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Downfall is a simple game for two to four players age 7 and above. It was a game that was bought years ago by my parents, but it's one that my Mum and I still play from time to time as a change from the usual board games we play. The game I have looks a bit different to the one shown here. It has a wall with two sides, each with 5 cogs that turn, and a stand to place it on. There are 20 counters in 4 colours; two colours for each side. The counters are slotted in to the top and the aim is simple; get all your counters down to the bottom by twisting the cogs. However, getting there is not so simple as the next player can not touch the same cog you just moved and the cogs are lined up differently on both sides so just because yours are falling it doesn't mean the other players counters are falling too, assuming they have the counters in the same cog you do. The idea is that you can't see the other side so you never know if you are helping the other person or see where their counters are. The winner is the first one to get all their counters to the bottom. If playing this with four players you play in two teams and take it in turns to have a go. However, I've only ever played this as a two player game. As a two player game you have two sets of counters each, although you can play it with just one set if you wish. Downfall is fun for all ages as it's really easy to understand and all it requires is being able to turn the cogs. The cogs usually turn quite easily, but there have been times when they've slipped slightly and become harder to turn. You just simply push it back into place though and then it's fine. There are also times when a counter will miss dropping into the next cog. This usually happens if you move the cog too fast and it doesn't have time to drop, but sometimes the counters do get a bit stuck. Again, this is easy to solve. You can simply line up the cogs and push the counter down yourself and double check that the cog hasn't slipped at all. Sometimes instead of dropping from one cog to another the counters will get stuck part way or they will try and drop when really they shouldn't which causes them to get stuck as well. The cogs need to be lined up exactly for them to to drop, but there are times when they are very close to being lined up. You can push the counter back into place, but you have to be careful not to be too rough when turning the cogs, especially if it does get a bit stuck, as you could possibly break it. Due to counters dropping on both sides it means you can't always see what the problem is. If the problem is on the other side then the other player will need to sort it out. The counters are all numbered 1-5 so as more of a challenge the instructions suggest to place the numbers in a random order and attempt to get the to the bottom in numerical order. Considering the amount of times my counters have suddenly fallen or gone into the wrong cog I imagined that most of the time it would be fairly impossible to manage this and my Mum thought the same. However, we were quite surprised that is was actually rather easy. We only did this one and we used both sets of counters. I easily managed to get both sets to the bottom in numerical order. My Mum almost managed it but I turned a cog which caused the wrong number to fall out the bottom for her. After playing it this way we both realised that we'd spent most of our time concentrating on which numbers were in the cogs and which needed to drop first and it wasn't as much fun as when it didn't matter about which fell first. It was more challenging getting the counters through in numerical order and if that's what you want then that's fine, but we prefer the game to be more fun rather than thinking so carefully about each move. I haven't timed how long a game lasts. I'd say they probably last about 10 minutes and we usually play a few times before it starts to feel slightly repetative. Obviously it wil be less time if only playing with one set of counters each. Being short means that children are less likely to grow bored of it and if they want it to play it for longer they can just play again. The game is well designed and, although I didn't put it together originally, I don't remember there being any real problems setting it up for the first time. It is colourful which will appeal to kids and it works well. The wall and stand are solid and it all seems to be good quality so it shouldn't break easilyy even if you have four kids trying to turn or the cogs or throwing it to one side when they don't want to play with it anymore, although as I said before you stand more chance of it breaking if a counter is stuck. The counters are quite small though which is good for kids as they're easy to pick up, but bad if they start messing around with them. With the version I have you can simply turn the middle of the cogs, but having read other reviews it seems there is a newer version which perhaps isn't quite so good. However, having not played that version I cannot comment. You can pick this game up from Amazon for £17.99 or roughly £10 used. £17.99 seems a bit much for this game in my opinion and I don't think I'd pay more than about £10 for it. Overall this is a well designed game, that's easy to play and really simple to set up. The first time you play you need to spend a couple of minutes slotting the wall into the base and pushing the cogs on, but once they're on you can leave them on. After each game you can put the counters in the top and they can be stored there are there is a plastic bit to slide over the top to keep them there and then it's all ready for when you next play. This isn't a game we play all the time, but it's nice to play it for a change and it would probably keep kids entertained for longer. There are a couple of small issues with it and some children may get a bit annoyed if counters keep getting stuck or they can't turn a cog, but mostly it works well and it is a game I'd recommend.
