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                    08.10.2000 09:20
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                    Zelda is one of the best series of games ever made for any games platform. It has had games on the NES, SNES, N64 and gameboy, and will continue to be on any future Nintendo console I`m sure. The reason for this is that the game has always taken full advantage of the machine on which the game s running. Links Awakening is no exception to this. in this game you play Link, who starts the gamebeing washed up on a strange shore after a ship-wreck. You are found and rescued by an inhabitant of the island on which you have been washed up, and a typical Zelda adventure ensues. You basically have to complete a series of levels (dungeons in this case) and you gain power-ups as you go. These power ups allow you to reach more dungeons, which give yuo mroe power ups, which let you reach more dungeons and so on until you comete the game. the graphics and sound aren`t too impressive. They do the job but not much more. Then again this is running on the Gameboy - and ancient hand-held computer so you can`t really expect any better than that. If you have enjoyed any of the other Zelda games, or just enjoy a good RPG game, then give Links awakening a try. You`ve got nothing to lose!

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                      08.10.2000 01:54
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                      Zelda - links awakening is a brilliant gameboy game. The cost is about £25 and it's worth the price. The game is basically a adventure, where you are yourself and the only way to leave Kholiant Island (The Island that you are shipwrecked on) is if you wake the windfish from its deep sleep inside the egg. You do this by completing various levals and getting the musical instruments from inside the caves. Once you finally have all the instruments you play them to the windfish and it awakes. The graphics are relativley good, though i suspect they are better on gameboy colour rather than the standard gameboy. Some parts of the game are pretty tricky, though if you get really stuck you can go to the nintendo website and download a 'walkthrough' as the handbook you get with the game isn't much help. The ending is a little dissapointing compared to the rest of the game, plus there's only one way round the course so it gets a bit boring after one or two times after completing it. If i were you, i would definatly buy the game, whether as a present for someone or just for yourself.

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                        05.10.2000 03:39

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                        Surely one of the best adventure games devised and no less engrossing on the Gameboy. From the word "go" it's a challenge, with a whole manner of beasties, princesses and villagers to meet or defeat. Collecting an impressive arsenal of weaponry you head out on various tasks (mostly involving killing large monsters). The one little niggle is that once you're stuck then you're pretty much dead in your steps. It's a hard game but when you get past a big obstacle it's all the more rewarding. Gameboy has scored a classic hit with the best game to come out of Nintendo in my opinion

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                        14.09.2000 11:10
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                        If you want the simple answer to the title of this opinion the I'd have to say a big, fat YES! Then again though, I can't really admit to having played a lot of RPGs. The reason I haven't played a lot of RPGs is simply because I don't like them very much with the exceptions of 'Pokemon' and 'Zelda:DX'. I have covered 'Pokemon' Red and Blue and even Yellow different opinions so all I'll say is that both 'Zelda:DX and the 'Pokemon' games are completly different to any other RPG I've ever played. Once again I've explained about 'Pokemon' in a different opinion but 'Zelda:DX' is an astounding game which will capture any gamers hearts and imaginations unlike any other. I won't go into the storyline to much as there is too much of it to explain in any great detail. You take the role of a character called Link who wakes up after being knocked unconscious in a storm to find he is shipwrecked on a strange island with no way of escape and you must help him find his way home. Throughout the game you have to explore many dungeons which contain many new traps, puzzles and monsters as you advance from one to the next. As you complete a dungeon you are also rewarded with a new item or weapon which helps you to reach new sections of the game. The thing which makes Zelda DX different from other RPG's is that you keep the same perspective throughout the game and the game is in real time which means you can battle enemies the way you want to instead of having to wait your turn. Zelda DX has been so popular that Nintendo are planning a new Zelda trilogy for the Game Boy which personally, I can't wait to add to my collection.

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                          20.07.2000 04:30
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                          This is perhaps the finest Zelda title out there. Certainly, I prefer this game to the n64 version. Alot. Washed up on a strange island, Link is approach by who appears to be the Pircess, Zelda. As it turns out, its a girl called Marin who lives in a local village. Stranded on this island, Link finds himself trying to decipher the cyptic clues given to him by a strange owl, who presses him to investigate this strange island further... This game really succeeds in capturing the sytle of the SNES game on the GB, but also making it it's own with an extra slab of humour and some neat twists of it's own. The same kind of weaponary system and combat of the SNES incarnation is usedm and frankly it works a treat. The multiple uses for certain items is genious, and the variety in stages simply wonderful. Frankly, if you have a gameboy and not this, you aren't using your gameboy to it's fullest extent. Go. To. Shops. Now.

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                          18.07.2000 17:23

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                          Surely one of the best adventure games devised and no less engrossing on the Gameboy. From the word "go" it's a challenge, with a whole manner of beasties, princesses and villagers to meet or defeat. Collecting an impressive arsenal of weaponry you head out on various tasks (mostly involving killing large monsters). The one little niggle is that once you're stuck then you're pretty much dead in your steps. It's a hard game but when you get past a big obstacle it's all the more rewarding. Gameboy has scored a classic hit with the best game to come out of Nintendo in my opinion

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