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You are Ashley Riot, a troubleshooter for the crown who has been assigned to investigate a possible attempt to topple the kingdom. A mysterious cult is suspected of trying to act against the crown, but when Ashley arrives he finds a conspiracy he could never have imagined - which he himself is caught up in.
The plot of the game is detail, twisted and convoluted. Even at the end of the game I wasn't sure why half the events going on were happening or what role the characters played. However, it is enough fun to play that I honestly did not care.
Graphics-wise the game is done in a 3D semi-realistic style. Sadly the game's graphics have not dated well, and the game displays sawtooth edges and occasional anti-aliasing problems. The cut sequences appear to be animated by the game engine, not done as FMV, and have the same issues, which is a disappointment because given the game's epic nature more detailed cut scenes could have added significant impact. The soundtrack is not bad, though like many early RPGs the game has no voices.
Combat is interesting. A mix of realtime and turn-based, your weapon determines how quickly you act and how far you can reach. When you attack a wire-frame globe around the character highlights which enemies are in range and you choose which one of them you will attack. It is easy to get mobbed by small fast enemies, so using terrain e.g. blocks, tables and ledges, is essential.
Each area is effectively a dungeon with enemies and a few puzzles, even towns and the mansion, which you need to resolve. Hiding from enemies is possible if they have not seen you and occasionally the enemies' AI is ridiculously poor. For example, a series of enemies in an area were killed by running one at a time up to the base of the ledge on which Ashley was standing and being stabbed. After the sixth, it became somewhat predictable.
A very nice touch is the weapon development system, which is innovative and brilliant. There are workshops in various locations in the dungeons and towns which can work various materials. At such a workshop, Ashley can improve weapons of that type (e.g. wood, iron or steel) or merge them to make new weapons. At times the results can be odd, for example when two wooden weapons made an iron sword, but it is worth collecting as many weapons as you can to upgrade.
The game is linear and plays rather like Diablo with more cut sequences. Plot comes out through the cut sequences rather than play which is slightly disappointing. There is also little free choice of movement - as Ashley is following orders, areas must be done is strict rotation.
There is a memorable problem on one area where, if you are on a second playthrough, the game unlocks the exit. If you are on your first playthrough however it stays locked, you need to retrace your steps, and it is possible to get stuck in there. Fortunately, we had saved before becoming trapped, but it took us three re-loads to find a way through.
The end boss is extremely hard to beat, especially the first time you play when the best workshop and weapons are not available. However most of the other enemies are fairly easy.
One thing this lacks is replay value: there is no game-plus and only a few extras unlocked on a second play. On the other hand, you might want to replay it to see if you can figure out the plot and what each of the main groups is actually doing at each stage.
In all, this is worth a look. It is not suitable for players who don't like old style block puzzles and constant fighting, and may be too tricky in parts for younger players, but overall it is a fun fantasy RPG from Square, with a good story and innovative combat and weapons creation systems.
For me the unique aspects of the game more than make up for its failures, so I'm giving it five stars, but people who are less fond of RPGs may disagree.
(An update of my CIAO review)
After seeing yet another poster ad for Vagrant Story in numerous Playstation magazines back in 2000 a friend and I decided to rent it out thinking it was going to be awful. Indeed, we spent the first hour or so making fun of the speech bubbles and trying to pick holes in the plot, then we went a bit quiet, then we both rushed out and bought a copy each and I haven't stopped playing it yet.
The game begins with a report telling you of the assasination of the Duke Bardorba and how the main suspect Ashley Riot, an elite agent or 'Riskbreaker' (you) is at large. You then play through the events of the previous week leading up to the assasination by travelling through the abandoned and ruined city of Lea Monde investigating a cult leader and his involvement with an attack on the Duke's residence. In fact, 'Vagrant Story' is one of those old style games that reveal a much larger introduction piece by piece if you press nothing at the initial start menu and the video sequences are well worth a watch before playing.
