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Looking back a long time, way before this game was released. When we all set our eyes on the graphical change of the Gamecube Zelda from realistic to cartoon, most of us were gobsmacked at this sudden change by Nintendo and we thought this might be a waste of time. But, there was always hope for us because the same magic formula from Ocarina of Time has been transferred to this game.
With the Wind Waker's graphics even though it's a new techinque of cel-shading used, the Gamecube's graphic engine was to the maximum nearly and it actually feels like you're part of a cartoon seeing the story progress. Even though the frame rate can drop at odd times because of too many characters on the screen at once, it certainly doesn't affect the gameplay. There is still realism in the game with water, lighting and especially the wind effects, pushing a boat in its direction and even gales blowing too strong for Link to handle.
The gameplay in Zelda games has always been a key advantage. The first few hours of the game is considered training and it allows you to get used to the actions. The in-game camera is also very responsive allowing you to see where you are going all the time. Combat is also made easy to fight but challenging in difficulty because of an excellent targeting camera, allowing you not to lose track of your enemy.
The dungeons and puzzles are also challenging.
The music in the game is of the same excellent quality as in the other Zelda games and the sound effects provide realism when certain materials collide together and the cooling sounds of wading through water.
The Wind Waker isn't better than the Ocarina Of Time, this shows that the Legend Of Zelda series is still going strong and always will, because this is one of the best adventure games on the Gamecube.
Wind Waker marked a new graphical direction for Zelda in that it uses cute cell-shaded visuals to present its characters and worlds. Whilst this choice of cell-shaded graphics for Zelda titles appears to have been a one-off for home consoles, the handheld versions of the game released since this title have seen similar cell-shaded visuals.
It isn't worth divulging too much into the storyline here, it unfolds before you, all you need to know is that it is your job to battle lots of baddies in both overground- and dungeon-style sections. One of the first things you will notice about this game is how it plays out with this seemingly child-like wonderment as you guide a young link through a world full of caricatures, adventures, mysteriousness and beauty. The overworld in Wind Waker is broken up into individual islands on a predominantly water-based overworld. Each island having its own theme and feel to it. You navigate between islands using a boat and controlling the wind to blow you in the right direction. Some of the sailing sections can get a little dull at times since they are not particularly involving, and a fetch quest that requires you to scour the ocean for crucial quest items feels like it drags out a little too long and disrupts the pacing of the game somewhat.
This game doesn't quite have the challenge of some other Zelda games, but this doesn't seem to matter too much. There are some really clever sections requiring you to use different commands and items and it makes the gameplay very varied and rewarding.
The feel and controls of the game are very similar to the N64 and Wii zelda titles, but a nice little addition in this game is the ability to use the right stick to look around, preventing the need to 'z target' everytime you want to look forwards. For me, this is right up there with the very best Zelda has to offer and I would recommend this game to anyone that has missed out on it so far, there is a fantastic adventure to be had here.
Wind Waker is a unique member of the Zelda series. With its cell-shaded graphics and vast ocean world, the game throws itself far from Zelda tradition yet it still manages to be familiar to long-time fans.
The game is strictly single-player, like most zelda games and is beautifully crafted with a long lasting and intricate narrative. Despite not having any voice acting the script is sharply written and is somewhat compensated with well placed sound cues like laughing and so on.
The game will last you at least a solid 40 hours, mainly because of two things. The story is incredibly deep and intertwines with the world you're in seamlessly. Plus, the world itself is huge, this is really only known once you start crossing the Great Sea and realising how far apart the main islands are from each other.
Also, the islands have so much to say about them, firstly you'll notice how alive they all feel. Be it the bustling markets of populated lands or the swaying trees in the forest islands; you really begin to get lost in it all.
Of course, the biggest change from the Zelda norm in this game is its cell shaded graphics. The creator of the game was once quoted as saying that he wanted to create an "interactive cartoon". There's probably no better way to describe it. It ends up creating a beautiful world on your television screen and is at its best when in motion. A particular favourite aspect of mine is the way the main character's eyes move around when you stop controlling him and watch him gaze around the world with such cute expression.
