* Prices may differ from that shown
Tony Hawks Pro Skater 2 was perfectly ported to the handheld and is one of the best games on the gameboy advance. The games main mode is career in which you choose between one of several skaters including Tony Hawk, Rodney Mullen, Chad Muska and more. Each skater has a different set of normal tricks and these cannot be changed by purchasing new basic tricks. In career mode you start with one level unlocked and very low stats. Each level has 10 goals such as score 80,000 points, knock over 5 barrels etc. Completing these goals earns you money which can be used to buy new boards and upgrade your stats. Levels are unlocked by earning a total amount of money though this is not lowered by purchasing. Shamefully though I must admit I had to play on the kid difficulty level to actually get passed the second level. The isometric down view works very well with being zoomed out so you can see just enough of the map to make your way around and is much better then any other view they could have tried. I cant imagine how terrible this game would be if they had made it in what the gameboy advance passes as "3d". Sometimes it can be frustrating when your trying to do something that needs precision but, hey ho thats life! The game also has fairly good graphics with detailed enviroments. The skater graphics could be better but are still good quality for the gameboy advance. Though the animations in the skaters is extremley good. The sound effects are also top quality and the sound track is good enough with fairly good quality. For a gameboy advance game you cant get much better. This game has excellent gameplay, excellent graphics, good sound and most importantly is fun to play.
Tony Hawks Pro Skater 2 was released alongside the Game Boy Advance all the way back in 2001 and made a big splash with reviewers. This little port managed to successfully capture the gameplay and to some extent, the visuals of its big brother version on the Playstation. It's a smooth presentation and despite being one of the earliest Game Boy Advance titles, it remains on of the most ambitious. The game uses what was known very aptly as Isometric 3D. That is a 2D game that has been drawn from an isometric perspective rather than from the side. Nowadays games such as these are lumped under the "2.5D" banner, a less helpful title that encompasses any game combining 2D and 3D elements in any way. While the result isn't true 3D gameplay, it does allow 360 degree movement and an illusion of 3D. It's very well done here and really does create the sense that you are playing the same game as the console version, just from a slightly different perspective. It's an impressive port to a handheld system and shows a level of care that is often missing from handheld developers. The main game, career mode, sees you picking a skater from a list of professionals that probably should be famous but mean nothing to me. You then take your professional skater and take him through a series of courses, racking up the biggest tricks to meet a long list of objectives for each level. Each objective will earn you cash, earn enough cash and future levels will unlock. You can also spend cash on improving your skater's skills, opening up a wider range of tricks. It's fun if somewhat basic, the game gets most of its depth from its impressive range of tricks and not from its gripping story (of which there is none.) The strength of the Tony Hawks series has always been in its ability to take a somewhat niche sport and make it appeal to a mainstream audience. This is never more clear than on the Game Boy Advance where the range of tricks and stunts is as wide as ever but the controls are somewhat simpler. Personally I found this game very accessible and racking up combos of intricate moves highly addictive. This is helped by the truly wonderful level design on display, which pipes in all the famous levels from the home console version and maintains the intricate details. Skating takes place in aircraft hangers, city streets, parks, schools and more. Each level has been fitted with some easy tricks and some hard tricks along with a whole range of secrets to discover. Exploring and mastering a level will take a long time and as you're on a 2 minute countdown in the main career mode, it's harder than you might think. There are a few other modes available but they basically amount to novelties or basically practice for the campaign mode. To be perfectly honest, I was impressed enough that they'd managed to squeeze so much from the home console version in here that I didn't miss much. This is really a very good skating game from the earlier days of the genre. Necessity being the mother of all invention, it overcomes the limitations of the Game Boy Advance by going in an unpredictable direction and comes across as very accomplished for it. It's such a polished final product that it actually stands the test of time better than some of the later titles on this system. Fans of the original Tony Hawks 2 on the playstation will probably get a real kick out of this very authentic handheld version. It's also worth a look for fans of the skating genre in general who are looking for a different sort of game. There's a lot to do here and the basic campaign mode lends itself more to handheld play than the open story approach of more recent Tony Hawks games. People who want to pick this up probably won't find it in shops, it's getting on a bit now. It can however be found on eBay or Amazon and will probably cost you less than a pound (a bargain if ever I saw one) There'll be some p&p on there, normally £1.99 for Amazon. This will run on any Game Boy Advance, Game Boy Advance SP, Game Boy Micro, Gamecube Game Boy Player etc. Chances are if you own one of these systems you're already well aware of this. DS owners can also get in on the fun so long as they own the original DS or DS Lite, no DSi or DSi XL owners I'm afraid as Nintendo did not include a GBA slot in those versions.
