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I remember many years ago, (a few too many years to be honest), I used to play a certain game that would test my nerve and stamina together with a bit of intelligence... well, sort of anyway. This game in question was in fact a game called 'battleship' and involved a couple of 'containers' type units, several red and white pegs and a few different size grey plastic ships. But to be honest, before I actually managed to afford the game itself I do remember playing this game using a couple of pieces of paper, which I'd spent time marking out in a certain way; a couple of pencils and a bit of imagination: plus someone to play against. Once I'd managed to get hold of the game I no longer had to spend hours marking out those pieces of paper with all those lines, numbers and letters, and could enjoy game after game after game. When this game first came out, as far as I remember, it consisted of two playing sections, or more little 'cases', with each 'case' having a 'tray' on the base and one on the underside of the lid as well. These 'trays' have numbers down the side and letters across the top and bottom. There are 80 little holes in each 'tray' which are there so that you can insert the little 'pegs' that you use when that certain numbered/lettered 'hole' has been announced. Also in the 'cases', more for decorative purposes, there are a few stickers that are supposed to resemble the 'cockpit' of a plane... sort of. There are also five little grey plastic boats for each player, all different sizes, which cover from two of the holes to five of the holes. Plus, there are 168 white pegs and 84 red pegs, which are used to place into the little holes as the game is played. The red pegs are for when a ship is 'hit' whilst the white pegs are for when a ship is 'missed' And to this date the game hasn't changed that much either, except that the 'trays' or 'cases' are more compact and more 'streamline' looking, so that they can keep up with the more fashionable mobile people amongst us. Anyway... Playing the game is simple... Well, this may sound complicated at first but once you've played it you'll be amazed at how simple it really is. Firstly though, this game is for two people aged 7 years and above, which, due to the very small pieces, those being the ships and pegs, this age is probably about right really. Right then. The 2 players decide which colour 'tray' they want, either red or blue, then, without the other player seeing each player places their five ships into the lower 'tray'. the ships themselves having two to five 'pegs' in their bases, into the lower section of the 'tray'. One player, let's say Fred, then announces a letter/number which corresponds with the letters/numbers along the edges of the 'trays'. If Fred announces a letter/number that his opponent has placed a boat on then Fred places a red peg in the upper 'tray'. if there is no boat then he places a white peg in the 'tray'. Then the second player, let's say Wilma, does the same, announcing a letter/number and placing a peg into the upper 'tray'. If Fred gets a red peg in one of his holes then he knows that a boat is around that area and should then concentrate his fire there, hopefully getting a row of 2,3,4 or 5 to sink the boats before Wilma sinks his in the same manner. You use the red or white pegs to keep track of your 'shots' on the upper section of the tray, using the bottom tray, the one with your ships on, to keep track of your opponents shots. This name/number announcing-peg placing continues alternatively until a player sinks all their opponents boats... that player is declared the winner. That's it. That's how the game is played, being a little strategic and a little thoughtful, added with a bit of luck to start with, in order to hear your opponent shout out... "you've sunk my battleship". My opinion... I remember this from my childhood and really liked playing it back then, so when I got the chance to get hold of the 'updated' version, which as I said, is played in the same way but is designed to be a little more 'fashionable', I have to say I did have a few flashback, which were quite nice indeed. The construction of the 'cases' are as good as ever, making this one of those games that can be carried on holiday with you, or even round to a friends house, due to the fact that all the pieces can be housed within the 'case', locking away safely, and should therefore never get lost, (that's the theory anyway, but the pegs can fall on the floor during play, so do be careful). I like the fact that the rules haven't changed, unlike some 'updated' games that the designers feel that they have to 'improve' the rules in order the 'make the game better', but all they do is ruin what was a fun game to play. So luckily they have left this one alone. It is so simple to play, being just a matter of putting your little plastic ships on your board, or tray, or even case, you can call it what you want: then you begin shouting a letter and number, checking if you've got a ship on the position that your opponent has announced, hoping that they will miss your ships so you can sink all theirs, using the little red pegs for a hit and the little white pegs for a miss. I know you can cheat by moving you ships if your opponent makes a direct hit early in the game but this would spoil the fun and isn't worth playing then really. It's one of those games that, once played, you don't mind playing it over and over again, without feeling bored. My kids really enjoy