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Worms 3D (GC)

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2 Reviews
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    2 Reviews
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      27.02.2004 19:20

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      • "No point"

      Terrible Game - Advantages: None - Disadvantages: NO Game play, No Interest, No point

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      05.02.2004 18:58
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      The worms are back, and this time they're in 3D! After witnessing the Playstation classic Hogs of War, Team 17 decided it was time for Worms to go into 3D and take the crown from the head of those pigs. But Team 17 needed to do this properly and so waited to the age of the PS2, Gamecube and X-box to allow fully (take note Red Faction) destructible scenery... something Hogs of War sorely lacked. Bridges, telescopes and other crazy constructions can be destroyed sending hapless worms to a watery grave. The voxel powered engine allows for overhangs, roofs, blowholes etc... creating many a place to hide. Graphically Worms have moved into the third dimension but lost a lot of detail along the way, whereas the explosive effects are nice and dandy the graphical style is plain. This is a relatively good thing in the sense of gameplay, over the top graphics would make the 'war zone' far too confusing, and besides the simple yet striking cartoon style is perfect basis for comical worm moments! Of which there are plenty, this game truly is hilarious. You will see a whole host of hilarious environments to duke it out on, computer tops, world war 2 planes, windmills, lava lands and a whole lot more... each world also contains its own specific music. Of course Worms have always been superb in the sound department, what the ickle critters mutter always create moments of hilarity, the 'oh no' as a worm bites the bullet and the "bye bye" as a worm knocks another off a cliff have been trademarks of the series. We also see the 3D worms shake with fear as you aim a sniper rifle right between the eyes... The weaponry is famed for stupidity, from flying sheep to suicidal Grannies, and although I didn not get to see any new weapons at the ECTS, I did seem some lovely weapons such as holy hand grenades in the recently released version. The inclusion of 3D wind now affects missiles even more. 3D is also making the inclusion
      of the "ninja rope" rather difficult. Despite this the 3D move surprisingly doesn't really change the gameplay much at all. You still power up your weapons and shoot your opponents, you still get your minute time limit to cause your damage and find a place to hide and it all feels like Worms. The same thrill of sticking dynamite down a hole a worm has cowered into exists, and you still cringe when the wind blows your rocket right back into your face. Multiplayer also makes a triumphant return and like the previous incarnations is the driving force behind the game. You can change everything about the games and the randomly generated scenery is back in full force. I cannot wait to have Team Nintendo fight it off against Team X-box, this is why I love gaming, unrealistically pure adrenaline filled fun. The new "challenge" mode was also nice and asks the gamer to perform specific tasks such as shooting targets. Naturally it could have all tripped up with a bad camera but it is fine, it stays behind your worm but can be moved with the C stick, R goes into first person and there is also a helpful birds eye view. So all is well in that area. The controls can take a while to get used to sadly but once you do it's multiplayer frenzy for you and your friends. All I can say is that come November, I hope to see every gamer with an ounce of sense to have Worms (sniggers).

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