In the game you play as Joe whose girlfriend is taken through a cinema screen when Joe was watching a movie. He decides to go and get her back, save Silvai, with the help of Captin Blue, his favourite super hero. you get a V-watch which gives Joe the power to slow down time, speed up time etc, among other powers. Hence him becoming Viewtiful Joe.
Now the game concept it great you play through the game and fight many people and robots etc. While doign so you get to slow down time as you attack the robot and the moves look all flashy and really well pulled off. The special powers you can use, and unlock add that extra pizaz to the game. Showing off the graphics and how brilliantly they have employed the cell shaded graphics style in this game.
The single player campaign is a fairly good length, and is really fun to replay which is a good thing. There are 5 difficulty settings so have fun getting through them all. Through the game you unlock new powers and characters to play with keeping the game fresh. The controls are awesome and the game is fluid. Definately one the best games on gamecube. Innovative and awesome.
Capcom is one of the biggest game and with this game they created something rather different. It seems like a game that you would only get to play in Japan but it's became quite popular with a sequel and a fighting game spin-off.
The graphics are the first thing that set it apart. Instead of 3d it is a 2d sidescroller with cell shaded graphics. The second is the fact that whilst Joe is Viewtiful Joe he can speed up or slow down time but not infinitely. So when you slow down time it makes attacks easy to dodge and counter and if you speed up time your attacks do more damage with Viewtiful Joe literally going on fire. The time control aspect isn't just used for fighting it is also used for puzzles for example at one stage you need to activate a switch which has a drop of water falling on it so when you slow down time it becomes a massive drop pressing down the switch.
The story goes that Joe is at the cinema with his girlfriend when she is kidnapped by a villain in the movie and transported into the movie world. Joe follows her and is helped by the superhero Captain Blue to transform into Viewtiful Joe.
This is a good game especially if you want a challenging platformer/action game with a bit of a twist. I haven't played the second game but I would presume this one would be better and cheaper. It's also challenging so it should take you a while to finish it.
From the makers of Resident Evil and Devil May Cry comes and action game called... VIEWTIFUL JOE!
Controls are pretty simple at the beginning but start to get complicated as you progress. You have kick and punch button (X and Y). But you can mix them together to make cool combos. Asd you do progress you get powers like Slow Mo and Fast Forward.
The story is about a boy called Joe who loves movies. When he takes his girlfriend to watch a film starring his favourite hero CAPTIN BLUE. While they are watching the movie comes to life and swallows them into the film. Joe and his girlfriend get seperated and Joe wants to find her. He is taken under the wing of CAPTIN BLUE and now must fight to find a girlfriend. The story is very compelling and quite exciting.
The action in VJ is tense and exciting especially when you use an ability like Slow mo. If the story doesn't excite you the action will definatly keep you going.
If you like action then buy this game ASAP!
It's sometimes hard for an original game concept to be recognised over a timed and tested familiar franchise. Ico or Gran Turismo? The market has become saturated, not necessarily in a bad way, with sequels to popular games. The moment Clover studio brought out Viewtiful Joe was a godsend in my opinion. Ironically, it became such a popular game that a sequel is now available and there will also be a third and last Viewtiful Joe.
The moment you start your adventure it is the graphics that will catch your eye first. They are unusual, cartoony cell shaded graphics that mixes between 2D and 3D images. The visuals are amazing and I can honestly say that you will have never seen a game that looks like this. Your role is that of Joe, a regular guy, who is watching a film about his favourite super hero, Captain Blue, with his girlfriend Sylvia until Captain Blue gets defeated and a mysterious enemy grabs Sylvia through the cinema screen. She gets kidnapped and Joe decides to go after her with the help of his hero Captain Blue to discover what has happened.
What ensues are a varied selection of levels with very colourful and quite funny characters. With the help of Captain Blue you are given a V-watch which lets Joe become a super hero. Soon afterwards, Joe will be able to slow down time, speed it up and zoom in. Other powers are also available such as bombs, boomerangs and flashy upgrades to Joe's moveset. It is hard to describe the gameplay with just words as it really is a very visual game and I'm not sure if I would do it justice. I will try.
