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Rummikub is a game for 2 to 4 players, which is similar to the card game of rummy, except it is played with a set of 104 numbered plastic tiles plus two jokers. The tiles are numbered 1 to 13 and come in four different colours - black, red, blue and yellow. Each colour and number is represented twice. The aim of the game is to create 'groups', i.e. three or four tiles of the same number (such as a group of three 5s), or 'runs', i.e. three or more tiles of numbers in consecutive order, such as 5, 6, 7, 8. All groups must be made up of different coloured tiles (for example, a red 5, a blue 5 and a yellow 5) and all runs must be made up of the same colour tiles. The winner is the first person to use up all their tiles and shout 'Rummikub.' Once this game gets going, it is plenty of fun, but getting started can go on forever. Each player draws 14 tiles randomly at the start of the game and places them on the plastic racks that are provided, so that they cannot be seen by opponents. In order to start, you must be able to place a group or a run that is worth at least 30 points. If you cannot place a set on the table to this value, you must pick up another tile and add it to your rack. I find this a rather frustrating aspect of the game because sometimes it can take an age to get a run or group to the value of 30 and if you keep having to pick up a tile your rack very quickly gets full. In my experience, players (particularly younger ones) start to fidget when they are eager to get going and they inevitably fiddle around with their tiles. The racks are a little on the flimsy side and it doesn't take much to knock them over and send the tiles scattering everywhere. A slow start to the game can be rather boring for younger players who wonder if they are ever going to be able to make a move. On the plus side, this stage of the game requires a bit of mental arithmetic as you are required to count up the values of the tiles on your rack to see if you can make 30. However, we have sometimes omitted the '30 points to start' rule when playing this with the kids, so that we can get on with playing the game before their interest wanes. Once you have placed a set on the table, you can start trying to get rid of the tiles on your rack in earnest. There are several ways to do this. You can put down new runs and groups or you can add tiles to existing runs and groups. For example, if there are three 6s on the table and you are holding a 6 in the missing colour, you can add it to the group. If there is a run of 5, 6, 7 in black on the table and you have a black 8 or a black 4, they can be added to the run. You can also split runs up and insert new tiles. For instance if there is a run of 3,4,5,6,7 on the table in yellow and you are holding a yellow 5, you could insert your 5 and split the run into two, i.e. 345 and 567. If at any time you cannot make a move, you must pick up a random tile from the pile. The jokers can be substituted for any tile of any colour. If any player holds a tile which corresponds to the value and colour of a joker in a set on the table, they can substitute that tile for the joker. When I first played this game I didn't think I would enjoy it because I am not really a numbers person. However, there isn't that much actual mathematics going on. The skill of the game comes from being able to spot number patterns. It requires players to be able to concentrate and to have sharp observation powers. The most challenging part of the game is when players manipulate the tiles that are already on the table. The downside of this is I have found that during the game someone invariably tries to be too ambitious and starts splitting runs and swapping and shifting tiles about with gusto, only to realise that the bold plan they had to get rid of every tile on their rack isn't going to work out after all, so then they have to try to restore the sets on the table to the original state and must pick up 3 extra tiles as a penalty. Restoring the table to its former state certainly exercises a player's memory and logic skills. This process can often get very complicated as inevitably there are players who forget exactly what they've moved around and it's another area of the game where people can become a bit fractious. In my experience, it was guaranteed to make younger players lose interest if the game was disrupted for a few minutes as someone tried to rearrange the table after messing it up. On the other hand, when the manipulation pays off and the strategy you formed in your head to place every single one of your tiles works, it's a wonderful feeling of power. I have heard Rummikub referred to as a game of strategy and it has even been compared to chess, which I find is a bit of an exaggeration. I know there are probably people who become very skilled at working out what tiles their opponents are holding and who have strong views about the best time to play a joker (balancing the risks of playing it too soon and letting your opponent use it, or holding onto it so long that you still have it at the end and incur a 30 point penalty.) However, you don't really have to make this game too complicated to enjoy it. A lot of it is down to luck and just being alert to the opportunities that present themselves. At the end of the game after someone has got rid of all their tiles and shouted 'Rummikub' the losers must add up the points of the tiles left on their rack. These points are added to the winner's score. For example, if I won the game and Rory finished up with 10 points worth of unplaced tiles on his rack and Tasha had 5, my score would be 15, Rory's would be -10 and Tasha's would be -5. Usually we don't bother with the scoring system though. It is only really worth doing if you are planning to play several rounds or have an on-going tournament, which I suppose isn't a bad idea over the Christmas season. However, we tend to just play a single game every now and again. I would recommend this game as something the whole family can enjoy. It is suitable for ages 6 and upwards and my children picked it up easily when they were around that age. The tiles have a little groove in the middle which makes them easy to handle without them slipping out of your fingers, which means that they aren't fiddly for young children to manoeuvre. I like the way the game encourages children to think ahead. When they look at the tiles on their rack they can spot combinations of numbers that might be made into runs and groups during the course of the game. They have to think about what tiles they already have and what tiles they have to find somehow - either through picking up at random or by spotting them on the table. There is an element of problem solving and strategic thinking involved as children can take note of what their opponents are doing. Are they picking up constantly from the pile or are they managing to place a lot of their tiles? What does that reveal about the strength of the 'hand' they have? Rummikub is available from Amazon sellers from £13.99. In these days of high-tech computer games, this rather old-fashioned game provides a welcome contrast and I think it is always nice for a family to sit down together and interact. I should add a note of warning though. If, like my family, you live in a part of the world where windy weather is a regular feature, don't be tempted to play this game outside on the patio in summer or you may find the racks and tiles blowing all over the place. Even playing indoors is not without its problems if you have cats, because they do have a habit of walking across the table and rearranging the tiles with a swish of the tail, or tapping them curiously with a paw. Cats and meteorological challenges aside though, this game is lots of fun and well worth adding to your collection. It's quite portable too and lightweight, so definitely worth putting into the suitcase when you go on holiday.