The graphics and style of the game are quite unique and the setting is visually beautiful especially the streets of Lea Monde which were inspired by certain areas of France, explaining why the architecture looks so stunning! Gameplay however is a little odd in places. The battle system takes a while to get the hang of as you 'chain' your attacks by pressing various buttons as your weapon connects with the enemy. (I'll be honest it took me an entire playthrough to even figure out what 'chains' were). Each weapon has a different range and you can only attack enemies within your sphere of reach. Added to this is a 'Risk' level. The more you hit an enemy with a 'chain' attack the more your risk level goes up, the higher the risk level the less chance you have of actually damaging the enemy but your chances of a critical hit are improved. Once you get past a certain point in the game however you sort of get used to the idea of only being able to damage your enemies through repeated chain attacks and unless you carry weapons for every affinity and type on your person prepare to inflict a maximum of '1' damage to your foes. (This might slow the gameplay down but it doesn't really affect your enjoyment of it). You can also utilise magic spells and special abilities during combat, but I mostly relied on my weapon (I pretty much only used one sword throughout the game despite the consequences) so the game is certainly completable if you forget that these aspects are there.
You can run, jump and move blocks to solve puzzles. Block puzzles are scattered throughout the game and some of them require a great deal of thought to progress.
One of the aspects of the game I did not engage with was customising weapons. In 'Vagrant Story' weapons are made of different materials and you can combine these in workshops to create new and more powerful weapons. I never quite got the hang of what materials were good against what kind of enemy so found it difficult to care about why I should improve my weaponry. What I liked however is that my inability to figure out this (no doubt quite simple) part of the game did not impede my playing. Although it would probably have been easier if I was capable of creating stronger weapons I still managed (and still do manage) to complete the game from start to finish using the same not so great sword you start with...it just makes the battles that little bit tougher.
The map is impressively large, giving you new areas to explore when you have acquired certain keys, many of which cannot be obtained on your first play through giving the game very high replay value.
As for the story I found it thoroughly engrossing, even though the ending is infuriatingly ambigious leaving you to make up your mind on what has happened. This is just a preference on my part however, I enjoy games that give a definitive ending. That said surely it is a tribute to the immense storytelling that eleven years later I still find myself pondering the events of the game and inevitably replay it once more?
Another great RPG from Squaresoft, Vagrant Story is a tale of magic, deceit and evil.
Set in the fictional region known as Lea Monde you must guide the main character (known as Ashley) through a series of dark, drab dungeons, defeating enemies with a wide selection of swords, axes and magic spells (referred to in game as Grimoires).
For the majority of the game the player will view the action from a third person perspective (behind the character), occasionaly you can switch to first person to scope out otherwise obscured doorways and passages.
The story is fairly in keeping with what you might expect from a game such as this, evil guy seeks to destroy the earth and it's upto our hero to stop him, there are a few twists and turns along the way, I won't ruin it (like giving away the ending of a good book), but there is at least a little substance to the story even though it's not the most intriguing or original I have ever come accross.
The game plays like most Dungeon exploring RPG's, collecting equipment, gaining experience with which to gain in strength, exploring sinister dungeons and facing mythical beasts such as wyverns and little pig men (lol).
Where Vagrant Story sets itself apart is in it's battle system, when facing an enemy you must time your attacks perfectly to create long unbroken chains with each succesive attack doing more damage. As you level up you can select new attacks such as, decreasing your enemies defense, adding powerful magic to strengthen physical attacks, leeching life off your foe and so on. You can assign upto four attacks at a time, corresponding to the four buttons on the PS controller.
The game starts out slow, and takes a little while to get into, but is well worth it when you do. It's strange, the games environments are all fairly uniform, they're all very similar and for the most part consist of brown dingy caves, and yet VS manages to stay fresh and exciting. Probably due to the varying and numerous enemy types you will face as well as the constant search for better armour and weaponary.