Imagine there is a small robot walking towards you. You slow down time and move towards him in 'baywatch style' slow motion whilst sliding on the ground to tackle him. You can then punch and kick him seeing every single move you do connect brilliantly. The bits of metal are slowly breaking on his body and he physically changes his appearance as you wear him down until all is left are some nuts and bolts.
The more varied the moves you use with the different V-powers, the more V-points you get. It pays to be as flashy as your imagination will let you. The points can then buy you more moves and extra possibilities for being viewtiful.
There are also lots of puzzles in the game that require some thought and by using certain powers with each other you can complete them. When a bomb explodes it makes a normal bang visual effect. Slow down time and the small bang will become much bigger and you will see the flames grow a lot bigger. It really is all about how creative you can be.
The controls are extremely easy to use and are the most fluid I have seen in a game - no slowdown whatsoever and the framerate is smooth.
It is a single player game and there isn't a multiplayer (honestly you wont miss it). For all those people who like some longevity to their games, Viewtiful Joe has 5 difficulty settings once unlocked. This game can be very challenging on higher levels and its all about showing off and proving you can beat them. There are also a handful of secret characters to unlock once you complete the game on certain difficulties. Dante from Devil May Cry guest stars as one of them - Capcom really spoil us sometimes.
The long and the short of it is really simple. This is a very original game that is as much fun to play as it is to watch. Multiple difficulty levels, secret characters...you will be playing it over and over again I assure you.
I'd like to think:
"oh my god! its got slow motion in it! that is SO amazing ", but i can't. So many games now have slow motion, its nothing new, plus it doesn't make a game good, i mean, look at Enter the matrix. That was a pile of Pig poo. But this is completely different.
This is the plot:
Joe is with his girlfriend- - at the movies watching ' Captain Blue ' when suddenly, silvia gets sucked into the film and kidnapped by the bad guy. joe rushes to save her, so Captain Blue - who is now old and a bit on the chubby side, decides that he will apprentice joe to become a hero, joe is given super powers, such as the abilities to slow down time, speed up time and zoom the camera on himself in order to do double damage!
This is activated by holding L. This is used for situations such as a helicopter which uses rapid fire to attack you, no fear, simply slow down time and dodge the bullets, and look well cool!
MACH SPEED (SPEED UP)
Activated by holding R. When joe uses this, everything goes about 8 times as fast, and can be used in order to get somewhere fast or to bash your way through tons and tons of enemies, when joe uses this for a certain amount of time, he will eventually set on fire, this improves his attacking power, but if joe attacks too much while on fire, he will hurt himself which is not good.
Activated by pressing B or up on the C stick. When you zoom in, Joe's attacks automatically become far more powerful; when he kicks he spins round like a helicopter. When he punches, he basically sends the enemy flying.
But using these moves (known as VFX (viewtiful effex)) the viewtiful bar is drained, so they shouldn't be used constantly. When joe is not using a VFX (which you will use most of the time!)
The VFX powers are required for doing puzzles, but some of these puzzles are so har, you can swear at your cube, throw the controller out the window and mumble for days on end about how stupid and too tough the game is, but the good thing is, even if you do this, you will still come back for more thinking:
"this time I'm gonna beat it, I'm gonna get to that last level on this chapter!"
And you will, because this is too good to leave, you have to carry on playing.
The game - as you have already gathered no doubt - is very tough on you, although i put this as a con, it can be good as well. this is because it won't be one of those: ' complete in a few weeks then trade in ' games, because you haven't completed it yet, but you are determined to do so.
At the end of each chapter, a boss is going to appear, they start off easy, but get incredibly tough. These bosses aren't the sort of thing you you raise going expect in games like James Bond-lets say - because these bosses not only require skill, but they require logic and thinking, and that can be quite rare in games these days, because all the youth of today want you raise guns, drugs, sex and violence in games (basically as Andreas!). So it would be silly to miss out on a game such as Viewtiful joe, which is a perfect example of what a good game should be.
The music in the game is nothing special, but then again you wouldn't expect it to be, but it is trendy and suits the game well, whether it's frantic music for that final boss, or quick music as you charge up a street full of enemies in mach speed. The -overs are good, and pretty much every bit of speech is in voice, not the silent text, which is good as it adds to the feeling of the game and the characters inside it.
