* Prices may differ from that shownMore Offers
Like most classic games, Zombies (also known as Zombies Ate My Neighbours outside of Europe) is a difficult game to survive through. With no tutorials or guidance whatsoever, Zombies makes you leg it around the street with only childish weapons to save you from being torn apart. Its a shoot and run game with an aerial birds eye view camera position, that sees 1 or 2 heroes run through neighbourhoods, shopping malls, hedge mazes, gardens, pyramids and castles, in search for survivors. The is no story whatsoever other than survival, while the gameplay revolves around point accumulation by destroying enemies, gathering money and saving your lost, stationary, neighbours. Levels tend to last as long as 5 to 10 minutes and gradually get longer as the difficulty increases as do the number of enemies and their strength. Enemies vary through your standard zombie, to environment specific creatures such as lumberjacks (who are near invincible and wield chainsaws) mummies, mimics, blobs, aliens werewolves, vampires and the giant baby. Its save system is merely a code that is given after a set amount of milestone levels.
B change weapon
Y fire weapon
A change item
X use item
L or R map
Directional Pad movement
Scattered across the levels are optional weapons to try out. You start off with a water pistol with 500 shots it eventually picking up lollipops, fruit, cutlery, bazookas, fire extinguishers and soda cans. The weaponry however, is optional as the main objective is to reach all the survivors - people from all sorts of backgrounds, children, babies, tourists, soldiers, explorers, dogs, cheerleaders, teachers, barbecue entusiasts.. One touch from an enemy though, will kill them and their ghost flies away. You have 10 bars of health and a set amount of continues to survive, as well as special items to aid you on your adventures. Find things such medpacks, keys, special chests, distraction clowns, sprint shoes, unknown potions that cause mutation, invisibility and death. After each level you (and your partner if playing co op) receive your points total, displaying all your survivors, gaining bonuses by rescuing all and getting extra lives. Dive into ponds and pools to reach other areas, get on trampolines and elevators, break into houses to steal stuff in cabinets, raid trash cans and blow holes in walls to make shortcuts. The music is something that remains as catchy as ever, using stereotypical zombie themes and horror sound effects to do the job. Its all synth, but its done so well and gives each level a dreadful sense of the occasion.
With nearly 50 levels to explore, bonus rounds included, its almost certain that you will not complete this game as me and my friends can only reach half of what the game has to offer. Such is the standard of the older generation games. Fun little shooter that earned its cult following.
Zombies (originally known as Zombies at my neighbours, in the US), was released by LucasArts on the SNES and Sega Genesis, back in 1993. While the game received little to no attention on release it became a huge cult hit over time. Since then its fan base has grown considerably. Due to this new found fame it has been re-released on the Wii and finally received the attention it deserved all of those years ago.
Zombies is an co-op shooter, in which players can select to play as either Zeke or Julie. The game spans across shopping malls, haunted, castles, pyramids, deserts and more. In every level you must rescue civilians that are in peril from a huge host of evil, that threatens human existence.
While all of this may sound horrific, it is very tongue in cheek. Zombies is influenced by every B-Movie from the 50's to the late 80's, throwing in references to Childs Play, Friday the 13th, Invasion of the Body Snatchers and many more. It is clear to see from the games level design and artwork, that a lot of love and care went into making it. With 48 stages including seven bonus levels the game will keep you occupied for a long time.
Every level in the game has at most ten civilians which need to be saved in order to end the level, however if you do not catch them in time, that number is reduced by the amount that are killed. If this total hits zero, you fail the game and must start over or use a password that you unlock as you progress, however in doing this you lose all of the weapons and items that you had at that point in time. Only the level number, life count and number of civilians remains.
As a child I was never able to complete the game. This was due to a mixture of the games difficulty and intensity. After a while all of the soulless eyed babies, killer lumberjacks, bleak surroundings and haunting music woukd take its toll and I would have to turn it off. Now in adulthood I have completed the game a number of times, while it is still a far greater challenge than most games that are released presently, it is by no means as hard as some other titles.
For 1993 the graphics are very refined, there is plenty of character and detail in all of the sprites and backgrounds. the animations of all the enemies and civilians are superb, especially that of the elusive Dr. Tongue and his fly-headed son. As the game progresses these surroundings get bleaker and more remote, while the horrors within become larger and nastier.
The music and sound effects accompany the game well, blending horror with wacky and wild comedy. The ghoulish screaming of dying civilians in juxtaposition with the intense music never fails to make the heart sink a little, knowing that you are a step closer to inevitable faliure.
Zombies is a classic that I am pleased to see has not been forgotten, I have my copy and still dust it off from time to time. While it is not quite the same experience on the PC, (due to a lack of a controller) it is widely available and easy to find.
To any fan of retro gaming, if you have not played Zombies, aka Zombies ate my neighbours, you should as it is a classic that has stood the test of time. While there are games that handle in a similar fashion, there has not been a game like it since.
This review will also feature on my blog here: http://retrokingdom.blogspot.com/
Originally released in 1993 for the Sega Megadrive and Super Nintendo, 'Zombies Ate My Neighbours' is a top-down shoot-em-up in the style of Spectrum Classic 'Gauntlet' mixed with an appealingly cheesy 50s B-movie charm. The game sees you play either alone or with a second player controlling a character as he travels in 360 degrees across a variety of landscapes including suburban neighbourhoods, shopping centres, Ancient Egyptian tombs, spooky cemetaries and the like fighting a range of monsters including werewolves, mummies and of course zombies with eccentric items such as water pistols, silverware, hedgetrimmers, crucifixes and even a bazooka whilst simultaneously saving any innocents that you bump into along the way.
The game relies on a very simple format that had been done better before elsewhere, and though the game is pretty long with over fifty levels to play through it does get boring quite quickly, although the puzzle emenents are reasonablty well implemented throughout, adding a mildly cerebral aspect to the otherwise mindlessly violent proceedings.
The cartoonish graphics are bright and colourful and the maps detailed and well-laid out, but ultimately the repetitive nature of the gameplay begins to grate quite quickly, meaning that its not a game that is likely to hold the attention for very long. If its a top-down shooter youre after then play the original 'Gauntlet' or one of the excellent 'Alien Breed' games instead.