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3 Reviews

Manufacturer: Hasbro / Type: Board Game

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    3 Reviews
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      08.05.2013 00:26
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      A great game thats held its place in the market.

      =Hasbro Taboo=
      Date: 08/12/12


      To me this adults game, not in the "naughty sense" but in the way that the person may use words to describe an object, although the box does say 12 to adult.

      =Taboo=
      Taboo comes from Hasbro and was brought onto the market back in the 1990s, I remember playing it on holiday camp, there was only 14 people that had turned up into the bar, so it turned intoa games night. After having a brilliant night, I went and brought the game, mine dates back to 1995.

      =Idea of the game=
      The idea of the game is a word guessing game, but not using thr most common 5 words that you would normally use.

      =Number of players=
      The box suggests you have 4 to 10 players, I personally think you need 6 to 10 people to make a game of it.

      =How do I play=
      You are given an egg timer and a set of cards with words on them (which is what you describe) and a set of 5 words that you cannot use, as these are the common words.

      eg.
      I pull a card and my key word is "Map", and the 5 words cannot use - car, atlas, road, sat-nav, directions.

      =Two teams=
      The person from each team takes a card and describes the word, without using the "5" taboo words. You try your hardest to use words what you think may give the word away.

      Hense why I think it is an adult games - due to the frustration in not using the clue words...

      =Loud=
      It can become loud as everyone gets involved from shouting out guesses.

      =Winning Points=
      You have to be aware as points can be lost if the person describing the word uses one of the taboo words, gives a clue. The quicker the team answer, the more cards you can use, so the idea is to get as many as possible before the times goes.

      =Overall Thoughts=
      I think this is a game that has held its test of time, and if you have it hidden away, grab the box, blow of the dust get a few friends around and your have a brilliant evening.

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    • More +
      08.12.2012 18:06
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      Taboo is a game that fun loving word lovers will be glad to own.

      Hasbro gave us game players a treat when they put 'Taboo' into the board game market back in the late nineteen nineties. My version is from 1996 and all the parts are still as good as new. It's a word guessing game so all you fun loving word lovers out there will be happy to own this.

      'Taboo' is perfect for enlivening social gatherings. Four to ten people can get involved with this game from the age of twelve years and up. I've played with ten year olds but their literary skills are high so bear this in mind when considering whether the game is suitable. I've also played this good, uncomplicated and fun game with all adult groups and nobody has complained yet!

      Game Play:

      Divide into two teams. The elected person from each team takes a card and then, under the pressure of one minute egg timer, must describe the word on the card. The pressure increases because there is a list of five extra words on the card that are not allowed to be used when describing the featured word.

      My example word, for you, is 'Orange'. The taboo words might be 'citrus' 'fruit' 'round' 'pips' and 'juicy'. Oh, Hasbro make it very difficult. You need good vocabulary skills to win the point for your team. You cannot break the word down into parts but strangely you are allowed to sing words but not hum. No abbreviations are permitted. The rest of the team must guess the featured word based on the limited verbal description and you can bet your last penny that the taboo words on the card are the very words you would want to use in the description. People who have studied the English dictionary and thesaurus will be at a distinct advantage. No clues, by using rhyming words are allowed. And no you absolutely cannot mime!

      Be forewarned, this is one very noisy game. The person describing could well be cursing at the limitations of allowable descriptive vocabulary; the other people will all be calling out words, each person trying to shout louder over the others, in order to be heard and to beat the egg timer. The player who must describe can cost their team points if they let slip one of the taboo words or mime an action (easily done without conscious effort). The opposing team will be listening and watching carefully and checking all the time. The room explodes with noise when they notice the vocalisation or gesture of a forbidden word. They shout, bang tables and stamp feet and that motley crew of censors, from the opposing team, will be squeezing the provided rubber, rather like a dog's toy, and blasting out the notice of your failure! Penalties and rewards will feature in this game and if you want to you can always fix up your own system.

      In the allotted time the describing person can quickly move on to another card but only if the team have finally called out the correct word. The hope is that your team will guess promptly so that you can win them more points by going through lots of cards. When time runs out the other team come into play. This game could be a great English teaching aid.

      I paid approximately £15 and feel 'Taboo' is worth every penny.

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      • More +
        27.11.2012 18:52
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        A classic game.

        Tis the season for many things, including rolling out the board games on Christmas Day when everybody's too stuffed to move. As long as your brain still works, Taboo's a great choice for such post-gluttony merriment. It's one of those games that's so simple in premise, pleasantly easy to pick up and play (no wading through rulebooks or fiddling with setting up), and enormous, addictive fun. It's also great in that it doesn't go out of date; unlike quiz games where you end up playing through the same cards after a while, this will keep you going for decades.

        The premise of the game is indeed basic: you're given a word to define to your team-mates and a list of words you can't use in your definition. One of the opposing team members watches eagle-eyed and squeezes the squeaker if you trip up and mention one of the taboo words, in which case you discard the card. You have a minute to rack up as many cards as you can.

        It's a compelling game, and a deceptively tricky one - it's all too easy to drop in one of the taboo words, as they're so darn useful in defining the word in question. Be prepared for more arguments than you'd think such a game could possibly cause as well - over-zealous squeakers are everywhere!

        All in all, this is a real classic - it's just the right level of challenge, and you're constantly driven on by the feeling that you'll be able to beat your record the next time round. If you haven't got it, it's a great buy, and if you have, it's well worth dusting it off for Christmas.

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    • Product Details

      "An even number of players from four to ten sit alternating around in a circle. Players take turns as the ""giver,"" who attempts to prompt his or her teammates to guess as many keywords as possible in the allotted time. However, each card also has ""taboo"" (forbidden) words listed which may not be spoken. Should the giver say one, a ""censor"" on the opposing team hits the buzzer and the giver must move on to the next word. For example, the giver might have to get his or her team to say ""baseball"" without saying ""sport,"" ""game,"" ""pastime,"" ""hitter,"" ""pitcher,"" or ""baseball"" itself. The giver may not say a part of a ""taboo"" word;[4] for example, using ""base"" in ""baseball"" is taboo. The giver may only use speech to prompt his or her teammates; gestures, sounds (e.g. barking), or drawings are not normally allowed. Singing is permitted, provided the singer is singing words rather than humming or whistling a tune. The giver's hints may not rhyme with a taboo word, or be an abbreviation of a taboo word.While the giver is prompting the teammates they may make as many guesses as they want with no penalties for wrong guesses. Once the team correctly guesses the word exactly as written on the card, the giver moves on to the next word, trying to get as many words as possible in the allotted time. When time runs out, play passes to the next adjacent player of the other team. The playing team receives one point for correct guesses and one penalty point if ""taboo"" words are spoken."