Tony Hawlk's Pro Skater 2 Tony Hawlks 2 is a great game and there is one thing i didn't know about it and that is that you can get it for the DC.In an op i read before i wrote this they said about playng it with a game pad,i myself havent played it with a game pad but i think it's really easy to play with a controller.There area few thnigs to do on this game like, --------------------------------------------- Career Mode: Career Mode is where you complete levels by doing challenges.You can be a ready nade pro skaters or you can create your own skater(more about that later.)You have to comlete 5 challenges to go on to the next level.There is like 10/15 levels.If you complete all the levels then you can unlock secret skaters (Officer Dick,Spider-Man)and levels. Free Ride: Free Ride is where you can practice your tricks and if you know the challenges from the level your on you can practice them, but this will NOT be added onto your career. Single Session: Single Session is where you can also practice your tricks and challengesagain this will NOT be added onto your career. Create A Skater: Create A Skater is where you make your own player,hence the name.In this you decide what kind of hair/facial hair your skater has (if it is male that is!)what top he/she has,what trousers/shorts he/she has and what shoes he/she has.There are a wide range of stuff that your skater can have.You also get 5 free stats when you've made your skater that you can use. And last but not least Park Editor: Park Editor is where you make your own skate park (obviosly!!)or you can also play on one of many ready made parks that are already on the game. There is also a demo of Matt Hoffmans Pro BMX on the THPS2 disc. --------------------------------------------- What do i think of the game you ask?Why i think that tony hawlk's pro skater 2 is the one of the best games on the playstation. Me on career mode: I think career mode is the best part of the game apart from the demo.And the biggest Me on Single Session: Single session rules!This is pretty good for practicing. Me on the BMX demo: This is really really good.I play this alot cause this is as i said before this is good. Me on Free Ride: This as is single session is great for practicing,it is probaly better than single session for practicing cause is doesnt matter if you fall. Me on Park Editor: Park editor this is a brilliant thing to do there is a varity of things to put in your park and you can also make your own gaps which RULES! Thats all from me for now bye!!!! Comments are welcome! Bri
After the success of the original, THPS2 was destined to be a hit, with Neversoft saying that the sequel will be even better. And amazingly enough, it is. There are 6 main modes - Career Mode, Single Session, Free Skate, 2 Player, Park Editor and Create Skater. Career mode has amazing depth, with its 8 levels - 3 being competition modes. There are your list of objectives to complete for each level, some being easy and some being very difficult, earning you valuble cash. You can also find the money lying around on each level. You'll need a certain amount of money to unlock each level ranging from $1,000 to unlock School II to $60,000 to unlock the bullring. You can use your cash to buy new tricks, boards and stats - adding to the depth. The competitions are just fantastic - you are pitted against the best skaters on the circuit to aim for the gold medal. You lose points for bailing and repeating the same trick, but gaining for getting some phat air and varying your tricks. The Bullring, Mexico is a challenge even for somebody considering themself to be an expert. Even when you complete the Career mode as the first skater, the game is far from over. You will unlock a secret character and cheat mode. So, you go ahead and manage to complete the game as your bonus character. Finished the game then? No. All of the basic skaters will give you extra goodies when you complete career mode as them. So there's enough to keep you playing for months on end. But don't think it'll be easy. You have to get 100% on each level as each character to 'finish' the game. That means collecting all of the secret tapes, hitting all of the sick scores and much more. If you win yourself a gold medal on a competition level, you still have to collect all of the cash lying about. That is another challenge by itself. Remember, career mode isn't all there is do to. The single session and free skate modes are pretty self-explanatory, but great f eature number 2 is the Park Editor. One of the best things about this is that its easy to make fun skate parks. You make them as complicated or simple as you like, as easy or hard and give them a certain theme. There are around fifty pre-made parks for you to get inspiration from if you look at the menu. You can create and name your own gaps, and when you've finished, you can playtest your creation. Once saved (taking up between 9-19 blocks on your VM), it will become available for the 2 player mode. Create a skater mode is another great feature of the game. Just like the park editor - its not difficult to do. You can totally personalise your skater - including their clothing, name, birthplace, appearance, their stats and their tricks and special moves. Another pro of this is that you can save up to four skaters to your career mode file and use one of them to unlock yet another new feature that you wouldn't have obtained if you didn't create a skater. The other main mode of this game is the 2 player option. There are five different games to choose from within this section - Graffiti, Trick Attack, Horse, Tag and Free Skate. Graffiti mode is a one-on-one battle to pull the most and best tricks on the level. If one player pulls a trick on a certain area, they will claim it and it will turn their colour. For their opponent to steal it, they must pull a higher scoring trick on the same section. Trick Attack is basically a contest to see who can score the most points. In Horse, the 2 players take turns to pull a trick. The lowest scorer will gain the letter H, followed by O, R etc. - the loser is the first to spell out the words. A rather amusing thing to do when playing with your mate is to replace 'horse' with something else... but anyway. Tag is basically a game of Tag. While you're 'it', your timer runs down - the first to run out of time loses. Free skate is again just self-eplanatory. So, what isn't go od about THPS2? The graphics are brilliant, the music is brilliant, the depth of the game is amazing... the list could go on for a while. One disadvantage is that it takes a while to really get good at the game, and people who get put off when they play for the first time and find it too frustrating just have to stick with it. But then again, every time you unlock something new, there's a whole lot more stuff to do and see.
