Although it was a while before Tomb Raider 4 was ported to the Dreamcast, it did so with a whizz and a bang, bringing numerous refinements to the table, such as visual and aural enhancements that made it a sure fire betterment to the original game.
The game opens with a flashback portion, where a young Lara is being shown the adventure ropes by her mentor, Werner Von Croy, but unfortunately, the cave they're in is not secure, and begins crumbling down, causing Lara to save herself and sacrifice her mentor. Some years later, however, Lara is in another cave, and unfortunately unleashes an Ancient Egyptian God who intends to unleash the apocalypse on Earth. To complicate matters, her former mentor is not dead as she thought, and returns to beat her to the gold, and also to take care of her once and for all for leaving him to die. It's got a great, crackling plot that was quite timely considering all of the furore about the apocalypse at the end of the twentieth century. The game is also notable for its shocking ending, which seemingly ended the Tomb Raider series but, alas, for monetary reasons, was resurrected irritatingly.
The game brings numerous additions in Lara's repertoire - she can now hang onto ropes and also lean around corners to avoid detection, essentially borrowing some of the stealth elements from Metal Gear Solid. In a welcome addition, Lara is also now able to jump through levels that have been completed, meaning you don't have to play through the whole game once again just to find that one artefact you missed out on. It means that completionists won't be tearing their hair out as much anymore.
Although the ending divided the fan community, this is a refined addition to the series that, thanks to the technical specs of the Dreamcast, allowed the best-looking Lara to date, with some gameplay enhancements that simply made things less frustrating and more accomodating to the player.
When I got a Dreamcast for Christmas I got three games with it: Sonic, Chu-Chu Rocket and Tomb Raider 4. Now when I received this I was expecting TR4 to be the game I played most. However on finding Chu-Chu Rocket to be one of the funniest games of all time and discovering that Sonic actually had more to it than meets the eye, I found myself ignoring TR4. I loved the original Tomb Raider. Back in the days when I had a Saturn I played for hours. It's main appeal was the fact that it was the closest thing we had to an Indiana Jones action game (before Infernal Machine came out). It was also a fresh look on gaming, a new genre which would be copied for years to come. The main character being female also a new, but welcome addition. Why Lara has to be so 'generously proportioned' shall we say is a bit of a mystery to me. I would have thought it was a little impractical for all those adventures. What is even more of a mystery is that millions of people oggle her, and think that she's fantastic. I have two words for thoise people - grow up - she's not real! Anyway, Tomb Raider was great, it even had a dinosaur in it, which instantly made it excellent! Sony then bought the license up and what with not having a PC back then I missed out on the further adventures of Ms Croft and was quite looking forward to following on in TR4. How dissapointed I was. Many of you have criticised the graphics of this game, as it is a straight port from the PS version, just running at a slightly higher resolution. I've never been one for graphics, as it's gameplay that counts. In any case it's a big leap from the old Saturn version that I was used to. The first level sees you as a child, being led through a tomb by an archaeology teacher. This level acts as a compulsory training mission, where you get to learn how to control Lara. The second level is set in a dark tomb, where th
ere is a guide that occasionally lights the way. Unfortunately I can't tell you about the other levels because I couldn't bring myself to play them! Why? - Style over content, controls, and uninspiring puzzles. \\\STYLE OVER CONTENT/// As is so often the case with these type games, the graphics get an overhaul and the gameplay is somewhat overlooked. The vast majority of what I played was done in the dark. This makes playing rather dull and uninteresting, as you can rarely see what you are doing. The reason I feel that they are doing this is because of the lighting effects - that's right, it is simply to show off. Very little actually happens throughout the game, and you will find yourself wondering why you are even bothering to play. \\\CONTROLS/// One of my biggest complaints. The controls are terrible. For a 3D game, the analogue stick would seem like the ideal option, but Lara will run all over the place and you will find yourself falling to your death all too often if you choose to use this method. Thankfully, you can switch back to the digital pad. The analogue stick is then use to walk, and sidestep. The fact that it is used for both can occasionally cause tricky moments when you want to walk and turn at the same time. This is not the only example of poor controls. Lara has several functions assigned to each button, which are different if you are climbing, running, walking or crawling. Such an array of moves causes confusion and I frequently pressed the wrong buttons leading - once again - to death. You can save anywhere in the game, you don't have to reach any save points which is a good thing, but due to the problematic controls you will be saving every couple of steps you take, making for tedious gaming. \\\PUZZLES/// What puzzles? You see a door - you pull a switch. You need to unlock something - there's probably a switch. V
