“ The game consists of 13 rounds. In each round, you roll the dice and then score the roll in one of 13 categories. You must score once in each category -- which means that towards the end of the game you may have to settle for scoring zero in some categori „
^{*} Prices may differ from that shown
More OffersYahtzee is one of my favorite games. I always used to play it at my anty's house and so when I got my own I never stopped playing it. The aim of the game is to be the player with the highest amount of points after completing the score table. It is a really simple aim but it doesn't make it easy to win. There have been times when I have played three or four games in a row and nor won any of them. To get points you must roll five dices. There is a red plastic pot which the dices are to be shook in and then tipped out into the box. Whenever i've played with children they sit there shaking the dices for ages because it is really noisy. Both the plastic pot and all five dices are included in the game as well as a score pad and two pencils. This is handy as it means you have everything you need to start playing right away. The inside of the box has a round area to tip the dices, a rectangle area to store the pencils and most importantly a place for the dices to go so they are visible when scoring. This is very useful as when I roll one dice on a table it occasionaly rolls on the floor, five would be a disaster. It also saves time if they all land in the same place. No more searching for them under the sofa! To play the game each player must take turns to roll the dice. The highest number rolled goes first but we usually do youngest starts as it gets the game going quickly. There are three chances for you to get one of the winning dice combinations. Some of these are easy and some not so. Usually it takes at least two rolls to get a good combination. You do not have to use all three goes though. If you rolled a two, a one and three fours you could choose to put the fours in the dice stand and just roll the other two dices in hope of getting another two fours for a full house. There are lots of combinations to get: 3 of a kind, three of one number and two random numbers. This is one of the easiest to get, I usually get this quite a few times during the game but can only count it once. 4 of a kind, four of one number and one random number. Although this is only one more number than the previous it is a lot more tricky to get. Full house, three of one number two of another. This is one I like as similar to three of a kind, it is also quite easy to get. Low straight, a row of four numbers and a random number, e.g. 2, 3, 4, 5 or 3, 4, 5, 6. This is a fun one to achieve as nearly all the numbers have to be different. This is hard so some games you may not even roll it. High straight, a sequence of five numbers, one to five or two to six. One I like to try and get, I feel a sense of achievement after this one as it is really hard. Often you will have just one dice that is wrong fir the combination. Yahtzee, all of one number. This is the most fun to try and get, especially if you do it in one go, unlikely but possible. If you don't get any of the above in your rolls or if you've already had the score in the relevant box you can use the number boxes or chance. This is adding all of one number and putting it in the score or adding all numbers fir a score with chance. These give you a good chance at catching up to any players with a higher score. At the end of the game all the scores must be added up with any bonuses mentioned on the score table included. This can take a while so it is quicker with a calculator. I find the table really easy to fill in and I did it when I played as a child and I still do now. The highest score wins the game. I usually hope thats me but it is only when I am lucky. The game is completely reliant on chance making it really fun to play. If the dices don't feel like it you might not ever get a yahtzee or you could get loads of them in one go. It is easy to learn and any age could play. It is stored in a nice size box which I can fit in my bag. I usually take it with me to my nan's house and she enjoys to play it with me even though she doesn't play many board games. It is recommended for children over eight and for any amounts of players at a time. This makes it a great game at Christmas as you are not restricted to four players. I often take it on Boxing Day when all the family gathers for the day, where young and old play. This is one of the best (no, the best) dice game to play. If you haven't played it you should have a go.
Yahtzee has got to be my all time favourite what I call quick game to play, Yahtzee is made by Hasbro games and can be bought in many places such as Asda, Tesco and Argos along with the online stores such as Amazon where it currently sells at £7.49 with free delivery. There are actually 2 versions of Yahtzee, the older version you just play within the box and the newer version which has a circular playing arena which is much better. The games comes packaged in a bright red and white box showing a bright red circle in the middles which represents the game playing area and then lots of dice around looking like they are shooting out of the box towards you. The box is really bright and is very easy to spot on the shop shelves. Inside the box you get 4 mini pencils, the playing arena as it is called which is about 15cms across, 5 white dice with black markings on them, a little shelf which sits on the playing arena to put your dice in which you wish to keep, a plastic tumbler for shaking your dice and then there is a pad of little sheets for you to mark off what points you have managed to collect. The aim of the game is to mark off all the required combinations from your sheet, you take it in turns to throw the 5 dice and then from what you have thrown you consult your sheet and decide which dice to keep, you throw the dice 3 times on each turn and try to make one of the combinations. The top half of the sheets is from 1 to 6 where you just roll as many as one number that you can and add them up, if you manage to get the top half of the sheet to add up to 63 then you get a bonus of 35 points. The bottom of the sheet has a number of different combinations which you have to make and you can only make each combination one, low straight which is dice running in 4 consecutive numbers so it could be 1 to 4, 2 to 5 or 3 to 6, high straight which is dice running in 5 consecutive numbers so it could be 1 to 5 or 2 to 6, 3 of one numbered dice, 4 of one numbered dice, full house which is 2 of one number and 3 of another number, Yahtzee which is all 5 dice falling on the same number When you are playing if the dice you roll cannot meet any of the requirements of the sheet you have to place a zero in one of the boxes, this often happens once you have filled in all the top half of the sheet which is why I only really use the top of the sheet as a back up when I am unable to roll any of the bottom combinations. As many people as you want but obviously the more people who play the longer the game takes can play the game. All the pieces are made of bright red plastic and then the playing surface in the arena is green, the parts are all very tough and even with dice hitting the sides many times there are no marks on it. There is a plastic lid which fits snuggly onto the play arena and you can put everything neatly inside making it portable which is great and is the sort of game that can be played whilst travelling as long as you don't throw the dice too hard. Something I would advise with this game is to scan or photocopy the sheets as you can find that although you probably get about 80-100 sheets on the pad you can very quickly run out. Myself and my friend will easily play 4 or 5 games at a time so I have the sheet scanned into my computer so I can just print some more when they run out. This game gets very competitive, you can play for fun and just see what the dice rolls or you can play to strategy to try and win!! I personally always try and get the bottom half of the sheet first and then if you haven't managed to roll one of the bottom combinations you can record a score on the top of the sheet so you don't waste a go. To get the bonus on the top of the sheet it works out that you need 3 of each of the numbers 1 to 6 to make the 63 needed which is good to be aware of if you are playing to win. I love this game, my daughters are too young to play at the moment but I enjoy playing with adults problem being this means it gets more competitive. A highly entertaining game at a great price.