Downfall is a fantastic game and very different from other ideas out there. The game is for two players which is a shame but it wouldn't work any other way. I suppose if you had more than two players you could play it in teams. The game is made from plastic and there is a base and the game which has to be placed in the base before play. If the two are attached the game doesn't fit back in the box. There are five cogs on each side which have to be put together at the start of the first game. Three are red and two are yellow. They vary on size making some easy and some hard to get past. Each has holes in big enough for the counter to drop, some cogs have one hole others have five. If you have a hole in one place it won't match on the other side. There are two spare cogs which can make it harder. Also included are two keys and twenty counters. The counters are numbered one to five and in orange, grey, purple and green. At the start of the game each player chooses two colours and puts them in the top where the counters are stored until the game is in play. There is an arrow on the top and the top cog which must be in line for fairness, so no counters fall early. To start one player must use the key to turn the top cog so a counter falls into the hole. The other player then repeats. Players take it in turns to turn the cog and make there counter drop to the end. Only one turn of the cog at a time though. When the first counter is safe you do the same with the second and third etc. When all counters are on the base that player wins. This is an excellent game and I find it requires concentration and patience. To complete the game it takes around 15 minutes and is recommended for children over 7 years. I love this game and highly recommend you have a go.
This is another of the classic games that my daughter got for Christmas and is another that I have enjoyed revisiting from my youth! The game has been slightly altered in design and colour for its latest incarnation and you now have to turn a key to move the cogs rather than a knob and leave the key in in-between turns so the other person cannot use the same cog on the other side. For those not familiar with the concept, I will explain the idea behind the game. Each of you has 5 counters which you place at the top of the contraption. Each player uses one side of the machine. In turns, each player must insert a key and turn the cogs so that one of their counters, or more, falls into the slots located in the cog. On your next go, the player must line up the next cog down so that the counter moves down the contraption. The winner is the player who gets their counters all to the bottom first. Each counter is numbered so for more experienced players and a bit more challenge, you can play the rules that you must also get all the counters down in the right order as well. I will be honest. I do think the new version seems a bit more flimsy than the original. Also, I thought the design of the original was better with knobs instead because it could be easy to lose one of the keys. Another thing I have noticed is that sometimes the cogs need a bit of gentle persuasion to fall into the slots in the cog and, once you reach the exit, definitely require a helping hand! I cannot recall if this was an inherent flaw with the original game..... This is quite reasonably priced at around the £10-£15 mark though I believe we got this a bit cheaper in December as part of a seasonal deal on family games. It IS lots of fun but is also slightly flawed but is a good way of those of us of a certain generation to bring back fond memories of playing this as a kid. My daughter enjoyed this at first but has recently got a bit bored of it. This is probably because it is intended for ages 7 and up and being 5 she is probably a bit too young for it yet. I think it is a bit slow-paced for her, she prefers something more manic like Hungry Hippos! Still, this is a fairly good buy!
