Now, this is the kind of board game you just know will be a classic in years to come! This is just a load of fun, with a cruel twist to it....
The idea is to race your horse around the track to the finish. However, you have to place bets, as the person with the most money at the end of the game wins. And this is where things get a little bit more devious....
Now, each race, you pick cards for what lane your horse goes in. You also decide how fast it will run. For example, you 1 is your fastest horse and 6 is your slowest. A record will be kept of which speed you choose, but this will affect how much your horse can move. Eg, if you choose 1, you'll have 3 opportunities in the race to double the distance you move, but with a 6 you'll have none. This affects the odds. Obviously, higher odds for slower horses. There's an 'idiot-proof' table explaining the odds though.
As you race, you can use 'Really Nasty Cards'. These trip, fall and dismount your horse. At the end, there are even one's for stewards enquiries, where the outcome can be changed by the role of the dice. This is important, as 1st, 2nd and 3rd place horse win money.
As you may be gathering, you can alter the outcome of a race. Eg, you can block other horses paths, remove horses you didn't bet on and even throw the race completely. All in the name of winning your bet. As bets are kept secret until the end of the race, you can see what kinds of roblems this causes. It's not cheating, it's just a Really Nasty way of winning. Especially as you can ruin other peoples bets! For example, if you're the favourite on the inside lane, most people would bet on you. So you bet on the medium horse with decent odds, throw the race for you and help the one you bet on to win. The others lose their bets, you lose your race winnings but make a mint on the bet you placed. So you see, it's a game of deciet and trickery!
But bad points.... has been know to cause strops amongst those more desperate to win (and who can't take a joke!). Can also go on a little bit. You play 6 races, but I suppose you can cut it down to however many you want.
Overall, this is an awesome game. Great fun to play, and really plays on your nasty side! I'm sure this will become a classic in the same way Monopoly bacame a classic. So if your looking for a game that's good fun, a good laugh and allows you to use under-handed tactics to win money, this is the game for you!
The wife and I are fairly regular race-goers and enjoy sitting down and playing a board game every once in a while. Recently, whilst in The Works, we saw this game on offer for £4.99. The back of the box sounded interesting and so we made the purchase.
Fast forward a couple of weeks and we found a free evening to sit down with the in-laws and play the game... and what great fun it was!
The game contains a racing track board and 6 coloured horses. Each player chooses their horse and is given £20,000 to start the game. The meeting consists of 6 races, each with varying levels of prize money for the winning horses. Each player has 6 horses (one for each race) but these horses are rated 1-6 with 1 being the best horse and 6 being the worst. The player must decide which horse to enter into each race - do you put your best horse into the feature race and go for the big jackpot or do you choose a lesser race hoping for an easy victory?
With your horse order decided, it's time to deal out the lane cards which contain a number (1-6) determining which lane your horse races in. Lane 1 is the inside track and provides a distinct advantage over lane 6 which is much further for the horse to run.
With the horses placed at the start line, it's time to consult a handy table which gives you the horses' odds - because as well as wanting your horse to win, you can also place a bet on a rival horse if you think it'll do well.
After you've placed your bets it's time to start the game and the horse on the inside track rolls the dice and moves forward that number of spaces. The player to the left then rolls the dice and so on. The first horse to pass the finishing line is the winner and receives the prize money.
Sounds fairly mundane doesn't it? Well, what I didn't tell you is that each player also has a number of "really nasty" cards which can affect the outcome of the race... The course contains a number of fences and if a player lands on a fence another player can unseat the rider if they have the correct "really nasty" card! This makes for some strategic racing as you can take out your rivals, but you can only use each card once for the entire game. Other cards include stewards enquiries where you can roll the dice to affect the outcome of the race and re-seated rider cards which enable your rider to remount the horse if they fall off!
There's also a number of special squares which allow you to double your dice throw if you land on them and if you're using the right grade of horse. For example your best horse (horse 1) has 3 possible double-up squares to land on whereas your worst horse (horse 6) only has one - this is where your strategy of when to race your best horse comes into play!
After around 2 hours of playing, I was declared the clear winner having amassed over £2.2m in winnings. All of the family really enjoyed the game and we're looking forward to playing it again!