When Skate boarding became a more popular sport old Activision decided to take advantage of this as well as some other extreme sports. They gave matt Hoffman and Tony hawk some licenses and also gave them a great game each. Who would have thought Tony hawks pro skater could ever go this far. All the gamers nationwide were impressed and intruiged by a skate boarding game. When it arrived to the Psx the sales went through the roof, as everyone loved the realism and tracks with extra modes included. A lot of critics laughed at the thought of such a realistic and superbly looking game to be as good on a portable machine even with this power. But as usual Nintendo proved everyone wrong and showed what this revolutionary company can do and have done before. After displaying some great screenshots a few months back we saw the release of it a month ago and it is still very hard to get hold of now. So, why the fuss over this skateboarding game? I’ll explain. There are 3 main modes on this game. Career mode- in this mode you choose a skater and set him loose in the first track. You have to accomplish various aims of the level like getting a certain amount of points or performing a certain grind or trick that is special. You have one track at the start of the game and you have to get a high level of money to unlock another track. Some courses will invite you to a competition at the start and judges will rank you and your points will compete against other boarders. Single session- this mode is simple and funs where you just let go and play a 2-minute run. You only get the tracks unlocked in career mode so you could try that first. You do not get any special items in this like career mode, as it has nothing to d with completing the game unless you save a good score. Free skate- much like the single session but this time you get a score and then try to improve it to see what your best score in on go is. So every time yo u do a new trick it replaces your points with the ones from that new trick. These modes are all good fun to perfect your jumps, grinds, and special tricks and very entertaining to practice on. There are seven tracks in all to unlock while you are in career mode, which you then can play in the other modes too. As I said you can play on seven tracks all which look stunning and quite big so you will not get bored for a few weeks of solid playing at least. Also there are 13 skaters to play as all with different abilities and styles that you will get use to and choose one to play as in the career mode. You can buy players better stats that could really help you but you need a lot of money to unlock tracks and splash out on improvements. The gameplay is fantastic and extremely smooth which no one can complain about. It is very easy to just skate around and have a laugh, and that is exactly what you want to do on a game like this. It is simple to just pull of an Ollie and do a nose grinds down some pole or half pipe edge. Also you will find it effortless to ride on to a half pipe and do some fun kick flips or nose bones. The graphics are great and easily worth of the playstation if it were put on a TV screen. The backgrounds are very clear and detailed. The boarders you skate with are not as detailed but they still are average for the size they are on the size of screen they are on. There are no glitches that I have seen apart from the odd bit where you might get lost but there are no cracks where you can see through things like in the Psx version. The sounds I just amazing and unlike the gameboy colour which just did an annoying bleep you actually get heavy metal on this!” Yes proper sounds effects when you are skating and the great music too! Truly a revolutionary game for new sound on portable machines. There are 9 different tracks to choose from when cruising along all of which are catchy and great for skating! < br>
Tony Hawks Pro Skater 2 was always going to be a fantastic game. If you’ve ever played the first one then you’ll know why. Improved visuals, faster gameplay, more courses, more skaters and the opportunity to create both your own skate parks and your own super skater to master them hyped up THPS2 to a degree almost unreachable. Can it do the impossible and surpass the mighty original? Read on… The idea of collecting tapes from the first game has been replaced with the concept of gaining cash. Complete one of the 10 objectives on each of the levels and you are rewarded with a certain amount of cash based upon how difficult that particular challenge was to complete. You can then use this cash to either buy new tricks or upgrade the stats of your skater. So already, there is a lot more depth than the previous Tony Hawks game. This time there are 10 courses to choose from each of which have 10 challenges to offer on career mode. There are the usual high scores to beat as well as finding or grinding certain objects and there is also cash lying around the level for your skater to pick up. Get a certain amount of money and a new course will become available. New challenges too hard for you? Then buy some new stats for your skater - increase that hang time for that extra second in the air needed to get those crucial points. Alternatively, treat yourself to an early Christmas present by buying a few new tricks. The more expensive they are, the more points they will give you. All this change though and you’d still expect it to be the same old game. Well, you’d be wrong. The major new addition to THPS2 is the ability to perform ‘manuals’. These are activated by nudging up then down (or down then up) and act as a link to join tricks together. Grind a pole, jump a gap, land on a ledge and grind some more then jump and pull off a quick manual. This allows you to travel for a short period of time (before you lose balance and fall off) and when you do another trick, your points start off from where you left off. This creates