There are many games on the market these days that help stem those hours of boredom on a rainy day. However, many of these modern games are electronically and some often require a degree in science and technology to actually play. Luckily there are still some games from the passed that have stood the test of time and have come out fighting, being almost as popular now as they were when they first came out. And what's more, many of those types of games don't need that degree in science and technology, nor even do they need batteries to actually play the game. One game in particular, which has been around since the early 1970 and is still selling as well as ever, is the game called Downfall, which is a vertical sort of game play, for two players aged 7 or above, and can be lots of fun combined with a touch of frustration. The game of Downfall consists of a vertical playing board, sort of, with five dials embedded into it. These dials are slightly different sizes and have either one, two, three, four or even five slots in them, these slots are for the counters to slide into. Each dial is able to 'connect' to the next, like the cogs on a Swiss watch, so that when they are turned, and the slots are aligned, the counters will slide from one dial to the next until the counters reach the lower dial and eventually fall out into the waiting tray. Playing the game... Each player chooses their coloured little pieces/ counters/discs, and slots them into the tops of the playing tower, making sure that the slot on the first dial doesn't let any counters into it. Then a player turns any dial anyway they want and as far as they want to turn it, in order to get their counters down the tower to the tray at the bottom. The aim of the game is to get all your counters down the tower and into the tray at the bottom. The player who gets all counters down first is the winner. That's it, it's as simple as that to play, although when you're playing it it's not that simple to actually win, which you'll realize as soon as you start playing. But, as in many fun games, there are rules of course, I mean, where would fun be without rules to control it? Rules like a player can not turn the dial that the other player has just turned, and, hang on, I think that's it for the rules, well the important ones anyway. My opinion... It's another game I remember playing when I was younger and decided to buy the original version a while back in the hope that my kids would enjoy playing it as well, to which they did indeed. Sadly during the many years since it was first created there have been several alterations to the original, such as a new design, extra rules to make the game harder and even a travel version, so getting hold of the original game was a bit of a battle, but a battle I won in the end. When we started playing the game, my kids, my wife and myself, I realised that the game was just as I remembered, with that bit of excitement and anticipation as I waited for my opponents counters to drop as I tried to get my counters home. It may sound easy, being a matter of trying to get your counters through the five dials and into the tray below, but as you can't see where your opponents counters are you don't know where the dial you're about to turn will send their counter, will it be into the next dial or into the tray? You just don't know, (are you excited yet?). The game itself is well constructed with a solid feeling body and easily 'turnable' dials, so there's no fear of it falling apart after a few games. Another great thing about this game is the fact that the setting up takes a matter of seconds, just slot the tower into the tray then carefully slide the counters into the funnel on the top of the tower, job done, your ready to go. The game can take minutes to play so even those people with a minimal attention span shouldn't really get bored playing it. As for the health and safety aspect of this one, well, the counters themselves can be a choking hazard of left in the wrong hands but apart from that the rest of the game is as safe as anything, unless really tiny fingers can manage to somehow become entangled in the spinning dials, although very unlikely indeed. As I said there are a couple of different looking version of this game, with the latest model looking like a free standing hat rack, minus the hats of course. But as I grew up with the original straight edge version that was the one I bought and that is the one I have been playing. Although it doesn't really matter which version you opt for as they are all played in the same manner, with the same outcome. In all, a great family game for those rainy days stuck in, especially if there's a power cut and you can't get the Nintedo Wii to fire up so you can do all those silly dance moves. If you're interested in playing a basic game of fun and thrills that doesn't need batteries or electricity to work then this game of Downfall can be bought from most games retailers for around £10 to £15, which is great value for money in anyone's books.
