“ Based on the popular anime series of the same name, this game is essentially an elaborate board game played on your Game Boy Advance. It has all the elements that fans of the series love, like role-playing, card collecting, dungeon exploration, and strate „
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Dungeon Dice Monsters is yet another game in the ever-expanding series of Yu Gi Oh video games. This time, however, it's not about duel monsters and trading cards but more about the short-lived game that was introduced for a few episodes back in the first series as an escape from the constant dueling. It was called Dungeon Dice Monsters and, like the title suggests, was played using dice instead of cards.
While the premise is pretty similar to the card game - the point of the game being to summon monsters and attack your enemies' life with it - there are some pretty interesting differences. Unlike the trading card game, you have to construct a path from your side of the field to your opponent where your monsters can travel.
The gameplay works something like this: you throw dice and if you come up with two "summon" crests of the same level (there are various crests on each side of the dice) you can summon a monster. If you don't you can keep the other crests you get (like movement, attack, magic) and store them for later. Once you summon a monster you use the movement crests to advance through the field you're building, use attack crests to attack, defense ones to block and magic and trap crests to activate special abilities. There's a small amount of rules to learn at the beginning but it's simple enough to get the hang of pretty fast.
The game offers various tournaments to play against. In fact, it offers a hell of a lot of tournaments - there are, I think 4 tiers, which each tier having about ten different competitions. You advance through the bracket like any ordinary tournament, and win a dice each time you complete a duel. There are a lot of players to unlock, and you fight the ones you're up against in the tournament. Once you beat them once, they're unlocked and you can play against them in free mode. If you're a perfectionist like me though you like to unlock every character and you'll find that to be quite hard as you can't choose who you're up against in the tournaments.
You then win and can buy dice (but they are expensive so you're usually playing with the same dice for quite some time before something amazing comes along) and although there's quite a lot of dice on offer, I kind of feel like there aren't enough, like after a while you're just playing the same duels.
Aside from that, the game is quite original and at times a bit addictive. I found you don't even have to really like Yu Gi Oh all that much as it's not incredibly relevant to the series. It's a fun little game, and worth it if you're bored of the usual games.
I picked this game up for $4 at GameStop. I've always wanted to play a Dungeon Dice Monsters game. This turns Yu-Gi-Oh! into a chess-like game where players are using monsters to move around on a board in an attempt to reach their side to defeat the opponent.
There is really no story at all in this game. You turn it on and start playing, that's it. There are tournaments, quite a few of which are locked so you need to beat others to access them. You can also free duel characters you beat in tournaments so you can win money and new monsters.
Each player has 3 lives and the object is to build a path to your opponent and send your monsters from your side to theirs and attack them. In that process, monsters clash.
The game has a deal of strategy to it as well. Some monsters and dice have special effects. You use dice to determine how far you can move, if you can attack and if you can defend.
The graphics aren't very impressive. They have minor details that help you get a good idea of what the characters look like but I think for a GBA game, Konami could've done much better. You have the option to turn off battle scenes as well, as they are pretty boring to watch anyway and you'll want to try to speed up the matches as much as possible.
The game auto saves after matches. You can't save or pause between games so if you're in a match, you're stuck there until you win or lose.
Dungeon Dice Monsters is a cool game and very interesting twist in the Yu-Gi-Oh! universe but be aware that this game is all about dueling and nothing else. People who enjoy strategic games will probably get the most fun out of this.
If you own a PS2, there's a DDM game called Yu-Gi-Oh! Capsule Monsters Coliseum. It has much better graphics, battle animations, and even has voice acting, so that might be an interesting alternative to look into for PS2 owners.. but if you're looking for portable fun, this one is the way to go!
Yu-Gi-Oh has always been about card games and dueling your way to the top. This idea eventually becomes so old, it isn't even fun to play around with Yu-Gi-Oh games because it becomes the same old collecting cards and dueling. But luckily, there is a spin-off now entitled Yu-Gi-Oh! Dungeon Dice Monsters. Basing it off of the anime special, rather duel with cards, you will duel with dice instead.
No story other than duel your way to the top. You think by now they could have created a game with a decent amount of story in it. But, oh well, let's get to to the game already.
As mentioned already, rather than duel with cards like in other Yu-Gi-Oh games, you duel with dice. Some elements from the card game are still intact but for the most part, Dungeon Dice dueling is much different from dueling from cards.
To start out, you will need a dice pool. Dice pool is basically your "deck", only with a few amounts in it. You are given one at the beginning. A dice pool consists of 15 dice, no more and no less. In order to duel, you must have exactly 15. You can earn more dice by dueling other people and winning or buying them from Grandpa's shop (which isn't worth it unless you have a lot of money).