There are many board games on the market these days, with some being as complicated to play as flying a space shuttle, although there are some that are easier to play than rolling a dice, and one particular game that has been on the market for many years now is one of those easy games that you do need a dice for, in fact you need more than one to play the game. The game I am talking about is a game with a strange name indeed, the game is called Yahtzee and is one of those games that all the family can enjoy, plus, it has a bit of an educational aspect to it as well. What do you get to play this game..? You get five dice, a scoring pad with many sheets of paper all containing score sheets, some pencils, a dice rolling tub and a rather fetching green game board which sits inside the box so that you can roll the dice around this without them flying off the table and under through the gaps in the floorboards, never to be seen again. How do you play it then..? This is where it sound complicated, but is in fact as simple as rolling a dice, or more five dice, and marking down the scores that you get, having three attempts to get the best selection of dice numbers. For example. The first player rolls the five dice, then decides to keep which ever dice they feel will earn them better points, for example they may roll a three, 2 fours, a five, a six. So they may decide to keep the two fours in the hope that more fours will come up in the next two rolls. Or maybe they want to keep the three, four, five and six, knowing that they already have a small straight, giving them 30 points, but hoping that a two will come up in the next two rolls in order to gain them 40 points for a large straight. (are you with me on this?). The player then rolls a second time, hoping to improve on what ever their first roll achieved, finally having a third roll if still not happy with what they have. After the third roll the player then marks down on their score sheet what ever score they have achieved, so if they first rolled and kept the 2 fours and then roll another four in the second roll and another four in the third roll that player would mark down four of a kind, which would give that player the total sum of all four dice showing, 4 four, 16, plus the number on the last dice... (got it..?) The next player then does exactly the same and rolls the dice in order to get the best score possibly. Once all player have had a turn they then roll again, taking turns at rolling and scoring until they have filled in the full score sheet, which takes a matter of 12 rounds in all, no more and no less as at the end of each turn a player must mark off one 'set' on their sheet, numbers 1 to 6, then the 3 of a kind, four of a kind, full house, small and large straight, chance and then the big one, the Yahtzee. If a player scores no points in all three rolls of one go then that player still has to mark a score off the sheet and has to choose which 'set' to place a big fat zero. Note: If a zero has been marked in one of the boxes then that boxes number set is out of the game so if on one of the rolls a player gets that boxes numbers they can not score in that box, (did you get that?). And that's the game, just roll and mark, until all the 'sets' of the sheets have been ticked off. As for the actual scoring process... Well I have mentioned a few scores but here's the scoring in more detail. 3 of a kind gives you the total numbers of all five dice showing, so if you get three fours, with a two and a five, then your total score would be 19... The same process goes for four of a kind, totalling all five dice up, so four fives and a six would give you...? Yes, that's right, 26. A full house, or three of one number and two of another, would score 25 points. A small straight, being a run of four consecutive numbers such as one, two, three, four, would give you 30 points. A large straight, or a run of five consecutive numbers, would score you 40 points A yahtzee, or all five dice showing the same number, would give you 50 points. Then there's the 'chance' which is any five numbers on the dice at all and would give you the total number of all dice showing. That's the scores on the dice, My Opinion... This is a fine game that can be played by all the family. It can sound a bit complicated at first, with the rules looking like someone from NASA is having a bit of a laugh at our expense, but once you've played the game a few times you'll realise just how simple it is to play. Each game takes on average about ten to fifteen minutes to play, depending on how many people play and how ling they take to roll the dice, and the scoring process is so simple that even my dog could figure it all out, and he's a bit on the stupid side. I have spent many happy times playing this with my family, friends or just the wife, having a bit of a giggles as we play, knowing that there's no rush to get through the game and knowing that even if we took a breather from it the game could be easily picked back up from where we left off as there are absolutely no parts to move and nothing really to forget. There's next to nothing in the game, pieces wise, with only five dice and a few sheets of scoring paper, together with the box to roll the dice inside, so there's not a lot to lose. But even if you lost one of the pieces, such as the dice, then they are so easily replaced. On the box it states that this game is for one or more players aged 8 years and upwards, which makes sense, although as ling as there's adult supervision and someone to score the points, then those people younger that 8 years of age can roll the dice without any trouble, just make sure they give you five dice back and haven't eaten any of them. What more can I say about this game with the strange name? Not a lot really apart from the fact that once you've played it you'll probably want to play it again and again, scoring the points down like you've been doing it all you life. As for the price... This game sells for around the £10 in most good sports shops, no sorry, bookshops, no, not bookshops, it sells for £10 in most toy shops, yes that's it, toy shops. But to be honest all you need is five dice and a bit of paper to score on, maybe even printing out the score sheets on a printer, (well you wouldn't print them out on a chopping board would you?). So £10.00 could be seen as a bit on the high side considering five dice cost a quid or so and the paper cost about the same. So for the sake of two quid you could be playing the game of Yahtzee in no time at all. © Blissman70 2012