Nintendo's Legend of Zelda series is easily one of the most well designed and superbly executed series of games around. They are, to me, the definitive adventure, puzzle and RPG titles; offering superb gameplay and excellent characterisation that has something for everyone. While the gameplay style is fairly consistent from game to game, we rarely see more than one or two titles a generation and so it doesn't get old as you'd think. Often, playing a new Zelda title is more like slipping into an familiar old jumper. I suppose what I'm saying is that if you've played a Zelda game before, you know what to expect. Usually, excellence. While the series has branched out a bit in recent years with sequels and side stories on the DS, Nintendo's home console is always the place for the main adventure, the significant chapters that contribute most to the overall story. This is definitely one of those chapters.
The Wind Waker was the first Zelda title released for the Gamecube and presented a major change in direction from its predecessors, Ocarina of Time and its direct sequel Majora's Mask. From the start Nintendo seem intent to push the series into new ground, the influence of Ocarina of Time is never far off however. As the game opens, we are informed that many centuries have passed since the Hero of Time defeated the evil Ganon and sealed him away in a magical prison; referencing the events of Ocarina. Since then, the world has changed a great deal and thanks to a great catastrophe, much of it is underwater. Here we find Link on his tenth birthday, he and his family live on a small island surrounded by a vast ocean. To mark the special day, he is given an outfit resembling Link's usual green gear, complete with his famous pointed hat. Young Link isn't too impressed with this dorky getup but his grandmother politely reminds him that all boys are dressed like the famous hero on their tenth birthday, it's tradition. Trouble soon erupts on the island as Link's sister is abducted by a giant bird, rumours that other young girls have been snatched leads Link out into the wide ocean to save the day. Along the way, he strikes up a friendship with a talking boat, visits the flooded land below and even faces off against an ancient enemy. It's a vast world to explore and the story is great; a good foundation for any Zelda game.
The Wind Waker distinguishes itself from other entries in the series somewhat with its distinct style. The most obvious element of this is the unique artistic direction taken with the visuals. Unlike the more realistic Ocarina of Time, Nintendo developed Wind Waker to resemble a living cartoon. Using early but excellent cel-shading techniques they have created a game in which the very environments seem to have been formed up out of acrylic paint. It's very effectively done and is probably one of the most beautiful games ever made. Stylised art also dates far more favourably than realism in the video game world and so Wind Waker is still easily one of the best looking games around.
This visual approach suits the games back to basic approach very well. We are following a Link that is very young, similarly to earlier titles such as A Link to the Past and Link's Awakening. While the game inherits the stronger puzzle elements of Ocarina of Time, it really strives to play on different sides of the series' heritage. It's an approach that works very well, creating a Zelda story that is more accessible for younger players while still being deep and challenging.
Unfortunately, Zelda is a long running and very successful series which leaves it contending with its own fans. The Wind Waker suffered from a great deal f criticism from these fans before it even saw release. Despite a history of varying styles, Wind Waker's more stylised graphics and colourful story were attacked as selling out. Nothing could be further from the truth, this game is absolutely excellent throughout and produced with a real caring hand. Still, it performs the biggest crime in the eyes of fandom, it attempts to be different.
While Zelda titles released on the Gamecube and Wii since have reverted back to the style of the Nintendo 64 games, it's nice to see that Wind Waker's influence is carried on in a series of titles for the Nintendo DS. These offer a lot of new gameplay ideas but maintain the cel shaded style that suits the system very well.
If you're a newcomer to the Zelda series or just missed this one the first time around, The Wind Waker is an easy one to recommend. It's as long lasting and intelligent as other entries in the series but has a nice feel to it that sets it apart. It's easily one of the best home console versions and much better than Twilight Princess a few years ago.
This title will also play on a Nintendo Wii, however it will require a Gamecube controller to play. It is, unfortunately, a little hard to get a hold of and will set you back around £15. It's as good as any new title though and well worth the investment.
I love this game. Many fanboys criticised its graphics at the conventions, but when it came out and everybody played it, they realised the magic was still there.