playing this as much as I do, which was a bit of a shock as I thought they'd become bored with it after a few games, but they like the fact that it's easy to play and, my youngest, really enjoys the fact that she has to think about the game, trying to guess where the ships are, doing her best to sink them all as fast as she can. As for the price of this fun filled; and slightly tactical game..? The full size game sells for around a tenner, with a travel version selling for about a fiver. There's also versions for game consoles and even special edition versions, all varying in prices. But all types being played in the same way... find your opponents ships and sink them before they get yours. In all, It's a game for most ages, as long as you can speak and push a peg or two into a little hole, and can lead to some entertainment and fun for those rainy days in the family home. © Blissman70 2012
A few months ago I was given a box of games from my parents that they no longer needed as all the kids had grown up and moved out. It seems that they recently bought this game as it was still in its original box and sealed. I can't tell you where they got this game or how much they paid for it as it was in all actuality a gift. The box claims it's a game for 2 players aged 7 and up. I have to wonder if 7 is a good age for this game as the pieces are small and finicky and as an adult I have a little trouble placing my pieces to start the game let alone all the white and red pieces when I get hit. My 11 year old daughter on the other hand seems to have no problems playing this game. How ever we did wait till we thought it would be better played with. The down side of this game is that it does require some adult assembly but once it's together it's a simple placing your pieces with out your enemy seeing where your ships are. The pieces that are included are a hard plastic game board with a card type paper to place between the playing boards in the slot provided in the game board. A sturdy grey plastic game board stand, which also doubles as a holder for all the little pieces, as well as ships for each player and the white and red pegs that mark the hits and misses. There are also guides that tell you how many hits each ship needs to be sunk. Game play is fast and furious. You are calling letters and numbers and as soon as you find out where your enemy ships are located it just a matter of time till you have sunk them. The object is to sink all your enemies' ship before they sink yours. There are different ways to play but when we play we just go all out and it's the last man standing for us. As it's a short game that really only lasts about 15 to 20 minutes a round you can really get in a few good games before every one gets tired and wants to do something else. This is a great game for family game night. The only problem is that it's a 2 player game and in our house that means one person is left out. However the person that does not get to play is the person that makes sure there is no cheating and moving of the pieces to avoid sinking of a ship. I would have to say that this is one of my daughter's favorite games. The fact that I used to play this game when I was a child is the best part. The game has really come a very long way but I am very happy to say that Battle ship is still a great game of child hood either from my child hood or my daughters. This is a game that can span the generation gap. Great game that really brings a family together for good old fashioned fun.
Battleships is the doyenne of wet weekends and listless holidays when the sun was drowned out by the wind and rain. This is a game best described as luck with a dose of boredom attached. Concept Battleship is a game where two players place differently shaped battleships on a grid and then proceed to try and guess where the opposition ships are placed. Very simply the set up has a horizontal and vertical board back to back with your opponents, the horizontal board is where you put your ships and the vertical is where you place your pegs after every guess at where your opponents are. The sets are splint into grid and every space on the board is has a grid reference i.e. A4, F4. F9 etc. Starting the game Each players places his four ships on the horizontal board, they come in a variety of sizes and shapes from the largest which is the airplane carrier with 5 squares filled, the four space battleship, three space destroyers and submarine and the two space patrol boat. Then after placing the players take it in turn to say a grid reference, a miss is denoted by the place of a white peg and a hit by a red peg and that's it. The players then keep calling out until one player hits all the ships and has won the game. This is a disarmingly simple game but unusually for simple games it makes for rather a tedious play, aside from the obvious rule of not placing your ships next to each other it is a game of pure luck. There are always variants, some people play a salvo version where each person gives three references and the opposing player tells the player if he's hit a ship and which one but not which of the three references is the hit zone. You can also play the version of constant hits, in which a player keeps predicting squares as long as he hits a ship on the other side. The game version is from MB and costs about £25, however, the game plays just as well with a piece of graph paper and a pencil to denote hits and misses on every square. The electronic version of course takes any possibility of cheating from the game.