ery unimaginative. Occasionally you will come across a puzzle, but it will be over-elaborate, with no obvious solution or logic behind it. It will test your luck, not your brainpower. A game of chance, and one that has to be solved through trial and error. For example I got stuck momentarily on a the second level, where I had a room with five panels. They all had symbols on them, and were of a different colour to the others on the floor. There is a locked door opposite - yet no switch) So I spend ages studying the symbols. There are some that match, and some that don't. I press the matching ones - no luck there. So I have to go all the way back downstairs, pull a chain and reset the puzzle. I try the other matching ones - no luck there either - I have to go all the way back downstairs, pull a chain and reset the puzzle. So then I spend an hour or so running around aimlessly, looking for the symbols on the wall somewhere - perhaps that would have a clue - no luck there, I have to ... well, you get the picture. Such uninspired 'puzzles' if you can call them that are all too common - even in the two levels I played. Needless to say I stopped playing soon after this. \\\THE LAST REVELATION (SUMMARY)/// This is not a good game, it is a shameless cash in on a license that should have expired a long time ago. As gamers we should make a stand and not buy this rubbish, otherwise they'll just churn out more and more, and good, original games will become extinct. If you were ever wondering why every time you look in the 'pre-owned' section of game shops have so many TR4 games in them - now you know. The Dreamcast may be coming to an end, but there are far better games to spend your money on. Oh and in case you were wondering, I had to jump on the panels in an 's' shape, as they appear in order without touching any other panels, in order to unlock
Tomb Raider 4, being Lara's first 128bit outing, wasn't quite as good as I would have hoped. The graphics are fairly good, but they hardly differ to the Playstation and PC games. This in itself is enough to deter any potential buyers - why on earth would you buy a 128bit machine if the games are going to be just like those on a 32bit console? At least the frame rate is better - everything runs smoothly, and there are some excellent FMVs during the game, with a really spectacular start up intro! Excellent, but I'd prefer smoother in game graphics also. There's some really excellent in-game music (thanks to Paul Oakenfold) so that's a definite plus side. However, in terms of actual gameplay Tomb Raider 4 isn't very exciting to play through. If you've played the last 3 and felt they all offered something new and playable, then maybe you will like this incarnation. I just found it too similar to the old games, and to be honest, it doesn't play nearly as well as Tomb Raider 3 in my view. There are plenty of puzzles to solve, and some challenging opponents, but the level design should be a lot better - it's so boring - jump across a stretch of water inside the tomb, move boxes to the wall so you can jump - it's SO similar! There are lots of great weapons and Lara now has control of new items like binoculars, flashlights, laser-sight and a crossbow! the shooting effects are good though, and it's great fun to shoot down your evil enemies. I feel that a whole new game engine should have been used for the DC game, but Tomb Raider offers a good challenge for fans of the genre. Not bad, but should be a lot better. 6/10 or 3/5. I won't bother with Eidos' Tomb Raider 5 - I've had enough!
When Lara's two main assets (great graphics and superb playablility obviously) were unleashed upon the gaming world the effects were astounding with middle aged men the world over ending up salivating vast lakes of dribble beneath their monitors. Now, in her fourth outing on her fourth console the formula has been done to death, not only by Eidos but by other companies who have seen the success of the original. With a film coming out next year and Lara merchandising packaged with every game we have to ask the vital question is it getting too stale? According to Lara's relatively poor showing in the sales charts from this game the answer is yes. Gameplay I'm sure most gamers have either owned or played on one of Ms Crofts previous outings but for those who hav been living in a cave for the last 5 years I'll recap. You are an upper class English woman with a superb set of guns who travels the world collecting artifacts and, in the process, killing things and solving mind taxing puzzles. The controls follow on from the PlayStation versions with the buttons being the same, i.e. left button is jump, down button is action. Anyway the main aspect of the gameplay is puzzle solving but this time you do have more things, often wierd creatures such as skeletons and mummies, to kill and maim. The game is, as ever, frequently interrupted by FMV, which advance the storyline along. It's a nice reward as these are beautifully animated pieces. Graphics Had I not played on the PlayStation version of this game beforehand I would have said that the graphics were good but I can barely make out any difference between the two games. Having said that I think that the graphics for the PlayStation game were excellent however this seems to be quite a sloppy conversion. Sound You can expect the same old grunts and moans from Lara and the orchestral soundtrack to accompany it. The music changes with each opf the countries
accordingly and this ets the mood nicely. The noises of the undead are good while the animals sounded very good, particularly the death noises. These led me to believe that CORE, the developer, had indeed been slaughtering wild animals in a recording studio. Overall Tomb Raider is a good game as long as you don't punish yourself by playing on the PC or PlayStation versions as the differences are more minimal than most of Liz Hurleys dresses.
