| Product: |
Marvel vs Capcom 2 (DC) |
| Date: |
12/01/09 (31 review reads) |
| Rating: |
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Advantages: Arcade perfect
Disadvantages: Lack of depth for solo players
The greatest crossover game ever? Quite possibly. A roster so big it puts King of fighters to shame? Definately. Broken tierings? Of course! It can only be Capcom's Marvel vs Capcom 2.
It is pretty impressive that the DC version is virtually arcade perfect, surpassing the pretty accurate Xbox version and the awful Playstation 2 release. All the sixty plus characters are here, all the strange glitches such as the Gambit Glitch, make it in from the arcade and all the infinites such as Cable's AVHB and Magneto's ROM shenanigans made the cut.
For the hardcore, this is the perfect conversion. Arcade perfect, simple training mode and plenty of options. For the casual gamer, I am not so sure. From the off, many characters are locked, meaning you have to earn points to unlock them which is unnecessarily longwinded.
For me, the presentation of the game does not match up to early efforts in the series, which is a shame. Gone are the smooth animations of the XMen and Marvel Super Hero games (having to be cut down for the memory), gone is the funky announcer from earlier VS games (including the dual names for finishing supers) and gone is the tag team mode from Marvel vs Capcom 1 (understandable since it is teams of three this time I suppose). Coming in, we have a funky jazz/soul soundtrack which seems curiously out of place, more assists from both of your team mates, 3 vs 3 matches, a lack of backgrounds and a bit of a rubbish boss compared to Apocalypse and Onslaught
For the hardcore, it is an excellent purchase, but for newcomers to the series, it may feel a bit empty and shoddily put together eg 2 Wolverines? Morrigan's horrible sprite?
Summary: Still worth picking up
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