There are many family games that I seem to have missed, having grown up as an only child, and Yahtzee was one of them. As long as I can remember people have told me what fun it is to play, so before a recent holiday to Northumberland I decided to buy the portable version for the evenings. Yahtzee advertises itself as the original dice scoring game, and was invented in 1956. It is played with 5 dice and a set of score cards, and has the feel of a traditional family game that I love. I bought my set at a local toyshop for just under £8. ~~Game Play~~ Yahtzee can be played with any number of players, but if the number gets too large then it gets a bit boring as each player has to wait as every player takes a turn. I think the best number is 4 people - this keeps the tension going but there are also enough people to make it fun and competitive. Yahtzee can also be played alone as a game of solitaire, and my son's friend did spend a long time doing this on holiday, mistakenly thinking that it would increase his chances of winning. Each player has to throw the dice in turn. Once the dice have been thrown, you can choose whether to save them, placing them on the dice rack, or to throw again in the hope of getting a better score. After the third throw you have to display your dice and count the points. The complicated bit to learn comes at this stage. You now have to put your points onto your score card, and to decide where to place them to maximise your chances of winning. The score card is divided into an upper and a lower section. The upper section is about getting the most of any number, for example if you threw three 3's and two 2's, you could enter 9 in this section. The lower section is about getting a certain number of combinations. There are several combinations, and each one can only be used once. Examples of this are Full House (3 dice of the same number and 2 of another number); Small Straight (a sequence of 4 numbers and 1 other die); Large Straight (a sequence of 5 numbers). In addition it is possible to throw the very highest score - a Yahtzee, which is 5 dice of the same number. Throwing a Yahtzee seems almost impossible to do in my household, but if you achieve this you get a very high bonus and it is likely that you will win the game. Once everybody has had all of their throws, the counting commences and the scores are added up. To obtain a final score, you add the upper box total to the lower box total. If the upper box total exceeds 63 then you can add 35 bonus points, and this can easily make you the winner. Keeping track of your upper box score is part of the strategy. The winner is the person with the largest grand total, including all bonuses. ~~Equipment~~ I have bought the smaller, portable Yahtzee set and have never played on a normal sized set. My Yahtzee consists of a satisfyingly compact red 'arena' which is basically the shape and colour of a complete Edam cheese wheel. It measures 15cm across and is 4cm deep and has a very sturdy lid which clips on firmly. The inside of the arena is made of smooth green plastic. The lid has the word Yahtzee! embossed in white together with a picture of 5 dice and the whole thing is neat and attractive. Inside there are some rather cleverly designed portable gadgets. A red dice rack clips neatly to the side of the arena. This has 5 dice-sized holes so that you can display your dice throws during play. A collapsible dice shaker is also inside; this consists of four rings which are attached and sit inside each other. When opened out they form a large dice shaker which can easily accommodate all 5 dice. In addition, a pad of scoring sheets clips neatly inside the lid, held in place firmly during travel. These scoring sheets are made of good quality paper and are colour coded. Five good quality dice and a set of playing instructions complete the set. I have read that some users find the portable version of the game very noisy to use, but my loud family are of the opposite opinion. The rattle that the dice make when they are shaken in the holder really adds to the excitement, and we all find that throwing them into the arena with a loud clatter gives us the feel of throwing the dice onto the table in a casino. We all like the loud noise that the arena gives us and think that it is an added bonus! My Yahtzee set is of very good quality and has withstood many holidays and lots of play without scratching or marking in any way. It is made by Hasbro, which is a name that I trust. ~~Opinion~~ Yahtzee really does live up to its reputation. Although it seems at first sight to be one of those games that is very cerebral, it is in fact a game of strategy and competition. The skill is in choosing which of the sections to put your score in, and to save up your bonuses so that you emerge triumphant at the end when everybody adds up their points. My advice is to stop any maths geniuses trying to overanalyse the game. Unfortunately, with my OH as an ex maths teacher, my family are all very maths orientated and they tend to think of the throws in terms of probability. It does get very tedious if 3 people round the table start to work out their throws in terms of mathematical equations and a 2 in 53 chance of throwing a bonus score. To my horror I have found mathematical calculations for optimal strategy on the web, even on Wikipedia. My message to you all is not to let this happen - it kills a fun family game stone dead! I wish that I had bought a set when the boys were much younger, is it is excellent for basic maths skills as well as teaching them to make decisions very quickly. It is one of those games that is impossible to know who is winning until the very end, when the counting is done and for this reason the tension and excitement is maintained until the very last throw, as everybody thinks that they have a chance of winning.
Having read quite a few board game reviews in the last month, I decided it was time to review one of my favorite classics: Yahtzee. Specifically, I will be reviewing the Portable Arena Version. === Yahtzee=== Yahtzee is a dice game which combines luck with probability based strategy. I started playing Yahtzee when I was about 6, although it is recommended for 8+. I continue to enjoy the game and still play it several times a year. In addition to being a very fun and addictive game, I think it is highly educational. Playing this game improves numeracy skills including early multiplication facts, addition (both basic and more complex), and probability. As a mathematics tutor, I frequently encourage my primary and early secondary students to play this game. ===How to Play=== The game is played with 5 standard dice. When it is your turn you roll all five dice. You can either score now or set any dice you want to keep to one side and re-roll the remaining dice. After this throw you look at all five dice (including the ones you saved from your first throw). Once again, you can set aside those you want to save back and re-roll the others or you can score. After the third throw you must score your hand. A game consists of 13 rounds. During each round you must score your dice combination in one of the following boxes. [Upper Section] Aces (score 1 point for each die showing 1 dot) Twos (score 2 points for each die showing 2 dots) Threes (score 3 points for each die showing 3 dots) Fours (score 4 points for each die showing 4 dots) Fives (score 5 points for each die showing 5 dots) Sixes (score 6 points for each die showing 6 dots) [Lower Section] 3 of a Kind (must have at least 3 dice showing the same number, add up all dice) 4 of a Kind (must have at least 4 dice showing the same number, add up all dice) Full House (3 dice showing the same number, other 2 matching each other; score 25) Small Straight (run of 4 consecutive numbers, ex: 2, 3, 4, 5; score 30) Large Straight (run of 5 consecutive numbers, ex: 1, 2, 3, 4, 5; score 40) Yahtzee (all dice matching; score 50) Chance (add up all dice) You get to choose where to score your hand, but you must fill in one box each turn. If you do not meet the conditions of the box (for example, if you have 2, 4, 5, 5, 5 and only have the 4 of a kind box left) then you have to score 0 in that box. Once a box has been used it cannot be used again. There are a few bonuses available as well. If you total 63 or over in the upper section you get an additional 35 points. If you