MB Games originated in Massachusetts in the 1800s and were responsible for many well-known games such as Twister. In 1984 they were taken over by Hasbro who still use MB as one of their brand names. Downfall is a game I remember enjoying playing as a child in the mid-1970s although my Dad always seemed to win. Fast-forward about 30 years and I ended up buying the game for my own children to play, we have the traditional shape board but I have noticed that Hasbro have recently brought out a funky new shaped game however on closer inspection the game-play seems to be exactly the same as on the rectangular shaped frame with the exception that there is an alternative dial that can be fitted in one slot. This is a game that we have been playing in our house now for about 8 years. It gets put away in the cupboard for a while but makes regular re-appearances, especially when we have visitors with slightly younger children. ===Object of the Game=== This is a game for two players only although the manufacturers think you can also play it as a team but I don't think that would be much fun. Each player has five counters which are loaded at the top. The idea is that each player must move their counters to the bottom of the board using a series of dials with slots to accommodate the counters. The first person to have all 5 counters in the bottom tray is the winner. ===Setting Up The game=== When the game arrived initially it was in many different pieces. There was a yellow stand and a blue frame and then all four wheels were in separate parts and had to be affixed through the frame by lining them up over the holes and clicking them in to place. The yellow guard at the top which holds the counters in place also has to be slotted on. This was a simple enough procedure and once done the wheels and top are never removed again so for future play the set-up is very swift. Simply place the yellow base on a firm surface and click the frame on, it will only fit one way and is quite sturdy. The wheels are then aligned so that the arrow marked on each wheel is pointing to the corresponding arrow on the frame, this prevents any cheating. The two red guards at the top slide across and the 5 counters are put in the top slot facing the player starting with number one and putting in order. There are three colours to choose from in our game, green, blue and purple, according to the instructions there should be another set but I don't recall there ever being four and I find it odd that we could have lost 5 counters of one colour and none of the others. ===Playing the Game=== The board is stood between the two players so that neither can see the other ones counters. The first player then selects one of the four wheels and turns it. The turn can be in either direction but only in one direction each time. Each wheel has a slot for a counter to fall in to and the player may keep turning the wheel even after their counter is in the slot. The next player has to choose a different wheel to turn for their go, if they try to turn the same wheel they have to miss their go. This is not true on when the last counter reaches wheel number five as both players may use this wheel alternately. Eventually the counters will have worked their way down the board and will fall out into the tray at the bottom; this is supposed to be done in numerical order. Both players can see how many of each colour are at the bottom so have an idea how well they are doing. The wheels on either side of the board vary so it is not possible to know whether your move benefits your opponent. ===Thoughts on the Game=== This game is recommended from age 7 upwards. This seems quite an appropriate age range to me but some younger 7 year olds may find the game frustrating as it does require some planning and just twisting random wheels will not produce a good result for them. My daughter has always had a very logical mind and by the age of 9 I could very rarely win when playing against her. My son is more of an active type and although he liked the game he was not as good at forward planning and found it more frustrating when he was younger. One of the ways the manufacturers said you can win is by forcing your opponent's counters to drop out in the wrong order. We found this part a bit pointless so we just decided it was easier to play by not worrying about the order but to simply make the winner the first one to get all their counters through. Like many good games this is an easy game to learn and to start playing but requires skill to keep winning. I think as children get older they quickly get bored with games of chance and like games that combine an element of chance (you can never be sure what your opponent will do) with an element of skill and strategy(pre-planning which wheels to turn and where to align them) so Downfall is ideal. An average game only lasts about 10 minutes or less so there is no chance of getting bored and it means that several rounds can be played which gives a chance for everyone to be successful at least once (unless you are playing against my daughter!). Assembly is also quick, a few seconds to clip the base on and you can store the counters in the board ready for play. The speed of the game always proved useful if one of the children wanted a quick game before bed-time, calmer and quicker than a lot of their other toys. The game is also very easy to pack away and store in its sturdy box. Besides the counters which are quite small, less than 1.5cm in diameters, but chunky there are only two pieces so things shouldn't get lost. These small counters would pose a chocking hazard to young children. ===Would I Recommend?=== I think this is a great game. It combines a quick, easy to learn formula with a degree of skill that leads to longevity which you don't always find in children's games. It is also a quiet game for children to play requiring concentration for short-periods of time. The lack of a need for batteries is also a bonus in my book and means that there is less to go wrong. As I say I have the old style board and have found it very durable and ours looks as good as when it was new so even second hand this is a good buy. Also, as an adult it was a game I was happy to play with my children and when it has been out of the cupboard for visitors my teenagers will still have a quick round or two. The new version is selling on Amazon at £8.49 but I have seen my version still on sale in a local toy shop and because it is so sturdy I would recommend trying to get the original version.
