Way of Improving of Games Reviews

Newest Review: ... games are always an issue, Bongo drums as part of the recent Gamecube game, Donkey Konga, are no more than a novalty. Yet use them in the up and coming Donkey Kong: Jungle Beat, a platformer controlled via these drums, and you've got an innovative little number. It won't sell. Gamers want new Zelda's, new Halo's and new GTA's. It's a shame, the recent Zelda: Wind Waker was an innovative and brave change from the ever foolhardy Nintendo. It sold poorly in comparison to its peers and thusly Nintendo suffered. Nintendo's recent GBA-Gamecube connectivity feature also fell from grace. Despite superb editions with Crystal Chronicles and the... more
Customer Way of Improving of Games Reviews (8)

by - written on 08/01/05, updated on 17/01/05 (Very useful, 33 readings)
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Nintendo are the falling giants in Video game history. Unlike SEGA, and thanks to a die hard fan base (and Pokemon) they are unlikely to fall in the same way. Yet falling in popularity they are. Why do I bring this up??? Well because the innovators, those that constantly try and improve games, tend to come from this red stable. Some of the greatest inventions have come from the BIG N, the like of the D-pad came from them, the analogue stick, the rumble pack, the "fun racer", the platformer etc... etc... Sony have performed a marvelous job recently with their e-toy, one of the most refreshing video game experiences since... well ... Read the complete review

by - written on 08/12/01, updated on 08/12/01 (Very useful, 30 readings)
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What makes a game classic? When you look at this question what do you really think a classic game is? There are many factors you could raise about this, the first point I think about is it’s originality. The originality is important because if it’s just a copy off another game, as many sequels are, it won’t do very well because gamers have already played it. There’s no new experience, which is what gamers want. If it’s not a completely new idea it will be rejected, a perfect example of originality is Zelda for the GameCube. First of all, it was going to be like all the other Zelda games, which Nintendo made, but then they ... Read the complete review

by - written on 15/11/01, updated on 15/11/01
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Why are RPGs so good? Unable to explain in one word or one sentence alone, this takes some heavy thinking. Many areas attribute to a successful and well selling RPG game. Areas such as the plot that would need to captivate the game player. Or the characters, their attitudes; their visual perception; their actions towards their friend and enemies; their special attacks and how they develop. How about the minigames? All RPGs, to be successful, need to have some sort of fun, weird and wacky detour, just to satisfy everyone’s taste. Even better when the gameplay requires you to go through these ordeals in order to either complete a section or to acquire ... Read the complete review

by - written on 20/05/01, updated on 20/05/01 (Very useful, 79 readings)
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Games... The way games evolve must be in favour of getting the gameplay right. If a game is so good in terms of the way it plays, it doesn't really matter what it looks like! Slightly strange review here, but I thought I'd share with you my views on how games should evolve! Gameplay enhancing improvements are the way forward, let me give you some examples…In a 128bit world, how can such a graphics light game like Snake manage to compete with the latest games on the newest games consoles?! I mean, is Snake and the other mobile phone games anything more than 2bit? 4bit perhaps? Well, I just have to say that graphics mean absolutely nothing ... Read the complete review

by - written on 31/03/01, updated on 31/03/01 (Useful, 11 readings)
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Tomb raider, FIFA and monkey island are three very different games, which have all been very successful. But is doesn't stop there because these games like many others are so popular that the developers decide to produce sequels. Sequels provide gamers with many more hours of gamplay and enjoyment. Its also true that sequels are usually a very much improved version of the one before. For example the interface maybe much better and easy to use, or the sequel may use a more advanced 3D engine providing better graphics. So sequels are generally good things, improving on the original and getting rid of a few of the orginal bugs too. But some ... Read the complete review
