Adventures & Role-playing Dreamcast Games
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Giga Wing (DC)
by thole09 "Giga Wing" is an arcade based action video game. It was first released for the Sega Dreamcast in 2000 by Virgin Interactive. In the United States, the game received a guidance rating of "E" which deemed it suitable for all ages. In Giga Wing, the player assumes the role of one of four fighter pilots. There ... is an ongoing war revolving around the secure capture of the "Medallion of Wisdom". This object was initially discovered by a corrupt force and further research revealed that equipping metallic objects with its ore would invoke a superpower. It is up to the player, representing an apparently lawful and good faction, to retrieve this item and destroy all overwhelmingly strong opposing forces. This video game initially saw success as a late 1990s arcade game. Thankfully, the system was one of the lower priced options in my local game room at the time and I was able to have a more in-depth experience of the system. I remember finding it very difficult to play. This was not due to the game's mechanics, but rather a well programmed enemy who ambushed me at every opportunity. I willingly wasted several game tokens trying to progress further but ultimately went home with an empty pocket and nothing close to resembling a high score. This aspect carried over to the Dreamcast version well, and was made slightly easier by offering unlimited lives and continues. Giga Wing is a vertical scrolling action game. Enemies will descend from the top of the display and the player must navigate in the four compass directions to escape their oncoming ammunition while responding with shots of his or her own. The title also offers each pilot a competitive advantage over the enemy. Players may reflect oncoming shots back at the enemy, and this function is appropriately titled "Reflect Force". While its use is unlimited, players are unfortunately hindered by it only lasting a few moments before expiring and needing to recharge. I found myself meeting my demise many times in both the arcade and the Dreamcast when attempting to use it due to its quick expiry in comparison to a much longer recharge time. Most of the game is focused on a rapid-fire mash of the action buttons which fling a torrent of ammunition in the direction of the enemy. The graphics are presented from an overhead perspective which looks down on the game in play. While I like the visuals, there does seem to be a noticeably retro-chic charm about them. The images, much like the gameplay experience itself, appear very dated and primitive in their design. Fighter jets sport simple airplane looks which release quick coloured beams at the player's command. The world below follows this casual appearance with average at best buildings and other urban features. The soundtrack is also overly simplified. Upbeat musical melodies accompany the player, though are barely noticeable under the frequent screech of the weaponry. Giga Wing is an excellent arcade-to-console port of a rather challenging video game. This is likely a title which would repel those seeking the most cutting edge of what the Sega Dreamcast has to offer, but its conformity to the structure of a basic arcade game proves to be fun with every load. I would happily recommend it to prospective buyers. Read the complete review |
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Wild Metal (DC)
by thole09 "Wild Metal" is a driving based action video game. It was first released for the Sega Dreamcast in 2000 by Rockstar Games. In the United States, the game received a guidance rating of "T" which deemed it suitable for ages 13 and above. I often take conveniences such as cut scenes and cinematics for granted. ... Most modern video games offer its players video footage which cycles through the plot, requirements, and necessities for successful completion. This aspect is not present in Wild Metal, and I did not know what exactly was going on until I sifted through the included documentation. Further reading revealed that the player assumes the role of a pilot to a futuristic tank-like vehicle. An uprising in machines have enslaved three planets and forced all human beings into exile. Powering their domination are "power cores" and it is the player's objective to collect the cores within each stage while annihilating hostile forces. The game itself is a process of seek and destroy. This is generally standard fare for the action genre, though I found Wild Metal to be a poor gameplay experience. The main hindrance are the camera angles which only scale on a rotating elliptical axis. The player will often find him or herself scaling vast, rugged mountain terrain which isn't suitable for such a perspective. I often found myself lost and could not see my way ahead as the camera position froze in place while ascending towards the summit of a peak. This allowed for all sorts of land mines, claymores, and other avoidable passive weaponry to collide with my tank and reduce my life metre to 0 which forces a level restart. It is unfortunately necessary for the player to navigate through this terrain as many power cores are hidden in between the gaps of two peaks, and can only be accessed by descending from the top of a peak. The player's tank is equipped with a rotating turret-like weapon with fires an onslaught of ammunition at enemy tanks. The weapon is controlled by guiding the analog joystick which rotates it towards the player's specified direction. The camera, however, is