the possibility of some massive scores and adds to the replay value immensely as you take that risk of one last manual to rack up those extra, high-score beating points. The levels themselves have been designed marvellously. The rails and ramps have been placed in such a way that lets imaginative players make up some great routes to score huge points while at the same time, not making it too obvious (for the dull player) where to go next. There are also hidden areas on most levels which are opened by grinding certain objects. In the school for example, if you make it to the 3rd rail pole and grind it within 40 seconds of the start then you open up the school gym. Inside is an empty swimming pool and basketball pitch. The swimming pool makes that sick score on career mode that bit easier to get as you can just keep pulling off tricks, reeling in the points. The ‘gaps’ make a return from the first game but this time they have a larger purpose. If you collect every gap in the game (which isn’t easy believe me!) then you gain access to the final hidden skater. This will keep you coming back for a very long time as there are just so many gaps in the game. (As well as this hidden character, there are also a host of other secrets to unlock including another 2 secret characters, a couple of secret skate parks and dozens of cheats.) THPS2 is possibly the most playable game ever created. You can pick it up for a quick 2 minute shot yet it’s also the kind of game you can play for hours on end. This is a game that will last you a very long time indeed. In fact, it will NEVER get boring. The only thing that will drag you away from Tony Hawks 2 is Tony Hawks 3. So yes, THPS2 has managed to do the impossible. It has lived up to the enormous hype, something so many games have failed to do. Quite simply, if yo u haven’t got a PS2 then GET THIS GAME!!! Otherwise, go for number 3.
The Tony Hawks Pro Skater series took a while to grow on me, I didn?t play much of the first game and I found the second bitterly frustrating with a steep learning curve. But if it wasn?t for the skills I learnt in that game I wouldn?t have half enjoyed the third encounter. Although I have played all of the Tony Hawks games I have never played a handheld version, the Gameboy Colours 2D prospective never appealed to me and although much better the Isometric view point of the Gameboy Advance games also wasn?t enough for me to go buy one. But finally I decided to give it a crack, could the isometric version on an inferior system with a small screen really match up to its bigger daddy? In a word, yes. Tony Hawks 2 on the Gameboy Advance was the greatest launch game that appeared on the system. The Isometric viewpoint is barley noticeable as it still feels like the 3D game that I have known and loved. Technically this is a cut down version of the original Playstation and N64 game, the music isn?t nearly as good, the arenas aren?t as large and the graphics are also not as good. An example of a cut down arena is evident in the first level, the helicopter and the plane and the ramps are all in the same place but the two secret areas (outside and in the fan pipe) are missing and the special effects such as smashing through the glass is also missing. Musically you really need a pair of headphones to enjoy them at all and even then they are no where near as good as the Playstation version. Graphically the game is not close to the bigger versions, they were never graphically spectacular neither. But the fact is this is a Gameboy Advance game, the graphics for a GBA title are stunning, you couldn?t of dreamt for better handheld graphics, the sound again stunning for a handheld machine and even old Tony Hawks fans will find the game a real treat. But what still remains perfect as ever is the Gameplay, Tony Hawks 3 has launched with the X-box and Gamecube and not without good reason as the game is so much fun, and that is exactly the same reason why it was a GBA launch game. Tony Hawks 2 is unbelievable, racking up those high scores are still brilliantly addictive, the game has been made slightly easier, the smaller screen understandably makes it harder to land so the developers have made it almost impossible to crash no matter what angle you land at (as long as your not doing a move) some may argue this takes the challenge out of the game and in a way they are correct but what is now harder than the home console versions is collecting stuff. The isometric view point does make it hard to judge when you are trying to reach that next letter and the viewpoint also makes it hard to spot what you?re looking for. So racking those high scores up maybe easier but getting S.K.A.T.E certainly isn?t. If you are someone who hasn?t played a Tony hawks game before then where the hell have you been. The game is simple you select a character and you do tricks, tricks earn you points and by reaching a set target you get money. Money can also be found littered around the arena and by collecting items such as paint spray and letters made to spell out SKATE you also gain money. Also destroying things earns you extra cash e.g. crates. By earning money you can buy different boards, moves or increase your characters statistics (RPG style) also by earning a certain amount will unlock the next level. Tony Hawks is an incredibly addictive experience and skate fan or not you must not miss this excellent title. And for those long train journeys or trips in the car the GBA version is a must, the game is just as fun and no where near as frustrating so you won?t be throwing your Gameboy out of the window whilst stuck in a traffic jam on the M25. But I am an old Tony Hawks fan and the learning curve can prove to be a bit steep for some but keep playing because once you have cracked it, you will realize that this is one of the greatest games ever made. The sequel is also out now but either way you can?t lose.