At the weekend my little niece rolled up to stay and she always brings the latest game that she is playing, this weekend it was two games, Connect 4 and Battleships and after a weekend of playing I reckon I'm well placed to review the latter first. This is a two player game and is very simple to play. Each player has a case which opens up and inside there are two grids each with a series of squares with co-ordinates of numbers along one side and letter along the other, in each grid square there is a hole into which wither a ship or peg can be placed, each player has a number of ships that vary in size from a two hole ship up to a five hole aircarft carrier, the holes denote how many direct hits the ship needs to incur before it sinks, each player has a range of white and red pegs as well. At the start of the game each player sets out their ships on the lower grid making sure the other player cannot see them. You can set them up in any vertical or horizontal set up. When the first player goes they decide on a co-ordinate to fire at by announcing it, e.g. B1, then the other player will tell them whether it is a hit or a miss and if a hit you use a red peg in the vertical grid , a miss uses a white one. Players take it in turns until one players ships have all be sunk. This game is suitable for a wide range of ages from about six and up, you do have to be careful with small pieces however there is an electronic version as well which does not need the pegs. My niece loves the game and makes a splashing noise when you miss which she thinks is very funny. It is a game of luck in guessing where they are but as you start to get more hits so it gets a bit easier especially when hunting the larger ships. There are lots of different versions including a travel version and while you can prettyu much play this game with pen and paper if you wanted to the game version is good fun, the main drawback is it can be a bit repetitive in a way.
Ah, good old Battleships! Most readers will be familiar with this excellent little board game from their childhoods, but for those who are not, Battleships turn based strategy game involving a healthy element of chance and guessing. As the title would suggest, each player is in control of a fleet of battleships of varying sizes (outlined on a grid split up into squares with letter and number-based co-ordinates), the locations of which the pposing player cannot see, with a screen in place down the middle of the board to obscure each player's view of the other's ships. Players must take turns in naming a co-ordinate, (signifying the firing of a cannon/missile) in order to sink the opponent's ships, and when all of one opponent's ships are sank the game is over. And that's it. Its an incredibly simple game, and as such is suitable for children from the age of around 6 or 7 onwards, and is also well-suited to children due to the fact that, like early computer games, most of the action take's place inside the imagination of the players. Each player must try and work out where their opponent's ships are by a process of elimination, leading to some tense and exciting gameplay, and it's not hard for children to imagine that they are in control of a real battleship or submarine, with the action taking place beyond the immediate "screen" that they are looking at- which in itself reminds of the strategy-boards that real military commanders have used throughout history to illustrate and develop their strategies on the battlefield. The fact that little counters are used (which are slotted into the board whenever a shot is taken) and the satisfaction (and, oppositely tension) caused by scoring 'hits' and 'misses' makes for atactile and gratifying gaming experience, and all in all Battleships is an entertaining mix of guesswork, strategy, bluffing, and make-believe. It's great fun for kids, and is still fun for adults too- hence the existence of pub quiz machines that borrow the battleships format and aesthetic. You can make your own pen-and paper battleships game with minimal fuss but in truth the tactile element of the real plastic official board game does add to the experience immeasurably and is definitely worth buying for this reason alone. A great little game.
I remember as a child spending long afternoons playing Battleships with my older brother. We used to have to amuse ourselves and when the weather was bad, and we couldn't play on our bikes. Battleships is geared towards boy's however as a girl, I loved playing this game. I brought the modern version for my son but to be honest I found that I didn't get on with what I found a slightly more complex way of playing it. So imaging my joy when walking past the charity shop I found an original Battleships game for £1.50. I brought it and was very pleased with my baragin. The battleship board/electronic game I just brought is a green box with a carry handle on top. Once placed on a table there is a little catch, which when undone releases the two game sides. The idea of this game is you plot your ships on the horizontal peg board by placing you ships in different positions. With this version you can then programme them into the computer by using map referances. Your enemy (in my case my son) then does the same, On pressing enter you are then informed that "battle commence". You then are to take turns guessing ships co-ordinates and enter these again by the little buttons above the bottom pegboard. Using the vertical board you plot where you have already guessed by either a white peg if no ship or a red if you are lucky enough to hit a ship. Once you have found a ship, this model makes a really annoyed noice and tells you that the ship has sunk. With this version of the game you can't keep moving your ships to avoid getting sunk as the computer knows where you are. Which stops any cheating my son tries to do when I nip to the toilet. The ships come in sizes of 2,3,4 and 5 and has a single ship as well to add to any of the other ships to make it a little larger. I am sure we had a ship of 6 pegs but the kids have lost a few pieces so I wouldn't be able to confirm that. The game is for 2 players, however if I can't play with my son, he can play alone against the computer. This really is a great game for boys, girls and adults alike. It is very addictive though. The original game is the best... In this case..