The game is also quite amusing as well, because when you pause, the director will say things like:
"nothing personal, but is it number one or number two?"
"don't forget to flush the toilet!"
All these small things add up. It can be pretty hilarious actually!
The graphics are, quite frankly, amazing, yes, they are cel shaded, but they are fantastic and incredibly detailed, and when everything goes in slow motion, when you-or enemies - move, you will go slightly blurry. The colourful world is absorbing and brings the game to life, you'll love it!
The life span. it has no multiplayer. That would be good! But the game is tough enough, it could take a month or two to finish at the most.
Overall, i would highly recommend this game to anyone who owns a cube. If you don't then you can still get it because its being releaed on PS2!
Thanks for reading and:
All i have left to say is:
Viewtiful joe 2 is going to kick some butt!
Beautiful is now just normal the word no longer holds the meaning as it once did. No, now life is viewtiful. Certainly the brightest and boldest of the game shown as the Capcom 5 group earlier this year, Viewtiful Joe mixes an old school side scrolling formula and brings it right into the modern day. This is a great departure from Hideki Kamiya?s usual works in the Resident Evil universe and proves that he is one of the top designers around this day. In the game you play young hero Joe. On a trip to the cinema with his girlfriend Silvia things don?t go as planned for both of them. Silvia wants some action and Joe wants to see the movie, starring his favourite hero Captain Blue. What they both haven?t envisaged is Silvia getting kidnapped by the foes onscreen and Joe being transported into the movie world where he must save Silvia and stop the movie worlds inhabitants of escaping into the real world. Luckily Joe has a bit of help and with a handy device called the V-Watch he can transform into his superhero persona Viewtiful Joe, ready to fight the relentless enemies that challenge him. When playing the game you will remain as Viewtiful Joe as long as your metre remains full, when it runs out you return to normal Joe until the metre charges back up. There are three special attacks you can master to make the game easier and to boost your ?viewtiful? points, which are Slow, Zoom and Mach Speed, each one has a distinct use, Slow can make you automatically dodge bullets and enemy punches plus it will increase damage given, Mach Speed will make you catch fire and have multiple Joes attack and Zoom can help increase damage too as well as make enemies drop more items. Using these will eat up on your metre so you need to take notice because you don?t want to be normal Joe in a boss fight. If you want to get the big points (you are judged on your performance at the end of each stage) then you must use the combo system to full effect. Each time you hit an e
nemy in a special attack you are rewarded viewtiful points and building up a string of these combining the attacks can earn you a big viewtiful rating. The game is split into various stages, which are divided into smaller sections each with their own objective. The objectives may be to reach a certain point, to defeating all enemies on screen or finding a key to progress and at the end of each stage is the boss. All the time you are constantly bombarded with enemies pouring in at the screen to make a frantic but exhilarating experience. Along with the action you face there are some puzzles which crop up which require the use of some special attacks that Joe can perform. These are by no means complex but do add a nice break in frantic action. Controlling Joe is fairly straight forward once you get the hang of it. There are a few set ups you can use but the standard one works well enough. As ever the Control Stick is used for moving around. The A button is used for jumping and tapping it again will perform the double jump. The two fighting moves are punch, with the Y button and kick with the X button, which can be altered depending whether you jump or crouch at a certain time. The shoulder buttons are used for your special moves with L button for Slow and R for Mach Speed. Zoom is harder to master and will take sometime getting used to, pressing B to initiate it then the C button to zoom either in or out, it can be fiddly at first but like all controls soon becomes second nature. Thanks to the GameCube pad the Y and X button can easily be used in conjunction with L, R and C which comes in useful for the ever important slow dodges and punches when you are zoomed in. All this is taught to you during the early part of the game and wont take long to use to full effect. If you?ve read reviews of the game then apart from the all round praise it received the other comment always creeping into the articles was the games difficulty. At the start y