I have very fond memories of playing Rummikub at family gatherings as a child, and one occasion stands out where an 8 year old me played with my Grandma and 5-6 of her friends. So of course I had to buy it when my daughter became old enough to play and itdefinitely lives up to my memories. THE GAME: The Original Rummikub: Brings people together. The family game that's never the same. Ours is manufactured by Hasbro. Its recommended as a family game for 2-4 players aged 7+. CONTENTS: The box contains 104 cream rectangular tiles numbered 1-13 in blue, black, yellow and red, and a red and black joker tile. There are 4 tile racks which are black plastic. All of the contents are well made and long lasting. In the version I had as a child there was a bag to keep the tiles in, and for the tiles to be picked from, I think this would be handy as it means they're less likely to be lost, and also they don't all have to be spread out face down on the table during the game meaning it could be played in a smaller space. HOW TO PLAY: Each play intially chooses 14 tiles from the pool and puts them on their rack. Tiles on the table have to be in sets of at least three, this can either be a run of consectuive numbers, or a group of the same number of different colours. For the first play each player has to put down 1 or more sets that add up to over 30 (the intial meld), and cannot use the joker. If not able to do so straight away then the player has to pick anoter tile from the pool and add to their rack, this continues until they are able to play their intial meld. Once a player has played their inital meld they do not have to put down full sets each time, the can add to runs/grops already on the table and manipulate them to allow as many tiles as possible to be played. The joker can be used to represent any tile. The joker can be replaced by a matching tile from a player's rack or with a matching tile already on the table, the joker once replaced must be used in the same turn. The rules state that each player only has 1 minutes per turn and that if not finished by the endof the minute all manipulated tiles must be returned to their intial places, any played tile returned to the players rack and 3 tiles picked up from the pool. We never follow this rule, I don't think a minute is very long for my 8 year old, it might be more accepable for older children and adults though. THE WINNER The winner is the first person to empty their rack. We have only ever played to this point, however the rules expect people to play more than once game/round at a time, and go on to say that the losing players must add up the numerical values of their tiles (the joker counts as a whopping 30) and the total is deducted from their score. The winner of he round gets the total of the players remaining tiles added to their total. the overall winner is the player with the highest score at the end of the session. OVERALL IMPRESSION This is a great family game that appeals to all ages. It can take a while to get the hang of manipulating the table at first and it requires quite a lot of concentration to remember where planning to move all of the tiles to. I think its probably quite a good game for promoting concentration and logical thinking and aiding memory. I find it brings out most peoples competitive sides! I would recommend this game to others. Forgot to say, if you want to play with more that four people I'm sure we've done that using two sets joined together.
Rummikub is a game of numbers and strategy that provides great entertainment across the generations. Created by the well known game company Hasbro it is widely available in shops such as WHSmith, Toys R Us and Amazon. The original game will set you back between £15 and £20 depending on where and when you buy it but it is also now available as a travel game and a "compact" game (what the difference is between these I don't know!) for around £20. The box. There have been many re-releases of this game and between us our family has most of them! Our box is green but the most current version is a nice vivid blue which you shouldn't have any trouble locating on a shop shelf. It has a picture showing a tile stand with some tiles on it, the view a player would have whilst playing the game. It also tells us that it is a game suitable for 2-4 players and that it is for ages 7 and above. It also tells us that Rummikub "brings people together". Personally I prefer this newer version of the box and am almost tempted to invest in a new set as our box is getting worn and tattered now and is a lot duller than this new one! The contents. Inside the box (ours measures approx 16 inches by 9 inches) you should find 106 tiles, much like scrabble tiles only with numbers on rather than letters, 4 plastic tile stands and the game instructions. The tiles are numbered 1 to 13 in four different colours - red, yellow, blue and black and there are also a number of "jacks". The instructions are quite lengthy and detailed so it might be a good idea for one of the more switched on in your group to sit down for a few minutes going over them. Our family has been playing this game for years and we still keep the instructions handy when playing, for quick reference. How to play. Each player is given a tile stand and then all the tiles are placed face down in the middle of the table/game playing area. Everyone then takes 13 tiles and places them on their stand, keeping them out of sight of the other players. Each person then chooses another tile at random and whoever gets the highest number on their tile goes first, play then continues in a clockwise direction. It is very similar to the card game Rummie and is like a cross between that and Scrabble. You have to put your tiles down in groups of 3 or 4 in either the same number in different colours or in a number run of the same colour. For example you could put down a red 2, blue 2 and yellow 2 or you could put down a red 2, red 3, red 4 and red 5. However, you cannot make your first move until the tiles you are putting down equal 30 or more. If you cannot make a move you have to pick up another tile from the table. The aim of the game is to be the first person to get rid of all of their tiles - this player then has to should Rummikub for the round to end. The Jacks. Each Jack is worth 30 points so people don't like to keep them for very long! A Jack can be used as anything so if you have a blue 10, blue 12 and blue 13 you can put them down along with your Jack but you have to declare that you're using your Jack as a blue 11. Then if another player has a blue 11 they can then take your Jack and replace it with the proper tile on their turn. The strategy. This is a great game to get people thinking and being devious! When it is your turn you aren't just limited to using your own tiles, you can also use tiles that have already been placed on the table. So, for example if you had a red 4, red 6 and red 7 and there was already a full group of 5's down on the table you could take the red 5 away from it and place it with your tiles to complete your run. Alternatively if there