While this isn't up to the likes of Final Fntasy 7/8 (although let's face it not many games are), VS is an enjoyable experience, interesting enemies, plenty of equipment to search for and powerful exotic magics to master, this is a must for any geeks out there as well as the more casual gamer.
Lets get right to the point..Vagrant story is a little gem of a game. Its not to everyones taste, but, to those willing to try something a little different, then your in for a right treat. Lots of people have said this is like MGS, but its far from it. I've had this for a long time now and I still keep going back to it. The main character is a guy called ashley riot; your a riskbreaker with a messed up past which comes back to haunt you when you go to lea monde in search of sydney losstarot (a cult leader), but he also meets up with the nasty romeo guildenstern (leader of the crimson blades) who also seems to want a word with losstarot. Try not to worry when you here that the words are in old text as you'll get used to it before long (unless your thick.) Anyway I won't give away what the plots about because you can figure out whats what from nearly early on. Also alot of people said it would have ben better if they would have but voices in, but I think that would have ruined the whole feel to the game (it would be awful to hav such a great game only spoiled by a crap voice.) The only bad thing about this game is how short the experience is...and thats aout it as far as bad points are concerned. I only read yeserday from another website that it was rumored that the team behind vagrant story had been demoted because it had not sold wel even though the game was getting excellent reviews; its a shame because I'd have liked to have seen a second vagrant story. In short... don't be a gimp and follow what you might think all the others ae going to buy..be different for once and BUY THIS (you might just like it!)
The game Vagrant story is made by Squaresoft, the creators of such RPGs as secret of mana (on the SNES) and the final fantasy series. Being made by one of the best creators of RPGs in the world, I was expecting something good out of this game. I was not disappointed; this is a great game with great sound, storyline, graphics and gameplay. The graphics are some of the best on the psOne and make good use of all the 7 year old machine's hardware (7 years and it's still going!- just). The music is very atmospheric and individual to each situation you are in. The sound effects are great and sound like what they are supposed to unlike some games which have often terrible sound effects (but not that this happens often) and this adds to the general feel of the game. All gameplay takes place in a completely 3D third person environment and terrain can be used to your advantage. There is also a first person mode for looking around areas. The game is played in real-time with the enemies able to attack almost at anytime. The AI is great in most of the creatures and they respond to your actions well and may run away, re-group and then come back and gang up on you. You can also dismantle and then re-assemble shields, armour and weapons to make them stronger and better for tackling enemies. The battle system is easy to use and the way you can link your moves to cause more damage, heal your self, e.t.c. is implemented well and is intuitive, as is the way you can defend your self, reflect damage, E.T.C. by pushing the right buttons at the right time, in fact a large part of this game is about timing. Although it can be difficult to get into to, once you know what you are doing the gameplay is some of the best around (RPG-wise). Although some people may see it as a medieval MGS, there is not a bit of stealth involved, maybe a bit of running away but no stealth. The story revolves around an agent (known as a riskbreaker) named Ashley
Riot of a local peace keeping force who only has vaige memories about his past and finds out much about himself as he progresses, including finding out who murdered his wife and child. He also finds out the disturbing truth that has been covered up by the government about the mysterious force (known only as the dark) that has taken over the people of the world turning them against each other and sometimes evening turn them into creatures of the undead. There a lot of dragons involved in this game and you must fight them all on the way to the final confrontation. Other foes including the undead child puppets and the minotaur zombies are just there to add a bit of horror to the medieval surroundings and add more atmosphere to this already great game. The game has a strange array of character including Ashley Riot including Sydney, a magic wielding weirdo with metal claws for hands who is seen as both good and bad in the game and Romeo, an equally strange magic user who happens to be the last boss and really hates Sydney who has tracked him down at every step he takes in his supposed investigation. Although this game is unheard of by many, it is an enjoyable game by a great company that is well worth a look for people seriously into RPGs and maybe worth a look for others, possibly renting before buying for evaluation purposes, not that it will be around much longer (Playstation 2 and all that). But as with many RPGs it may take a while to fully appreciate it when you don't know whats going on and until then you just have to get used to it. When I first played this game it took me at least 15 minutes to acclimatise and I own and have played loads of RPGs before including one of the best SNES RPGs, Secret of mana. I' ll say it again, this is a good buy if you find it at the right price and are prepared to spend time getiing into the game.