ou are presented with two difficulty settings (more can be unlocked) Kids and Adults. Even at the Kids setting it is tough to get through and there will be a lot of time lost trying to beat Adults. Enemies can be quick to attack and some attacks can be powerful and the bosses are a welcome return to when they actually proved a challenge rather than them just being big with an equally big weak spot. Yet while the difficulty is at times annoying and sole destroying it is welcome. This game rewards skill and skill can only be built up if you keep playing the game and learn how to play it well. Mistakes will be made but this time not by the games programmers but by the player because it will be solely down to you whenever you die. The difficulty is marginally countered by frequent breaks in a level where Joe can stock up on health and special moves bought by your viewtiful points. Screenshots don?t really do the game justice. On paper they look stunning as it is but when you?re actually playing the game it looks far more stunning. Capcom have gone with a cel-shaded look, which seems all the rage these days. However like Zelda before it, they take a different form of cel-shading to give it a slightly Manga comic book look and feel, which suits the game perfectly. A lot of the time you will play on a 2D side scrolling screen which means camera problems are rarely a problem but sometimes it goes ?2.5D? letting the camera twist round a corner. With the side-scrolling nature of the game you only really progress from left to right, means problems don?t feature with the camera and it will always keep up with the action. The areas Joe will visit are plentiful and diverse each level has a unique sense of style and the bold colours and designs of both enemies and locations are brilliant eye candy. Fighting the enemies and bosses is also done stylishly, Joe will effortlessly twist and jump and enemies will react well to all the hits and punches while in Zoom and Slow the
effects will cause you to see the destruction up close as the cogs and mechanisms of the enemies fall out. With the graphics being of high quality it?s good to know the sound carries off the same standard. While there is no Pro Logic surround sound support for the game the audio is still used to the best effect. When fighting on screen there will be the sounds of the punches, kicks, jumps, crashes and cheers happening all at once. This will all be happening with the background music playing along which kind of reminds you of the old soundtracks of action films with a trance like beat which, luckily, never really repeats or gets tiring. Cut scenes feature largely in the game, shot in movie style fashion, and more often than not has Joe belittling the bad guys. Voice acting is overdone but in a way where it?s meant to be overdone. However one problem I did notice was that boss characters voices seem to be on the quiet side and sometimes hard to make out. Criticisms of the game are very few. The much-publicised difficulty may put some people off but in a time where games seem to love to lead you by the hand this is a welcome challenge. The game is fairly short and there isn?t a vast amount of levels to get through which means a skilled gamer could polish this off in a few hours. However the game lengthens considerably if you need to go over another area again and try to get past certain points which will happen if you?re not blessed with agile fingers and a quick mind. Once you complete the game there are many things to unlock to try and make the appeal last including new characters and difficulty settings and this is really a game, like P.N.03, where you want to play it through to get maximum points. Going back to the parts where you repeat yourself, while this is never really annoying thanks to save points, at one or two points in the game it would have been nice to have another save point added. At one part where you have battled four bosses and
got onto the main one a save point would have been useful. That said when you do die it will let you start from the beginning of the boss fight and also power yourself up. This game is up there with the best the GameCube has to offer. It looks like no other game out there and when you see it moving on screen it?s fantastic and with the sound to match the production values of this game shine through. It?s a great challenge for any player and the action is varied enough to stop the game from getting stale. As ever with games that dare to be different this will be ignored by the masses but if you want a challenge like no other game will give coupled with fantastic looks and atmosphere then Viewtiful Joe will provide them for you and more. This game is simply viewtiful. [8 out of 10] VIEWTIFUL JOE IS Great fun Challenging Stunning to look at VIEWTIFUL JOE IS NOT That long Just a looker To be dismissed