roll more than one Yahtzee during a game you get an additional 100 points each time (however, if you put 0 in the Yahtzee box then you wont get the bonus points even if you later roll a Yahtzee). At the end of the game you add up all your points, including any bonuses, and whoever has the most points wins. Alternatively, you can play as a single player game and attempt to beat your previous score. === Portable Arena Version of Yahtzee=== As the name suggests, the Portable Arena Version of Yahtzee is designed to be more portable. All the components including the 5 dice, the score sheets, the rules, a container to throw the dice into during the game, a throwing cup and a dice rack all fit into a round container 15 centimeters in diameter and just over 4 cm deep, which makes it easy to pack away and carry around without loosing any of the bits and pieces. Personally, dislike this new version. First off, I think it is a bit tricky to open the container. I can do it with nails, but I think a child would struggle to open it without assistance. The throwing arena (which makes the base of the container to hold all the pieces) is made of plastic and looks and feels quite cheep and nasty; to be fair it is strong plastic, but I still dislike it. The collapsible throwing cup has the tendency to collapse during use. I tend to give up on it after just a few throws. Because the cup and arena are made of plastic, the dice make a very loud noise when being raddled and thrown. This soon becomes quite irritating. I do like that the score cards are attached to the lid of the container, so you have a firm surface to write, but the score cards are slightly smaller than the standard version- meaning you have less room to do your working out. Also, these score sheets lack the detail of the standard score cards- meaning you might need to consult the rules throughout the game to know what roll goes where if you are not already familiar with the game. Another good feature is the dice rack, which can be attached to the edge of the arena. I don't see that this new design has any advantage over the one I had growing up (a simple cardboard box with a rubber band around it to keep everything in place). Indeed- that had the advantage of being much quieter. If they had lined the arena with felt it would have been much, much nicer. ===Price and Availability=== This version of Yahtzee is widely available both in stores and online. It is currently listed on Amazon for £6.90 (free shipping). Additional score pads are also available on Amazon (set of two pads) for £1.79. ===Conclusion=== Yahtzee is a great game for all ages. It is wonderful fun to play alone and even better with friends or family. It is a great game to help kids increase their numeracy skills (just don't let them add up the scores on a calculator) and they will be having so much fun they wont even realize they are learning at the same time. Personally, I don't think this version has any advantage over the original format, but it is still a good game well worth the price. The game gets 5 out of 5 stars, but this portable version only gets 4 stars from be because the plastic arena causes the game to be too noisy.
Yahtzee is a brilliant game for all the family. It is easy to play and to learn the scoring. Once you know how to play it is very addictive. When you buy the game you get five dice which you have to throw and then you use the numbers on the dice to make up sets which you have to do to get through the game. You have a score sheet which is divided into two halves. First you have the upper section. You need to score for each section in the upper section. You have to throw the dice three times, after the first throw you think what section you are going for and you can keep some of the dice as they are and throw the rest. You need to see how many of each number you can throw and you need to do all the numbers over the whole game. So say you throw the dice and you have two sixes and the rest are just any number, you can keep the two sixes and throw the rest again to try to get some more sixes. Then when you have had three goes you mark in the box how many sixes you have got. The score you get depends on how many of each number you throw, so if you got three sixes altogether over your three throws then you add these together and you get 18 points. You can only complete one section at a time, so if you got three sixes and two twos you could not fill in the two section as well, you would have to do this on another turn. The second section has a different way of scoring. It has different kinds of sections and you need to fill in each section through out the game same as the upper. In this section you have a set score depending on which section you are doing. The sections are similar to hands in a poker game, so you have things like three of a kind where you need to get three dice with the same number showing, four of a kind which is obvious, full house which is three numbers the same and a pair the same as well, sall straight which is a sequence of four running numbers (like 1234, or 3456), large straight which is all the dice in a running sequence (like 12345), then you have yahtzee which is when you throw all the dice showing the same number. The last section is called chance and you can fill this in for any throw that wont necessarily fit in another section or may be you have already filled in. You add up the sum of all the dice faces showing for this score. You can also get bonus points added at the end if you score more than a certain number of points in each section, then you add up the total of points and the winner is the one with the most points. The game is really good as it need a lot of thinking as well as luck. You need to make a decision on each turn as to whether you want to keep certain dice as they are and try for a certain section or whether you would get more points by filling in a different section. Also if you fail to throw anything that will fill in any box then you have to choose one of the sections and score 0 in this one, this is hard to think which one to choose too as you don't know what you will score next time around. You get the score pads with the game in the box but if you wanted to make up the game yourself you could easily do it by buying 5 dice and then making up your own scorecards. You could even print them out on the computer so you would not run out. Then all you would need is a pen and someone to play with. I find this game really good to play with the kids as they like a challenge and they are learning to count and add up at the same time and using their brains to figure out where to put their points and which one to choose to fill in. It also doesn't take a lot of room to play, you just need to be able to fill in the score sheet which you can do on your lap and have something like a box lid to throw the dice in so they don't go missing. This makes it a great game to take if you are going on a long train journey or something as long as they don't get too excited and start making a row. I would really recommend you buying this game if you like something that makes the brain work, plus you have the luck value rolled in, it can be quite exciting to throw the dice and get a perfect score for what you need to mark off next. At the moment Toys R Us are selling the game by Hasbro for £4.95 so not sure if it would be the same price instore as their postage is a bit dear. Play do it for £6.99 with free postage. Copied to Ciao under username Harveydog52
