“ Brand: Tomy / Age: 8 years and up „
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Tomy's Get a Letter is a good idea for a game.
When I received this game I enjoyed playing it but found as I was playing against adults it was not that fun. They always knew more than I did and although I didn't find it hard they found it so easy they were a bit bored of playing.
The game is a plastic line of letters with an electronic timer in the center. The theme colours are red, green and yellow which is nice as it is not aimed at either gender.
When you open the box, the game is stored in three pieces, the timer and two halves of letters. These clip together easily and take no time at all. Similarly, they come apart just as easily. This is useful as some things are easy to put together but a struggle to separate.
The timer requires 3 AAA batteries. This seems a lot for what it does. I am not certain but I don't think they were provided.
The letters on the game flick back and forth with ease. This is very important as, being against the clock, you don't want to waste time fiddling with letters. The letters each have three positions they can go in. The center is usually the harder one as if pushed too much it can go the other way but this rarely happens.
The plastic itself is a sturdy plastic and not at all flimsy so no worries about snapping a letter off when your in a hurry.
The aim of the game is to be the player (or team) with the most letters towards you as that is how many points you receive.
Each team sits on either side of the game. A card is picked from the pile and either the Easy, Medium or Hard question is chosen. After the question is read to the group, the timer is pushed and you have a minute to find as many answers as possible. When you have an answer you say it aloud and pull the letter towards you. You cannot use the letter if the other team got there first. At the end of the round the person with the most letters there way is the winner.
Some problems with this are that you may be concentrating so much that you don't know whether the other teams answer was valid or not. There are no answers on the cards so it is up to you what answer are or are not accepted. This can cause disagreements.
I find that usually you will not use all letters as x and z are not the start of many words. This is no fault of the game though, just inconvenient for us.
This game is for eight and over but I think it is probably aimed more towards primary school aged children. I enjoy playing it with my cousin now who is seven but she has the same problem I had when I was younger, I usually think of more quicker.
I think the concept of the game is brilliant but best played with people your own age.