was a group of three 5's down on the table - red 5, yellow 5 and blue 5 - but you had a black 5 in your hand you can replace the red 5 with the black 5 (so still leaving a group of at least 3 on the table) and use the red 5 yourself. The ways you can do this are unlimited, as long as you leave at least a group of three on the table at all times. Sometimes this can get very complicated and people end up making 6 or 7 different moves all at once in order to get rid of their tiles. Winning the game. This is a versatile game in respect that you can make it last for as long as you want. If you're short of time you can just play one round and whoever wins that round wins, or you can play a set number of rounds and whoever has the most points at the end wins, or you can set a target to reach so that the first person to reach 100, for example, wins. At the end of a round the winner will have no tiles left on their stand. The other players count up the values on their remaining tiles and this becomes a negative number on their score. The winner of the round is awarded the total of all of the other players tiles. So if player one has a total of 7 left their score would be -7, player two has a total of 14 left their score would be -14 and player three has a total of 11 left their score would be -11 and the winner of the round would score 32. Any problems? I'd be lying if I said no. Whilst this is a game we all love to play there are a few problems with it. The first one is that when the tiles are all placed in the middle of the table it can get very crowded and confusing with the face down tiles waiting to be picked up and the face up tiles that players have placed down. To solve this my mum made a little drawstring bag so we place all our tiles in this to choose our initial 13 from and then pass it around as we play the game and players need to take one from it when they can't go. This saves a lot of space and confusion and moving around of the tiles on the table. The scoring can get very confusing with the negative numbers and so you need someone that is quite good at maths to do the scoring, otherwise it can start to take ages at the end of each game to tot the totals up. The instructions really are quite in depth so I would definitely recommend a couple of thorough readings before playing and keeping them close to hand during the game. It seems like every time we play we discover a new rule (eg you can't pick a Jack up from the table on your first turn and each turn should last a maximum of 1 minute - something we only discovered after about 7 years of playing it and a rule we tend to ignore!). Because of the number of tiles and the number of stands provided this really is only suitable for 4 players so isn't a good game to bring out when there are lots of people. I also, personally, don't think it's as interesting or exciting to play with only 2 players so my husband and I very rarely play it by ourselves, only when we can make it up to 3 or 4 players. My opinion. As a family we LOVE this game. It is a rare get together that doesn't see Rummikub make an appearance. The good thing about it is that people from all generations can play and enjoy it. We don't have any very young children to play, but generally there are usually 3 generations of our family that play it at any one time. Once you get the hang of it it's very easy to understand and, as a game can last as long as you want or for as short a time as you want, it's a good one to get out when you're waiting for dinner to be ready and you can also split it so you have a round between each course for example. My mum especially likes this as she can tell us all to go play another round and leave her to get on with things in the kitchen without everyone getting under her feet trying to "help"! Whilst initially it is quite tricky to understand all the little rules we have found that if a new player "shadows" a more experienced player for a couple of rounds they soon pick it up. Similarly, when our neighbours came around with their children the kids (who are 7 and 9) could easily get the hang of it with guidance from an adult. It is a great game to help with maths and strategy and includes not only counting and logic, but negative numbers as well. I used to be a primary teacher in a previous life and this was always a popular game for the quicker workers to play in numeracy lessons after they'd completed their work. They didn't even realise they were still doing maths in most cases! When I saw that there was a travel version of Rummikub my immediate reaction was that I would just HAVE to have to one for our holidays this summer, but thinking about it rationally the travel version would be a bit of a waste of money I think. There is no way you could sit and play it in the departure lounge or in a moving car, for example so it's only a game that you would play at your destination. Our version is perfectly transportable when taken out of the box, which really is oversized for what's inside it, so if we took the stands and bag of tiles with us it wouldn't take up much room in a suitcase at all. Verdict? If you don't already have a Rummikub set then I would highly recommend it. It really is a game that brings everyone together (my 84 year old Grandma loves it and regularly plays it with her friends!) and that gets people thinking. It has become a tradition in our family that whenever someone gets married they receive a set as a wedding present (and in a recent divorce the non-family member insisted on taking their set as part of the settlement!!!) so that whoevers home we happen to be at we can always play it. We have other games that we like to play such as Jenga, Trivial Pursuits and Cranium but Rummikub is definitely the favourite and our "go to" game. I'm taking one star off simply because I can't really list those negatives without taking one off, but given the choice I'd rather just take a half of one off.
I first encountered Rummikub about twenty years ago as a teenager when playing it with a group of friends. Despite the advance of electronic and online gaming since then Rummikub seems to have stood the test of time (although there is an online version of it). Rummikub is loosely based on the age old card game of rummy although it is played with numbered and coloured tiles rather than playing cards. The object of the game is to be the first to get rid of all your tiles by creating groups (3 or more tiles of the same value but different colours) and runs (3 or more tiles of the same colour and consecutive values). A certain amount of luck does come into the game but strategy, mental agility and quick thinking are at least as important. The game involves not only creating runs from tiles you hold yourself but manipulating those already on the table and some pretty fancy moves can be made once you've got the hang of it. The game is intended for between two and four players although I have played it with six. The luck of the draw means that no two games are the same and I find that the mental agility side keeps me really interested and enjoying the game.