The game is not set in Hyrule (technically) like the others. The back story tells of an ancient country where whenever evil rises a young force of light would banish the evil - this force became known as the Hero of Time. One time when evil rose, the boy in green did not appear. The people prayed to the Gods. The Gods told the people to move to the tops of the mountains. The Gods then flooded the ancient land forever...
The game starts after this epic Bayeux Tapestry style entry and you are a young boy being given a green tunic due to it being your birthday - but not only that, your at the age the hero was when he used to turn up. So, as tradition you were the tunic and go about your day - just the one day. Your sister gives you a telescope then she gets captured by a bird pirates show up and basically ADVENTURE HO! and what an adventure.
The sailing through the sea mechanics, battling monsters and finding out what really happened to Hyrule is absolutely incredible and offered a Zelda that no-one had seen before or in fact saw coming. The cartoon graphics were a master piece, where we witnessed one of the most expressive Links to date. All the islands are a credit to imagination - each with their own personality and character. Every now and then you find yourself wandering round every island just to make sure you've seen absolutely everything.
The sailing can drag on but after a while you learn a song to control cyclones which whisk you away from place to place.
Although childish looking the game works for adults alike. The most playable of the Zelda franchise and one of the most unique. The graphics have only been carried on on the DS but judging from the screen shots of the up and coming Wii, it looks like they're making a combo.
I'm about to say something controversial that will probably offend the die-hard Ocarina fans. The Legend of Zelda: The Wind Waker is the best Zelda game so far (not having played the Twilight Princess). Compared to the gloomy graphics of Ocarina and Majora, Wind Waker's graphics are wonderfully bright and cheerful, rather cartoonish, but simply adorable - they make you smile just to see them! The music will probably stay with me forever, it is so jaunty and memorable. The gameplay is also very good fun, with some wonderful dungeons, inventive bosses, excellent new items, and a good mix of both challenging and push-over monsters.
The only flaw you could possibly think of is the reliance on sailing to get from place to place - sitting on a big empty ocean going in a straight line for so long can get a bit dull at times, though if you can lean something on the controller, it gives the perfect chance for a cup of tea! Unless of course you hit a shark of a tornado. Thankfully, not too far on in the game you gain the opportunity to warp places, which makes things much quicker.
Overall, this game is simply wonderful, a good mental challenge at times, and never fails to bring a smile!
This is one the best games I have played. The cell shaded graphics are controversal, some people cannot stand them, but if you can the gameplay in this game, and the length of the game is awesome.
you start off as Link on Outset Island and you find out that your sister gets kidnapped by this bird. In the end you go on a quest to find her, only to uncover the evil Ganon and his ghastly plot and you go on your way to foil his plot and save your sister.
The gameplay in this game is brilliant, there is so much variety and it has a lot of play time too. The game is suitable to kids and adults of all ages, and the gameplay allows for everyone to enjoy it. You get to sail around the world, fight baddies and bosses, enjoy quirky characters, use lots of items and complete puzzles.
The graphics are well implemented. I thought they were a real treat and that they game plays really well the way it is. The controls are like most the games and you have the attack and guard option and you can chose to assign different items to some the buttons. This is good as you get more weapons and items you can chose to have different items and this makes the games variety more fun.
There are lots of side questss you can take on thorughout the game, and in doing so you will get more treasures and rewards like extra life. The game has a really lengthy story and is fun and awesome to play for all ages. Which is why I would reccomend this game to anyone as a must play.
I'm probably going to be seen as a bit of a heathen for saying this, but whilst I enjoyed the N64 Legend of Zelda games - Occarina of Time and Majora's Mask - I never really LOVED them, and was always more of a Final Fantasy man. What I will say is that, for all of my frustrations regarding the camera angle and control issues of the previous games, Nintendo have gone a distance to rectify these problems, and make it a smooth, slick adventure that doesn't deliberately attempt to frustrate the player, as is seemingly more than be said for parts of the previous games. With the jump to a new generation, the game also ensures that new players won't be left in the dark - everything is very straightforward and explained to you.