Yahtzee!! Always a family favourite in our house, Yahtzee is a dice game that can be played by lots of people at one time and is a game of forethought and luck of the roll! The game has been around since 1956! The object of the game is to score as many points as possible using rolls of dice and putting them in certain combinations that have numerical values. Ok, so sounds a bit complicated??, well it's not when you actually start playing and rolling the dice. Let me explain further. Each person takes their turn in order. You have five dice which you can roll up to three times in each go. The game comes with a score sheet that shows you the different scoring combinations you can have with your dice. For example A Yahtzee is a five of a kind role so you have to role five 1's, or 2's or 3's or 4's or 5's or 6's. This is given the highest points value because it is quite hard to role a combination like this. The scoring sheet is very helpful as it tells you what combinations you are going for and what combination of numbers on the dice face are needed. The score sheet is divided into two sections. The top section consists of scoring for single numbers and summing the total number of dice faces matching that box. For example if you roll 3 1's you get 3 points and so on, you get the point. There is a space on the sheet to write down your score. In the top section if you scores a total of at least 63 points in these boxes, a bonus of 35 points is added to the upper section score The bottom section is where it gets a bit more exciting and complicated. This section contains a number of poker-themed combinations with specific point values. The combinations are as follows: Three of a kind Four of a kind Full House - which is three of a kind and a pair Small Straight - which is Four sequential dice (1-2-3-4, 2-3-4-5, or 3-4-5-6) Large straight - which is Five sequential dice (1-2-3-4-5 or 2-3-4-5-6) Yahtzee - which I've already explained above Chance - which is any combination and helpful to put your score on near the end of the game if you are trying to for example get a four of a kind Now, there is some strategy needed in this game. For example, if you role four 1's it's probably not a good idea to put them in the four of a kind section as you will only get 4 points, whereas if you role four 5's you should put this in the four of a kind section as it would get you 20 points, see the difference. Also, say you get to the end of the 13 rounds and you have not rolled a single four of a kind you can always put your bad score on the 1's section as this only has a maximum of 5 points anyway. With so many scoring possibilites there is always going to be a different winner which I think is fun. A score in the high 200's/early 300's is always good in my opinion but according to strategy websites on this game that I have read the highest score possible is actually 1,575 which is 13 Yahtzees rolled in one game, I think somewhat impossible but I would love to achieve it one day. I really like this game because you get the thrill of throwing the dice and seeing what numbers come up (I think I have a bit of a gambling streak in me!), you owe a bit bad or good score to luck and its fun for the whole family to play. It's also a great way of getting familiar with poker again. According to current owner Hasbro, 50 million Yahtzee games are sold each year so obviously a very popular game!
For as long as i can remember we have always had a yahtzee game in our house, and now that i've left home i have bought my own - its a game i've always really enjoyed playing, either with someone or even just on my own. So, what is Yahtzee? Yahtzee is a dice game which is now owned by Hasbro, but was originally made by Milton Bradley going back as far as 1956! The object of the game is to score the most points by rolling five dice to make one of thirteen combinations. Each combination has a different points value - some are fixed and others are the sum of the dice added together. Yahtzee is split into two tiers - the upper tier and lower tier. The upper tier has six combinations which are as follows: One's Two's Three's Four's Five's Sixes The idea is to roll the dice (in each turn you get three rolls) and save as many of each dice as you can - for example if on your first roll you have three 2's, a 5 and a 4 you would save the three 2's and roll the other two dice again and try and get some more 2's. If when you have completed the upper tier you have reached 63 points (the total of the dice from ones to sixes) you will receive a 35 point bonus. The lower tier has seven combinations which are as follows: Three of a kind - you need at least three dice the same and you score the sum of all five dice - for example three 5's, a 2 and a 6 would give you a total of 23. Four of a kind - as with the last combination but this time you need four of the same dice - eg four 4's and a 3 would give you a total of 19. Full House - for this combination you need three of a kind and a pair - eg three 6's and two 1's. This scores you 25. Small Straight - you need a sequence of four dice - either 1 2 3 4, 2 3 4 5 or 3 4 5 6. This will score you 30 points. Large Straight - you need a sequence of all five dice - eg 1 2 3 4 5 or 2 3 4 5 6 and this will score you 40 points. Yahtzee - To get a yahtzee you need all five dice the same. For this you get 50 points. If you manage to get a second yahtzee you will get a bonus of 100 points! Chance - this is where you can have any dice, for example if you haven't got any of the combinations you can put it on chance, its like a free go. If you are playing with other people, whoever gets the highest total wins! However if you are playing alone, there is a solitaire version of the game where you need to try and reach the highest possible score of 375 if all combinations are met with the highest scores (of course it will be higher if you get multiple yahtzee's) The "board" game comes with a plastic cup, the five dice, a tray roll the dice in, pencils and a scoring pad. There is now an electronic version of the game, its a little hand held game so you can play it anywhere! I've played it in the car when travelling, even at work when i've been bored!! I love this game, i think it is a really addictive game and i really like now how there is the electronic version which is the one i have at home. I also really like how you can't actually be good at this game, it is a game of complete luck so quite often someone different will win most times you play it!! Me and my mum have an ongoing competition on the elecronic game and she has been trying to beat my high score for almost a year!!! My top score is 663 (complete fluke!!) and she hasn't come close which is very frustrating she says!! I think this adds to the fun of yahtzee and this is where i like the option of the handheld game as you don't necessarily have to sit down together and play if you don't have the time. A different alternative to the game that me and my mum used to play was forgetting the rules and making up our own little game in which whoever got the most yahtzee's in ten turns (with the same 3 rolls per turn) would win and we enjoyed this little version of the game at times. I would recommend this game to everyone, its fun for all ages and like i say as far back as i can remember we've had this game so even children can enjoy the game. I'm yet to meet anyone who doesn't like this game!