Battleships, a game of navel strategy and shear destruction, well in theory. Battleships has been around for as long as I can remember. The version I have is the MB games Battleship from the 1970s. Two plastic folding trays coloured blue and red. Unfold a tray, the base is covered in holes and has small side sections for storing the white and red pegs and your moulded plastic ships. The ships also contain holes. The wall stands 90 degrees from the base and is also covered in holes. The bases, pegs and ships are all made from good quality plastic, well they must be as they have survived my house hold this long lol. Aim of the game: You have 7 ships, one small one containing two holes, three ships made up of three holes, two ships containing four holes and a battleship which consists of five holes. Without the other player looking, you place your ships on the base of the board in the holes. Each ship has two pegs under it so they can snap onto the playing board. Once all ships have been located play begins. Each player takes it in turns to shout out a grid reference, the holes on the board are in a square dimension with the letters A-J along the top and numbers 1-10 down the side making a grid of 100 holes. So the first player shouts out "A 7", if an opposing players ship is located in that grid reference, the opposing player shouts HIT.... The player calling the grid reference then knows he has hit one of his enemies ships and places a red peg on his vertical board, which contains the same grid reference. If however it is a MISS, a white peg is used. Each player takes it in turns shouting out grid references until the fleet of enemy ships has been sunk. Verdict: This is a very good game, gets you thinking and is very enjoyable. The pegs can be a little fiddly when placing them in the vertical board as some of the pegs can be loose and keep falling out. Even today, the kids enjoy playing this. Such a simple game that can even be made up using paper and pens, one for the kids over the holidays, get them making their own battleships. Overall a great family game, though can get a bit tedious after playing several times.
Battleships Game I have had a games afternoon with my daughter today - draughts, connect 4 and finally battleships. We hadn't played this game in ages and I had forgotten how simple and good it was. ***THE GAME*** The game is a tactical battle of hide and seek and each player has their own plastic battleships 'station'. Each player has five ships which they have to hide on the bottom square grid (10 squares by 10). The object of the game is to call out grid references, in an effort to find your opponent's ships, e.g. C2 and your opponent will call out if it is a 'hit'. If you are not successful and 'miss', then you record this with a white peg on the top grid. The first person to locate all the ships of their opponent is the winner! ***OPINION*** I like this game as it gives children the chance to get used to calling out co-ordinates, something that they need for maths. I also like the fact that both young and old can play the game and anyone could win. I try to confuse my opponent sometimes by pausing when checking the co-ordinates they have called out; in doing so they might think I had to look carefully because I had a boat near. They will then call out numbers in spaces nearby, when really my ships are far away. Sometimes I use this bluff and sometimes I don't! It is fun to play silly mind games, when playing the game in order to mislead your opponent. The only drawback on my game is that the red and white pegs are fiddly and also get stuck down the back of the board. However, they may have corrected this design fault with the modern version- does anyone know? It is also a good game because it only last about 20 minutes or so. It can get a bit frustrating towards the end if you cannot find the last boat - especially if it is a 2 peg boat! I think the recommended age is from around 7 years and up, but my children played it when they were younger. ***AVAILABILITY*** My game dates back to 1979, I am sure the modern version is more up to date. It is available on Amazon for £9.76 - a bargain. You could probably pick it up a bit cheaper on ebay. I know that some people like to play it on paper, but for under a tenner I think it is a good investment. After all, I still have my game from when I was a child! ***OVERALL*** Sometimes the old ones are the best - a game of hide and seek for grown-ups, without having to run round the house!