What struck me about this game when I first played it was its realism. If you have ever skateboarded you will realise that this game has completely mastered the moves, jumps and grinds used in skateboarding (although when characters fall they seem to be unhurt). The levels are realistic and are usually situated in cities giving you much to do. The game has fast areas to skate in, which are both fun and demanding to skate in. The idea of the game is to get a high scores, which is done by doing tricks and combos. There is also a second part to the game which gives it its addictiveness. You must complete goals, collect items, find money and jump over gaps. There are many characters in this game which gives you a large choice of skaters with different skills. Some of these skaters include Bob Burnquist, Chad Muska, Bucky Lasek, Tony Hawk , Kareem Cambel and many more. If you complete every thing with every character you receive bonus characters, and I feel this gives you a reason to want to complete the game. There are also many skateboards which have to be bought with money which you collect in the levels. The boards don’t really differ from one to another apart from the design on the deck, but it’s still fun to collect them all. The game takes full advantage of the powerful gameboy advance with its crystal clear graphics and large levels. The only thing with this game is that the controls are quite tricky to master at first. There are a lot of buttons to press all with totally different jobs. It took me a while to get the hang of them but once you do it’s easy. This game will get you hooked on skateboarding and you’ll enjoy every second of it!
With the huge worldwide crazy for extreme sports and popularity of skateboarding that suddenly grew up it seemed to be a good idea to make a computer game of this. And they made a pretty damn good one at that, and put the name of one of the greats in the title. Tony Hawk 2 is the follow up game to the very successful original, and is bigger and better in every way. There are two main styles of play on Tony Hawk 2, career mode and single skate. The way the game works is very simple in principal. You control the skater and have the ability to pull off as many tricks as you can. For every trick you get points, the longer you do the trick and the more complex the more points you get. Effectively points mean prizes with a high score table to show off your triumphs. Free skate allows you to play any level available for a two-minute time to just simply do as well as you can and strut your stuff. Career mode involves a long challenge with several different levels completing set tasks to advance. Basically there are eight different levels. To unlock each new level you need a certain amount of points or money to advance. On each level there are a series of objectives that you need to complete, which earn you money to spend on new tricks, new boards and better stats. These objectives are like setting a top score, collecting things around the level The longativity of this game is bone of the real bonuses. The career mode takes time to complete, with lots of things to do afterwards. Each time you finish the game with one of the characters you unlock one of the games cheats. These include new characters, zero gravity, perfect balance and so on, all fun and give an added incentive to keep playing. It does not get boring even with time. Network play is an area that is available, but I have not yet explored. This is only done over a local network, not the Internet. I have the PC version of the game, though Tony Hawk is widely available on all platfo rms. One thing to consider is the keyboard is pretty poor to control the skater accurately and it is worth investing in a game pad. No problem on the consuls, very playable game. The gameplay is excellent, simple controls and good graphics. The graphics are not amazing, though an improvement on the original but it runs smoothly and fast. There are three types of tricks, grab, flick and grinds. Each has its own button with the direction choosing which trick you attempt to pull off. The tricks are all to real life and look as they should. There are also ‘specials’ which are harder to pull off and worth more points. All the skaters are also real, this really does give the game a professional look and it is the real McCoy. There is also a lot of music to acompany the game, of course it is the type of music that skaters will be listening to. I dont mind this sort of music, though this may put off some. Well turn off your speakers then. There is also an option to create your own skater and design your own parks. Both are a lot of fun, messing around with looks and set up new ramps and pipes. It takes time to make a really good home made park, I have not been bothered but it is a nice touch. You can download some of these off the web, worth a look. Making your own skater and then completing the career mode with it will release a new cheat, another new character Spiderman. Let me get this straight. I do not skate well cannot, believe me you do not want to see me try and the result would be very painful. I can appreciate the skill and bravery involved, though there is a certain lack of realism in the games. The height you get on some of the tricks is spectacular but unrealistic and some of the painful falls you take you simply get straight back up again. Still it would not be nearly as much fun with true to life situations, please don’t try this at home. This is essentially a sports simulation game and is a top line game at t hat. The popularity of skating has gone across to all platforms of gaming equally well, and this is a quality game. Clearly the best skating game around, and one of the best sports sims in general. Must for sports fans, and not a bad look in for anyone else.