I've owned the game of Yahtzee for years now and really enjoy it and it's great fun to play at home or you can even take it with you when you travel as it's not that big to carry around. It has a great mix of skill and luck in my opinion. I can't rember how much I paid for it years ago but I know nowadays you can pick this game up for under £6 if you shop around which seems quite decent to me. The great thing about this classic game is that it is really good and interesting for one person or for a group of players. Included in this game are a pad with sheets of paper that are printed with sections in which you need to mark down scores. Then you have five dice which you will score with and a cup to shake them up and throw them. The game is quite simple really once you get the hang of it and is pretty educational. Each player involved gets to throw the five dice three times and the aim is to fill up the requests on the pad. There are things like three in a kind which is three of the same number. Then there are also things like a full house etc. You are allowed to complete the score card and the requests in any order you want. This is one of my favourite games and is really great fun and provides a lot of entertainment. I probably wouldn't involve any children under say about 6 or 7 from playing as they won't appreciate it. Still it's a great little game that I've always enjoyed and seems still pretty popular to this day.
What is it? Yahtzee is a dice game where you have to get a certain dice roll in order to score points on a provided score pad. It is simple and involves a mixture of luck and skill, as although each dice roll is pure luck the player has up to three to make a combination that is required, and it is their choice which combination to go for and what dice to roll and those not to roll and save their values for next time. Who is it suitable for? The simplicity of the game means that I would say from age 5 upwards, but due to the skill nature developing successfulness I would say that it is still suitable for adults as well as children. Suitable for any number of players, but more than 4 and it could take a long time to end! Any good? The game is actually remarkably fun and competitive as well as addictive. The simple nature combined with a bit of luck means that although skill is required anyone can win any game - meaning that people don't get bored by someone winning game after game. We have the travel game, and this is good but the shaker supplied is designed to be collapsable, but this occasionally means that midway through a shake it breaks... annoying to say the least if you had 5 dice in there! Also, a pen is required for the scoring and the actual box is too small for a standard pen, so you have to buy a shorter one to fit in or just remember to pack a pen separately in your bag. These are all just small problems - the actual game is really fun, enjoyable and I would recommend it to anyone.
When it comes to board games, I seem to find it's the strangest things that capture and maintain my interest. Simplicity seems to be one of the most important criteria and that's why Yahtzee has been a favourite of mine for probably twenty-five years or more. It's a very simple set up. You are supplied with a plastic cup, five dice, a plastic tray and a score pad - and that's it. The premise of the game is equally simple. You have to roll the dice and score as highly as possible. Of course, it's not quite that simple. To score in each round, you have to obtain certain arrangements of the dice. For example, in one round you will only score according to how many time you roll a 6, or if you can roll a full house (comprising three of one number and two of another). You get three rolls per round and you can keep or throw back as many of the dice after the first and second roll, as you want. The score pad is arranged in two halves, with the top half focused on rolling combinations of the same number and the bottom half more varied combinations, such as the aforementioned full house. You collect various bonuses if you achieve certain things and the winner of the game is the person who has the highest score. It really is that simple. Over the years, the quality/design of the basic components has varied. Overall, it's quite cheap - you can pick this up online for around £5 - but then there isn't an awful lot to it, so you wouldn't expect to have to pay more than that. Realistically, you could happily play this without the official kit. You could run up a score sheet in MS Excel or similar and simply use five dice and a cup, but it's obviously more convenient to buy the set. I've had mine for more than twenty years - I've ended up with photocopies of the score pad, as I never got round to replacing them. New pads cost £1.99 online, so, again, they're pretty cheap. As with most things these days, the official items seem flimsier these days but for a fiver, you probably can't grumble. The game is enormously appealing in a number of different ways. Firstly, it's very portable. The official box would slide into a rucksack or suitcase easily and as it has so few components, you could, of course, take it out of the box and just carry the bits around. This means you can pretty much play it anywhere. As kids, my sister and I used to play this in the back of the car on long journeys, or on train journeys (if we were lucky enough to get a table). It's also the sort of game you can play indoors or outdoors, so it's great for things like barbecues or picnics, where you want a simple, competitive game to play. It appeals to a wide range of ages too. I was playing this from six or seven upwards - the manufacturer recommends 8, but I think reasonably bright younger children would enjoy this too. It's not something you grow out of, either. It's the sort of game you can respectably play as a teenager or as an adult. It's not cool, but it is curiously addictive. It's an interesting combination of skill and luck too, which means that in your average group of friends, there won't just be one brain box that slaughters everyone else. Whilst there is no skill to the roll of the dice, it does take some strategic thinking to work out what to play for and if you think you're just there to roll the dice and hope for the best, you'll probably never win. It's also quick. I'm not a fan of any games (board or console) that require a huge investment in time. You can set this up, play a game and be done within 20 minutes if you're feeling energetic. You're not limited to the number of players, either. It works well with two people or ten; you're literally limited by the space you have to seat everyone (and give them a score sheet, of course). There's also the opportunity to customise the rules. Normally, you would play it section by section, so you have some freedom over how you might use each throw. This can be extended such that you can choose from the whole pad, or restricted such that you must go for each combination in the exact order that it appears on the pad. You can extend or restrict the number of throws permissible (so, allow four attempts or an unlimited number of attempts, and score based on the number of attempts it took, for example.) You can also easily play in teams and take it in turns to roll the dice or you can play in opposing factions, where only one party gets to keep the score, according to what they end up with. So you might, for example, both go for four of a kind; only the one who gets it, gets the points, the other player gets zero, and so on. As students, we even devised drinking versions, where the losing score dictated certain penalties. With such a basic premise, it's not hard to see how you could twist this to your own devices. There are times when this game isn't suitable. Playing this around very young children is a no-no. For starters, they tend to feel left out, which is never a good way to make the little people feel and, as such, they insist on grabbing dice, beaker, pen or anything else they can get their hands on. It can also be quite noisy. As a child, my sister and I would be banned from the living room when my father was watching the television as the clatter of the dice rolling and being thrown would drive him mad. Clearly, there are also times when it probably wouldn't be entirely welcomed I public - on an aeroplane, for example. Yahtzee is successful based on the simplicity of the game play and the sociable nature of the game. It develops lateral thinking and (especially with certain variations) a bit of basic maths too. There was, for a while, a rather less successful variation using letters, but it's testament to this version that nobody can normally remember that one, let alone remember what you had to do. Roll on the next game, I say!