If games were Women, I have truly found my one. Welcome to the world of Viewtiful Joe one of the greatest side-scrolling beat 'em ups to have appeared since the 16-bit era. The game begins where Joe is watching some monster flick with his girlfriend. A movie where Captain Blue is defeated and the world is doomed. It all appears fairly normal until one of these monsters emerges from the screen and snatches Joe's girlfriend. Joe is pulled in also and has to fill the shoes left by his mentor, Captain Blue, as he attempts to rescue his girlfriend and save "movie land". It isn't nearly as childish as it sounds, in fact before being snatched Joe's girlfriend is after some "off screen action" and all the cliché comic book ideas has it?s tongue firmly inserted in its cheek. Captain Blue aids Joe with the VFX watch. A watch that enables Joe to slow time, speed up time and zoom in. All of these moves are highly cool and essential to the gameplay, for example slowing down time makes things last longer, such as an explosion, causing much more damage. Speeding up time also saves Joe from standing around waiting for things and makes travelling much easier. Whilst Zoom allows Joe to hit more things at once, which is not just useful when under attack by loads of enemies but also when you need to press 2 switches at the same time. Sadly your VFX bar decreases when you use your Viewtiful moves, which means you can not do them all the time or you will turn back into normal Joe. The rest of the game is traditional side scrolling beat 'em up fun, which I haven't experienced since the likes of Streets of Rage and Comic Zone. Capcom have somehow made a game feel incredibly retro but also new and fresh at the same time (a bit like the Darkness... but good). The screenshots cannot show how cool this game really is, and it is REALLY cool. Going into slow-mo whilst doing backwards kicks and forward thumps to defeat your
enemies in succession whilst dodging bullets and kicks really looks so cool and this really does effect the gameplay. The intelligence of the AI is second to none and the special effects caused by the enemies and the special VFX moves could not be done on any other console. The stylised movie effect is also done very well and when Joe transforms from Viewtiful back into his normal self we get this really old school movie effect run through the screen, which is just fantastic. And did I mention that it's funny? The banter between Joe and his enemies (especially Hulk Davidson) is hilarious and Joe's entire persona is something out of the best comedy. I can?t really begin to sum it up in one review as to why the game is so fun to play, perhaps it's the funky music, the cool and varied enemies, the flying sections, the fantastic control system or the new and original VFX mode puzzles time and time again? Yes it?s a bit tough and a tad short but that doesn't hide the fact that it is your duty to own this game. May the Heroness be with you!
Capcom have blessed us with some classics over the years. Street Fighter, Resident Evil, Dervil May Cry; their impressive back catalogue correlates with a business that knows it's onions, inspired to greater glories by years of experience and success. Many of my finest gaming memories have their roots in innovative Capcom productions, and their generally less innovative sequels. I hadn?t really heard much about Viewtiful Joe when I unwittingly wandered into my local Virgin Megastore. I?d only popped out for a pint of milk, but there it was, drawing me in with it's Technicolor packaging. Without really paying much attention to the synopsis on the reverse side, I rushed to the counter and produced my credit card. Was this a random act of retail stupidity, or divine intervention? I still don't know! The best advice I can offer before playing this is simple: Approach with an open mind. First, and most shockingly for the Playstation generation, it's in 2D. Yes, that's right, one dimension short of the world we know. Didn't technology leave that behind? What were Capcom thinking? Who is that strange looking bloke in the blue t-shirt? These questions will linger well into the first half an hour of playing, but are answered in the glorious wave of madness that ensues. Second, and slightly less relevant, is the cel shading. To those not versed with the technique, it's a graphical effect, which produces something not far from a stylised interactive cartoon. Think thick black outlines emphasising features, and bold use of colours without texture (I'm groping around for an adequate description and failing, please bear with me), it sounds rubbish, but looks impressively smooth when you see it in action. Unfortunately, (Jet Set Radio aside) cel shading has been widely viewed as a gimmicky sales pitch for sub-par games, and is sometimes met with a cynically raised eyebrow. In light of the above, Viewtiful Joe str
addles a dangerous chasm, with one foot in the purists market, and the other in the realm of the casual player, who buys on presentation first. So does the game stand up? Read on. As Joe, you are sucked into the realm of the silver screen to assist your hero, Captain Blue. There is some nasty villain waiting at the end of the game, and really that's all there is to it. No horribly clichéd and poorly executed love/revenge/war premise, no self-indulgent attempts to write the next Lord of the Rings via a videogame, and no frills. Just a short introduction (which you are not forced to watch) and off you go. Choose between the two difficulty levels available (Adult and Child), and you?re thrown into the first level. How refreshing not to be subjected to an elaborate menu system, and hours of migraine inducing cut-scenes. If you had to impose a genre on this game, it would