Vagrant Story: another masterpeice by Square. For years to come, this game will remain a classic by alml RPG fans. Designed mostly for the RPG vetanerian, this epic story puts you in the place of Ashley Riot, a VKP Riskbreaker. Strong in mind and body, Ashley is chosen for the mission to Lea Monde, where you must persue the evil kidnapper of Duke Borborea's son, and also to learn abount this mysterious Sydney Lossatrot, leader of the religious cult Mullenkamp. On your way you will progress making your weapons stronger, your HP and MP rising and also your stats rising. Many monsters, both big and small, will encounter you and it is up to you to defeat these evil beings. But why are all the monsters evil? Is it Magic? Is it the wonderous power of Lea Monde? Or is something else up someone's sleeve? You find out by buying this game and liking it. The graphics are excellent, they pch the PSone to it's limits. Also, the environments of which you are placed in are astounding. They are very much various, and you are tempted to the limits to go into first-person view when you get to Lea Monde. The underground places are very atmospheric, and the music that comes with it suits it a dream. The gameplay is vedry complicated, more than FFVIII so... but you get used to it. Then when you get used to it this game is much easier. Meaning it is a hard game. Oh well. The first time you play this game will take you about 20 - 40 hours, depending on how much you explore. The second time you polay the game, you are given keys to unlock previously locked places before. this is a great feature not to be missed. Well, that's another 'must-buy' review I've written. What's next?
its made by the people who made metal gear solid, and so as you might imagine it plays very much mgs, absolutely mint!!! its like the prequel to it!!! you play this guy called ashley riot, a knight with an extreme affro quiff!!! nice! the story is you go to rescue some lass and this big groovy guy is there with a half dead dragon, not hard to kill! he escapes and you go on with your quest around this castle and through dungeons. the graphics are stunning and flawless, there's no pop up or anything!!! brill! theres a mode where you can pause the game and look around in 1st person view!!! great! the game is in real time and you run around in such a form. the fighting is a mix of real time and turn based. the nasties run at you and you quickly press a button to bring up a sphere (this is the range of the current weapon selected). if a monster is in the sphere, you can select a part of their body to attack, and then attack it!!! alternatively, theres break arts, these are classical martial arts moves that kick serious butt!!! then there comes the ingenious bit!!! when you hit some one, an exclamation mark appears, if you press one of three buttons, you perform another attack, but get it timed right or nothing happens!!! its the best fighting system in any rpg!!! this game is one the best of the genre!!! get it!!!