Downfall, is another board game which reminds me of my childhood. I spent many happy times competing against family members. In order to see who could get their small counters through the circular cogs first. So I had no qualms in buying this game for my daughter for Christmas a couple of years ago. Infact, I was eager and excited to recreate the wonderful experiences this game had brought for me. However, I have to say, this game seemed to be of much better quality years ago. Although the rules of the game remain the same. The actual quality of the game structure is of a much more flimsy and cheap quality. The setting up of the game, seemed to take much longer and was much more complicated than I remember. Infact, the process became a chore which in turn resulted in the game hardly being used. The counters included in the game seemed a little large for the actual cogs and this made the game seem slow and boring as the game had to be stopped at regular intervals in order for the counters to be prised through the cog system. I paid around £10 for this game. However, I was dismayed to find the lack of extra counters and the poor quality of this toy for this money. The games rules haven't changed, but the structure has and this left me feeling disappointed and cheated. This game is for two players. I like this aspect, as it allows you to have one to one time with the children. It also states on the box that this game is suppose to be for 7 years or over. I would say this is very optomistic and should be around the 10 plus age group. Not so much because of the games rules but because the game is so fiddley, my daughter really struggled. Although this game was a hit when I was a child. It was not so succesful with my daughter. I believe she found the rules of turning the cogs until your counters come out at the bottom very boring. She also disliked the key that is suppose to be used to turn the cogs and found it really difficult to coordinate. In reflection, I feel this toy, unlike Guess who has not got the wow factor that allows it to stand the test of time. In todays society of high powered, exciting computer games children are not particularly intrested in board games. So a board game which has very little in the way of entertainment and fun is going to go down like a lead balloon. On a positive note, the downfall set is very colourful and made from washable, durable plastic. Although the set is difficult to move around due to the flimsy shape of the toy. I would not recommend this game. I found it lacked sparkle and fun. I certainly don't think it was worth the £10 price tag. This game was only played by my daughter a handful of times before being condemned to the cold dark corner of the underneath of her bed. Never to be seen or spoken of again. I am very disappointed with this game. It is best to stay in nostalgic thoughts as in reality it is not at all as I remembered. Or in fairness, it might be because times have changed and a game where you have to pass counters through a coging system, just doesn't cut the mustard in todays fast powered, adrenaline seeking society.
There are so many great games that are still on the market today that I remember playing when I was younger. I have to confess that I've always loved board games and although I guess this isn't technically a board game I still see it as one. It's great fun as were so many of those games back then. It certainly beats sitting in front of a computer screen all day every day playing games. Downfall is a game for two people so it's not one for large groups. It is recommended for anyone from the age of 7 and that's probably about right as I think any younger they willl not fully grasp what is going on and it might be a bit fiddly. However, the object of the game is very simple to be honest with you and it's not uncommon for the best games to be simple and not involve much thinking. You have get all your counters down through the cogs and into the chute at the bottom to win the game. Once the game is assembled which is not too tricky, you are ready to start playing. The game sits between both players and is in such a position so that each player cannot see the other side. Each player is given a key and coloured counters which are numbered from 1 through to 5. These are placed on each side of the launcher in any number order you like. Once the game begins each player takes it in turn to use their respective key to turn one cog. You can turn it as far round as you wish and you have to leave the key in the cog you have just turned. After the first go the other player takes his or her turn, however, they are not allowed to turn the same cog as you have. You can follow any path you want in order to get your counters down to the bottom cog and into the chute. The thing I always found interesting about this game was that although the rules were simple the twist is that as you turn a cog it could actually be helping the other player and you won't know if you are or not. I always found this game to fun and exciting as you just never know how close your opponent is to winning it and you don't know how well you're doing in comparison.