I do not know anyone who plays Battleships regularly. I know a lot of people who have played it and agree it is so dull and repetitive they will never play it again. You can be sure if ever a friend or worse still boyfriend or girlfriend suggest a game then you know your relationship is dead. Sort out who owns what straight away and get out and move on. Played on a square frame, each of the two players places their 'ships' of various sizes onto the board. Neither player should be able to see where the ships have been put as the objective is to guess where they have been put. You then through a series of repetitive monotonous guesses like G5 and C6 until mercifully someone manages to sink the other ones vessels. It is just so boring. There is little cerebral activity needed except when you have chanced to hit one of your opponents vessels and you need to get the adjacent parts of it. I know some people have rowed as to whether vessels are allowed to occupy joining squares (I say no) and whether you have to identify what vessel has been hit and how many squares it occupies (I say yes). Ultimately though I don't care, if ever I get the opportunity to play it again I think I will decline. There is always something better to do, anything, please God, anything.
Battleships is an absolute classic game as I'm pretty sure about 90% of people will tell you. If you haven't ever played battleships, then WHO ARE YOU? So lets start with the basic game rules. It can be played using pen and paper, or in my opinion the board game which is a lot better. Due to that I will base my review on the board game version that I have. OK, so in battleships players start with a board each, which opens on a hinge, so you have a flat surface on the bottom and a vertical side that blocks your opponent from seeing your board. Inside each board contains red and white pins, which indicate either a hit or a miss. In order to setup the game, you have to place five ships on the flat surface of your board, which are split into co-ordinates (usually from 1 to 10 and A to J.) The ships range from the frigate which covers two squares to an aircraft carrier which covers 5. After this you and your opponent take turns in guessing co-ordinates whilst trying to sink each others ships. For example, C6, I9, B2. Then the word "Hit" is called if a ship is struck, and "miss" if it misses. First one to sink the others ships wins. So the game is really simple to play and is a good option for people who like games which don't require a lot of thought or setting up and is also suitable for young children as the rules aren't complicated and they will probably understand the concepts. A brief note to consider however is that the game can drag on, especially if you are searching for a boat of 2, and so be prepared for the game to last even up to 45 minutes (inc setup.) Also another slight negative about the game is that once you have played a couple of times it can become a little boring especially for older children and teenagers, so it can become a game that justs sits in the cupboard taking up space. As a general game rating, I would like to say 3 and a half stars as it is a fun game when played on rare occassions and can be funny at times between competitive individuals, but at the same time it requires little to no skill and so will not suit everybody. Due to the fact that everyone can play though it will scrape into the 4* category rather than 3*.
Battleships is a old game that you don`t really need a board to play. You can play it on paper or with a computer. Never mind that though, because this opinion is about the board game version of Battleships. The basic idea of battleships is that you lay your fleet out in any way you like, and then you and the person you are playing against take turns in trying to sink each others ships. The different ships are different sizes, and therefore take different numbers of hits to sink. The ships are placed on a grid so that you can identify each square from its co-ordniates - A9, B5 and so on. This game strikes me as a bit pointless when you have to pay out money for a board game version. You can get it for free very easily.
Battleship is a game where you have grid,the axes labelled according to alphabet and numbers respectively.You then place your "Battleships" on the grid secretively and attempt to guess where on the other person's grid he has placed his battleships.You either hit or miss and the first person to sink all the other person's battleships wins. With this game there are many different type of battleship,smaller or larger comparatively.The important thing to do is get that damned 2 grid long battleship out of the way.This can be accomplished in one simple way if you're tall-look when your opponent places it!If cheating is not your forte then remember to space your shots out.In this way you are more likely to hit your opponent.When you eventually hit blow that ship out of the water.This has great psychological damage as your opponent watches his precious ships sink in front of his eyes. When placing your battleship place the 2 long one on the side of the grid.This is crafty because if you fire you normally shoot at the centre of the grid because you are more likely to hit there.Use the 2 long one because it's less likely to hit and it'll drive your opponent up the wall because the 2 long one is the key to the game. If I ever play you and you start shooting along the edges I'll maim you!!