The Really Nasty Horse Racing Game certainly lives up to its name as players use their cunning, skill and a little luck in their attempts to finish the game with the most money. I bought this game about a year ago and when we have friends or relatives over it is often the game that visitors ask to play first.
Up to six people can play, as they each control a horse in six races. Money can be garnered from winning races and from bets placed beforehand. The 'nasty' aspect of the game comes in the guise of a number of 'race cards' which are dealt to all of the players at the beginning of the game. These cards are then used at various times during the six races in order to give individual players an advantage.
At the start of the game each player is given money to lay bets and a bookmaker is chosen amongst the players. It is imperative to choose a bookie that is competent with numbers; the responsibility bestowed upon this player is significant, as they must be capable of working out winnings from races. Obviously the maths involved shouldn't trouble most people, but players don't want to get involved in any heated debates over some dodgy sums!
Each player is given a Stable containing six horses of varying grades (1-6). The grade basically dictates how fast a horse is and hence how likely it is to win a race. There are six lanes on the racecourse, with the inside lanes being shorter than the outside lanes. The lanes are then allocated at random at the beginning of each race. Now each horse has an ability and a lane length which together dictate its odds at winning.
At this point each player can place a bet on any horse winning the race. Now we enter the most important phase of the race. The fact that you can place a bet on any horse means that at times you may not want your own horse to win! There are a number of different tactics to consider: do you put down a heap of money on the favourite and hope that it coasts home as it uses its combination of better speed and shorter lane, or do you bet long on one of the donkeys, using your race cards to win big money from its long odds?
During races each horse progresses according to the roll of the dice, with each player taking turns. Certain squares have various effects, both positive and negative, adding an element of luck to each race. At any moment Race Cards can be used (once only) to have an effect on the race. These cards can vary from the fairly benign 'False Start' where the race is restarted, to the downright evil 'Slipped Up on the Flat' where a horse is removed from the race. Other cards have serious nuisance value, such as 'Riderless Horse' which can be controlled by the original owner, often in a blocking capacity. After all this, if a player is still not happy with the end result he or she can use the 'Steward's Enquiry' card, where they have a small chance of disqualifying the race winner.
The Race Cards are a fantastic element to the game and are perfectly weighted such that there are only a few dealt to each player, so you have to be very selective as to when you use them. Similarly until you know that a certain card has been used you know it's out there, waiting to hobble your prize thoroughbred as it glides towards the winning line. It is great seeing an opponent's horse coasting down the home straight and then waiting until just the right moment before making it fall. It's also deeply satisfying seeing other players do their utmost to take your horse out of the race when you secretly know that you have a load of money riding on one of the chasing pack. My most successful tactic is to bet on the horse that is owned by the least arrogant player, as fewer people have them in their sights. The Mother-in-Law is the perfect target for this tactic.... For me, prize money from races certainly helps you accrue cash, but it's the betting that brings in the big money.
One issue I have with the game is that it is easy for players to get bullish and boast about how much money they have won, and for the bookie to divulge winnings. This may not sound like too much of an issue, but when it comes down to the last race you can find yourself in the difficult position of there being an obvious leader with more money than the rest. You then have a number of desperadoes with nothing to lose who then blow all of their money on a last-gasp effort to win a bet on the last race. I have seen people lead a game through using skill and their knowledge of their opponents all the way through to the last race only to get undone by one of three opponents risking everything they have to turn out winners. The trick here is to maintain secrecy, keep your poker face on and, above all, select a bookie that knows how to keep his or her mouth shut.
That one reservation aside, I can not sing this game's praises enough. I am always amazed when other people reveal that they have never heard of The Really Nasty Horse Racing Game; they certainly come away with a positive impression after playing. Games normally take around sixty to ninety minutes, depending on drinks consumed and number of heated debates, so it's an ideal length to round off an evening.
At only £14.66 from Amazon, this game is a great buy.
Enjoy a 'day at the races' when you play this devious horse racing game. Just as in a real race meeting, players race their horses around the board to win at all costs. Be devious, bet on your own horse or someone else's, but don't tell anyone whom you've bet on.