When you are creating the sequel to what many felt was 1999's game of the year, there is a lot of pressure to outdo your past glory. The guys at Neversoft, makers of Tony Hawk's Pro Skater 2, appear up for the challenge, although much of this title has yet to be unveiled. For starters, people who have mastered Tony Hawk's Pro Skater will be able to take their skills to a new level. A new trick called a manual allows players to balance on the forward or rear trucks of the skateboard. Manuals bridge other already-established moves and combos, making it possible to rack bigger scores than ever before and therefore adding a whole new level of challenge for veteran players. In the original game, an open space between rails, bowls, cars, or ramps provided a small breather and a chance to survey your surroundings. This time you will be encouraged to manual between such spots, thereby increasing your point total. But the manual isn't an automatic movement; it requires balance and dexterity. Therefore, you'll have less time to take in your next opportunity and will be much more likely to miss it the first time through. Overall, Tony Hawk's Pro Skater 2 serves up extra helpings of some very nice goodies. Better characters, and more of them: The original models look sick compared to the larger skaters and better textures of Tony Hawk's Pro Skater 2. There are also new playable characters: Steve Caballero, Eric Koston, and Rodney Mullen have been added to the cast. More tricks to play with such as Lip tricks now include awesome new handplants, rock 'n' rolls, and stalls. As it should be in a game (and sport) that has more and more "star power", signature riders now have more of their signature moves. Add in the aforementioned manual and you've pretty much got it all. More locations with new scenes are carved out of New York, the Skatestreet in Ventura, California, as well as updated local es in Miami and Philadelphia. There is a total of eight--all big, all bold. And you are not even tied down to the good ol' US of A. What would you say to grinding through the streets of France? There is more music including Anthrax's version of Public Enemy's Bring the Noise, but Activision's efforts don't end there. Even with all the goods this game has, it would be a supreme letdown to freeze out the top music tracks. The park creator is back in the new game, and Neversoft has also added a create-a-player feature so you can enhance the existing pros, turning them into new skaters. Also, a new customisation system lets you skate to earn enough money for new duds and accessories. Features like this, added to what returns from last year, make Tony Hawk's Pro Skater 2 a must-have for anybody on the planet
Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom Boom boom boom boom
Now Tony Hawk’s Pro Skater 2 is one of the best games on any console, and it is on a fair number of consoles – Game Boy Advance, Dreamcast and PlayStation. The best version - is that of the Dreamcast, although the cleverest has to be on the teeny Game Boy, but anyway, I think the Dreamcast version surpasses the other two, it may also be on the N64, but I could be mistaking it for the original Tony Hawk’s. If it weren’t for the amazing skills of people like Tony Hawk, the game would never have been created & Skateboarding would never have become so popular. Hands up everyone who takes several glances at those teenagers who skate around the streets performing tricks now and then – when someone has the skill, it looks good, so we watch, unfortunately the streets are littered with rookies, but if you watch the intro to this game you’ll see how extreme and dangerous the pros can perform. Some are stunning – they take risks, but they have the ability, and it’s, err, quality! I thank the game for the increase in popularity of the sport, and for those, like me, who have no balance or skill at all of this extremity, well we can just get real good at virtual skateboarding. From the moment you place the CD in, THPS2 will have you wrapped around its highly addictive little finger. Hours upon hours, gradually turning into weeks of gaming will be spent on this game alone, it’s just so utterly fantastic. Tony Hawk’s Pro Skater 2 is packed with quality, so much to do, so much to complete and so much to create… As well as the main career mode, single session and two-player gaming, this title even has the option to build your very own custom skate parks – using the special real time park editor, i.e. you make it just the way you like it, change the size, the scenario (e.g. near the woods, industrial est. etc), add trees, half pipes, dips, rails and more, you can even add special bonus points for certain jumps, create the starting places – it’s fantastic! Aside from that, if you’re feeling especially creative you can make your own skateboarder! In any of the modes you have the option to skate as one of 12 pro skaters, Kareem Campbell is probably the best skater, in my view at least, but for a safe selection just select the good Mr Hawk himself. The career mode is brilliant – partake in many levels, aiming to complete the tasks on the checklist, in order to get money for better stats, tricks and decks, as well as to open up new levels, and soon you’ll be competing in some competitions – perform as many tricks as you can within a certain time limit, don’t bail (fall over) and remember, variety counts!! You will have to play to get better, practice does indeed make perfect, or at least a lot better – you’ll be raking up hundred thousand point scores within an acceptable period of time!! Grind, jump, ollie, manual, even perform the common 720 air walk! There’re more moves than in the last game, including Front and Back side nose and tail slides, blunt slides and hurricanes, and so on – multiplayer modes now include trick attack, graffiti as well as tag and horse – great fun!! The music is very hip-hop, indie style – papa roach and the like, you know the style, if you don’t, get the game! The sounds are very slick, the visuals are quite honestly superb – fluid character animation, very good refresh rate, incredible speed – vibrant colour and exquisitely designed levels. A brilliant all round game. Two players or one, this is worth getting, you will not regret it. Thanks for reading I’d give this 10/10.