You might have noticed from previous reviews I've written that I absolutely love board games and yahtzee is one of those good old fashioned ones you can't fall out with. ~~ What is it? ~~ Yahtzee is a game of chance although some might it takes still to make the wise decisions needed to win. The game consists of 5 dice and the object of the game is to get the highest score. Sounds easy right? Not quite. There are columns you have to complete and criteria you have to meet in order to fill these columns - you don't meet the criteria and you will undoubtably end up with lots of 0s on your scorepad. ~~ Gameplay ~~ The game can be as simple or as complicated as you want to make it but the concept itself is simple. You get 5 dice and three throws each turn in order to fill the criteria on your scorecard. This is split into two sections - your top half and your bottom half. The object: to get the highest scores possible and beat your opponent. The top half of the scorecard consists of your basic numbers 1,2,3,4,5 and 6. The idea is to get 3 of each of these numbers on a turn so that the whole column adds up to 63 or more so you can have a bonus 35 points. Without the bonus, you will probably lose. So the top half would go a bit like this... You roll the dice 3 times and get 4 5's and you add in a total of 20 next to the number 5. You then roll and get 3 for each of 2,3,4 and 6. This means that with the extra 5 you rolled previously you don't need to roll any 1's and that can be reserved for a zero later on if you don't manage to get something you still need. This is how I try to do it so it takes some pressure off of you later on and have these reserve fields but you can stick to the basic 3 of each (if youu're lucky enough to roll 3 of the same within a turn) or you can get 4 of any other number. The worst case scenario is going for say 3 4's and only getting 2. That leaves your column 4 down and you struggle to make it up later on. If you reach your 63 then the bonus is added and your total score for the top half would be 98. Of course, if you scored more than 63 in the top half you would just add on the 35 and get your total from there. The bottom half of the scoresheet is a little bit more complicated and supposed to be harder to achieve. It consists of x3, x4, full house, low straight, high straight, yahtzee and chance. Quick rundown of them - x3 is basically 3 dice the same of any number plus the total of the other two dice. For example, you roll 3 6's a 2 and a 4. Your total for this column would be 24. It doesn't have to be 6's you throw but the higher the numbers, the higher the score. x4 is the same concept as x3 but you need to have 4 dice the same within the 3 turns. You then add the extra dice onto the number so 4 5's plus a 2 would be a total of 22. Full House is basically 3 of one number and 2 of the other. For example, 3 2's and 2 5's would be a full house. It doesn't matter what numbers you throw as the full house is always awarded with a score of 25. Low Straight is basically four dice in a row running in a straight. For example, you can have 1,2,3,4 or 2,3,4,5 or , 3,4,5,6. Any of these are rewarded with a score of 30. High Straight is the same concept as the Low Straight but needs to be a run of all 5 dice. This would be either 1,2,3,4,5 or 2,3,4,5,6. Seems easy right? Not quite in 3 turns!! This is always rewarded with a score of 40. Yahtzee is the most desired roll of the dice and it is where all dice are the same number. For example 5 dice that are 1's. Again, it doesn't matter which numbers you throw as it is always rewarded with a score of 50! If you're lucky enough to be playing only 1 column and rolling 2 yahtzees than you get to add an extra 1 onto the front of your yahtzee score making it to 150... you've pretty much won when it comes down to this unless something drastic has happened. We play by the rule that if you throw two yahtzees then you have to put a 0 in another column. Choose wisely! Finally, the chance can be used on as a score where you've messed up and not quite rolled the numbers necessary. You can put in any old rubbish here so long as it's the total of the dice. You then total up the second half of the game and add it onto the first to get your final score. There is no bonus score for the bottom half of the table but there are more points to be gained by getting all of your requirements to choose where to put things carefully. You don't need to do these numbers in any particular order which does make it slightly easier. ~~ My twists and turns ~~ I think the actual rules say to do one column at a time ie 13 turns of 3 rolls of the dice. This is a good way to play but I always felt the game came to an end way too early and we have added different variations to it. Use them if you wish or stick to the original rules. Either way you'll have fun! 1) We sometimes play four columns or so at a time so it gives you a bit more flexibility as to where you can put numbers. However, it also means you have to throw 4 yahtzees or suffer with lots of zeroes which isn't always fun! 2) Fill the columns in order so you start with rolling 1's then next turn 2's etc. You still have the usual 3 turns but it makes the game much harder in that you're unlikely to get your top half bonus and the yahtzee is almost impossible. Makes it easier for those that aren't very good at strategies or always make the wrong decisions. This way you can play as many games as you like and finish whenever you choose. 3) Fill in the colums with the number of turns it takes to roll the required numbers. For example, you start by seeing how many turns it takes to roll 3 1's. If it takes 2 turns you enter a 2 and if it takes 22 turns you enter a 22. Aim is for the player with the lowest score to win and you have plenty of laughs along the way when you're rolling one dice for half an hour trying to get your yahtzee! I'm sure there are more ways we've played it in the past but this is just a taster for anyone bored with the original rules or looking to do something different. ~~ Why is it good? ~~ I think Yahtzee is quite an educational game in that it teaches you to count and to work out in your head what you need in advance to win. You have to have a number in all of the columns so some kind of strategy is needed and this isn't always easy when the numbers on the dice can be so unpredictable. You can play this game with pretty much any number of people or you could probably play it by yourself if you were desperate. It's a very social game so it definitely helps with social skills if you're playing it with younger children. Adults will also have a great time with this game so it isn't all about the kids!! The game can be played in a few different ways with no requirements to stick to the "rules". I always like to make my own versions of games so you can use make the most out of the money you've spent on it. See twists. The game can be played without actually purchasing the game if you get what I mean. The basic requirements are 5 dice, paper, pencil, shaker to throw dice from (can use your hand or jug for water from ironing or just a cup!) and somewhere to throw the dice into. Well what's wrong with a good old fashioned floor? ~~ Age ~~ The box does say 8 years and up but I remember playing it with my dad at a much younger age with him helping me along with the counting. It is a great way to encourage a child to use numbers so don't be put off by the recommended age. ~~ My Opinion ~~ Well if you haven't noticed already I absolutely love this game. It's hassle free, doesn't require any setting up and you can basically choose how you want to play so long as you stick to the scorecard. It's educational, full of strategy and a real laugh. What more can I say? The game itself can take anywhere from 10 minutes to a few hours depending on your rules so it's perfect for that rainy day. To sum it all up? I love this game and would recommend it to anyone.