programmed to follow the rotation process and this leaves the player blindly driving into whatever happens to be in front of him or her while attempting to deal with enemies. I also found the weapon to be hard to aim. As there is no included crosshair, the player must simply fire into the distance and adjust the turret into a more accurate position which successfully connects with opposing forces. The graphics are presented from a trailing perspective of the player's tank. Though the video game does not take place on Earth, the visuals do seem to sport a post apocalyptic design with various ruins and remnants accenting the player's journey through the planets. For the most part each stage of play sports a uniform design which doesn't offer much by the way of variety. There are several instances where the stage remains consistent from start to finish in terms of object placement and natural features, and this lulled me into boredom. The animations are smooth in their scroll though object designs could have benefited from further development. The soundtrack does little to improve on the lacklustre visuals. There are no backing musical scores in this video game. Instead, the player will solely hear the rumble of the tank and simple sound effects for weapon use. Wild Metal isn't a game which I would recommend to prospective buyers. It seems to have been very rushed in development which resulted in a poorly executed gaming experience, and the challenge within it is the result of deeply flawed in-game mechanics. Read the complete review |
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Dino Crisis (DC)
by thole09 "Dino Crisis" is a horror based adventure video game. It was first released for the Sega Dreamcast in 2000 by Virgin Interactive. In the United States, the game received an age guidance of "M" which deemed it appropriate for ages 17 and above. On an isolated remote island known as "Ibis", ... scientists have been conducting experiments which have gone hideously wrong. A portal in the time continuum was opened and brought forth a plethora of dinosaurs and other creatures from the prehistoric ages into modern times. At the helm of the experiments is the reportedly deceased Dr. Edward Kirk; who is also in the business of arms manufacturing. He is discovered alive within a large base-like laboratory and notices of his work were submit to a central government agency who in turn reply with covert operatives sent to bring him to justice. Once there, however, their helicopter transportation is destroyed and the team are placed in a survival situation. They must rescue their target while dealing with the madness that is enraged dino-creatures. In this game, players assume the role of Regina. She is an intelligence agent for the government but is also proficient in weapons and their maintenance. Regina is assigned to carry out specific mission objectives which, presented through standard adventure fare, include finding keys to access areas within the island's laboratory, tripping switches, and moving items to reach higher areas. She will also encounter several dinosaurs which must be dealt with using recently manufactured equipment found around the laboratory. Each stage presents numerous hallways and routes which can be traveled along but all lead to a central point at the end of the stage. This gives Dino Crisis a sort of maze-like impression with wrong turns leading to impeding doom and others being relatively dino free. I enjoyed this aspect of freedom as I didn't feel too restricted to following certain paths, and this ultimately provided me with a more involved gaming experience by allowing me to make conscious decisions regarding where I ought to guide Regina. The player is also granted freedom regarding what ending he or she wishes to take. Different cut scenes will play as a result of decisions made by the player, and this provides the game an extended replay value to see what could happen when other choices are input. The game is controlled strictly through the game pad's arrow keys. The analog stick does not provide any sort of response or action within the game. One aspect I particularly enjoyed was the ability to spin Regina around by pressing action keys on the game pad. Despite the lack of being able to use a freely moving analog joystick, Regina is able to quickly counter ambushes from behind and doesn't take too much loss of health during sneaky confrontations. The graphics are presented from fixed angle positions which focus on Regina at the centre of each display. I found the animations of Dino Crisis to be slightly choppy in their movement. In several areas, Regina seems to clunk along darkened hallways and didn't seem to sport any sense of fluid movement. The mood of the game is otherwise suitable for a horror based video game; the stages are dark, routes of movement are long, and sudden pounces from dinosaurs are jolting to say the least. The soundtrack also compliments the horror aspect of the video game well. Drawn out minimalistic musical scores are offset by the sudden roar of dinosaurs at very unsuspecting moments. I enjoy what Dino Crisis has to provide me as a player. Bar the animation flaws, the video game is a "pleasing" horrific experience which had me jumping out of my seat in many areas. I would happily recommend it to prospective buyers. Read the complete review |
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2 reviews Dreamcast Game / A role playing game developed and published by Sega. |
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