I am a bit of a geek where it comes to Cluedo Games - I don't tend to collect many things, but Cluedo games is one of them! So as soon as I heard this game was coming out, I had to have it!
Cluedo Mysteries is a nice twist on the classic Cluedo game. However, if anyone has ever played "The Mysteries of Old Peking", you'll get a very strong feeling of de ja vu.
First of all, the board is completely different to normal Cluedo games. You see a variety of houses or buildings that relate to each of the 6 main characters (White Cottage, Scarlet Theatre, etc), plus Tudor Mansion and the Police Station. Your aim is to travel around the board and as you arrive at each house you pick up a clue to solve the mystery - normally a theft, and you need to find out where the criminal is hiding. The criminal could be any of the usual 6 suspects, plus the 6 new characters from Cluedo SFX (Rusty, Prince Azure, Lord Gray, Lady Lavender, Mrs Meadow-Brook and Ms Peach).
This is where the fun part comes in - when you arrive at a building to receive a clue, depending on where you are, you can only find that clue by using one of the 'tools' available to you. For most clues you simply have to look through a transparent red magnifying glass, but some require you to use a mirror or a coded key. There are also options for fellow players to try to block your path as you travel around, so be careful!
It's a fast and fun game, but because of the lack of true deduction that you get when playing the original Cluedo, it could be described almost a Junior version of Cluedo. Or maybe an ideal stepping stone between the Junior versions and the more traditional versions of Cluedo. Or even better, for those adults who have never played Cludeo before!
I was personally disappointed because of its uncanny resemblances to Mysteries of Old Peking (a game I used to play regularly in my younger years!) - even down to the board layout and clue gathering tools!
But it's great fun for all the family - experienced Cludeo players or not!
This is another option in the Cluedo "family" of games & revolves around crime rather than murder. The game is for 2 to 6 players & is aimed at people aged 8 & upwards. The box contains:
+ 1 game board
+ 1 deck of cards
+ 6 Detective folders
+ 6 playing pieces
+ 1 pad of notebook sheets
+ 4 scene tokens
+ 8 character folders & wheels with plastic buttons & stands
+ 1 spyglass
+ 1 secret mirror
+ 1 location key
+ 1 die
+ 1 sheet of labels
During assembley the 8 character wheels:- Professor Plum, Colonel Mustard, Reverend Green, Mrs White, Mrs Peacock, Miss Scarlett, Inspector Black & Dr. Brown are placed in their respective folders. You will notice that these wheels have numbers around the edge.
On starting a game the background to the mystery is read out from the instruction booklet. The booklet will also tell you what number each of the character wheels should be set to for the mystery under investigation. There are 50 mysteries for players to solve. The objective of the game is to identify which suspect committed the crime & where the suspect can be found.
There are 12 suspects who may have committed the crime in question & the six standard Cluedo characters will provide you with clues to the identity of the culprit. A visit to Inspector Brown will tell you who (if any) of the suspects are lying whilst Dr. Black will tell you where the suspect is hiding.
The board layout is a little different to the usual Cluedo board with building spaces rather than rooms. When you land on a building space you can see what information Dr. Black, Inspector Brown & the six traditional Cludeo characters have to give about the crime. This is done by using the spyglass, secret mirror or location key, depending on which character's evidence you are looking at.
Each building space is connected by two or three paths & players sometimes have the opportunity to block a route to these building spaces by moving the scene tokens which you are not allowed to land on unless you're making your final accusation.
The cards from the card deck are taken when you land on any open road space (a segment of path between the building spaces). These may send you to a new location or back to a location that you've already visited. They may tell you to miss a go or they may give you the opportunity to move one or more scene tokens & thus block an opposing player's progress around the board etc.
Players move around the board collecting evidence until they are certain who committed the crime. To make your final accusation you must reach the scene token where you think the suspect is hiding, although this can sometimes be tricky if an opponent picks up a card which allows them to move the scene token you're trying to reach!
In essence then this is one of the easier Cluedo games to play by virtue of the fact that you are only looking for two pieces of information:- who committed the crime & where are they hiding. The only potential problems are for people who have poor eyesight or are colour blind as they may find the clues hard to read when using the spyglass or secret mirror.
Gameplay lasts around 20 - 30 minutes making this an ideal game for those who have short attention spans or for those who find other versions of Cluedo slightly tricky.
Wanting to spend some more time together as a family playing games rather than us all hiding in various rooms with out PCs, gameboys and Playstations, I decided to invest in a couple of board games.