I first got this game over thirty years ago when I was a child & it's still somewhat of a family favourite these days. The version I had was made by MB (Milton Bradley) Games which is now owned by Hasbro & contained:- + Pens + 5 dice + Dice shaker + Pad of Yahtzee scoresheets + Playing "tray" Gameplay:- Each player is allowed to roll the dice a maximum of three times, although you can end your turn after one or two rolls. Any of the dice can be "saved" to make up one of the categories on the scoresheet with the remainder being re-rolled. Once the third role is complete the player must place a score into one of the categories on the scoresheet. If there are no suitable categories left the player must score a category as zero. There are thirteen categories which are:- Upper Half:- + Ones (score all the "1" dice rolled. Maximum score is therefore 5) + Twos (score all the "2" dice rolled. Maximim score is therefore 10) + Threes (score all the "3" dice rolled) + Fours (score all the "4" dice rolled) + Fives (score all the "5" dice rolled) + Sixes (score all the "6" dice rolled) If a player scores 63 or more points on the Upper Half then a bonus of 35 points is applied. Lower Half:- + Three Of A Kind (score all dice. Examples of this are:- six, six, six, four, two or five, five, five, six, three etc) + Four Of A Kind (score all dice. Examples of this are:- five, five, five, five six etc) + Full House (score 25. Three of one number & two of another eg: three, three, three, one, one) + Low Straight (score 30. Four in a row eg: one, two three, four or two, three, four, five etc) + High Straight (score 40. Five in a row eg: one, two, three, four, five or two, three, four, five,six) + Yahtzee (score 50. Five of the same dice eg: two, two, two, two, two etc) + Chance. (score all dice. There is no special combination needed for this category). If you manage to score one Yahtzee any subsequent Yahtzee can be scored at 100 points. The winner is the person with the most points when the game ends. Note: In some versions of the game the straights are called big straight / large straight / little straight / small straight etc. There is a slightly different version of the games in Scandanavia which has different categories & different scoring. Verdict: This game is a bit addictive, but obviously not something you'd want to play with any sort of headache due to the constant shaking of the dice. Part of the game is down to chance & part down to the strategic choices you make on each turn. The categories in the lower half are, usually, harder to get a score in than those in the upper half so some players try to complete these earlier on in the game. It should be remembered though that the upper half carries a bonus of 35 points & that only the high straight & the Yahtzee in the lower half scores more than 35 points. So, if it comes down to a choice of getting your bonus in the upper half or crossing out something in the lower half you should usually do the former as those few extra bonus points may make the difference between winning & losing. You can, of course, play the game without any sort of equipment at all is you have pen or pencils, paper, some dice & a knowledge of the categories & scoring. It's an unpredictable game that anyone can win with a bit of luck & judgement can win. Various versions of the game are available with Amazon currently offering the original Yahtzee for £10.95. Yahtzee can also be downloaded to your PC in various one player & multi-player versions. Some versions also allow you to play multiple games of Yahtzee at the same time with the second game scoring double points, the third game triple points etc. All in all, this is an easy game to learn, which is addictive whether played against opponents or on your own on the computer.
I used to love playing this years ago, it is a very addictive game. In the box you get, 5 dice, a tub to shake said dice and pads to keep score. The inside of the box has a plastic moulded tray which has recesses to hold the dice etc and it also doubles up as the playing field, well a decent sized tub like square in which to throw the dice. Aim of the game: Each player takes it in turns to throw the dice. Each turn you get three throws. The aim is to get each or as many of the predetermined dice combinations to score as many points, well more than your opponent, as possible. The game name sake 'Yahtzee' which is getting 5 dice all the same number, i.e. after three throws obtaining 5 threes gets you 50 points. After the first throw, you keep a side the dice you want to keep. i.e. if you throw the following, 2, 3, 3, 3, 5 you would keep the 3's and throw the 2 and 5 again hoping to get Yahtzee. Other combinations include three of a kind, four of a kind, full house, low straight and high straight. Verdict: Yahtzee comes in at around £8 The game is a game of chance, skill and luck, keeping the right dice, working out which is the best combination to go for on your last throw etc. Overall, this is a great family game, very entertaining and gets the adrenalin going when you need certain dice to lie. TIP: Don't fall for the someone looking behind you trick, turn your back and you will suddenly hear a shout "YAHTZEE" !!! Hmmm are you cheating or WHAT?? More often in this house YES....
Yahtzee is a great little game that is ideal for travel, consisting of only five dice and a pad of scoresheets. Each turn you roll the five dice and can decide to keep the numbers or reroll up to four dice. You can then keep or reroll once more. With the five numbers you end up with you choose where on the scoresheet to enter them. You are trying to fill up various categories, such as straights, full house or four of a kind. The idea is that at the end of the round you should ideally have something in each category and you score points for each category. The skill comes in deciding which dice to keep and which category to aim for as if your numbers can't fit into a remaining category then you score zero for a category, which needs to be avoided as much as possible. Mathaticians might enjoy working out all the probabilities during the game, but this isn't necessary to enjoy it. It can be played solo, where you just try to score as high as possible. Or you can play it with other players to see who gets the highest score. Children can use it to learn about probability and numbers but it is a quick fun game for adults too.