Wow! I can see from the picture that the new version of the game looks a lot more funky than the one we have at home, which is the blue plastic one that came out in the 70's. We have had this game for over 12 years, and it is looking pretty battered and worn out. These sort of games never wear very well, because there are so many components to them, and once something breaks or drops off, they are not much use! The game consists of five slotted "cogs" that stack up vertically to form the gameboard. There are two "feeders" at the top of the board, in which you place coloured counters. You turn the cogs to pick up the counters from the "feeders", and move them slowly down the board all the way to the bottom. The players take it in turns to move one cog at a time, but the rules state that you cannot move the same cog as the previous player. The winner is the first person to get all 10 of their coloured counters to the bottom first. Downfall is a fun strategy game that will appeal to older children and adults more than younger children, who may find the game difficult to understand and play. The cogs are staggered slightly, so that if a player moves a cog on his side of the board, the action won't be replicated exactly on the opposite side, so you cannot guess how far the opponent is, or where their counters are on the board, apart from looking at them, to see if they have any "tells"! The game is very exciting to play, especially at the end, when most of the counters have dropped to the bottom and there are only a few left! The game is a great excersise in logic and forward planning. For example, is it better to follow a strategy of moving each counter down slowly one at a time, or to load as many counters as you can onto the first cog and move them all down the board together, loading them onto the final cog and winning a gratifying win by turning it completely and allowing all of the stored counters to drop satisfyingly into the base? Only you can decide! A variation of the game is to try and send all of the counters down the board in numerical order, as the counters are numbered one to five. This is really difficult and slow to do, and it is really easy to get one of the counters out of order if your opponent turns a cog and inadvertently advances one of your counters out of order. If one of the counters gets to the bottom out of order, the other player automatically wins. Another variation that is fun for very young kids to play, is to forget about taking turns and just go crazy, trying to get all the counters down the board as fast as possible my any means! This is a lot more frantic version of the game than the slow version in the previous paragraph. You could also try getting the counters down in alternate colour order, as a further variation. A typical game lasts about 15 minutes, with emotions swaying between nail biting frustration to smug satisfaction during the game. It is the kind of game that you put in the cupboard and forget about, only to remember it is there every few months and have a game! The game has a couple of downsides. Firstly, the counters can get stuck between the cogs, so if your opponent moves a cog too fast, your counters may not drop down properly. Another problem is the size of the counters, which are very small and easily lost. If you lose one, you have to think of alternative ways of playing the game. This is a good game that is nice to play every once in a while, but it is not really a family favourite. It is a game that requires you to think and use your brain, so if you fancy getting the grey cells working, get it out of the cupboard and have a go!
Downfall was one of those games that I grew up with, in the seventies a game of Connect 4, Operation, Junior Scrabble, Monopoly or Downfall was about as exciting as it got in our house. I have to admit to Downfall being my favourite game when I was growing up. Downfall was one of those games that really made you think. Each player had 10 counters of different colours and had to make the counters progress down through 5 cogs with little gaps in to the bottom. The aim was to make your counters progress whilst turning the cog in one direction only and not inadvertently helping your opponent out. I think I played the game so much in my youth and into my university years that it is suprising I didn't wear my set out. When I discovered that my old set was one of those things my mum had actually got rid of (she is a bit of a hoarder truth be told) I decided that one day I would buy another set, and hence bought this downfall set for about £8 from Toys r Us. I did see that it had "New Downfall" on the front, but genrally it looked like the same game with cogs and counters. It is made by Hasbro under the MB games name. So is it the same game as classic Downfall? Yes and no. If like me you remember the old version you may be disappointed. They have tried to jazz up the old faithful design, and there are a few differences. The old one was a plain blue wall type design with inlaid white cogs whereas, as yo can se from the picture, this new version is all funky red and yellow cogs sort of stuck together to look a bit more