Like in the card game, you should have a variety of dice in order to play well. What this means is that you shouldn't have entirely high level dice or entirely low level dice. To start out with this, each dice has 6 sides. Each 6 sides have a distinct symbol on it, marked on the lower hand of your screen. The main focus is to be able to "dimension" monsters and summon them to the field. A lower level dice will have more sides of the level number than higher level dice so it is to your advantage to have more low level ones to help dimension monsters. However, in order to dimension monsters, you need to have TWO of the same levels show up at the same time it is rolled (more of this will be discussed later). So for example, you will need at least two dice of level 1 in order to have a chance at summoning a level 1 monster. The more dice of the same number level, the better the chance you can have at summoning.
In Dungeon Dice Monsters, your main goal is to eliminate all of your opponents heart points (or life points from the card game) before they eliminate yours. To do that, you need to "dimension" monsters and summon them to the field. To start out with this, you need to choose 3 dice from your dice pool. Then you will need to roll them. If TWO of the same numbers appear out of the 3 dice rolled, you can dimension something to the field. If only one number shows up, then you can't dimension anything during that turn. So you need to end and your opponent moves. The duel will continue on like so in the same format through each turns.
As you duel, you may have notice there are certain symbols on each dice. These are known as crests and are the second most important feature in Dungeon Dice. There are 5 types of crest: Attack, Move, Guard, Magic, and Trap. You need attack crests to attack, move crests to move, guard crests to block attacks, Magic to perform special skills for the monster, and Trap to counter an opponent's move. Without these crests, there is no way you can win because you won't be able to attack other monsters, you won't be able to move, you won't be able to defend yourself from monster attacks, and such. Crests are essential to victory and you should grab dice with a lot of those crest symbols to help.
On the field, when you are allowed to dimension something, you need to make a path towards your opponent "die master" (the object that holds your opponent's heart points). Your opponent will do the same as well and paths can connect between yours and your opponent. Paths cannot be intersected in the middle nor stack up so if a block is taken, then you will need to find another way to dimension. At higher difficulties, there will be something called an obstacle. As their name implies, they block you and your opponent from doing some dimensioning. Obstacles cannot be connected either way so you can't connect near it if you are going to dimension.
When in battle with another monster, there are factors you need to make sure of. First would be comparison between attack power and opposing defense power. If you attack someone with a higher defense than your monster's attack, then your monster will take the damage and not the opponent. Likewise, if your opponent attacks you, you will need to guard by using a guard crest. Otherwise, you will take more damage if opponent's attack is higher than your defense. The other factor would be attributes, creating advantages and disadvantages to you. All monsters have a different attribute, with each one being able to have an advantage over but a weakness to another. When an attribute is in favor over another, additional damage will be taken/caused. When an attribute is resilient over another, less damage will be taken/caused. So you must focus on all of these factors to make sure you don't recklessly destroy all of your monsters.
When you win, you earn money and a free dice. That is basically it, nothing more than dueling. There are only two modes: Tournament and Free. Tournament is basically dueling in a tournament and winning each one until you win. Free is basically dueling against a specific person. None of these modes are really suffice enough to play around in except for tournament which actually has a slight challenge to it. Even then, the tournaments are short and it wouldn't necessary take long to win. And buying the dice in Grandpa's shop, not worth it. The prices are overwhelming! Compare to how much you get per round of winning and how much the good dice actually cost. There is a HUGE difference there which totally makes Grandpa's shop not even a place to buy.
The graphics are bland and not innovative. Although when dimensioning each monster look different, they simply don't show enough and are just like figures on a board. Not to mention the fact that it is actionless, meaning they don't show any action except if you have the option of battles on where you can see the actual battle. Even that, the graphics look dumb and are not impressive. The faces of the people are not what I expect either, aside from the "major" characters (like Yugi and Marik), the other faces are just terribly ugly drawn. The actual battlefields, on the other hand, are a slight more impressive, as it fits out into the design. So for a "water" field, blue background suffices.
Music is general, a slightly good rhythm to it but has no mood feeling to it. The music doesn't have fit the theme either as much, so for a sand field, don't expect for an Egyptian style or something. On the other hand, the rhythm is music is a slight good and doesn't wreck your ears from it. Sound, luckily, is limited and isn't often used.
Unless you are a fan of playing it, you could try collecting all the dice and then reorganizing your dice pool into the strongest one possible. Aside from that, there is few to no replay value. Tournament is short, and despite many of them, it doesn't take long to complete each of them if you have skills. If you can't beat each of them upon the third try, then I'm sorry to say but you suck terribly. Honestly, they are really easy and short.
Not a bad game in general, especially for a spin-off out of regular dueling. Downside to it is the replay value, but what makes up for it is the impressive style of gameplay. Overall, Yu-Gi-Oh! Dungeon Dice Monsters is a fun game and worth playing.