Rummikub is another one of those great games that is fun to play and at the same time keeps your brain stimulated. It involves a lot of strategy and skill with numbers along the way. The idea or aim of the game itself is to the be the first player to lay all their tiles from their rack on to the table. The tiles themselves are four different colours, namely, blue, black, orange and red and each of these colours has numbers 1-13 twice. Then there are joker tiles that have similing faces on them and can be used in place of any colour or number as a wild card almost. When the game commences all the tiles are placed face down on the table and each player take their turn to to take one tile from the table and the highest number will go first. Now all the tiles are put in a bag and the first player picks 14 random tiles from the bag and places them on their rack and then the remaining players to the same. In order to lay down your tiles you have to have a run of the same colour and three consecutive numbers, or three of a kind of different colours. The initial time you lay your tiles down on the table the numbers must add up to at least 30. If you can't go then you must take a tile from the table which adds to your stack. The winner is simply the first player to empty their rack of tiles and should Rummikub. I have to admit like a lot of the skillful games out there that involve words or numbers, I really liked this game as it helps you to think about things and use some tactics too. There is luck involved too as you could get good tiles. The great thing about this is that it doesn't get boring as no two games are the same with different variations on number runs and layout of the tiles. It is a great party game to played with friends and family and have great entertainment with.
I was introduced to Rummikub when I went to a "Rummikub Evening" where people had to pay to enter Rummikub contests for charity. I am someone who loves playing games and the interaction that you have with other people when you're playing a game - and Rummikub is undoubtedly a game in which you can socialise in the same way as you might over a game of cards. The game consists of a set of tiles which are numbered from 1 - 13 in a range of 4 colours. Each player starts off by blindly picking 14 tiles and then the object of the game is to be the first player to get rid of all of these tiles. In order to get rid of tiles you have to lay them down in runs of 3 tiles or more. When you lay tiles down they must be consecutive in numbers as well as the same colour OR they must be the same number but different colours. So, for example, you could lay down red tiles 10, 11, and 12 together - and that would be classified as a run. Alternatively, if red tiles 10, 11, and 12 are already laid out on the table you could add red 13 or red 9 to it as well. You could also lay down red 6, blue, 6 and black 6 and that would also be classified as a run. If you can't lay a tile down then you must pick up another tile from the pool - and you get further away from winning! The game starts to get more complicated when you start splitting runs on the table and making new runs from these splits. The only rule is that every run that remains on the table must be of 3 tiles or more. Its not a difficult game to get the hang of and I have played it with children as young as 7 and they thoroughly enjoyed it. Its one of those rare games that can be played by adults and children alike. I would recommend it for anyone who enjoys games which involves some processing and, although there is an element of luck, it is something which encourages strategy. There are many versions of this game available on the market - all of which have the same rules but may have different quality tiles and tile boards etc. My version is from Waitrose and cost me just £9.99 and is of a durable quality and small enough to take when traveling.
Rummikub is a number game that requires logic and quick thinking and good number skills to be good at. The good news is that after just a few games you have picked up all the skills necessary to have a decent game. The box includes four sets of tiles numbered from 1-13 in blue, black, red and yellow. The aim is to get rid of all you tiles by creating lines of numbers of the same colour or different colours of the same number. There are other rules but thats the basic idea. If you're not into number games that may sound dull but it gets interesting when you are trying to get rid of tiles while stopping other people getting out. All the time trying to work out how to order the tiles in the space of the one minute you get for your go. What happens is that at the last minute someone changes the whole board so your perfect plan to win disappears and you have to rapidly get around it. Great game and hours of fun.
A game of logic and number dexterity. Like many others this is a tile based game however with rummikub you don't just have to lay ties but you can change everyone else's - once you are in (30 points in 3 minimum combinations). Everyone has a different way of playing - some people prefer to chuck down tiles as soon as they can, others hold all their tiles and add more till they can play everything together (always risking not getting rid of any and immensely annoying for all other players stuck and waiting). The game can take rather a long time (although this is reduce by applying a time limit per turn). The winner is the first person to clear their board. There are six colours of numbers and they go up from 1 to thirteen (like a pack of cards - not so good for the superstitious), there are also 2 jokers and clearly from the name its a mashed up version of Rummy. For those who like logic games that don't involve words this is a good answer
I love playing board games with my children, in this electronic age with their computers and games consoles I try to make sure we try and have some family time and play a good board game together. We have all the usual suspects including Monopoly (god knows how many versions!), Cludo, Payday and a range of others. My mum actually introduced us to this game she brought it with her when we were all on holiday to play in case it rained, luckily it didn't rain but we became hooked on the game and ended up sitting up very late arguing and sulking with each other! You see this game can cause normal rational (not that there are many of those in my family!) people to get a bit hot under the collar! So why would I recommend a game that causes us all to argue? Well because to be honest it is addictive and my family could argue over a game of noughts and crosses! So what is this game all about? HISTORY Rummikub pronounced Rummy-cube was invented in the 1940's by a Romanian inventor called Ephraim Hertzano. He wanted a game that he could play with all his family, as cards were not allowed in Romania at that time, so Ephraim dreamed up this addictive game trying to keep it as close to a card game as possible. He made the tiles out of recycled Perspex airplane cockpit canopies, as this was cheaper than plastic. He then introduced it to all his family and friends, he made the sets himself out of his small workshop and then after quite a few years of doing this he had managed to make Rummikub into a worldwide game sold in 48 countries and printed in 24 different languages, not bad for a game made in a small workshop! CONTENTS The game consists of 106 tiles numbered 1-13 in four different colours and two sets of each colour, blue, red black and yellow you also have two jokers. The tiles are cream in colour and rectangle in shape. They are quite sturdy and measure 3.75 cm x 2.75cm they feel quite nice and smooth in your hand and also have a circular indentation where the number is you also get four grey plastic racks and an instruction booklet. AIM OF THE GAME The aim of the game is simple, to be the first player to shout Rummikub after getting rid of all their tiles and annoying the life out of everyone else! PLAYING First you need to set the game up which is very easy, I hate board games that have loads of fiddly bits that get knocked over. I would get yourself a nice bag to put the tiles in as this makes things much easier than having them all over the floor they are less likely to get lost. To start each player picks one tile from the bag and the person with the highest number gets to go first, play then moves clockwise from that player. Every player then picks 14 tiles each from the bag and put them onto your rack, the tiles that are left become the pool. You then have to take a moment to sort out your tiles and arrange them in the best way that suits you, personally I sort mine into colours first and then runs or same numbers. So you are now ready to play, to start the game off you can't lay any tiles down until the