contemporary. Furthermore this is now a self assembly game, you have to fit the cogs in - classic downfall was assembled, solid and that was that. This version has to be put together, which was quite a task. The cogs do fit but are not very solid, and also the stand now has to be slotted on, and just doesn't work. They have included an extra two cogs so you can swap them, I guess so if one player works out where their opponets holes for counters are, but a bit pointless really. The cogs now also have to be turned by inserting a key into the cog, where in the original each cog had a middle you turned, a bit like a safe lock. The idea now is that you have a turn, leave the key in the cog and your opponent can't use that cog until the turn after that. This was one of the rules of the old game, but having to use the key is just plain annoying and just another bit to lose. There are still 10 counters and the aim of the game is still the same, the winner is the one to get all their counters to the bottom first. The premise of the game is still excellent, and I still quite like a game of downfall, but the classic version was just much better and better quality. That said my 5 year old does quite like the game, and in this new incarnation it does make us think, but it is just a shame to me that they redesigned it. I have found a similar thing with "Guess Who" which is also a Hasbro game, the redesigned game is just not the same quality, but I suppose if you are playing these games for the first time and not revisiting them as I am, then it may not bother you as much. I would still recommend this game as having good play value and making the player think; the original concept is still there - sort of. I just kind of wish they would make these games a little bit as they used to with more care taken on construction - they are much more affordable now, but they are just not made to last. I am a bit nostalgic for the old games - but maybe that is just a sign I am getting old? I hope not as I don't think my Downfall playing days are over yet - I just may have to scour the Car Boot sales for the original version!
Downfall is a game for two people. The age recommendation for the game is age 7+. The object of the game is to be the first person to get all of your counters down through the cogs and into the chute at the bottom. Assembling the game is pretty easy but can be a little confusing when it comes to putting the cogs on. Once you have assembled it on your first go, you will not need to do this again. The only thing you will need to do is detatch the chute to put it away in the box each time you play the game. To put the game together you need to- 1. Lock the Downfall unit into the chute by placing it into the holes and pushing it along until it locks into place. 2.Place the launcher onto the top of the Downfall unit. 3.PLace the cogs onto the unit. You have cogs labelled 1A-5A, these are placed onto the A side of the board. There are numbers 1A-5A on the board to show you where to put them. Then you repeat on the opposite side of the board with the cogs labelled 1B-5B. 4.There are arrows on the side of the board and cogs, these need to be aligned before starting play. You are now ready to start playing. The game is placed between the two players so that neither can see either ones side. Each player has a key and takes two lots of different coloured counters numbered 1-5. These are placed in each side of the launcher and they can be put in in any number order. Decide who will go first. That player then uses their key to turn one cog, this can be turned as far round as you want to and then you leave you key in the cog that yo have just turned. The cog can only be turned in the direction that you start to turn it. Next the other player has their turn. They are not allowed to turn the same cog that you have left your key in, so they need to turn a different one. It then comes back to you and again you cannot turn the cog that the other player has turned. If you wish to turn the cog that you turned on your last go, dont take your key out just turn the cog. You can follow any path you choose to to get your counters down to the bottom and into the chute. If you have your last counter in the bottom cog you are then able to push the other players key out if they have their key in there, you will then win the game. The game continues back and for between the two players until one player has all of their counters in the chute at the bottom. It doesn't matter what order the numbered counters are in. Each turn of the cog could be helping the other player as the slots on the cogs are in different positions on each side, you will not know if you are helping them or not. There are two extra cogs in the box labelled 4c and 5c. These can be used if a player is winning all the time, just swap 4b for 4c and 5b for 5c and this player plays on this side of the board. This is a fun and exciting game as you never know what your opponent is going to do and you never know how well they are doing. In my experience this game can be played with slightly younger children as long as they play with an adult to help them along the way.