I just got a copy of Tony Hawk's Pro Skater and Wow was I ever surprised. This game although not entirely realistic, is a most beautiful piece of psx gaming. The feel of this game is phenomenal! Most of the tricks are not that difficult, but in order to score maximum points, you really have to push the envelope. Although I have only tried the beta version of this game, (to be formally released in the fall 99) I have nothing but great things to say about the game play. To offer a small testimonial, two of my friends and I (regular gamers) were fixated to this game until sun-up upon getting the copy. Do yourself a favor and get a copy of this game. Try the skate park and roswell!! The later offers an unprecedented rail slide. If you can score over 45 000 your on your way to the extreme games. Good luck finding this one!
Tony Hawk's Pro Skater 2 (henceforth known as THPS 2) is more than just the first playable and enjoyable skateboarding game (and even, possibly, the first skateboarding game ever). It has also popularised the sport in this country, to the point where you can no longer walk down the south bank without coming across countless teenagers breaking their bones in their failed attempts to pop-shove it and 50-50 the stair rail. It is no surprise, then, that a sequel is on its way in a matter of months. But we are not quite done with this version yet, as after having been released on every other platform you may care to mention, we now have a Gameboy Advance version. I was, to say the least, apprehensive about this release. Having played the PC version to death, I was unsure as to whether I would find anything new here. This fear was worsened when I discovered that the game would be a near-straight conversion of the PC version. I was also concerned that the GBA hardware would not be able to replicate the true THPS experience in all the speed and style that we had seen before. I am pleased to find, however, that I have been proved (at least partially) wrong. A NEW OUTLOOK The first thing you will notice when you enter the game is the graphics, which are easily the best I have seen on the GBA. Unlike THPS for the Gameboy Color, this version is played out in full 3D. Well, it is really pseudo-3D, since the action is viewed from a fixed isometric perspective. Even this, however, is impressive, with detailed objects scattered throughout the levels and the skaters themselves being even better, being real polygonal models with a full range of smooth animations on offer, with everything from simple flips to mega-combos being well represented. I nice touch is the way the camera zooms in whenever you do a particularly funky trick. At first, the new view is highly disorientating, particularly to those who played the PC / console versions and are used to the behind skater cam. Because the view doesn't rotate, your skater can be moving away, toward or around the camera, making it difficult at first to move in the correct direction. This affect is worsened by the difficultly involved in judging distances between objects, particularly air-borne or aboveground ones. There is no real sense of depth, and although shadows can help you work out where things are, it is not as easy as it should be. When you start, you will be hard pushed to land any vert trick, particularly in a pipe, and getting up to the higher areas of a level is near impossible. But, like anything, you will get used to it. I have been playing for a couple of weeks now, and I am now fairly comfortable with it. I do feel, however, that no matter how much you play, it will never feel quite like the true 3D view. For one, you simply cannot see enough of the level at once, making it more difficult to plan tricks and combos in advance. It is also still difficult to keep going a perfectly straight line, essential for any short quarter-pipe. CONTROL FREAKY The controls are essentially the same as other versions. You have a button to ollie (jump) one to do flips, one to do grabs and one to grind. In order to pull off tricks, you need to ollie, and then hold down one of the trick buttons whilst spinning with the D-pad. Because of the lack of buttons on the GBA, two of these actions have been assigned to the shoulder buttons. This means that you often have to hold down a shoulder button whilst doing complicated button pushes on the D-pad. This feels a bit like rubbing your tummy and patting your head. Again, however, you will get used to it. A slightly more worrying control aspect is trying to balance in grinds / manuals. Although a bar appears on-screen showing your balance, it is at best tiny. If you play in darker conditions, it would be near invisible. Another annoyance I found was the sensitivity of the D-Pad, mak ing it very difficult to make fine adjustments to your direction. This may just be me, however, since I am used to playing with a stick, which provides more control. ALL THE TONYS, MAKIN' MONEY The core game mode is career, in which you take control of one of the many skaters on offer and complete certain objectives on each level to open up new levels. You also earn money for this, which can then be spent improving your stats or buying new tricks. There are also two competitions, where you compete directly against other skaters to rack up the highest score. Basically, it is the same as we have seen in other versions. And all the skaters are the same as in other versions. The differences between them are their initial stats (although eventually you will max out their stats anyway, so that's not really important) and their tricks. This is the first of my major gripes. You cannot edit your skater's tricks. You can buy new specials, but you cannot touch anything else. I suppose this was done because of the limited space the cartridge has for saving game data. This has two repercussions. First, you cannot customize your skater as much as you should, and second you cannot even see what tricks you can do, meaning that you have to experiment to find them out. As if you needed telling, the levels have been ported from other versions as well. Not all, however, are here. This is understandable, given the size of the levels that are present. We have Hanger, School II, Marseille, Warehouse, New York and Plywood Paradise. These levels have received some tweaks to make them work on the handheld, but most of the objectives are the same. Surprisingly, most of the secret areas are included, although some are in slightly different places. On the whole though, you will immediately feel like you know your way around. I feel that if one area of the game deserved a revamp, it would be the levels. It's not that they are bad - far from it. It's just that they don't work terribly well when played through the isometric view. Take School II. It has a lot of height to it, with various buildings that you need to jump to and between, not to mention big drops between different parts of the level. As I have already stated, the isometric view makes this tough. SUNDRIES In addition to career mode, there is also single session, where you skate a level for 2 minutes to try to get a high score, and free skate, where there is no time limit and you can practise your tricks. Missing is the create a skater feature (which I'm not bothered about, as I feel it is a bit gimmicky) and, obviously, the level editor. Whilst both of these omissions are excusable, the one that isn't is multiplayer. Playing against another player in THPS 2 is simply bliss, because not only do you have the usual satisfaction of pulling off a great move, you also have the satisfaction of beating your mate (and who would pass up an opportunity to laugh in their face?) why this isn't included is a mystery to me, since I wouldn't have thought it would put much extra strain on the system. My overall impression of this game is a good one. There is no doubt that it has successfully brought the Tony Hawk experience to the handheld. Despite the odd irritation, the core gameplay is just as it should be. I feel that I am a THPS veteran, and I still found this version fun, even though I have played other versions a lot, so you shouldn't let past experience put you off. And if you have never played any THPS before, well? just kiss your social life goodbye.