VAGRANT STORY Just think of a place where the silky smooth, stealth style of Metal Gear Style mixws with the amazing graphics of Final Fantsy. Where the womanising of the dirty mouthed Solid Snake and all his gadets combined with Squall's wizadry skills to create a game so bloody good it has people screeming for it when it runs out of stock in small islands like mine (I was luckily enough to get one of the remaining few copies ^_^ ). Well Vagrant Story is such a game. Ashley Roit is the man to steal Solid's crown and to take on a death defying mission. A mission where he has to save a very wealthy Duke's family from a cunning devious villian with plans soooo evil that no-one would dare to imagine. As Valendia's leading risk breaker - a kind of medievil SAS super-agent - it's your mission to sneak into the crumbling town of Lea Monde and to free the hostages held deep in the pits of the ancient and mysterious castle. Ash arrives at the outer Cathedral, and things arn't going along as planned. Catacombs and labyrinths, once deserted, now filled with deadly violent monsters seeking for food inside Ash's skull. Making your way through the decaying cathedrale, rotting streets and the ancient castle isn't an easy mission. Once loyal soliders take a u-turn and start to attack you, even the deceased rise from their graves to take a piece of Ash. These zombies can be torn to shreds by using the amazing combination of RPG spellcasting and thanks to the VERY KIND amount of swords, axes and spears you can dice them up into tiny little pieces. And if it still isn't good enough for you, Ash can even make his own weapons! There's even more to this game than just hacking limbs off zombies. Each room is packed with different puzzles that will have you puzzled for hours. Soon the fights become a game of tatics - should I attack with an axe or a crossbow and equip a fire gem or defend with a water spell? Complex
stuff! Apart from the few problems with the diffculty settings, Vagrant Story is unbeliveably amazing! The great puzzles, the superb battle system and the smooth flowing graphics are full of detail. Every catacomb filled with skulls, every shadowy street that brings along a scarey atmosphere that hasn't came our way since Silent Hill! Vagrent Story sounds, looks, plays and scares like thick juicy piece of meat waiting to be chomped at by anyone who can get a piece of it. Breathtaking!
It has been ages since I bought Vagrant Story, but I STILL havn't finished it. It is one of the hardest games I have ever played, but that doesn't mean its a bad game. In fact it's far from it; This game is engrossing, rewarding, and, erm, hard. It's addictiveness makes you think, 'I am going to carry on playing untill I beat this damn Air Elemental boss'. You cant really say what type of game it is. Okay, it's an RPG, but its also a action/beat 'em up, scrolling, 3D platformer and so on. Well, if you liked any of Square's amazing games (and liked it), well, BUY IT!
Vagrant Story is yet another RPG to come from the halls of the masters of the genre 'Squaresoft'. Featuring an intriguing plot, well thought-out characters and a completely innovative fighting and character building system, it will be yet another hit for the japanese sofware giant. The difference between Vagrant Story and other RPGs such as teh indomitable 'Final Fantasy' series is the immediately obvious 3D terrain the game is played upon. At last the character can jump and climb at the touch of a button, rather than having to resort to the successful, but over-used 'choose from a menu' option. Character building revovles around a players equipment and not his experience. A gamer can not increase his/her stats by randomn battles alone. Instead new armour/shields/weapons can be combined to forge better and mroe powerful alternatives. Overall - definitely worth a look.
Cinematic, enjoyable and amazing. These are just some of the words I can describe Vagrant Story on. There are many more things to describe Vagrant Story as well. (Not as some people think, "Medieval Gear Solid". I recently found out that the main character is very bad in stealth as the enemy either knows he is there or he stupidly makes an equally stupid noise to alert the enemy...) One is that its characters are sometimes very odd looking, (Although human-like) and are sometimes very mysterious. Our main character, Ashley Riot, has been recently sent to a mission, alone, and its your business to find out what's going on. As weird magical things, such as Dragons, or to be exact, Wyverns are apearing in the Duke's mansion... But that's only the beginning of a massive probably 30-minute action/RPG game... One of the game's great features is the amazing graphics. Unlike in Metal Gear Solid, you can actually see the character's eyes and mouths move, and all the backrounds almost have quality to that of pre-rendered ones. (If not for the "jaggies") Although I do hate the medieval setting of them, but it is a medieval game after all, so I can't really complain on that... The sound of the game is not as good as the Final Fantasy ones, although there are some memorable tunes. The sad fact is that, the sounds are barely enjoyable, or thrilling which is disappointing as the game is also cinematic sometimes. And that's another thing, several cut-scenes (Using in-game graphics like MGS) have set camera angles that gives you a feeling of watching a movie. But when you look at its pictures the graphics sometimes look 2D and the speech bubbles make it look like a comic book instead. The storyline of the game is also very good. You find yourself sometimes not trusting other characters as things get bad. Sometimes though, you find yourself playing for hours just to get a clue on who did what and that (cleve