One of my favourite all time games is called 221b Baker Street. It was one of those games that could be found in a back street shop and as a result never took off. The idea was to solve mysteries along the lines of Cluedo with clues being given throughout the game to lead you to the solution.
My game has been with me for some years, and has had to endure a number of moves, 4 children and a husband, so needless to say it is, like me, no longer all there! It is also more aimed at older children and adults.
Seeing this game called Cluedo mysteries I wondered if it was in any way similar. Reading up a bit on it led me to believe it was and so off to Argos I sent hubby to purchase it.
We paid £24.99 for the game, which to be honest is a little overpriced in my opinion. But this does seem to be the cheapest the game is available.
The game is made by Parker, a leading name in Board Games. The company, founded in 1888, has been the name behind many top games, the most successful being Monopoly. The company has been bought out by many others over the years and is now owned by Hasbro, though the Parker name is still used on many games.
The game is designed for ages 8 to adult, and can be played by 2 6 players. The game time seems to average to about fifteen minutes, so is ideal for those with poor concentration. It also means you can fit in several games and hopefully all will get a chance to win. We have played the game with 2, 3 and 4 players and the game doesnt seem to take any longer by adding players.
The game consists of a board, which is very different in design to the traditional Cluedo board. Around the board are 8 buildings, each belonging to the characters associated with Cluedo such as Mrs White, Colonel Mustard etc. Between the houses are pathways, or as described in the game, open road spaces. Houses have either two, three or four paths leading to them depending on their position on the board.
At the beginning of each game, each player is given a detectives folder. This is simply a piece of cardboard designed to hold your notebook sheet and keep it from prying eyes.
As well as the board, there are 8 character folders, in the design of houses, from which you gather clues. Each has a wheel that needs to be turned at the start of each game. On one side there is a number, on the other the clue. To stop the clues being accidentally seen and read, and to make the game more exciting the clues can only be read either by using the spyglass, the secret mirror or the location key.
There are four discs called scene tokens. These must be placed at the entrance to the four houses in the corners of the board at the start of the game. The discs cannot be passed and are only used when making an accusation.
In order to start a game, one player must read a mystery from the Casebook (also the Instruction manual). There are 50 cases to be solved, so it should take a while to go through them all. From the ones we have played so far, no one is killed off or injured, so it makes the game more child friendly than the original version.
At the end of the case, players are told what information they need to discover. These will be a who, as in who done it, and a where, as in where they are now hiding. The who will be one of the 12 suspects, that can be seen on the inside of the detective folder, and the where will be one of the four places found on the discs, being, The parade, bus, fair and cart. Which ever one of these places is the where in the game, is the disc you must be on to make your accusation.
Players take it in turns to move around the board, starting at the Town centre space in the middle. If you land on an open road space you must pick up a card. These usually move you to another spot or tell you to move the scene tokens. By moving these strategically you can block the path of opponents, meaning that it will take them longer to get around the board. There are four vehicle spaces on the board. If you land on these you can move to any other space. Then there are the building spaces, or the houses.
When you land on, or in most cases go directly to one of these, then you can check out the clue on the corresponding character wheel. Unlike 221b Baker Street, the clues are quite straightforward, making them easy for younger ones to understand. The clues are along the lines of It was definitely a woman or They did not have grey hair. If your child can read and can play Guess who, then they should easily be able to follow the idea of this game. I think it does get a little bit more difficult as the game goes on, and a liar will be thrown in for good measure, however Inspector brown will always advise you of who you can and cant trust.
When you get your clue, you can then start eliminating suspects. From the twelve people you are given, which are the original six and then six new faces, you must decide who committed the deed. So if for example Mrs peacock told you the person was not wearing glasses, then you would cross off all those that were wearing them. Eventually you will have one person and this will be the person you can accuse.
Since the board is small and often the cards move you directly to buildings it does not take long to get around and receive all the clues. This is why the game can be quite short, but still very enjoyable.
The winner is the first person to make the correct accusation, and like the original game, if you guess wrongly, you are out the game and the guessing will continue.
We have all enjoyed this game and have thoroughly enjoyed playing it. I cannot think of any problems with the game, and ways in which it could be improved.
I think the only problem that could be encountered is when reading clues through the spyglass. The spyglass itself is red and by putting it over the wheel, it makes the blue writing on a mottled red background stand out. This may possible be an issue with anyone who is colourblind, but other than that this game is suitable for all.