Whilst I never really cared for the plot of the previous games, I'd at least rate it for its attempt to present something WORTH caring about, particularly if you're an avid fan of the series. Once again, you play noble Link, as he attempts to fight the all powerful Triforce away from the evil and brutish Ganondorf.
I will also praise the visuals somewhat - Nintendo took a HUGE gamble with the cel-shaded approach, and whilst they probably did alienate some of their audience, it's still an immaculately presented game, and is a nice change from the norm. Given how the game and its look in previous installments has been anything but realistic, this new approach suits me fine. The animation style also suits the cel-shaded look very well, and Nintendo were obviously very careful to make sure that the two meshed together properly.
I made it to the end of the game eventually, and whilst I'm not going to profess to loving every second of it (and in fact becoming quite frustrated sometimes at the over-sensitive controls), it is a game that's ultimately going to please the Hell out of its core audience, and that's what really matters. It's going to appeal to fans because of the story, and kids will like it because of the rather stunning, cartoon-style presentation, but if you're not among the initiated, or rather, weren't blown away by the previous games, it's unlikely to change your mind.
The Legend of Zelda The Wind Waker is an adventure game for the Gamecube developed by Nintendo.
The story follows the young Link who lives peacefully on Outset Island, it is his birthday and he has come of age and is wearing the green outfit of the hero of time to celebrate the tradition. Unfortunately his sister is kidnapped so Link seeks the help of some pirates to rescue his sister, he soon discovers about the evil Ganon and his ambitions and must start an epic journey to stop him! If you have played a Zelda title before this you will be familiar with many story elements, but it is the way they are presented to you that is new so the story still remains interesting.
Link controls much like his previous incarnations, aside from the opening of the game where you have to recover your sword you always have it with you can use it to fight enemies with a few combos and the iconic spinning attack. Link does have a new counter move which you can execute by waiting till just before an enemy strikes and then Link can roll out of the way and attack.
There are also a large number of puzzles in the game and you will have to use your items such as bombs, the boomerang and the grappling hook to traverse through dungeons while solving these puzzles. These give your brain a good workout and are very satisfying when you solve them.
New to the series is travelling the seas in your new boat called the Red Lion, you raise the sail and use the Wind Waker to direct the wind in the direction you want to go, then set sail, sailing is fun as you can discover new islands to explore and treasure in the sea. The Wind Waker does gain the power to summon tornadoes later on so you can instantly travel to your destination.
My version of the game also came with a port of Ocarina of Time playable on the Gamecube as a bonus disk which is really excellent!
Graphics are really charming in their new cell shaded style, characters still don't speak to you but the sound effects are good.
The Legend of Zelda: The Wind Waker is an excellent adventure that all Gamecube owners should go on.
This game was a dramatic change in the series for the fact that it used cel-shaded graphics rather than going for something more realistic.
In my opinion this change paid off.
The game takes place on a series of islands which can be reached by boat.
The object of the game is to save Link's sister and later the whole sea.
There are lots of islands to explore some with secret areas.
The boat is a nice feature in the game and as you gain items it gains different abilities which include a crane for treasure and cannon for fighting enemies at sea.
Because of its colorful graphics and cartoonish style this is a great game for children although it can be enjoyed by all ages.
The only bad point about this game is the quest to find the pieces of the triforce of courage as it takes too much time and effort.
Apart from that this is a very good game.
Whenever the first footage of Wind Waker was released it caused a massive divide in the gaming community. Many loved the new cel-shaded graphics and found them beautiful and full of character while others despised them for being too cartoony. I fell into the camp of loving the new graphics, they add a certain level of detail that wouldn't be possible to have if Nintendo had tried to make the game more realistic. The game also looks far more attractive as the worlds featured in the game are very colourful and pleasing on the eye.
The game itself is like that of a standard Zelda game with one major difference. The implementation of giving Link a boat to sail around the main map. Although pretty fun at the start it soon became quite cumbersome and I longed to be riding a horse across green fields rather than the slow monotonous sailing.
Despite this the gameplay as ever in Zelda games is top-notch, a good mix of exploring, puzzle solving and fighting all combined together. The game itself I found to be one of the easiest in the Zelda series and didn't really have any trouble completing it so this might be a better game for newcomers to introduce themselves into Link's world as the learning curve isn't too high.