tiles that you have grouped reach 30. This can be a bit frustrated as I normally have a low run or group and can't go! It can also mean that you have a few combinations that would get rid of most of your tiles but because they don't add up to 30 you still can't go! If you can't go you have to pick a tile from the pool, which again can be frustrating if your run or group doesn't reach 30 as you can end up with loads of tiles to get rid of. To add to the frustration you only get a minute to sort out and lay your tiles and this can cause some real arguments with my lot as none of them seem to have any concept of time and think a minute lasts for 5! Unless it's my turn and it seems to speed up! Each set has to have a minimum of 3 tiles and they can consist of: A run... tiles of the same colour for example 5,6,7,8 A number group ... tiles of the same number has to be different colours for example 6,6,6,6 one of each colour. Once you can finally go this is the way you can get rid of your tiles: Obviously you can still put a run or a group down as long as there is 3 or more tiles You can add a tile on to an existing run or number group You can take a number from an existing run of 4 tiles and add it to your own to give you a run as long there is a minimum of 3 tiles left and they still run in order. You can also split a run to make 2 runs for example if there is a run of 5,6,7,8,9 and you have the other 7 you can add the 7 to make 5,6,7 and the 7,8,9 as long as the tile you add is the same colour. If there is a few runs or same number groups you can also break all these up to add your own tiles as long as the groups you make all have 3 tiles minimum and make correct runs or number groups. There are also the 2 jokers and if you are lucky enough to get these they can become any number or colour that you chose but remember if you lay the jokers as say a black 10 then if another player has the real black 10 they can put that in the jokers place and take your joker and use it for themselves, the only draw back to the joker is if you do take one from the tiles that have been laid you must use it in the same turn. Also if your minute is up without you finishing your turn you have to take 3 tiles from the pool! If when it is your turn and you can't go then you also have to take a tile from the pool this can also be frustrating as you can sometimes be left with loads of tiles and unable to shift them. There now doesn't that all sound a nice simple game!!! Actually it isn't as hard as I have made it sound, to be honest once you have played it a few times it really is easy! The winner is the person who shouts Rummikub first, but if you are playing a few games you can keep score and with this game the scoring is a bit different. The losers have to add up all the numbers they are left with and that becomes their minus score and the winner adds everyone's left overs together and that becomes their plus score. See how simple they have made it!!!!! We normally keep a running tally and add them up after about 20 games to see who the winner is, oh and just a word of warning if you get lumbered with the joker at the end in your rack that is an automatic 30 points! COST We got ours as a present for my eldest but I have looked around and it can be anything from £22 down to about £10 depends where you get it from but most toy shop chains do stock it or of course there is always E-bay and Amazon. SUITABLE FOR CHILDREN? My monsters are 12 and 9 and the eldest one loves it although he is so bloody competitive it drives me mad! He doesn't need me to help him as he is always beating me! My younger monster has just started getting into it and does need help on occasions but seems to manage quite well even though he may miss the odd move, even he has started to beat me! Just to add my youngest is allergic to anything that he feels is learning outside of school but I do feel this does help him with numbers and simple adding and subtracting, we just don't tell him! The ages on the box are for 8 upwards and I do feel that's about right. WOULD I RECOMMEND IT? I can honestly say yes! It really does get you thinking and scheming and can also be frustrating especially when someone shouts Rummikub just as have worked out a way to get rid of your last tile! but all in all it can get very addictive and it is a game that we actually play as a family including the other half! I love the fact my boys enjoy playing it and they actually ask us to play it with them so it does actually bring people together! Property of lisa8871 & madmum71
Rummikub is a game of numbers and strategy which constantly keeps your brain working and is fun along the way. I actually have a different style box to the one pictured above. Mine is green overall with the tiles laid out as if they were on a table during play *+* BOX CONTENTS *+* · 104 number tiles · 2 Joker Tiles · 4 Racks to hold tiles · The Instructions *+* OBJECT OF THE GAME *+* The object of Rummikub is to be the first player to lay all of the tiles from their rack on to the table. *+* THE TILES *+* The number tiles are separated in to 4 colours Blue, Black, Orange and Red. Each colour has the numbers 1-13 twice. The joker tiles are smiley faces these can be used in place of any colour and any number throughout the game. *+* HOW TO PLAY *+* · All tiles are placed face down on the table or as we do it in an opaque bag. · Each player starts by drawing one tile from the bag, the highest number gets to go first and play moves round clockwise. · Each player begins with randomly picking 14 tiles from the bag and placing them on their rack. · To lay tiles you must have a run of the same colour and at least three tiles e.g. 1, 2, 3 or three of a kind in different colours. (e.g. Red5, Black 5 and Blue 5) · The first time you lay onto the table the tile numbers must add to an amount higher than 30. · If a player cannot go they must take a tile from the bag with play then moving on to the next player. · There is a time limit on moves of one minute and the official rules say that if a player hasn't completed their move once the minute is up they must put the board back and take 3 tiles as a penalty. (We have found that when playing with younger children or people just starting to learn the game it is best to ignore this rule.) · Once a player has laid their starting 30 points there is no rule as to the amount of points laid each turn. · When taking a turn players can continue a run (say adding a 4 to a run of 1, 2, and 3), add a fourth colour to a set of colours, or start a new run or set. THIS IS WHERE IT GETS A LITTLE MORE COMPLICATED!!!!! · As well as adding you can rearrange the board taking tiles that help you create runs etc. from the board. Tiles must not leave the board but can be rearranged as you please as long as when you finish all tiles are in groups of at least 3 and there are no tiles left on their own. · There is also the use of the Joker tiles there are 2 of these and as previously stated they can be laid in the place of any tile which you do not have or cannot free up from the table. · A joker can be replaced at any point by the tile it is representing and the player who replaces it must then lay the joker straight away somewhere else on the table. *+* THE WINNER *+* The winner of the game is the first player to empty their rack and shout "RUMMIKUB" play then stops. *+* HOW TO SCORE*+* Once the game is over and a winner declared scoring takes place. Players add up the total of the tiles remaining on their racks. If someone has a joker they must add 30 points. Losing players scores go against them and are therefore a negative number. The winner adds the other player's scores together and collectively this is the winners score. The next round can now begin. *+* MY OPINION *+* I really like this game it really uses your mind. Granted I have probably made it sound really confusing and I truly believe that the only way to learn the game is to have a go. The best part about the game is that it is never the same it goes different ways every time of playing. There are some great strategies that you can attempt, keeping tiles back instead of laying a long run and then there is always the risk of holding on to a joker something which if you time it right can help you go out but there is a thin line between keeping it to go out and being stuck with it when someone else goes out. The age on the box says aged 8 and up and that is completely understandable due to the complex adding and moving of the tiles. I think this would be great for children of 12 and older to more on basic maths and problem solving skills and its fun along the way. To me this is the sort of game you can get out either with friends or family and have a laugh with them as you try as hard as you can to be the first to shout Rummikub!