The Dreamcast sales were dwindling, so they decided to bring Lara Croft to the console. Lara has a terrific ability to sell a console, and she had terrific potential to develop on the Dreamcast. Sadly this is unused potential as Eidos have decided to port the PSX version directly onto the Dreamcast. Whilst the PSX version was hardly poor, the dreamcast version is bad. It could have been improved massively to take advantage of the DC's extra power. Better graphics, a few exclusive levels and some definite listening to criticisms of the PSX version were ignored, in favour of rushing the product out to get the DC sales going. The game itself isnt as bad as previous TR sequels, it returns more to Laras roots, exploration and puzzles over the unsuited shooting fests of TR's II and III. There are slow bits though and you may give up on the game before reaching the real meat of it. In summary, good game (but not great) but a poor, lazy conversion to the Dreamcast and we could have seen so much more. An original TR game on the DC could redefine the franchise, but I doubt they'd dare leave the tried and trusted style. Maybe the PS2/XBOX versions will reaffirm our faith.
The last revelation just gives you good, presentation, Not ropy, but not spectacular either, Some people have noted that it looks jerky at 30 frames a second. Running at 50/60 would have improved the background movements, but it isn't a big deal. Even the cinematic scenes have an antiqued stiffness about them. they really appear at the right times and do the job, but never really gel with the action, New dreamcast are now blending action and cut cut-scenes seamlessly to create genuine movie like experiences. wait until you see the up and coming space channel 5- it's like a pop video. hear you feel like the cut scenes are just rewards for completing a level. Ultimately, the last revelation just seems outdated. it's good, solid fun, and for playstations it's a great game, but core have said they're reassessing to take Lara and what to do with tomb raider on the next-generation consoles, so the next time we see what a dreamcast tomb raider really is capable of. In the mean though, if you're looking for a regular rewarding game the does the job.
So, the ultra successful Tomb Raider franchise finally hits Sega's great "white hope" at last; the question is: is it any good? Well, it really depends on whether you bought your Dreamcast for next-gen gaming or not. This fourth instalment of TR has been converted from the PC version, which is not a terrible thing you understand, but here we have a 128-bit console running a game which hasn't dramatically changed since it's inception on the PlayStation and ironically, Saturn, all those moons ago. The graphics are at best glitchy, and really don't even attempt to flex the Dreamcast's graphical muscle. The control system is now feeling very old indeed, much like Resident Evil, but where as the Capcom franchise had a full sexy makeover for Code:Veronica (we’ll forget that they retained RE’s dodgy control system), Eidos have just plastered some cheap lippy over this anaemically plain version. On the Dreamcast, Tomb Raider: The Last Revelation really feels like a relic from the past. Lara creaks from one level to the next, with only the occasional nice lighting effect for comfort. But, if you can forgive the game for it's rough complexion, there is no denying that the Tomb Raider experience is still a challenge and holds atmosphere in spades. The exploring parts are still wonderfully exciting & often daunting; this is what Lara is good at remember, not modelling. So, slapped wrists all round for Core & Eidos for this very lazy conversion while at the same time hoping the new Tomb Raider game due at Christmas gives us what we want.
oh Lara OH LARA!...Hopefully TR4 IS the last one, although I'm a great fan of Lara and this genre of gaming I do feel they have pushed the series too far. Although the game is superb graphically and atmospherically, I do feel the same as others...it's just too samey, not only similar puzzles as those in TR1,2 & 3 but even in this game you have to complete many of the puzzles more than once and this does get a bit irritating. However some of the puzzles are very clever and very hard so this does help make the game last (unless you give up!) There are a few new baddies and creatures in this version and most explode nicely when shot with one of the new weapons such as the Explosive tipped Crossbow bolt (my personal favorite and very satisfying with the laser sight!) Jeeps to drive, motor bikes to Leap over Chasms with and a touch of humour here and there. If this is your first TR then you'll thoroughly enjoy it but DO NOT buy the earlier versions on any other platform...the DC version is by far the best and believe me I've played 'em all! so to sum up the DC version is brilliant although not enough variety between levels. Very hard, but getting through it was the most satisfying feeling. Enjoy.