Overall though I would thoroughly recommend the game especially for any Zelda fans and those who want to get themselves started in this excellent series of video games.
This game caused a lot of controversy between long standing fans of the series because of a huge change in graphical style. Instead of the 'realistic' looking Link featured in titles such as Ocarina of Time and Majora's Mask, we have a cel-shaded cartoon version of the character. Opinion is still divided on this, and Nintendo have continued to use both versions of Link in different games, usually using cel-shaded Link to represent him at a younger age.
I think it's fair to say that this is not a particularly difficult game, another thing which has angered many fans. Personally though, I found the difficulty level perfect, as I am not a fan of doing things over and over again to get them right. Storyline and charm are far more important factors to me, which is why this is probably my favourite Zelda game of all. It is funny and charming and very often cute. The change in tone between the fearful monster infested dungeons and the idyllic island towns is very well executed. The game has also been accused of shortness, but this is only in comparison to some other Zelda titles. Compared to most other adventure games it has a very long lifetime, and should take a few weeks to finish if you are not rushing, and after that there are plenty of side quests to do and collections to complete.
In terms of controls, Nintendo can usually be relied upon to produce something simple and intuitive, and for the most part this is no exception. My sister has found it annoying switching through items sometimes though, and aiming things can sometimes be difficult due to a cursor moving too quickly.
As the game is set for the most part on a large open sea dotted with islands, many have also complained that they had to spend too much time sailing around. This is particularly true in one particular quest, which can drag on far too long. Overall though, I quite like the sailing element, as it adds an interesting depth to the world, allowing for those with a taste for adventure to go off discovering and mapping new islands at any time. It also becomes possible to warp using tornadoes quite early on, so it never becomes a massive issue.
In particular, The Wind Waker offers far more in the way of side-quests than any of the others in the series. My personal favourite is the figurine carver who will make you a statue of ANY character in the game that you have photographed. There are lots and lots of these to collect, and it kept me playing long after the main quest was over.
The graphics are still beautiful to this day, and I hope another console Zelda adventure is produced in this style instead of limiting it to DS and GBA titles. There are lots of lovely little touches that have been missing from subsequent titles, such as monsters dropping weapons and damaging each other, and the rather cute cartoony reactions link has to his surroundings. i think it's a shame to dismiss such wonderful artwork as 'childish' simply because it is not dark and realistic like The Twilight Princess'.
There was a lot of mixed opinions about this game when it came out because a lot of Zelda fans were disappointed with the cell shaded graphics, so first of all I would like to make it clear that this is not a "kids game", although yes it is suitable for everyone to play, it is also a deep and immersive game that is also quite challenging.
Essentially this is an adventure game in which you travel between islands to rescue your sister from a monster that has taken her. As you do so, you gradually gain powers such as the control of wind and the use of objects such as the "hookshot" which fires a kind of grappling hook.
The graphics are obviously very subjective but I really like their style and the wonderful animation on show. The music is also very impressive as there are a number of different melodys that seem to appear depending on what the situation is eg when there is a storm a more dramatic tone will appear. This is very impressive in my opinion, all the more so as I haven't heard the same in any other game!
My one grip about this game is that there is a lot of quite boring sailing between islands which reduces the sense of urgency while playing the game, all the more so for the massive amount of time you must spend on the (admittedly beautiful) sea.
Since the first Legend of Zelda had made its debut way back in 1987, the series set the standard for what a good adventure game should be. Sadly we don't see a new Zelda game as often as we would like, so when Nintendo releases a new one it had better be something really special. In a very controversial move, this Wind Waker Zelda features a very goofy looking young Link with tiny little legs and big eyes oppose to the more grown up style we seen before in the N64 Zeldas. The entire game now sports cartoon-like cel shaded 3D graphics plus there are also some new musical notes, and a great new water theme introduced to the mix. So is the new water based Zelda here any good or is it too childish in design? Here is my thoughts on Nintendo's new take on the Zelda series.