Rummikub is, in our family's opinion, a game of gin rummy, revamped, a lot more devious and played with tiles rather than cards. ~~ Rummikub ~~ The simple overall objective of the game is to be the first player to get rid of all your tiles. You play tiles by laying them down in either "runs" or "sets" or by manipulating the entire board to get the right set-up. ~~ What's in the box? ~~ In the box you should find four tile racks, instructions list and: 106 tiles comprising of: 2 lots of numbers 1 - 13 in Black, Blue, Red and Green 2 joker faces With this game it really is that simple, so there is no complicated assembly or anything else majorly time consuming. ~~ Regulations (the word "rules" just sounds strict) ~~ Each player chooses 13 of the face-down tiles to put onto their rack. Players choose by whatever method they want who starts the game. The starting player has to make either a "run" or a "set" or a combination of both, which totals above 30 in order to enter the game. ~ A run is an adjacent numerical sequence all of the same colour, e.g. blue 5, blue 6, blue 7. A run must contain at least 3 tiles. ~ A set is a group of tiles with the same number, e.g. black 12, red 12, yellow 12. A set must contain at least 3 tiles and only one of each colour. The numbers in the starting play must total at least 30. If the player can't make an opening move of 30, he/she picks up a tile from the pool and play continues to the next player. When you have made an opening play of at least 30, there is no minimum number after this. You have the right to add more sets, add more runs, add to an existing set or run, or my personal favourite: manipulate existing sets and runs in order to add your own tiles. If you can not complete any of these actions you must pick up a tile, and if you try a manipulation, all sets and runs must meet requirements and should it fail everything must be placed back to where it started from. ~~ More on manipulation ~~ Manipulation is where you chnage things already on the board. For example, if a joker is being used to make a run: blue 11, joker, blue 13, and you have the blue 12 tile, you can swap the joker for the blue 12; though you must use the joker immediately, so if you had a black 8 and yellow 8 in your hand, you could make the joker a red 8 and all sets are complete and you have managed to discard 3 tiles. This element of the game is what makes it differ from gin rummy, and is what can annoy players so much, but makes the game twist, turn and is so much fun to play. Of course, if you go for a really long manipulation planned out in your head, make sure it is planned, or else you have to pick up 2 tiles. (Trust me, something always goes wrong, and if you get it right it is a major bragging point.) ~~ Scoring possibilities ~~ For players who enjoy longer games, rather than just first out wins, use a scoring system. The winner accummulates the values shown on the tiles of the losers, with jokers counting as 50, and play to a maximum amount. ~~ My opinion ~~ I absolutely love this game. I would even go as far as saying it is one of my favourite board type games. The sheer element of manipulation means that no two games are ever the same, and there is always some unpredictability about it, even when someone looks certain to win. Sheer simplicity means that anyone can play, however for children to fully grasp it and make an active contribution to the game I would recommend a minimum age of a smart 8 year old, or average 10 year old, as then they will get full enjoyment from it. I would definitely recommend this game, as although it sometimes draws on you do get such enjoyment from it on those lay Sunda afternoons after your roast. ~~ Price and Availability ~~ Rummikub can be picked up just about anywhere, ranging from charity shops, to Toys R Us and I've even seen it in Woolworths once or twice, though not on a constant basis. Price-wise it is between £10 and £15, though I believe for the amount of enjoyment you will receive from this it is very reasonable. ~~ Summary ~~ If you like cards, logical thinking and even games such as uno, you will more than likely enjoy this. 5* ~~ Epilogue ~~ If you were wondering about my title, it's because my Grandma always wants to play this game, though she always seems to pronounce it Rumby Cubs! lol
Since becoming the parents of two small girls, going out for the evening has become a rare treat and we now often have friends round for the evening instead. Therefore we have been looking at a number of games which can round off the evening well. Rummikub is a good game for this, particularly if you like playing cards but want an alternative. Rummikub is a cross between the traditional card game rummy and tile games such as Mahjong. It is a game for between two and four players and is suitable for the age of eight upwards. Before starting the game you have to make sure that all 106 tiles are face down on the table. These tiles are made uo of the numbers one to thirteen in four different colours (two sets in each colour) and two jokers which can be used as any number. Each player has a rack in front of them on which they place thirteen tiles which they have picked up unseen from the table. The first player to go has the option to place down sets of single numbers or sequential runs of numbers provided that the total tiles that he is able to lay add up to thirty or more. If he is unable to do so he has to pick up a tile from the table and play passes to the next player. You are never allowed to enter the game until the tiles you can lay add up to 30 (good for mental maths especially after a few drinks!) Once you have entered the game, whenever it is your go you can do one of two things. You can either lay more sets or runs from your own set of tiles or, more deviously, you can add to or change whatever has already been laid on the table. This has the effect of drastically changing the run of the game which can be very annoying for other players! The aim of the game is to be the first to play all your tiles and then as a consequence score off all the other players. When someone has won everyone else has to add up their score. The winner scores all these points for himself, and all the other losing players have to take their scores away. You can play as many rounds as you like or either aim for a maximum score or a time limit. I think that this game can be a lot of fun and it definitely gets your brain working as you are continuously trying to work out different combinations. The game doesn't come with a timer but I would suggest using one as in our house sometimes people seem to take ages working out how they want to lay their tiles which can get a bit boring for every one else! So I would certainly recommend this game if you are into this kind of thing. It is also a good alternative for teenagers who sometimes seem glued to computer games and will also help them with their maths! The game is made by Tomy and is at present selling on Amazon for £14.99. I have just discovered that there is an actual rummikub website - www.rummikub.com - where you can find lots of background information about Rummikub and also see the range of games that there are. The game I am talking about is the original classic number game but there are also rummikub word and dice games as well as travel versions. Apparently there are also worldwide rummikub championships! I didn't actually know this site existed but will definitely look at it in more detail. Anyway, it's a great game to play with family and friends and a good alternative from the TV or computer!!