TR-TLR is a decent game with many good qualities. I would reccomend it, but only to people looking to buy a game now, or TR fans. Others should stray away from this game or at least play it before purchase. The gameplay is like other TR games difficult but possible to get the hang of. Some of the puzzles in the game are confusing and may require you to consult your Walk Through Guide, but it is still a very vital part of the game. The graphics aren't much improved but are still decent. The best part of the game are the cutscenes which are very cool, and add a more realistic touch to the game. The sound is not really that good other than the cutscenes. She has her usually grunts from jumps and landings, her usual screams from high falls, and her usual "No" when you are doing something you shouldn't be. Other than that nothing new here.
im sorry but yeah 1 was good 2 was great 3 was getting a bit boring but come on 4 give it a break. Lara's come to the Dreamcast. Know what that means? It's time to call over some friends and break out the pizza and beer - cause Tomb Raider: The Last Revelation is going to be a long ride. The Good In case of an emergency, Lara's chest can be used as a floatation device. But seriously, folks... The interface in The Last Revelation is okay. It takes a long time to load up the main menu - because it actually loads a large Tomb Raider level. While you navigate the menu, the background flies through this sample level. This has a nice, unobtrusive effect. More importantly, it doesn't seem as dry as the standard main menu: a big picture of the game's logo with "Start," "Load," and "Options" underneath. The Last Revelation strongly mirrors Indiana Jones - The Last Crusade. The game begins with Lara as a 16-year-old apprentice to Werner Von Croy. Von Croy takes Lara with him to Cambodia on a quest for ancient artifacts. This first level serves as an introduction to both the game's controls and Lara's start as an adventurer. After the young-Lara stage, the game moves ahead to present day Egypt. I won't give much away about the plot, but you can expect ancient curses and booby-traps. Pre-rendered computer generated cinemas are shown between each level. These cinemas boast great graphics. They are also pretty well directed; I've seen worse movies in the theater (coughphantommenacecough). The only complaint against them? Each one is pretty short -- The Last Revelation relies much more on in-game sequences for the story. After the majesty that opened Soul Reaver, I was really hoping to see Core show off those CG skills. The sounds in The Last Revelation are wonderful. The voice actors speak with rare emotion, and pauses between dialogue occur at a
decent rate to promote believability. Granted, it's not exactly Charlize Theron, but it'll do. (By the way, Charlize, I'm still waiting for you to return my calls.) The ambient sounds are also delightful. Twigs break in the distance, torches crackle in stereo, and footsteps creep across concrete. In the darker sections of The Last Revelation, these eerie sounds reminded me of The Blair Witch Project. For those dark areas, Lara carries flares that can be activated by pressing L and R simultaneously. Playing The Last Revelation requires every part of the Dreamcast controller - including both the Analog and Digital Pads. The controls are nicely mapped, though, making it easy to remember how to perform Lara's numerous moves. Very quickly you should know how to sprint, dive, draw your weapon, and climb... The Bad There are some cool looking scenes, but poor control, graphics, and gameplay really pull Tomb Raider down. But good luck actually pulling those moves off! Only Bill Clinton could control a woman like Lara Croft. The Analog Pad walks and sidesteps, and the Digital Pad runs and rotates. Using the R-Button while running makes Lara sprint. Three speeds sounds like enough, right? Wrong! Lara walks slower than my Grandmother, so it's only useful for creeping up to ledges. When Lara runs, though, her stride is so long that she will invariably find a cliff to fall off. There's really nothing in between, so you're left either shuffling your feet for hours or running blindly into traps. Trying to spin around is also frustrating. The only person I've seen rotate slower than Lara is that jackass from Fighting Force 2. Since Lara can't turn at an acceptable rate, sprinting is worthless. I cannot tell you how many times I ran that woman into a wall trying to make a simple turn at top speed. Controlled jumping is a significant part of the challenge of The Last Revelat
ion. Hey, I enjoyed Prince of Persia, so this shouldn't be that bad. Except that you can't control Lara's jumping. Split-second timing and pinpoint accuracy are required for the leaps in The Last Revelation -- but the horrific controls make that impossible. It can take a while just to walk up to a 2-foot ledge and get in the exact position to pull yourself over it. Trying to make a perfect jump at top speed, then, is painful. I spent the majority of the time falling to my death. This pile of polygons is supposed to be a tree. Maybe most players are too busy staring at Lara's thighs to notice. Sometimes I was unfortunate enough to make these difficult jumps -- and thus have to continue playing. The strained controls make simple environmental actions like pulling a lever difficult. Getting Lara right on the spot to press a button is a royal pain in