Many years have passed since Link from the Ocarina of Time defeated the evil Ganon in a epic battle and thanks to 6 sages of Hyrule, Ganondorf was sealed away in a alternate universe. Ganondorf has now finally escaped his sealed prison and he wants to get even with the descendants of both Link and Princess Zelda. The problem with Ganondorf's plan is that he is not quite sure who the descendants are so he's just kidnapping innocent girls with long ears in hopes of finding Zelda's heir.
Here is where you come in: you play the role of a young man living on a peaceful island with his family. This boy is now old enough to be dressed as the hero of time. Unfortunately, he is less than excited to be getting some funny looking green clothes for his birthday (would you wanna look like a elf?). So what is so special about these green clothes anyway? They are given to young men to symbolize the first legendary Link and they are used for finding another great hero just in case evil were to rise again. This island kid is a very unlikely hero but he doesn't have much choice as the story progresses. Things get more serious for the young boy when he sees a girl fall from the clutches of a giant bird and she lands in the local forest. Here is where a young man's long adventure begins to fight the forces of evil.
The new Link doesn't live in the same huge land of Hyrule anymore, this new mystical world as changed as the generations has passed. Now this land in covered mostly in large bodies of water (anybody remember the crappy movie WaterWorld?). You must now travel by sea to get to a another island that may have important items or clues on your journey and that's where your new boat comes in. Your boat actually has a mind of its own and he can give you hints on where your suppose to go on your quest. It sounds really cool at first but this wacky boat can also decide not to go anywhere until you finished your objective on a certain island. This makes the game a little linear in design and some may be annoyed by this. I don't remember this sort of thing happening on the first Legend of Zelda? Speaking about the other Zeldas, there was always some form of great power that Link would be able to process to help him on his way like being able to travel through time, controlling the seasons, and much more. In the Wind Waker the new Link can control how the wind flows by a magic wand. This can help you discover some secrets or this can help you rip across the sea.
Traveling by water can be chore in itself. First you need to see if your boat friend will let you sail to begin with after talking with him, then you need to set the direction of the wind if needed, and then you have to be sure that your Sail is equipped as well. You can use the X, Y, Z buttons for your Sail that can be bought early in the game so you better be sure to have that equipped too. Fortunately sailing by sea isn't all that bad because there are many tiny huts, shops, and hidden treasurers shattered all over the place. The brings us to the other various items you can find in the game's dungeons like the usual Boomerang, Grappling hook, Bombs, and other well known Zelda goodies. You can find some newer stuff that have never been seen before like different monster tokens that serve many purposes plus your magic wand can do more than control the wind here.
Nintendo even lets you use the Gameboy Advance to Game Cube link adapter here. Simply talk to the imprisoned 35 year old elf wanna be Tingle (who was first introduced in Majora's Mask) and if you free him then he'll give you a toy Gameboy Advance. You also need a Gameboy Advance for this option and if the transfer goes through you now get to see Tingle's exclusive menu on your GBA. Mister Tingle can drop you useful hints, give you power ups, and lots more but many of these services are not free so be prepared to folk over some rupees. This feature is completely optional since its not needed to complete the game but if you got the goods then this can be very useful tool.
If you already played the Legend of Zelda Ocarina of Time then you will feel right at home here. Now the famous Z targeting system from the Nintendo 64 games (when you lock on to a object) is now known as the 'L' targeting system. You use this lock on effect to keep a direct eye on opponents or if you wish to speak to someone from a distance then you can do that too, other than the button change this feature still remains the same as the N64 games. Unlike the N64 games though, the C stick is used for the game's camera. This is a good feature if you like looking at your games from multi-perspectives and you can even see the game from the traditional overhead view like in original NES Zelda. Sadly the camera does act up a lot in the overhead view so some of the nostalgic is lost, this problem is very noticeable when your indoors so the camera system is far from perfect.
This Zelda is also packed with lots of bonus mini games and tons of side quests. One great example of these mini game is in one town. There is a shop owner who looks totally bored and he doesn't seen too happy to see Link when he arrives, but if you pay to play his game then he really gets into a deep story about pirates and monsters in a very strange metamorphosis. The game itself plays like the classic board game of Battleship (tm). Link can also get some help from a friendly birdgirl with the power to guide plus you can also use other parthers like Makar and even a Seagull to solve the many puzzles.
