Browsing for a new game, this particular one appealed to me as the questions require not just general knowledge, but a mind for puzzles and brain-teasers, great to keep the grey matter ticking.
The format of Perplexcity is very similar to that of Trivial Pursuit, throwing a dice to travel around a board to six zones, but collecting stones instead of wedges when answering a question correctly in a zone. Another useful difference to Trivia is that there is a timer for questions, so that eradicates the arguments caused by those taking too long to answer!
The six puzzle zones are:
Number Trivia - work out two numbers and solve an equation
Anagrams - unscramble letters to solve a clue
Pot Luck - one of a mixture of puzzles, from logic to riddles
Odd One Out - identify the odd one out in a list
Wordplay - guess the phrase or title represented by the image and text
Visual - puzzle based on images, e.g. mazes or identifying symbols
To win the game according to the rules, you need to challenge another player for the last stone you need so this takes a little planning ahead, though we usually play a quicker version - first to six stones without the challenge part - depending on the time we have available to play.
Perplexcity is suitable for 2-16 players, aimed at age 15+, singly up to 4 players, or in teams of up to 4 players per team. Games take around an hour, depending on the number of players/teams. Our personal preference for a non-challenge version for 3 players usually takes about three quarters of an hour.
It's a nicely made game, pleasing detail to the board design with quality playing pieces, in a strong box. Good value for money at £9.99 (March 2010), it's easy to play, with a familiar trusted format. On the negative side, there are a couple of mistakes in the questions, which makes it a little difficult to relax with the game completely, as you really need to be able to trust the answers!
Although we like this game, we don't play it as often as some of our other games as the younger members of the family can't join in and there is no way of playing it at a level appropriate for them. We also need to make sure we are in the mood for a thinking game, which doesn't happen every day in our house!