reside in the side-scrolling fighting category. You move into a pre-defined combat area, the enemies appear, you kick digital ass and move on, gaining in prowess as you continue. Being 2D, there are limits on your room for manoeuvre, thus increasing the frenetic nature of the action. This brand of game has been dormant for years, with some disastrous attempts to translate it into the 3D realm failing miserably. So rather than assuming that a third dimension is the obvious progression, Capcom have reverted to an 'old school' format, with platforms, floating power-ups, and dangerous leaps abound. It?s all been done before, with the exception of a few crucial differences. First up is the appearance. I've already covered cel-shading but that doesn't go far enough. Being set in a film, the first thing you?ll notice is its grainy, faded appearance, with the imperfections of an old film speckling across the screen. A nanosecond later you are into your first fisticuffs, with some strange (and slightly phallic) looking mechanised enemies. NOTE **This game is made
the 'Japanese' way if you get my drift, so don't exp ect to fully comprehend what's going on all the time.** You begin the game as plain old Joe, in blue t-shirt and trainers. However, negotiate the first few scuffles and you will soon be bestowed new superhero powers and appearance, by Captain Blue himself. What an honour. This is where the real fun starts. As the now 'Viewtiful' Joe, (red spandex suit and all), you have an array of new abilities. You can jump higher, punch harder etc, but you also have the ability to slow time, which is central to your progress, and provides the real draw of the game. When activated, the screen darkens, leaving you and your enemies in the spotlight, and the game bursts into life. Activating slow motion enables you to make sense of your surroundings in more detail. Is an enemy moving too fast? Can't reach that platform? Surrounded, and receiving a pasting of van Damme proportions? Click the left trigger, and you are instantly endowed with cat-like reflexes, giving you time to plan and execute your moves in sublime style. Not only is this intensely satisfying, as you pirouette away from danger, it also yields rewards, which are explained below. You have a limited amount of time in slow motion, dictated by an energy bar that depletes as you use it, and replenishes when you return to normal time. Exhaust it all and you revert to plain old Joe, until the bar fully replenishes. This makes proceedings more frantic, as you try to avoid losing your powers at the crucial moment (sounds familiar!). Later in the game, you gain the ability to zoom in and speed up the action, which works within the same boundaries as above. Each level is divided into sections, which when completed will rate you on your performance in three areas: - Defence, Viewtifuls, and Time. Defence: - Derived from how successful you have been in evading attacks. This involves waiting for your opponent
to strike first. An icon appears where the blow is to be landed, and you have a split second to jump or duck. A successful evasion renders your opponent dazed, and open to attack. Viewtifuls: - These collectables are gained by striking enemies. However, the style in which you defeat them is all-important. By flipping into slow motion, Joe can dispatch handfuls of dazed enemies in succession. Each defeated enemy returns another multiple of Viewtifuls collected in the sequence, ending when you clear the area/run out of juice. Your total for that encounter is added to a grand total, which allows you to improve your skills later. Time: - How quickly you complete the area This cleverly devised system makes you consider your actions in more depth. Put too much emphasis on style, and your time suffers, and vice versa. Far from being the random button-basher it first appears, Viewtiful Joe necessitates the use of careful timing and counterattacking to succeed, coupled with time pressures and the need for tactical awareness. On the downside, the game is fairly short, and the highly proficient player will rattle through this in little time. If however, you do not possess immortal reactions, and the patience and tenacity of a Monk, you will find this game infuriatingly difficult to complete. In true old-fashioned style, fail too many times and you're going way back to where you started. There are save points, but they are sparse and difficult to reach. I think these are positive points, being of the generation where leaving your Master System on pause all night was the closest you'd get to saving a game. The sense of achievement you get from completing a section is immense. If you're not the masochistic type though, you may become frustrated very quickly. Rather than simply being a glitzy homage to a bygone genre of game, Capcom have created something truly innovative and fresh here. It's a shame that in this era
of countless updates and repackaging the same products, Viewtiful Joe may struggle for the widespread recognition it undoubtedly deserves. If you're feeling a bit jaded with games, this is a great pick-me-up before the Christmas treadmill begins.