This really is a fantastic game, it has given many hours of fun to my family and friends, it is a great evenings entertaiment, you need plenty of free time to play this game, we often say one more game then go on to play into the early hours of the morning. We have a young boy who was unable to count but through this game he not only learnt to count but had a great time playing it with him now keep asking when are we going to play rummikub. Thank you!
My children loved to play Board games not bored games! We still have boxes and drawers full of them, travel versions go on holiday with us, and sometimes when we are altogether we pull out a game we havent played for ages and sit round the table and enjoy ourselves, a pleasant way of spending a cold afternoon at Christmastime. We all have our favourites, Cluedo was my one daughters and she still likes Murder Mystery Dinner party games! I do enjoy word games and play these with my husband, but he nearly always beats me! One of my favourites is a number game called Rummikub. We bought this many years ago, to help our children with their numbers, and the well made box is still going strong! It is sold in over 50 countries and is a game that defies language barriers. The game of Rummy is banned by some religions but Rummikub is considered to be OK because there are no images of kings and queens only numbered tiles. It was developed by Ephraim Hertzano in the early 1930s. *The Game* It is a tile Rummy game which is played world wide. The object of the game is to dispose all of the tiles in your rack, and gain a high score. It is based on a card game, where the cards are drawn from a pile and laid down in sequences or triples. *What do you get for your money?* Inside the box are four brown plastic racks which will hold up to 24 tiles in 2 rows. There are 2 triangular feet to fit onto each rack so they stand in an upright position, protecting your tiles from your opponents eyes! The racks measure 33cm x 9cm. There are 106 tiles in the game including 2 jokers, but two blank tiles are included in the set in case you lose one. The tiles are cream plastic rectangular shape 3.75 x 2.75cm and less than 0.5 cm thick. There is a circular indentation about the size of a 5p at the top of the tile. This will contain the number and colour of the tile. They actually feel quite nice to play with, and are smooth to touch! The name Rummikub is imprinted on the lower part of the tile and on the reverse a smiley face is imprinted and the Rummikub name both above and below it. The tiles are numbered from 1 to 13, with two sets in each colour. I would have liked to have had a bag to keep the tiles in! Not that Im a really tidy person, but it keeps them safe in case the box gets knocked over, and so I made a large brightly coloured bag, which we pass round to pick your tiles from, rather than having them stacked on the table. *Playing the Game* Rummikub can be played with 2, 3 or 4 players and is aimed for children aged from 8 to adults. The tiles are in four colours red, black, blue and yellow. The tiles should be placed face down on the table and shuffled, as I said above we have ours in a bag! Players select one tile and whoever draws the highest number starts the game. The tiles are returned to the bag (or table) and each player selects 14 tiles. The remainder forms the pool. You then need a few minutes to sort your rack out, this depends on the player but you want to get groups or runs. A group consists of three or four tiles of the same number but all different colours. A run consists of three or more tiles in the same colour in a sequence e.g. 6,7,8,9. You might think that sounds easy! But you now have to use your brain a bit more and here it is good for children because they need to add up in their head! To allow you to lay down tiles for the first time you must have a total value of 30 or more. If you cannot play you have to take another tile from the pool, and play passes to the next person, going clockwise. Once you have laid down tiles, you can add on to existing sets, and here the fun starts, because you can then become manipulative! Sometimes you can nearly play all your tiles whilst someone is struggling to get their run or group to total 30! You are only allowed one minute and this is strictly adhered to in my family (not so much when they where younger though or we would have had a few tears!). You can do the following moves. 1.You are allowed to add a tile to the beginning or end of a run. 2.You can remove a tile from a group or run of four or more, to complete one with tiles from your rack. There must be 3 left on the table. 3.Add a tile to the beginning or end of a sequence of 3, and remove one to complete another sequence or run. 4.You can split a run of 5 or 6 numbers and add another tile to form another run, e.g. if there is 6,7,8,9,10,in red and you have a red 8, you could change it to 6,7,8 and 8,9,10. 5.You can split several runs or groups providing you are adding at least one extra tile from the rack. 6.There are 2 jokers in the game, these can substitute any tile in any colour. During their turn a player can replace the joker with the correct tile and use it during that turn. You cannot manipulate a run or group if it contains a joker. 