Well this is a game that i used to play when i was younger when my sisters and i used to visit my uncle and auntie. I loved it and we used to play it over and over again. This is a simple game it consists of various size cogs set into an approximately A4 size piece of plastic. Each of these cogs have little slots in and by taking it in turns as this is a game maximum of 2 players you have to get your little pieces from the top to bottom and the first to get theirs all down first wins the game. You can not see what the other player is doing so sometimes when its your turn to spin a cog you can help them on without knowing it. This is a very easy game to play but it's very fun. I have since then purchased this game for my children and they love it just like i used to when i was a child.
My wife actually bought this board game last week from a car boot sale for the paltry sum of £1. “What did you buy that for?” I inquired. She replied that she had always wanted the game as a child, but was never allowed to have it. Strange reason for not ever possessing this game, and an even stranger reason for parting with a quid, I thought, but there we go! By a strange coincidence, “Downfall” was a game which I never had as a child either – Monopoly - yes, Buckaroo - yes, Ker-plunk – yes, but Downfall – no. In fact, I was definitely a “Connect 4” kid at school and could beat anyone else during wet playtimes! Downfall is a rather bizarre concept of a game. The playing board is quite a unique design, reminiscent of several bank vault-type safe locks which you have to turn. The object of the game is to get all of your pieces from the top of an upright board to the bottom, by turning wheels which hold the pieces in specially designed grooves. You are in control of two particular colours and your opponent is in control of the other two. Ideally, you should place the discs in numerical order in the grooves at the top of the grid so that they fall in numerical order at the bottom. Now what makes this game all the more tricky is that the grooves are different on each side of the board, so that when you turn your wheel, this may either help or hinder your opponent. The “clunks” as the discs drop through are satisfying when it happens on your side, whilst disheartening on the other side! One other reviewer on this section states that older children will memorize where the grooves are so will soon get tired of the game. Well, this may be, but I’m 27 years of age and haven’t worked it out yet! However I haven’t been playing the game long, so I’ll let you know! I do think that you have to be about 8 years old to really appreciate this game for the skill involved. The problem here being that 8 year olds in 2002 are not like 8 year olds 20 years ago when I was 8. They are much more into Playstations and DVD’s than to worry about turning some wheels to make some little plastic round things fall down a hole. Sad really, innit?
I know Downfall doesn't seem to look that interestng when you watch two people play or you hear about a game. That all changes when you are the one who is playing. Many people think Downfall is the downside of all the games, but it is a quick, easy and fun game to play. It also helps the brain. You have to think and get the right route down. One simple move from your opponent or a bad one from yourself could ruin your chances of winning.
This game does not really entertain many people and is rather boring. I have seen kids play it and only a couple of times they seem to be having fun. It does not consist of lively movement and an interesting theme. That is the down fall of the game, infact all of it is the downfall. I would not recommend this to any children or adults to buy their children. It is rather boring and not entertaining at all. It is aimed at little children and they might enjoy it, but kids I know just hate thee game.
This is a very simple and basic game. The structure is that you drop small counters in the top of an A4 sized plastic board with knobs on. Then, you turn the knobs until the cogs within the structure allow your counter to fall down to the bottom. You can also help your opponents counter fall down to the bottom without realising it as their counter is travelling down the other side of the board. The aim of the game is to get all of your counters to the bottom first. The gaem is over in less than 5 minutes and these daya that is not enough to amuse a child. At the end of the game I have heard the comment "and what now?" Not good value at £15 and only two can play at once. Stick to more traditional games like Monopoly that the whole family can play.
Get all your counters down the cogs but watch out, a wrong turn could lead to your downfall! Use your key to turn the cogs, but look out - if a cog already has your opponent's key in, you'll have to wait until they move their key before you can turn that cog! Try playing with an added twist - getting your counters down in colour sequence. For a greater challenge, try to get your counters down in colour and number sequence! It'll have you wanting to try again and again! Whatever game you play, if one player keeps winning, you can change their cogs to even the odds.