"Turok 2: Seeds of Evil" is a video game released for the Gameboy Color console in 1998 by Acclaim. It follows on from the "Turok" action series of the same name, and is the second installment of the story for hand held consoles. The ESRB panel in the United States rated this game as "E" making it suitable for all ages.
Turok 2 for the Gameboy console does not keep in accordance with the storyline observed in the more popular Nintendo 64 release. In the Gameboy release, the main character Turok is informed of a new enemy, known as the "Amaranthine Accordance", who are restoring the genetically enhanced prehistoric species on Earth through strategically placed "gates" between the "Lost World" and the modern world. It is up to Turok is prevent this from happening and rid the Earth of any remnants of dinosaurs and other creatures once and for all.
Gameplay is presented as a side scrolling and almost platform genre game. The player takes control of the main character "Turok" and must guide him through a series of stages to defeat the prehistoric foes. I wasn't presented with much challenge in the game but did find the introduction to be slightly confusing, as before the player "becomes" the dinosaur hunter he or she must uncover a certain item to gain this identity. This can make the initial stages of the game somewhat awkward but becomes a simple "eliminate anything that moves" game after this item is revealed. Controls are standard to a game such as this with "A" causing Turok to jump and "B" making use of any available weapon, ranging from simple hand-to-hand strikes to more powerful firearms. The controls do some across as somewhat difficult to master as there are directional changes which Turok can use, with the up and down arrows guiding the character north or south respectively.
It goes without saying that graphics would in no way compare to the very much detailed and alluring Nintendo 64 counterpart, but the developers of this title did not show much effort in implementing what could be a pleasing visual experience. The detailing of scenery and its inhabitants is rather poor and did not make use of a wide palette of colours. Sound, to the developers credit, was of a good standard and features environmental changes and other sorts of varied effects but these do come across as being slightly loud in the default setting. I found myself lowering the volume slider as I progressed further into the game.
There is not much by the way of entertainment to be experienced in this game. It is generally simple to complete and would not likely offer suitable replay value after the first "go around". I would be hesitant about suggesting Turok 2 as suitable for prospective buyers.
Turok 2 was a great licence on the Nintendo 64 platformand well, I suppose it would have been a little too optimistic to have expected more of the same when it came to the Gameboy, but you do expect a hlaf decent game. You don't get one here, but instead another lame atempt to cash in on the success of another licence on a much better platform. I hate it when game manufactures do this, but thankfully the internet allows you to hunt out a rom and try before you buy... Turok 2 puts our dinosaur hunting friend on a variety of different levels facing all manner of beasties. well ok, a couple of different types of beasties across 8 rather large but ultimately dull levels - who cares how big they are when they gameplay is this weak! The idea is that dinosaurs are trying to reclaim the Earth, and you as Josh Fireseed, Dinosaur Hunter(!) are the only one who can stand in their way. You start roaming the sideways scrolling street, barefooted for some unknown reason armed only with your fists - not a very well prepared dinosaur hunter then obviously. Some of the people you encounter are Dinosoids and wil charge you...so just step down to the other side of the street and they'll leave you alone. You could of course punch them, which stops them in their tracks just long enough for you to punch them again, and then they get you...pointless. You can walk, you can jump and you can punch, although nothing happens when you do, until you find a discarded dinosuar hunting pack(!) and then you can start kicking some butt. Of course what you are actually looking for is the portal to the other world which just happens to be sitting in the middle of the street which is when the game really begins. Does the Gameboy need yet another sideways scrolling 2D beat em up? I doubt it. Yes you get a variety of different weapons to play with, all of which have their own preset conditions for use and are more effective against the different types of dinosaur you are going t
o encounter. You will come across flying dinosuars, walking slithering, gun carrying - the works and get things like , pistols, rifles, bow and arrows to use against them. You even get to ride a dinosaur occassionally. It should be so much more fun but it isn't and the initial level is so damn boring that you'll be hard pressed to get through this and onto the later more interesting ones. I would like to give this a 2/5 rating but I think that may be a little too harsh so I am opting for a more generous 3/5. I suppose such things as the control method, graphics, sound and the like are passable, so anything below that would be a little too harsh. Its a rather average Gameboy game, and average isn't worth shelling out £20 for as far as I am concerned. But, its up to you I suppose - just don't expect it to be ANYTHING like the N64 game.
Turok 2 is a very big game with 8 massive levels. It is much better than the original with many more option and a high resolution expansion pak compatiblity. The horrible control system of the orginal can still be chosen but you can also select far easyier arcade setting which helps. The game has more to offer than the orginal with many more weapons and features. One of the weapons includes a brain seaching weapon which finds an enemy brain then burrows its way in to the head then explodes blowing it everywhere, indeed some of the weapons are amazing and very destructive. The only draw back is that is possibly too big and there are too many things to do and you find yourself losing interest as you cover the levels over again in search of things you've missed, which you will.