7.If your time runs out and you have not completed the moves the player has to take all the tiles that are not part of a set onto their rack plus three extra tiles from the pool as a penalty! Once they have finished play passes to the next person and their minute starts. As with all rules they can sound a bit difficult but once you play it is quite straight forward, and our children played this from 7 or 8 years old. *Scoring* If you place your last tile you shout RUMMIKUB and then the remaining players add up the total values on their rack. There is a penalty of 30 points for the joker! The winner of the round receives a positive score of the losers totals and the losers receive their own score as a negative figure. This is good for children to practice addition and subtraction! An easy check for each round is that the results in the plus score equal the negative scores. *Strategy* Young children do not always understand how to play strategically and manipulatively, but adults can be quite canny at this game. It is always good to see someones face when they have hung onto the joker or the tile that you have wanted for a few turns, and suddenly you manage to play your last tile and Rummikub youve won and they have to add up their score for a big minus figure! I bet you didnt realise but you can get quite vindictive in this game! I admit there must be a cruel streak in me somewhere! But I did play differently when my children were younger. *The Winner* You can decide how many games you are going to play or what score will determine the winner. The choice is yours and the length of games varies, because no one knows how quickly the game will be played. *Cost* It is a long, long time since we bought our game, but I have seen it advertised on Amazon for £11.89 to £17.99. Or if you are an E-bay fanatic from as little as £1! It is possibly more expensive in High Street stores. *Conclusion* The game is definitely fun you can count on, and I admit there is a large measure of strategy and a small dose of luck. It is a game I can recommend, for all ages. But it is supposed to promote calm and release tension by the soothing sound of clicking tiles! Now that is debatable!!
We had the travel version of Rummikub for a couple of years before discovering how to play. Somehow the instructions seemed complicated, and the tiles - two full sets of numbers from 1 to 13 in four colours - looked a bit dull. Then we learned to play at a friend's house. After a slightly slow start, we realised it was an excellent game, and have played it as a family regularly ever since. * How to play * The rules are simple: each player takes 14 tiles, and tries to arrange them into sets of at least three tiles: runs (such as 4-5-6) in a single colour, or groups (eg three 7s) in different colours. These are put down on the table, and the object of the game is to get rid of all the tiles in one's hand. However in order to 'start', each player must have valid sets within his or her hand which total at least 30 (such as three 10s, or - say - three 2s, a 3-4-5 run in one colour, and a 4-5-6 run in another colour). While some players might have such a set or combination initially, it's likely that most won't. Each player takes it in turn either to put something on the table, or - if they cannot yet start with at least 30, or are unable to put anything down after starting - they pick up a piece from the spare tiles instead. If nobody can start, the game can seem a bit boring at first, as each player simply picks up another piece in turn, but eventually two or three players will be able to put down their starting tiles, and this is where the fun begins! Once a set of tiles is on the table, they can be used by anyone else, if possible, to help them get rid of their own tiles. So, for instance, if player A has put down a run of black 5-6-7, and player B, who goes next, has in his hand a black 4 and a black 8, he can add these to the 5-6-7 to make a run of five tiles. If player C, who follows, has in her hand a red 8 and a yellow 8, she can then REMOVE the black 8 from the run, and put it with her own pair to put down a set of three 8s. So long as there are at least three remaining in each set of tiles on the table, they can be moved around and manipulated as much as the players want. In addition there are two 'wild tiles' which can be substituted for any other tile - so if a player has an 11 and a 13 in the same colour, the wild tile can be put down between them, as the 12. Another player who has the 12 can swap this in when his turn comes, and must then use the wild tile himself in some other way. The person to get rid of their tiles first has won the round; each other player sums the tiles left in his or her hand, and counts that as a negative score against themselves. The person who won then ADDS the total of tiles left in all the other players hands to his own score. So if, for instance, player A manages to win, player B is left with a 12 and a 3 in his hand, and player C is left with a 6, a 9 and an 11 in her hand, player B scores minus 15, player C scores minus 26, and player A scores plus 41 (ie 26 + 15). If several rounds are played, a negative score can easily be wiped out by one player winning early in the game, leaving the other players with high scoring hands that count against them, but are added to the winner's current score. * Further comments * This game is ideal for four players, and works quite well with three or five players; however for more than five it's best to combine two sets, or it's likely that the spare tiles will run out. With two players it is possible, but not very interesting! Mathematical skill is not really needed, so fairly young children can play this game - however they may need some help, since the potential manipulation of pieces around the table can be fairly complicated. I ;t depends how confident the child is, and what kind of games they play already. A competent chess player would probably have no problems! While there is obviously some luck in the drawing of the tiles, there is significant skill which increases with practice. We have an ongoing Rummikub championship in our family, keeping a score tally for a year; rather than evening out, as would have happened in a game of pure chance, we found that one player tends to be the winner considerably more often than others. If you enjoy a relaxing evening with time to chat and something to focus on which requires some concentration, I can highly recommend Rummikub. If it's new to you, or to anyone else, it's best to play an 'open' round first, where everyone can see everyone else's hands, and help or explanations can be given while playing. I've rated this as good value for money, because it's certainly a game that can be played over and over again, for many years. However I do think the regular version is over-priced for what it is; I haven't seen it at less than £19.99 in any shops, although you can sometimes find it second-hand at Amazon or Ebay, at various prices. There's also a travel version which is usually around £7.99 new, and perfectly playable. If you have a full-sized version and a travel version, this is ideal for playing with more than 5 players as it's easy to sort the pieces out by size afterwards.