Ye Graphics! The Wind Waker's visuals may have a super cute look and all but that's not to say they are terrible or something. With the cartoonish feel, Nintendo gave a lot attention to the game's animation and wait till you see some of the spectacular characters here. I love the look of the giant warthogs you meet throughout the game, they have stylist tattoos or body paint on their arms and back plus you can see them smell around for meat that can help in the game's strategy. From a retro stand point I liked seeing the return of the bird race to the Zelda series. I remembered seeing these aggressive falcons before near the end in Zelda II on the NES and they were tough as nails. I especially liked seeing the wild designs here of the birds because the artwork here reminds me of Native artwork I personally use from time to time. The Artist at Nintendo really did there homework here and you have to respect that. If this cartoonish look feels familiar then maybe you will remember the other games. The whole Cel Shading effect was used in games like Dragon's Lair 3D, Robotech Battlecry, Dark Cloud 2, and Jet Grind Radio (that Dreamcast game was the first to use this look by the way). After a few minutes of playing you forget all about Link's new questionable look.
You can not only admire the game's clean graphics but you can also listen to some great sounds here too. The music you'll hear in this game is what you would hear from a pirate or sea voyager type movie. Very clever. There are several borrowed sound bites from previous Zeldas like when you enter a house or cabin you hear some familiar N64 music, slightly remixed of course. Like the N64 games you wouldn't hear too many musical scores in the dungeons so don't expect anything too groundbreaking. I was very disappointed in the lack of effort placed in the voices used here though. All you get here is the occasional Link scream and girl laughing stuff, just like in those old N64 games. It surprises me that since Nintendo did not use actors for the game because it really would have enhanced the whole cartoon look here like it did in Squaresoft's Kingdom Hearts for the Playstation2.
The only major problems I have with the new Zelda is that the game is just too big of a adventure at times. The game is so large in scale that it makes sailing across the waters can be a little boring at times because the seas are absolutely massive and what makes that even worse is that the water looks kind of plain on your long journeys. I think some transparencies effects would have helped greatly here. Another thing that bugged me was that the game had it's moments were it was just too easy. I was shocked to learn that I didn't die when a fell into a pool of lava or fell off a huge cliff. I only lost a mere faction of a heart in what should have been a instant death. The same goes for some vicious looking larger enemies that look like they should kick Links tiny little butt, not so has it may an enemy a good minute to do you in but Link can mash them away half the time easily. Sure that's great news for younger children but I never had the fear of dying and that limits some of the challenge factor in the Wind Waker.
The Wind Waker is another great edition to the long running Zelda legacy and the game is filled with all new bright and very colourful new graphics with lots of character. This game also drives you to play thanks in part to all the secrets waiting for curious players and the story can get very interesting as well as your sister gets in big trouble. Not only that but we also get some good music here and there plus this is another huge quest that takes a lot of commitment. With that being said, don't forget that this is a Zelda game so those crazy puzzles are rampart here and the Wind Waker is not a very good game for the casual player or wussies. All other players who like deep adventure games should buy this Zelda without hesitation.
Legend of Zelda The Wind Waker overall rating: 85/100
*Game Link compatible
For 1 player only but a second player can use the Gameboy Advance if they wish.
Rated (E) for Everyone
(Ryan Genno) 2007
This game is based on the original 3d Zelda ocarina of time, and is extremely addictive. At 1st you may think the game is a bit too babyish, because of the graphics but it is an excellent game. You can Free rome around the sea, and go where ever you want during the quest. The game has a lot of fun for hours with loads of mini quests you do to help gain items during the game. The game would be better if you could dive into water and it wasn't too cartoony. Other than that it is an excellent game to buy. The game has introduced more items from Majoras mask and ocarina of time e.g. grappling hook and the deku leaf. The game at first was simple, but as you progress the game gets harder.
This game is a great game well worth buying.