I do not know anyone who plays Battleships regularly. I know a lot of people who have played it and agree it is so dull and repetitive they will never play it again. You can be sure if ever a friend or worse still boyfriend or girlfriend suggest a game then you know your relationship is dead. Sort out who owns what straight away and get out and move on. Played on a square frame, each of the two players places their ‘ships’ of various sizes onto the board. Neither player should be able to see where the ships have been put as the objective is to guess where they have been put. You then through a series of repetitive monotonous guesses like G5 and C6 until mercifully someone manages to sink the other ones vessels. It is just so boring. There is little cerebral activity needed except when you have chanced to hit one of your opponents vessels and you need to get the adjacent parts of it. I know some people have rowed as to whether vessels are allowed to occupy joining squares (I say no) and whether you have to identify what vessel has been hit and how many squares it occupies (I say yes). Ultimately though I don’t care, if ever I get the opportunity to play it again I think I will decline. There is always something better to do, anything, please God, anything.
Battleships is a game that requires no special equipment other than a piece of paper, pen or pencil, a ruler and something to shield your battlefield with. I found that a board game such as Snakes and Ladders or Draughts was ideal as you could fold one half in front of you to shield your paper from the other player. This is a simple game for two players. Each player draws two squares 10cms square alongside each other but apart by about two centimetres or so and divides each square into 100 smaller squares. Accuracy is not essential but it is helpful and it looks tidier. Down the left and right hand outside of each square from top to bottom the player writes in the letters “A” to “J” and across the top and bottom also outside the square, the player writes in the numbers “1” to “10”. They could do it with the letters across the top and numbers down the side but whichever way they choose both players must do the same. These are the grid references that the players will use to target the battle ships. Unseen by the other player each person then spreads his fleet out by marking out the squares on one of the grids by drawing a thick line around the perimeter of the ship. It doesn’t matter which large square is use. Each player can have 1 battleship of 5 squares long, 1 cruiser of 4 squares long, 3 destroyers of 3 squares long each, 2 minesweepers of 2 squares long each and 4 submarines each being 1 square. Some people will have their own ideas as to the formation of the battle fleet and it doesn’t matter what they select just as long as both players agree. No “ship” can touch another “ship” except by a corner. The ships must be either horizontal and/or vertical and cannot be diagonal. The players agree who starts first and that player fires a shell by calling out a grid reference. E.g. C6 The other player locates that grid refe rence on their battle plan and has to declare whether it is a hit or not and marks a cross in the square if it is a hit and a dot if it is not. If a player scores a hit he then has another go and continues until he misses. If he doesn’t then the other person has a try. They do not have to say which ship has been hit. Now I bet that the reader is wondering what the other square is for. When a player calls out a grid reference he marks on his own BLANK square the result of the call with a cross for a hit and a dot for a miss. Obvious really. The game ends when one person’s fleet has been sunk. I have used the term “he” for convenience sake so I’m not being sexist. There is no reason why girls cannot play battleships.
When I was a child I never had the electronic version of Battleships. The version I had looked somewhat old and tacky and indeed thats exactly what this game is no matter how they try to make it look good. However, the idea behind the game is such a simple one that it works. Two players sit opposite each other facing two grids. They place their ships on the lower grid in a formation which they think is most likely to confuse the enemy(Well thats what I did anyway) and then play begins. Each player in turn calls out a grid reference(A1..B5 etc) to state where exactly they are aiming their missiles. If a part of a boat is found in that area then the player hit must state that they have scored a hit on one of his ships and this is marked by a yellow peg. If it misses then this is marked by a white peg. The opposition player marks these off on his own board on the top grid where his boats aren't found and then takes his turn to attack. This continues until all of one player's ships are wiped and and he is declared the winner. I can distinctly remember this game being fun for a while and then losing its appeal entirely. There is no element of skill here and after a number of games it simply becomes boring. I had a travel version as well which I think got played more often because it was easy to play in a car on long journeys and perhaps it is this format which should be more recommended. If you are looking for a game which will have long lasting appeal then this certainly isn't it, but if its something extra to put under the tree at Christmas to fill a few hours then it is a good bet - just don't expect longevity.