rly) adds to the addiction factor of this game. One major problem though is that if you stop playing, its kinda hard getting to play again as you get the feeling its not worth it. But overall, the plot and how it reveals itself is very well designed and should be something other developers learn from... One feature I really liked is the weapon and armoury combination system of the game. It allows you to combine weapons to make more powerful ones. It also lets you combine sheilds and aromoury to get more defense. The good part is that the elemental strenght and defense of each weapon is passed on to the next weapon it turns into after being combined with another weapon. For example, a weapon has 20 points against fire, when you combine this with another weapon that has 11 points against fire, you get a new weapon with more points agianst fire. Its also the same with shields and armour but the defense attribute increases instead. A bad thing in the game though is that the graphics (although very good) are designed in such a medieval way that they are hardly pleasing to look at. Although minor, it kinda ruins the experience... Another bad thing is the way you can just keep on beating the same enemy a hundred times so your weapon gains more experience against it, which kinda un-balances the gameplay a little. Overall, it is a very good game and I recommend you have a lot of patience if you want to play it.
Before purchasing this product you need to ask yourself.. do I have common sense? If the answer is no, then you could run in to quite a bit of trouble in Vagrant Story. Think of a world with a medieval theme, full of puzzles, weaponry, magic and creatures of varying types and you’d be pretty close to the world of vagrant Story. I shan’t go into the ins and outs of the plot due to the simple fact you can find that out almost anywhere. There are some downright chilling creatures in this game. For probably what was the first time in years I realised that there are people out there with a sicker mind than mine. Undead children on puppet strings? It’s pretty spooky when you run into them for the first time. Same goes to the large crows with human faces on their torso. What’s impressive is the means by which you destroy these filthy critters. The battle system (and indeed the game) is a mix of both RPG and scrolling adventure and it mixes very well. There are a vast array of weapons and armour and choosing the right one is essential to your survival as statistics are a very important aspect of this game, so if you expect just to trudge through the game killing things then this is not for you. If, however, you like a form of strategy in your games then this game is a must. Each creature in Lea Monde (the mysterious city in which Vagrant Story is set) is sorted into 6 different races, (human, beast, undead, phanton, dragon and evil) then into elemental types, and finally armour types, which are susceptible/strong to the type of weapon used (blunt/edged/piercing). That’s where the common sense comes in. When fighting a human, with armour, an edged weapon would have little effect whereas a blunt weapon could smash the armour. Another example is a skeleton, where a piercing weapon is likely to miss due to lack of flesh, but a blunt weapon could smash those bones. The same comparisons need to go against the elemental values, too. As a wea
pon is used against a creature, the weapon gets stronger against that specific type, but weaker against the opposite type. So as you can see, a liking of strategy is needed to enjoy the game fully, even though you could probably finish the game by running through it but doing that would spoil your full enjoyment. of course, there are various spells to cast in the game also. I’m afraid now that I’m going into too much detail and confusing you, but atleast you have an idea of the game system. Allthough it can seem overwhelming at first, you can get into it. The same can be said for many RPGs. Something which is very important to me when purchasing a game is length. I hate games that can be finished in a matter of days, and are over as soon as you finish them. Vagrant Story, like many other squaresoft games, has a huge life span. It took me around 25 hours to finish it first time. I say that because, after the game is finished, you may save it there and began the game once more with your current statistics and extra keys to access some previous unattainable treasures. But on top of that there is a list of 32 titles, and to achieve each one you must reach a certain goal. Then there are the different sword techniques to be discovered. To cut a long story short, this game is HUGE. I was very pleasantly surprised at how big this game was, especially after my initial disappointment of seeing it was just one measly disc. How they packed it all on that is not really that surprising. Although the area is huge with many many rooms, most of those rooms are exactly the same beneath the surface. But the way they are drawn makes them seem different entirely and with the different creatures inhabiting them you can never get bored. The graphics are, I believe, the best the playstation could manage and the sound is fantastic too, helping to create that eerie atmosphere and genuinely putting you on edge. As a whole this game is fantastic. The plot is fabul
ous with the use of speech bubbles and believable medieval tongue making it easy to follow and very engrossing. The biggest problem with this game is that new players are likely to find it very confusing (I know I did) and so a high interest in RPGs is needed to fully enjoy the game.
