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Time Stalkers (DC)


 Time Stalkers (DC) Dreamcast Games
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Time Stalkers (DC)

 
Description: A role-playing adventure game, Time Stalkers was developed by Climax Graphics and published by Sega Entertainment. Time ... more
Time Stalkers (DC) ... Stalkers should be released in the UK on the 10 November 2000.

Newest Review: ... a dungeon, the party - the chosen hero/heroine and allied monsters - reset to level one, however, their ranks might increase ... more

 ... on leaving a dungeon, and with it comes new spells and skills. Though these won't be triggered until they reach a certain level inside a dungeon. Levelling up occurs rapidly, and with the exception of the dungeon boss, the enemy level up as the hero (or heroine) so there is a constant challenge, of which this also applies to quests undertaken that require a visit to a previous dungeon. The floors of the dungeons are randomly generated; they are similar and are never convoluted in their design; and the auto-mapping...more

Read Reviews for Time Stalkers (DC)

scream4bruce
Premium Review Time Stalkers (DC): The Pen Is Mightier Than SWORD (365 words)
by - written on 01/09/08 (Very useful, 41 readings)
Rating:

A fantasy world - a collection of worlds from many eras and locations, with a cast of characters from other games by Climax. Mysterious to say the least. The rather basic turn-based battle system seems flawed. A monster on your party could hit an enemy on disobeying your order despite not having a move to attack at such range. Battles are not random, but can appear clumsy, with characters running into things and attacking thin air. Upon entering a dungeon, the party - the chosen hero/heroine and allied monsters - reset to level one, however, their ranks might increase on leaving a dungeon, and with it comes new spells and skills. Though these won't ...  Read the complete review

Shady shadows behind garbage cans? I think not! (204 words)
by - written on 16/11/00
Rating:

Time Stalkers while not the best RPG i've played is by far the best one for the dreamcast so far. While returning to level one every time you leave a dungeon is frustrating your charcters individual paramaters will increase and they will gain new titles and skills. The fact that captured monsters can join your teams is really cool you can customize your party this way. Also the monsters on your team can also level up and gain new skills in much the same way the main character does. The random dungeon generation keeps the game interesting and the side quests add longevity to the game. However acquiring money is quite a task in and of itself you don not recieve money ...  Read the complete review

Time Stalkers (DC): waste of time (378 words)
by - written on 05/08/00
Rating:

Gameplay moves as fast as the one with the controller deems it moves. There is little time when the player has to sit back and merely watch (in fact, the count is close to a small incidence rate of 3 or 4). One may stop to smell the roses, see the NPCs and unplayed PCs develop, or one may simply rush through each and every event to smash through the next dungeon and be done with the whole affair. The highly customizability to the speed the game has is a large boon and it would be nice if more games applied this principle. The music enraptures. Each character has it's own background music used in the overworld, and the dungeons have pleasant, mood-making music ...  Read the complete review

 

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Time Stalkers (DC)