the breasts. The graphics make environmental interaction even tougher. Lara is supposed to climb vines to reach high areas. However, the level textures are so bad you cannot even tell when the vines are there! No kidding, these textures are Super Nintendo quality: poorly drawn without enough colors. This is supposed to be a Dreamcast game? Please... Actually, using such cheap textures should allow The Last Revelation designers to use a ton of polygons for the map and character design. Unfortunately, they did not. In the introductory level, Lara finds the worst rendered tree I have ever seen. This thing is actually a cube with big, ugly, low resolution graphics on its sides. The "roots" of the tree are triangular prisms sticking out of each side. I cannot imagine the amount of time that did not go into designing these things. Yippie, another cool puzzle that ultimately involves pushing a lever. Oooh. With low resolution, low color, and low polygon counts, the frame rate should at least be high. For some sinister reason, it isn't. Suffer
ing from every possible graphic weakness, Lara moves like a 300-pound girl dancing in a strobe light. And the result is about as attractive. The level design suffers for two reasons. First, the graphics are so bad it's difficult to tell what you're looking at. Falling sand is so poorly detailed that it looks like lava, so you would expect different results from touching it. Second, the puzzles are boring and repetitive. Here's a hint: to beat the game, you need to climb some stuff, jump over a ledge, swim to the bottom, and push a button somewhere. Do that in countless rooms and you should be fine -- but maybe a little insane. On a final note, The Last Revelation includes a slightly worthless Image Gallery. Four images are available from the start, and you can discover at least eight more throughout the game. Each features a computer generated Lara playing with or modeling the Dreamcast. Hey Eidos: if you wanted Lara to promote the DC, you could have made a better game!
Tomb Raider: The Last Revelation was Lara's first outing on the Dreamcast but frankly I'm very disappointed. The fact that this game was also released on the Playstation has held this game back. The graphics are very disappointing and I just hope that stories that the next in the series will be released on the PSX and not the psx2 aren't true. Another thing is the controls. Lara handles like an elephant. This means that any enjoyment you could have got from the game is lost. I just hope that Resident Evil: Code Veronica doesn't handle as badly as this otherwise what promises to be a great game could be a flop. It is a lot of fun to run around these massive levels fighting off bad guys and solving puzzles but the poor handling makes it very tiresome. It also gets a little repetitive after a time suggesting that this game could have done with being a bit shorter. Unless you really loved the first 3 games save your money.
This game will only be a good game if you do not own the other three Tomb Raider games. Why, I hear you ask??? Because it is the SAME. Yes/ the same type of gameplay, the same type of graphics, the same type of sound, the same type of levels, the same tyep of baddies, the same type of puzzles, the same type of view, the same everything, get it? Why didn't they just leave it at three? I'm not saying this is a bad game, all I am saying is that its, well, the SAME (I think you may get me by now). People want NEW ideas.
it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great it's bloody great
This game has had a lot of criticism and fairly so, while the game is good it has too many niggles to make it great. The first problem is that it is obviously a straight port of the pc version, secondly there is plenty of pop up and on a machine as powerful as the dreamcast this just should not happen. That said it is still absorbing and addictive, and hopefully all the problems can be sorted out in the next installment which will use the power of the dreamcast to the full and we can have a version to be proud of.
Lara makes a belated return to Sega screens, melding engaging Indiana Jones-style action with a frustratingly spastic control system. It's exactly the same as the PlayStation version of the same game, except the angular game graphics are resprayed with Dreamcast Pretty Paint. The Last Revelation is scarcely different to the other games in the series. If you've played them you know what to expect, and Sega loyalists who've refused to succumb to the evil of the PlayStation will be gagging to play this. What you get is a game on an epic scale, with atmospheric settings and a nice mix of adventuring, puzzle solving and killing. The DC analogue stick could have been put to good use, giving Lara Zelda 64 levels of maneuverability, but instead she still steers like a boat. The dodgy controls mean you usually avoid traps and make tough jumps by a process of trial and error. All too often by the time you've reacted you're dead and you have time to reflect as the loading screen pops up. Again. Little flaws like this spoil the pace of the game, which has been cleverly designed to flow from level to level in the best way since the original Tomb Raider. You start by playing out a prologue to the series as a 16-year old Lara, before getting stuck into main course: saving mankind from the ancient Egyptian god Set, whom Lara has unwittingly unleashed upon us all.