An excellent game. It has the right mixture to keep you involved. The beginning credits felt like an epic movie was about to start. If you enjoy changing weapons and armour on a regular basis and find the results of combining interesting, this is for you. Having said that, it is equally fun if you wish to meet every challenge with just the one weapon or only gloves. Bosses were more challenging than many games I've played. Extremely enjoyable. Definitely worth at least one replay. I found this game to be rather like a combination of Final Fantasy and Metal Gear Solid. The lead character, Ashley Riot, is an excellent 'hero' and has a variety of interesting attacks and weapons which can be enhanced with gems (rather FF). I enjoyed the way that I could enter a room, assess the enemy and then choose my weapon accordingly. Even changing weapons mid-melee is possible - an interesting concept. The moving mouths on the characters is a great new dimension to this game. I just wonder why we couldn't have real voices rather than speech bubbles? I do get a little irritated by speech bubbles being filled with ".....". Was there really no translation available? The fact that you could hear monsters moving or groaning when you entered a room often gave you a hint as to what you were about to encounter and made the game atmospheric, the music however was a let down, mostly the same loop over and over again. But this is a really great game, with tons of gameplay.
Vagrant Story is unarguably one of the PlayStation's best games. OK, so to start with, you may ask what genre the game fits in to: the answer is, it doesn't. Vagrant Story is so innovative in the way that it includes a multitude of gaming genres to satisfy everyones needs, that it leaves no stone unturned. The fighting system is similar to that used in Parasite Eve: a targeting sphere to show the range of your weapon. When you fight, however, a button can be pressed simultaneous to the blow to 'chain' another blow to the attack. These is known as (surprise, surprise) chain attacks. The same idea is applied to defence. This gives what could have been a laborious, boring turn-based affair into a fast-paced real-time action RPG. Ashley Riot has proven to be one of the most interesting characters to grace our PlayStation. Well done, Square, you've done it again!
not that good? this opinion may surprise a lot of people but after reading the 10/10 and 9/10 it received in the press ect, but after rushing out and buying it i was left with a bad taste in my mouth. certainly the game starts off promising enough nice graphics, story but it never seems to pick up beyond that. as for the fighting system . well that requires the timing of a dj on drugs ,try to combine more than 5 hit combos and youll be frustrated to say the least especially when fighting a dragon with a hp of 250 and the most damage you can do is 4-5 hp hits at a time. now i may be sounding a bit harsh but if your looking for a final fantasy or metal gear solid beater this is not it! sure in its own right its a interesting title but only worth a mark of 8/10 at the most i base my score on 18 years of gaming experiance.and have tried to like this game i really have but ivv seen it all before Great hype Poor delivery anyway role on PS2. RENT FIRST
Vagrant Story is one of those games that wows you at the start--a big "WOW!" in this case--but maintains only a tenuous hook in the long haul. In this mix of action/adventure and fantasy role-playing, players are cast as a Riskbreaker (think one-man army) named Ashley Riot, whose pursuit of a villainous cult leader takes him to the mysterious city of Lea Monde.The highly stylized graphics in Vagrant Story are easily some of the best ever seen on the PlayStation, and give the game a gorgeous, distinctive look to match its somber tone. Cinematic story sequences blend in almost seamlessly with gameplay, which takes place in 3-D environments (viewed from a third-person perspective) that can be rotated to provide the best angle.