Until this game, I always knew Tony Hawks to be a slightly amusing comedian who appeared regularly on celebrity panel game shows and had provided the voice for the vending machine in Red Dwarf. Now here he is rolling around on a skateboard performing all sorts of crazy tricks! An amazing career change, plus he's American now. And he looks completely different. Hmmm. Anyway, that isn't important. What is, is that this game may as well be glued into my Gameboy Advance. It is incredibly good, and I will try to explain why. For those folk who have just emerged from their cave, THPS2 is a skateboarding game. You select a skateboarding "dude" and go out onto the mean streets to perform tricks for points and prizes. You always move forwards without having to press anything. Tricks are performed by either tapping or holding A or B, or with a combination of buttons and direction controls on the D-pad (the cross shaped control pad on the GBA.) Great video games are made from a combination of lots of factors, but the basic controls have to be spot on. Luckily, Tony doesn't let us down here. They are far easier to use than to explain. At first you think you can get away with random button bashes to pull off your tricks. This is okay for a while, then you realise there is some timing involved. Eventually you'll get the hang of most of the common moves and want something more. Soon after you'll notice that some tricks can be strung together for massive score multipliers. Finally, persevere long enough (and you will) and the elusive "special tricks" will be under your control, able to be executed with a flurry of button presses that beginners would think impossible. This simple-at-first-but-with-hidden-depths control system is just... perfect. Every time I play I think I can beat my best score, and the more I play the better I get. The better I get, the more I want to play... get the picture? It's super addictive stuff. Skateboarding always appealed to me as a youngster. I have a not-quite-visible scar above my left eye from a particularly nasty crash. This is another Good Thing about THPS2; the crashes look really, really painful. A good job too, as you will be doing a lot of crashing at the start. Whenever your little skating man (or woman) messes up a move, they come a cropper in a beautifully animated way. And then red splodges of blood gush from their head, arm or leg. I defy anyone not to wince the first time they see a "rail balancing" trick go wrong, and the skater end up legs akimbo over the bar. Ouch. So much could have gone wrong with this game if the graphics had been horrible. Fortunately they aren't - they are the best the system has to offer. Each skater is modelled in 3D, with their baggy trousers and hoodies small, but perfectly formed. The background is fixed to an isometric 3D view, and if parts of the level obscure Tony and his mates then the offending walls go transparent. This is a good compromise over the full 3D worlds of the Playstation original. After a while you won't even realise that it's in anything other than some sort of "Tony Vision" as your eyes adjust. After playing this solidly for a few weeks, I started to see the real world in "Tony Vision". I would see a bench or a railing and think: "hey, that is ideal for grinding on, I just have to press B to jump up there and...." Shortly after this I thought I had better take a break for a few hours. So, everything is perfect? Well, nearly... the only real complaint I have is with the sound. It's probably more to do with the limitations of the GBA, but it is the weakest link. I always switch it off anyway, to save batteries, so it's not really a problem. One other titchy minor niggle I have is that some of the tasks that you need to perform s eem absolutely impossible. Anyone with the game who tells you they have found the hidden tape on the New York stage is lying, I swear! Although, given the standards of the rest of the game, chances are I just need to practice some more. So, I wholeheartedly recommend this to anyone with a Gameboy Advance. Not only is it a "show off to your mates" type game, but also brilliant in its own right. Just don't try any of the tricks you see in here at home.